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-rw-r--r--packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/DraggableHandler.kt (renamed from packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneGestureHandler.kt)346
-rw-r--r--packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/GestureHandler.kt14
-rw-r--r--packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/MultiPointerDraggable.kt98
-rw-r--r--packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/NestedScrollToScene.kt2
-rw-r--r--packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneTransitionLayoutImpl.kt24
-rw-r--r--packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SwipeToScene.kt36
-rw-r--r--packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/DraggableHandlerTest.kt (renamed from packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/SceneGestureHandlerTest.kt)193
-rw-r--r--packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/MultiPointerDraggableTest.kt15
8 files changed, 368 insertions, 360 deletions
diff --git a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneGestureHandler.kt b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/DraggableHandler.kt
index 187d82a9e626..b94e49bb0edc 100644
--- a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneGestureHandler.kt
+++ b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/DraggableHandler.kt
@@ -36,44 +36,38 @@ import kotlinx.coroutines.CoroutineScope
import kotlinx.coroutines.Job
import kotlinx.coroutines.launch
-internal class SceneGestureHandler(
- internal val layoutImpl: SceneTransitionLayoutImpl,
- internal val orientation: Orientation,
- private val coroutineScope: CoroutineScope,
-) {
- private val layoutState = layoutImpl.state
- val draggable: DraggableHandler = SceneDraggableHandler(this)
-
- private var _swipeTransition: SwipeTransition? = null
- private var swipeTransition: SwipeTransition
- get() = _swipeTransition ?: error("SwipeTransition needs to be initialized")
- set(value) {
- _swipeTransition = value
- }
+interface DraggableHandler {
+ /**
+ * Start a drag in the given [startedPosition], with the given [overSlop] and number of
+ * [pointersDown].
+ *
+ * The returned [DragController] should be used to continue or stop the drag.
+ */
+ fun onDragStarted(startedPosition: Offset?, overSlop: Float, pointersDown: Int): DragController
+}
- private fun updateTransition(newTransition: SwipeTransition, force: Boolean = false) {
- if (isDrivingTransition || force) {
- layoutState.startTransition(newTransition, newTransition.key)
+/**
+ * The [DragController] provides control over the transition between two scenes through the [onDrag]
+ * and [onStop] methods.
+ */
+interface DragController {
+ /** Drag the current scene by [delta] pixels. */
+ fun onDrag(delta: Float)
- // Initialize SwipeTransition.transformationSpec and .swipeSpec. Note that this must be
- // called right after layoutState.startTransition() is called, because it computes the
- // current layoutState.transformationSpec().
- val transformationSpec = layoutState.transformationSpec
- newTransition.transformationSpec = transformationSpec
- newTransition.swipeSpec =
- transformationSpec.swipeSpec ?: layoutState.transitions.defaultSwipeSpec
- } else {
- // We were not driving the transition and we don't force the update, so the specs won't
- // be used and it doesn't matter which ones we set here.
- newTransition.transformationSpec = TransformationSpec.Empty
- newTransition.swipeSpec = SceneTransitions.DefaultSwipeSpec
- }
+ /** Starts a transition to a target scene. */
+ fun onStop(velocity: Float, canChangeScene: Boolean)
+}
- swipeTransition = newTransition
- }
+internal class DraggableHandlerImpl(
+ internal val layoutImpl: SceneTransitionLayoutImpl,
+ internal val orientation: Orientation,
+ internal val coroutineScope: CoroutineScope,
+) : DraggableHandler {
+ /** The [DraggableHandler] can only have one active [DragController] at a time. */
+ private var dragController: DragControllerImpl? = null
- internal val isDrivingTransition
- get() = layoutState.transitionState == _swipeTransition
+ internal val isDrivingTransition: Boolean
+ get() = dragController?.isDrivingTransition == true
/**
* The velocity threshold at which the intent of the user is to swipe up or down. It is the same
@@ -86,14 +80,9 @@ internal class SceneGestureHandler(
* The positional threshold at which the intent of the user is to swipe to the next scene. It is
* the same as SwipeableV2Defaults.PositionalThreshold.
*/
- private val positionalThreshold
+ internal val positionalThreshold
get() = with(layoutImpl.density) { 56.dp.toPx() }
- internal var currentSource: Any? = null
-
- /** The [Swipes] associated to the current gesture. */
- private var swipes: Swipes? = null
-
/**
* Whether we should immediately intercept a gesture.
*
@@ -102,35 +91,52 @@ internal class SceneGestureHandler(
*/
internal fun shouldImmediatelyIntercept(startedPosition: Offset?): Boolean {
// We don't intercept the touch if we are not currently driving the transition.
- if (!isDrivingTransition) {
+ val dragController = dragController
+ if (dragController?.isDrivingTransition != true) {
return false
}
// Only intercept the current transition if one of the 2 swipes results is also a transition
// between the same pair of scenes.
