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-rw-r--r--media/mca/filterfw/native/core/gl_frame.h2
-rw-r--r--media/mca/filterfw/native/core/native_frame.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/media/mca/filterfw/native/core/gl_frame.h b/media/mca/filterfw/native/core/gl_frame.h
index f2a1ad5ed81b..fdbb1f57009a 100644
--- a/media/mca/filterfw/native/core/gl_frame.h
+++ b/media/mca/filterfw/native/core/gl_frame.h
@@ -38,7 +38,7 @@ class GLFrame : public GLBufferHandle {
// Create an empty GL frame in the specified GL environment. Note, that the GLFrame does NOT
// take ownership. The caller must make sure the GLEnv stays valid as long as the GLFrame is
// alive.
- GLFrame(GLEnv* gl_env);
+ explicit GLFrame(GLEnv* gl_env);
// Deallocate a GL frame.
~GLFrame();
diff --git a/media/mca/filterfw/native/core/native_frame.h b/media/mca/filterfw/native/core/native_frame.h
index 0d335b36a26b..2da557dec000 100644
--- a/media/mca/filterfw/native/core/native_frame.h
+++ b/media/mca/filterfw/native/core/native_frame.h
@@ -27,7 +27,7 @@ namespace filterfw {
class NativeFrame {
public:
// Create an empty native frame.
- NativeFrame(int size);
+ explicit NativeFrame(int size);
~NativeFrame();