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-rw-r--r--packages/SystemUI/src/com/android/systemui/Interpolators.java2
-rw-r--r--packages/SystemUI/src/com/android/systemui/statusbar/NotificationShadeDepthController.kt6
2 files changed, 1 insertions, 7 deletions
diff --git a/packages/SystemUI/src/com/android/systemui/Interpolators.java b/packages/SystemUI/src/com/android/systemui/Interpolators.java
index 13d6a9bef266..6923079dd5c4 100644
--- a/packages/SystemUI/src/com/android/systemui/Interpolators.java
+++ b/packages/SystemUI/src/com/android/systemui/Interpolators.java
@@ -49,8 +49,6 @@ public class Interpolators {
public static final Interpolator CUSTOM_40_40 = new PathInterpolator(0.4f, 0f, 0.6f, 1f);
public static final Interpolator HEADS_UP_APPEAR = new HeadsUpAppearInterpolator();
public static final Interpolator ICON_OVERSHOT = new PathInterpolator(0.4f, 0f, 0.2f, 1.4f);
- public static final Interpolator SHADE_ANIMATION =
- new PathInterpolator(0.6f, 0.02f, 0.4f, 0.98f);
public static final Interpolator ICON_OVERSHOT_LESS
= new PathInterpolator(0.4f, 0f, 0.2f, 1.1f);
public static final Interpolator PANEL_CLOSE_ACCELERATED
diff --git a/packages/SystemUI/src/com/android/systemui/statusbar/NotificationShadeDepthController.kt b/packages/SystemUI/src/com/android/systemui/statusbar/NotificationShadeDepthController.kt
index 729f934937da..0d7715958995 100644
--- a/packages/SystemUI/src/com/android/systemui/statusbar/NotificationShadeDepthController.kt
+++ b/packages/SystemUI/src/com/android/systemui/statusbar/NotificationShadeDepthController.kt
@@ -21,7 +21,6 @@ import android.animation.AnimatorListenerAdapter
import android.animation.ValueAnimator
import android.app.WallpaperManager
import android.util.Log
-import android.util.MathUtils
import android.view.Choreographer
import android.view.View
import androidx.annotation.VisibleForTesting
@@ -252,10 +251,7 @@ class NotificationShadeDepthController @Inject constructor(
var newBlur = 0
val state = statusBarStateController.state
if (state == StatusBarState.SHADE || state == StatusBarState.SHADE_LOCKED) {
- val animatedBlur =
- Interpolators.SHADE_ANIMATION.getInterpolation(
- MathUtils.constrain(shadeExpansion / 0.15f, 0f, 1f))
- newBlur = blurUtils.blurRadiusOfRatio(0.35f * animatedBlur + 0.65f * shadeExpansion)
+ newBlur = blurUtils.blurRadiusOfRatio(shadeExpansion)
}
shadeSpring.animateTo(newBlur)
}