+ val swipeTransition = dragController.swipeTransition
val fromScene = swipeTransition._currentScene
val swipes = computeSwipes(fromScene, startedPosition, pointersDown = 1)
- val (upOrLeft, downOrRight) = computeSwipesResults(fromScene, swipes)
+ val (upOrLeft, downOrRight) = swipes.computeSwipesResults(fromScene)
return (upOrLeft != null &&
swipeTransition.isTransitioningBetween(fromScene.key, upOrLeft.toScene)) ||
(downOrRight != null &&
swipeTransition.isTransitioningBetween(fromScene.key, downOrRight.toScene))
}
- internal fun onDragStarted(pointersDown: Int, startedPosition: Offset?, overSlop: Float) {
+ override fun onDragStarted(
+ startedPosition: Offset?,
+ overSlop: Float,
+ pointersDown: Int,
+ ): DragController {
if (overSlop == 0f) {
- check(isDrivingTransition) {
- "onDragStarted() called while isDrivingTransition=false overSlop=0f"
+ val oldDragController = dragController
+ check(oldDragController != null && oldDragController.isDrivingTransition) {
+ val isActive = oldDragController?.isDrivingTransition
+ "onDragStarted(overSlop=0f) requires an active dragController, but was $isActive"
}
// This [transition] was already driving the animation: simply take over it.
// Stop animating and start from where the current offset.
- swipeTransition.cancelOffsetAnimation()
- swipes!!.updateSwipesResults(swipeTransition._fromScene)
- return
+ oldDragController.swipeTransition.cancelOffsetAnimation()
+
+ // We need to recompute the swipe results since this is a new gesture, and the
+ // fromScene.userActions may have changed.
+ val swipes = oldDragController.swipes
+ swipes.updateSwipesResults(oldDragController.swipeTransition._fromScene)
+
+ // A new gesture should always create a new SwipeTransition. This way there cannot be
+ // different gestures controlling the same transition.
+ val swipeTransition = SwipeTransition(oldDragController.swipeTransition)
+ swipes.updateSwipesResults(fromScene = swipeTransition._fromScene)
+ return updateDragController(swipes, swipeTransition)
}
- val transitionState = layoutState.transitionState
+ val transitionState = layoutImpl.state.transitionState
if (transitionState is TransitionState.Transition) {
// TODO(b/290184746): Better handle interruptions here if state != idle.
Log.w(
@@ -142,24 +148,27 @@ internal class SceneGestureHandler(
}
val fromScene = layoutImpl.scene(transitionState.currentScene)
- val newSwipes = computeSwipes(fromScene, startedPosition, pointersDown)
- swipes = newSwipes
- val result = newSwipes.findUserActionResult(fromScene, overSlop, true)
+ val swipes = computeSwipes(fromScene, startedPosition, pointersDown)
+ val result = swipes.findUserActionResult(fromScene, overSlop, true)
// As we were unable to locate a valid target scene, the initial SwipeTransition cannot be
- // defined.
- if (result == null) return
+ // defined. Consequently, a simple NoOp Controller will be returned.
+ if (result == null) return NoOpDragController
- val newSwipeTransition =
- SwipeTransition(
- fromScene = fromScene,
- result = result,
- swipes = newSwipes,
- layoutImpl = layoutImpl,
- orientation = orientation
- )
+ return updateDragController(
+ swipes = swipes,
+ swipeTransition = SwipeTransition(fromScene, result, swipes, layoutImpl, orientation)
+ )
+ }
- updateTransition(newSwipeTransition, force = true)
+ private fun updateDragController(
+ swipes: Swipes,
+ swipeTransition: SwipeTransition
+ ): DragController {
+ val newDragController = DragControllerImpl(this, swipes, swipeTransition)
+ newDragController.updateTransition(swipeTransition, force = true)
+ dragController = newDragController
+ return newDragController
}
private fun computeSwipes(
@@ -216,7 +225,58 @@ internal class SceneGestureHandler(
}
}
- internal fun onDrag(delta: Float) {
+ companion object {
+ private const val TAG = "DraggableHandlerImpl"
+ }
+}
+
+/** @param swipes The [Swipes] associated to the current gesture. */
+private class DragControllerImpl(
+ private val draggableHandler: DraggableHandlerImpl,
+ val swipes: Swipes,
+ var swipeTransition: SwipeTransition,
+) : DragController {
+ val layoutState = draggableHandler.layoutImpl.state
+
+ /**
+ * Whether this handle is active. If this returns false, calling [onDrag] and [onStop] will do
+ * nothing. We should have only one active controller at a time
+ */
+ val isDrivingTransition: Boolean
+ get() = layoutState.transitionState == swipeTransition
+
+ init {
+ check(!isDrivingTransition) { "Multiple controllers with the same SwipeTransition" }
+ }
+
+ fun updateTransition(newTransition: SwipeTransition, force: Boolean = false) {
+ if (isDrivingTransition || force) {
+ layoutState.startTransition(newTransition, newTransition.key)
+
+ // Initialize SwipeTransition.transformationSpec and .swipeSpec. Note that this must be
+ // called right after layoutState.startTransition() is called, because it computes the
+ // current layoutState.transformationSpec().
+ val transformationSpec = layoutState.transformationSpec
+ newTransition.transformationSpec = transformationSpec
+ newTransition.swipeSpec =
+ transformationSpec.swipeSpec ?: layoutState.transitions.defaultSwipeSpec
+ } else {
+ // We were not driving the transition and we don't force the update, so the specs won't
+ // be used and it doesn't matter which ones we set here.
+ newTransition.transformationSpec = TransformationSpec.Empty
+ newTransition.swipeSpec = SceneTransitions.DefaultSwipeSpec
+ }
+
+ swipeTransition = newTransition
+ }
+
+ /**
+ * We receive a [delta] that can be consumed to change the offset of the current
+ * [SwipeTransition].
+ *
+ * @return the consumed delta
+ */
+ override fun onDrag(delta: Float) {
if (delta == 0f || !isDrivingTransition) return
swipeTransition.dragOffset += delta
@@ -225,14 +285,14 @@ internal class SceneGestureHandler(
val isNewFromScene = fromScene.key != swipeTransition.fromScene
val result =
- swipes!!.findUserActionResult(
+ swipes.findUserActionResult(
fromScene = fromScene,
directionOffset = swipeTransition.dragOffset,
updateSwipesResults = isNewFromScene
)
if (result == null) {
- onDragStopped(velocity = delta, canChangeScene = true)
+ onStop(velocity = delta, canChangeScene = true)
return
}
@@ -243,34 +303,18 @@ internal class SceneGestureHandler(
result.toScene != swipeTransition.toScene ||
result.transitionKey != swipeTransition.key
) {
- val newSwipeTransition =
+ val swipeTransition =
SwipeTransition(
fromScene = fromScene,
result = result,
- swipes = swipes!!,
- layoutImpl = layoutImpl,
- orientation = orientation
+ swipes = swipes,
+ layoutImpl = draggableHandler.layoutImpl,
+ orientation = draggableHandler.orientation,
)
.apply { dragOffset = swipeTransition.dragOffset }
- updateTransition(newSwipeTransition)
- }
- }
-
- private fun computeSwipesResults(
- fromScene: Scene,
- swipes: Swipes
- ): Pair<UserActionResult?, UserActionResult?> {
- val userActions = fromScene.userActions
- fun sceneToSwipePair(swipe: Swipe?): UserActionResult? {
- return userActions[swipe ?: return null]
+ updateTransition(swipeTransition)
}
-
- val upOrLeftResult =
- sceneToSwipePair(swipes.upOrLeft) ?: sceneToSwipePair(swipes.upOrLeftNoSource)
- val downOrRightResult =
- sceneToSwipePair(swipes.downOrRight) ?: sceneToSwipePair(swipes.downOrRightNoSource)
- return Pair(upOrLeftResult, downOrRightResult)
}
/**
@@ -302,18 +346,22 @@ internal class SceneGestureHandler(
// to the next screen or go back to the previous one.
val offset = swipeTransition.dragOffset
val absoluteDistance = distance.absoluteValue
- return if (offset <= -absoluteDistance && swipes!!.upOrLeftResult?.toScene == toScene.key) {
+ return if (offset <= -absoluteDistance && swipes.upOrLeftResult?.toScene == toScene.key) {
toScene to absoluteDistance
- } else if (
- offset >= absoluteDistance && swipes!!.downOrRightResult?.toScene == toScene.key
- ) {
+ } else if (offset >= absoluteDistance && swipes.downOrRightResult?.toScene == toScene.key) {
toScene to -absoluteDistance
} else {
fromScene to 0f
}
}
- internal fun onDragStopped(velocity: Float, canChangeScene: Boolean) {
+ private fun snapToScene(scene: SceneKey) {
+ if (!isDrivingTransition) return
+ swipeTransition.cancelOffsetAnimation()
+ layoutState.finishTransition(swipeTransition, idleScene = scene)
+ }
+
+ override fun onStop(velocity: Float, canChangeScene: Boolean) {
// The state was changed since the drag started; don't do anything.
if (!isDrivingTransition) {
return
@@ -332,16 +380,16 @@ internal class SceneGestureHandler(
// immediately go back B => A.
if (targetScene != swipeTransition._currentScene) {
swipeTransition._currentScene = targetScene
- with(layoutImpl.state) { coroutineScope.onChangeScene(targetScene.key) }
+ with(draggableHandler.layoutImpl.state) {
+ draggableHandler.coroutineScope.onChangeScene(targetScene.key)
+ }
}
swipeTransition.animateOffset(
- coroutineScope = coroutineScope,
+ coroutineScope = draggableHandler.coroutineScope,
initialVelocity = velocity,
targetOffset = targetOffset,
- onAnimationCompleted = {
- layoutState.finishTransition(swipeTransition, idleScene = targetScene.key)
- }
+ onAnimationCompleted = { snapToScene(targetScene.key) }
)
}
@@ -400,10 +448,10 @@ internal class SceneGestureHandler(
if (startFromIdlePosition) {
// If there is a target scene, we start the overscroll animation.
- val result = swipes!!.findUserActionResultStrict(velocity)
+ val result = swipes.findUserActionResultStrict(velocity)
if (result == null) {
// We will not animate
- layoutState.finishTransition(swipeTransition, idleScene = fromScene.key)
+ snapToScene(fromScene.key)
return
}
@@ -411,9 +459,9 @@ internal class SceneGestureHandler(
SwipeTransition(
fromScene = fromScene,
result = result,
- swipes = swipes!!,
- layoutImpl = layoutImpl,
- orientation = orientation
+ swipes = swipes,
+ layoutImpl = draggableHandler.layoutImpl,
+ orientation = draggableHandler.orientation,
)
.apply { _currentScene = swipeTransition._currentScene }
@@ -440,6 +488,9 @@ internal class SceneGestureHandler(
return (offset - distance).absoluteValue < offset.absoluteValue
}
+ val velocityThreshold = draggableHandler.velocityThreshold
+ val positionalThreshold = draggableHandler.positionalThreshold
+
// Swiping up or left.
if (distance < 0f) {
return if (offset > 0f || velocity >= velocityThreshold) {
@@ -460,10 +511,6 @@ internal class SceneGestureHandler(
isCloserToTarget()
}
}
-
- companion object {
- private const val TAG = "SceneGestureHandler"
- }
}
private fun SwipeTransition(
@@ -492,11 +539,26 @@ private fun SwipeTransition(
)
}
+private fun SwipeTransition(old: SwipeTransition): SwipeTransition {
+ return SwipeTransition(
+ key = old.key,
+ _fromScene = old._fromScene,
+ _toScene = old._toScene,
+ userActionDistanceScope = old.userActionDistanceScope,
+ orientation = old.orientation,
+ isUpOrLeft = old.isUpOrLeft
+ )
+ .apply {
+ _currentScene = old._currentScene
+ dragOffset = old.dragOffset
+ }
+}
+
private class SwipeTransition(
val key: TransitionKey?,
val _fromScene: Scene,
val _toScene: Scene,
- private val userActionDistanceScope: UserActionDistanceScope,
+ val userActionDistanceScope: UserActionDistanceScope,
override val orientation: Orientation,
override val isUpOrLeft: Boolean,
) :
@@ -730,40 +792,16 @@ private class Swipes(
}
}
-private class SceneDraggableHandler(
- private val gestureHandler: SceneGestureHandler,
-) : DraggableHandler {
- private val source = this
-
- override fun onDragStarted(startedPosition: Offset, overSlop: Float, pointersDown: Int) {
- gestureHandler.currentSource = source
- gestureHandler.onDragStarted(pointersDown, startedPosition, overSlop)
- }
-
- override fun onDelta(pixels: Float) {
- if (gestureHandler.currentSource == source) {
- gestureHandler.onDrag(delta = pixels)
- }
- }
-
- override fun onDragStopped(velocity: Float) {
- if (gestureHandler.currentSource == source) {
- gestureHandler.currentSource = null
- gestureHandler.onDragStopped(velocity = velocity, canChangeScene = true)
- }
- }
-}
-
-internal class SceneNestedScrollHandler(
+internal class NestedScrollHandlerImpl(
private val layoutImpl: SceneTransitionLayoutImpl,
private val orientation: Orientation,
private val topOrLeftBehavior: NestedScrollBehavior,
private val bottomOrRightBehavior: NestedScrollBehavior,
-) : NestedScrollHandler {
+) {
private val layoutState = layoutImpl.state
- private val gestureHandler = layoutImpl.gestureHandler(orientation)
+ private val draggableHandler = layoutImpl.draggableHandler(orientation)
- override val connection: PriorityNestedScrollConnection = nestedScrollConnection()
+ val connection: PriorityNestedScrollConnection = nestedScrollConnection()
private fun nestedScrollConnection(): PriorityNestedScrollConnection {
// If we performed a long gesture before entering priority mode, we would have to avoid
@@ -808,7 +846,7 @@ internal class SceneNestedScrollHandler(
return overscrollSpec != null
}
- val source = this
+ var dragController: DragController? = null
var isIntercepting = false
return PriorityNestedScrollConnection(
@@ -819,7 +857,7 @@ internal class SceneNestedScrollHandler(
val canInterceptSwipeTransition =
canChangeScene &&
offsetAvailable != 0f &&
- gestureHandler.shouldImmediatelyIntercept(startedPosition = null)
+ draggableHandler.shouldImmediatelyIntercept(startedPosition = null)
if (!canInterceptSwipeTransition) return@PriorityNestedScrollConnection false
val threshold = layoutImpl.transitionInterceptionThreshold
@@ -893,34 +931,28 @@ internal class SceneNestedScrollHandler(
canContinueScroll = { true },
canScrollOnFling = false,
onStart = { offsetAvailable ->
- gestureHandler.currentSource = source
- gestureHandler.onDragStarted(
- pointersDown = 1,
- startedPosition = null,
- overSlop = if (isIntercepting) 0f else offsetAvailable,
- )
+ dragController =
+ draggableHandler.onDragStarted(
+ pointersDown = 1,
+ startedPosition = null,
+ overSlop = if (isIntercepting) 0f else offsetAvailable,
+ )
},
onScroll = { offsetAvailable ->
- if (gestureHandler.currentSource != source) {
- return@PriorityNestedScrollConnection 0f
- }
+ val controller = dragController ?: error("Should be called after onStart")
// TODO(b/297842071) We should handle the overscroll or slow drag if the gesture is
// initiated in a nested child.
- gestureHandler.onDrag(offsetAvailable)
+ controller.onDrag(delta = offsetAvailable)
offsetAvailable
},
onStop = { velocityAvailable ->
- if (gestureHandler.currentSource != source) {
- return@PriorityNestedScrollConnection 0f
- }
+ val controller = dragController ?: error("Should be called after onStart")
- gestureHandler.onDragStopped(
- velocity = velocityAvailable,
- canChangeScene = canChangeScene
- )
+ controller.onStop(velocity = velocityAvailable, canChangeScene = canChangeScene)
+ dragController = null
// The onDragStopped animation consumes any remaining velocity.
velocityAvailable
},
@@ -935,3 +967,9 @@ internal class SceneNestedScrollHandler(
// TODO(b/290184746): Have a better default visibility threshold which takes the swipe distance into
// account instead.
internal const val OffsetVisibilityThreshold = 0.5f
+
+private object NoOpDragController : DragController {
+ override fun onDrag(delta: Float) {}
+
+ override fun onStop(velocity: Float, canChangeScene: Boolean) {}
+}
diff --git a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/GestureHandler.kt b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/GestureHandler.kt
deleted file mode 100644
index 58052cd60f39..000000000000
--- a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/GestureHandler.kt
+++ /dev/null
@@ -1,14 +0,0 @@
-package com.android.compose.animation.scene
-
-import androidx.compose.ui.geometry.Offset
-import androidx.compose.ui.input.nestedscroll.NestedScrollConnection
-
-interface DraggableHandler {
- fun onDragStarted(startedPosition: Offset, overSlop: Float, pointersDown: Int = 1)
- fun onDelta(pixels: Float)
- fun onDragStopped(velocity: Float)
-}
-
-interface NestedScrollHandler {
- val connection: NestedScrollConnection
-}
diff --git a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/MultiPointerDraggable.kt b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/MultiPointerDraggable.kt
index 3ff869b5fdad..05dd5cc09dbf 100644
--- a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/MultiPointerDraggable.kt
+++ b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/MultiPointerDraggable.kt
@@ -24,7 +24,6 @@ import androidx.compose.foundation.gestures.awaitVerticalTouchSlopOrCancellation
import androidx.compose.foundation.gestures.horizontalDrag
import androidx.compose.foundation.gestures.verticalDrag
import androidx.compose.runtime.Stable
-import androidx.compose.runtime.getValue
import androidx.compose.ui.Modifier
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.input.pointer.PointerEvent
@@ -33,7 +32,6 @@ import androidx.compose.ui.input.pointer.PointerId
import androidx.compose.ui.input.pointer.PointerInputChange
import androidx.compose.ui.input.pointer.PointerInputScope
import androidx.compose.ui.input.pointer.SuspendingPointerInputModifierNode
-import androidx.compose.ui.input.pointer.pointerInput
import androidx.compose.ui.input.pointer.positionChange
import androidx.compose.ui.input.pointer.util.VelocityTracker
import androidx.compose.ui.input.pointer.util.addPointerInputChange
@@ -69,9 +67,7 @@ internal fun Modifier.multiPointerDraggable(
orientation: Orientation,
enabled: () -> Boolean,
startDragImmediately: (startedPosition: Offset) -> Boolean,
- onDragStarted: (startedPosition: Offset, overSlop: Float, pointersDown: Int) -> Unit,
- onDragDelta: (delta: Float) -> Unit,
- onDragStopped: (velocity: Float) -> Unit,
+ onDragStarted: (startedPosition: Offset, overSlop: Float, pointersDown: Int) -> DragController,
): Modifier =
this.then(
MultiPointerDraggableElement(
@@ -79,8 +75,6 @@ internal fun Modifier.multiPointerDraggable(
enabled,
startDragImmediately,
onDragStarted,
- onDragDelta,
- onDragStopped,
)
)
@@ -89,9 +83,7 @@ private data class MultiPointerDraggableElement(
private val enabled: () -> Boolean,
private val startDragImmediately: (startedPosition: Offset) -> Boolean,
private val onDragStarted:
- (startedPosition: Offset, overSlop: Float, pointersDown: Int) -> Unit,
- private val onDragDelta: (Float) -> Unit,
- private val onDragStopped: (velocity: Float) -> Unit,
+ (startedPosition: Offset, overSlop: Float, pointersDown: Int) -> DragController,
) : ModifierNodeElement<MultiPointerDraggableNode>() {
override fun create(): MultiPointerDraggableNode =
MultiPointerDraggableNode(
@@ -99,8 +91,6 @@ private data class MultiPointerDraggableElement(
enabled = enabled,
startDragImmediately = startDragImmediately,
onDragStarted = onDragStarted,
- onDragDelta = onDragDelta,
- onDragStopped = onDragStopped,
)
override fun update(node: MultiPointerDraggableNode) {
@@ -108,8 +98,6 @@ private data class MultiPointerDraggableElement(
node.enabled = enabled
node.startDragImmediately = startDragImmediately
node.onDragStarted = onDragStarted
- node.onDragDelta = onDragDelta
- node.onDragStopped = onDragStopped
}
}
@@ -117,9 +105,8 @@ internal class MultiPointerDraggableNode(
orientation: Orientation,
enabled: () -> Boolean,
var startDragImmediately: (startedPosition: Offset) -> Boolean,
- var onDragStarted: (startedPosition: Offset, overSlop: Float, pointersDown: Int) -> Unit,
- var onDragDelta: (Float) -> Unit,
- var onDragStopped: (velocity: Float) -> Unit,
+ var onDragStarted:
+ (startedPosition: Offset, overSlop: Float, pointersDown: Int) -> DragController,
) :
PointerInputModifierNode,
DelegatingNode(),
@@ -176,40 +163,33 @@ internal class MultiPointerDraggableNode(
return
}
- val onDragStart: (Offset, Float, Int) -> Unit = { startedPosition, overSlop, pointersDown ->
- velocityTracker.resetTracking()
- onDragStarted(startedPosition, overSlop, pointersDown)
- }
-
- val onDragCancel: () -> Unit = { onDragStopped(/* velocity= */ 0f) }
-
- val onDragEnd: () -> Unit = {
- val maxFlingVelocity =
- currentValueOf(LocalViewConfiguration).maximumFlingVelocity.let { max ->
- Velocity(max, max)
- }
-
- val velocity = velocityTracker.calculateVelocity(maxFlingVelocity)
- onDragStopped(
- when (orientation) {
- Orientation.Horizontal -> velocity.x
- Orientation.Vertical -> velocity.y
- }
- )
- }
-
- val onDrag: (change: PointerInputChange, dragAmount: Float) -> Unit = { change, amount ->
- velocityTracker.addPointerInputChange(change)
- onDragDelta(amount)
- }
-
detectDragGestures(
orientation = orientation,
startDragImmediately = startDragImmediately,
- onDragStart = onDragStart,
- onDragEnd = onDragEnd,
- onDragCancel = onDragCancel,
- onDrag = onDrag,
+ onDragStart = { startedPosition, overSlop, pointersDown ->
+ velocityTracker.resetTracking()
+ onDragStarted(startedPosition, overSlop, pointersDown)
+ },
+ onDrag = { controller, change, amount ->
+ velocityTracker.addPointerInputChange(change)
+ controller.onDrag(amount)
+ },
+ onDragEnd = { controller ->
+ val viewConfiguration = currentValueOf(LocalViewConfiguration)
+ val maxVelocity = viewConfiguration.maximumFlingVelocity.let { Velocity(it, it) }
+ val velocity = velocityTracker.calculateVelocity(maxVelocity)
+ controller.onStop(
+ velocity =
+ when (orientation) {
+ Orientation.Horizontal -> velocity.x
+ Orientation.Vertical -> velocity.y
+ },
+ canChangeScene = true,
+ )
+ },
+ onDragCancel = { controller ->
+ controller.onStop(velocity = 0f, canChangeScene = true)
+ },
)
}
}
@@ -225,10 +205,10 @@ internal class MultiPointerDraggableNode(
private suspend fun PointerInputScope.detectDragGestures(
orientation: Orientation,
startDragImmediately: (startedPosition: Offset) -> Boolean,
- onDragStart: (startedPosition: Offset, overSlop: Float, pointersDown: Int) -> Unit,
- onDragEnd: () -> Unit,
- onDragCancel: () -> Unit,
- onDrag: (change: PointerInputChange, dragAmount: Float) -> Unit,
+ onDragStart: (startedPosition: Offset, overSlop: Float, pointersDown: Int) -> DragController,
+ onDragEnd: (controller: DragController) -> Unit,
+ onDragCancel: (controller: DragController) -> Unit,
+ onDrag: (controller: DragController, change: PointerInputChange, dragAmount: Float) -> Unit,
) {
awaitEachGesture {
val initialDown = awaitFirstDown(requireUnconsumed = false, pass = PointerEventPass.Initial)
@@ -282,34 +262,34 @@ private suspend fun PointerInputScope.detectDragGestures(
}
}
- onDragStart(drag.position, overSlop, pressed.size)
+ val controller = onDragStart(drag.position, overSlop, pressed.size)
val successful: Boolean
try {
- onDrag(drag, overSlop)
+ onDrag(controller, drag, overSlop)
successful =
when (orientation) {
Orientation.Horizontal ->
horizontalDrag(drag.id) {
- onDrag(it, it.positionChange().x)
+ onDrag(controller, it, it.positionChange().x)
it.consume()
}
Orientation.Vertical ->
verticalDrag(drag.id) {
- onDrag(it, it.positionChange().y)
+ onDrag(controller, it, it.positionChange().y)
it.consume()
}
}
} catch (t: Throwable) {
- onDragCancel()
+ onDragCancel(controller)
throw t
}
if (successful) {
- onDragEnd()
+ onDragEnd(controller)
} else {
- onDragCancel()
+ onDragCancel(controller)
}
}
}
diff --git a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/NestedScrollToScene.kt b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/NestedScrollToScene.kt
index e78f3266d664..5a2f85ad163c 100644
--- a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/NestedScrollToScene.kt
+++ b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/NestedScrollToScene.kt
@@ -178,7 +178,7 @@ private fun scenePriorityNestedScrollConnection(
topOrLeftBehavior: NestedScrollBehavior,
bottomOrRightBehavior: NestedScrollBehavior,
) =
- SceneNestedScrollHandler(
+ NestedScrollHandlerImpl(
layoutImpl = layoutImpl,
orientation = orientation,
topOrLeftBehavior = topOrLeftBehavior,
diff --git a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneTransitionLayoutImpl.kt b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneTransitionLayoutImpl.kt
index 3093d477a24c..1670e9cee731 100644
--- a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneTransitionLayoutImpl.kt
+++ b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneTransitionLayoutImpl.kt
@@ -102,8 +102,8 @@ internal class SceneTransitionLayoutImpl(
.also { _sharedValues = it }
// TODO(b/317958526): Lazily allocate scene gesture handlers the first time they are needed.
- private val horizontalGestureHandler: SceneGestureHandler
- private val verticalGestureHandler: SceneGestureHandler
+ private val horizontalDraggableHandler: DraggableHandlerImpl
+ private val verticalDraggableHandler: DraggableHandlerImpl
private var _userActionDistanceScope: UserActionDistanceScope? = null
internal val userActionDistanceScope: UserActionDistanceScope
@@ -116,27 +116,27 @@ internal class SceneTransitionLayoutImpl(
init {
updateScenes(builder)
- // SceneGestureHandler must wait for the scenes to be initialized, in order to access the
+ // DraggableHandlerImpl must wait for the scenes to be initialized, in order to access the
// current scene (required for SwipeTransition).
- horizontalGestureHandler =
- SceneGestureHandler(
+ horizontalDraggableHandler =
+ DraggableHandlerImpl(
layoutImpl = this,
orientation = Orientation.Horizontal,
coroutineScope = coroutineScope,
)
- verticalGestureHandler =
- SceneGestureHandler(
+ verticalDraggableHandler =
+ DraggableHandlerImpl(
layoutImpl = this,
orientation = Orientation.Vertical,
coroutineScope = coroutineScope,
)
}
- internal fun gestureHandler(orientation: Orientation): SceneGestureHandler =
+ internal fun draggableHandler(orientation: Orientation): DraggableHandlerImpl =
when (orientation) {
- Orientation.Vertical -> verticalGestureHandler
- Orientation.Horizontal -> horizontalGestureHandler
+ Orientation.Vertical -> verticalDraggableHandler
+ Orientation.Horizontal -> horizontalDraggableHandler
}
internal fun scene(key: SceneKey): Scene {
@@ -192,8 +192,8 @@ internal class SceneTransitionLayoutImpl(
// Handle horizontal and vertical swipes on this layout.
// Note: order here is important and will give a slight priority to the vertical
// swipes.
- .swipeToScene(horizontalGestureHandler)
- .swipeToScene(verticalGestureHandler)
+ .swipeToScene(horizontalDraggableHandler)
+ .swipeToScene(verticalDraggableHandler)
.then(LayoutElement(layoutImpl = this))
) {
LookaheadScope {
diff --git a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SwipeToScene.kt b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SwipeToScene.kt
index 61f497818c89..b618369c2369 100644
--- a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SwipeToScene.kt
+++ b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SwipeToScene.kt
@@ -31,39 +31,39 @@ import androidx.compose.ui.unit.IntSize
* Configures the swipeable behavior of a [SceneTransitionLayout] depending on the current state.
*/
@Stable
-internal fun Modifier.swipeToScene(gestureHandler: SceneGestureHandler): Modifier {
- return this.then(SwipeToSceneElement(gestureHandler))
+internal fun Modifier.swipeToScene(draggableHandler: DraggableHandlerImpl): Modifier {
+ return this.then(SwipeToSceneElement(draggableHandler))
}
private data class SwipeToSceneElement(
- val gestureHandler: SceneGestureHandler,
+ val draggableHandler: DraggableHandlerImpl,
) : ModifierNodeElement<SwipeToSceneNode>() {
- override fun create(): SwipeToSceneNode = SwipeToSceneNode(gestureHandler)
+ override fun create(): SwipeToSceneNode = SwipeToSceneNode(draggableHandler)
override fun update(node: SwipeToSceneNode) {
- node.gestureHandler = gestureHandler
+ node.draggableHandler = draggableHandler
}
}
private class SwipeToSceneNode(
- gestureHandler: SceneGestureHandler,
+ draggableHandler: DraggableHandlerImpl,
) : DelegatingNode(), PointerInputModifierNode {
private val delegate =
delegate(
MultiPointerDraggableNode(
- orientation = gestureHandler.orientation,
+ orientation = draggableHandler.orientation,
enabled = ::enabled,
startDragImmediately = ::startDragImmediately,
- onDragStarted = gestureHandler.draggable::onDragStarted,
- onDragDelta = gestureHandler.draggable::onDelta,
- onDragStopped = gestureHandler.draggable::onDragStopped,
+ onDragStarted = draggableHandler::onDragStarted,
)
)
- var gestureHandler: SceneGestureHandler = gestureHandler
+ private var _draggableHandler = draggableHandler
+ var draggableHandler: DraggableHandlerImpl
+ get() = _draggableHandler
set(value) {
- if (value != field) {
- field = value
+ if (_draggableHandler != value) {
+ _draggableHandler = value
// Make sure to update the delegate orientation. Note that this will automatically
// reset the underlying pointer input handler, so previous gestures will be
@@ -81,12 +81,12 @@ private class SwipeToSceneNode(
override fun onCancelPointerInput() = delegate.onCancelPointerInput()
private fun enabled(): Boolean {
- return gestureHandler.isDrivingTransition ||
- currentScene().shouldEnableSwipes(gestureHandler.orientation)
+ return draggableHandler.isDrivingTransition ||
+ currentScene().shouldEnableSwipes(delegate.orientation)
}
private fun currentScene(): Scene {
- val layoutImpl = gestureHandler.layoutImpl
+ val layoutImpl = draggableHandler.layoutImpl
return layoutImpl.scene(layoutImpl.state.transitionState.currentScene)
}
@@ -98,12 +98,12 @@ private class SwipeToSceneNode(
private fun startDragImmediately(startedPosition: Offset): Boolean {
// Immediately start the drag if the user can't swipe in the other direction and the gesture
// handler can intercept it.
- return !canOppositeSwipe() && gestureHandler.shouldImmediatelyIntercept(startedPosition)
+ return !canOppositeSwipe() && draggableHandler.shouldImmediatelyIntercept(startedPosition)
}
private fun canOppositeSwipe(): Boolean {
val oppositeOrientation =
- when (gestureHandler.orientation) {
+ when (draggableHandler.orientation) {
Orientation.Vertical -> Orientation.Horizontal
Orientation.Horizontal -> Orientation.Vertical
}
diff --git a/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/SceneGestureHandlerTest.kt b/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/DraggableHandlerTest.kt
index d28ac6ad546e..eb9b4280aacb 100644
--- a/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/SceneGestureHandlerTest.kt
+++ b/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/DraggableHandlerTest.kt
@@ -47,7 +47,7 @@ private const val SCREEN_SIZE = 100f
private val LAYOUT_SIZE = IntSize(SCREEN_SIZE.toInt(), SCREEN_SIZE.toInt())
@RunWith(AndroidJUnit4::class)
-class SceneGestureHandlerTest {
+class DraggableHandlerTest {
private class TestGestureScope(
private val testScope: MonotonicClockTestScope,
) {
@@ -99,19 +99,19 @@ class SceneGestureHandlerTest {
)
.apply { setScenesTargetSizeForTest(LAYOUT_SIZE) }
- val sceneGestureHandler = layoutImpl.gestureHandler(Orientation.Vertical)
- val horizontalSceneGestureHandler = layoutImpl.gestureHandler(Orientation.Horizontal)
+ val draggableHandler = layoutImpl.draggableHandler(Orientation.Vertical)
+ val horizontalDraggableHandler = layoutImpl.draggableHandler(Orientation.Horizontal)
fun nestedScrollConnection(nestedScrollBehavior: NestedScrollBehavior) =
- SceneNestedScrollHandler(
+ NestedScrollHandlerImpl(
layoutImpl = layoutImpl,
- orientation = sceneGestureHandler.orientation,
+ orientation = draggableHandler.orientation,
topOrLeftBehavior = nestedScrollBehavior,
bottomOrRightBehavior = nestedScrollBehavior,
)
.connection
- val velocityThreshold = sceneGestureHandler.velocityThreshold
+ val velocityThreshold = draggableHandler.velocityThreshold
fun down(fractionOfScreen: Float) =
if (fractionOfScreen < 0f) error("use up()") else SCREEN_SIZE * fractionOfScreen
@@ -190,20 +190,18 @@ class SceneGestureHandlerTest {
fun onDragStarted(
startedPosition: Offset = Offset.Zero,
overSlop: Float,
- pointersDown: Int = 1
- ) {
+ pointersDown: Int = 1,
+ ): DragController {
// overSlop should be 0f only if the drag gesture starts with startDragImmediately
if (overSlop == 0f) error("Consider using onDragStartedImmediately()")
- onDragStarted(sceneGestureHandler.draggable, startedPosition, overSlop, pointersDown)
+ return onDragStarted(draggableHandler, startedPosition, overSlop, pointersDown)
}
- fun onDragStartedImmediately(startedPosition: Offset = Offset.Zero, pointersDown: Int = 1) {
- onDragStarted(
- sceneGestureHandler.draggable,
- startedPosition,
- overSlop = 0f,
- pointersDown
- )
+ fun onDragStartedImmediately(
+ startedPosition: Offset = Offset.Zero,
+ pointersDown: Int = 1,
+ ): DragController {
+ return onDragStarted(draggableHandler, startedPosition, overSlop = 0f, pointersDown)
}
fun onDragStarted(
@@ -211,24 +209,26 @@ class SceneGestureHandlerTest {
startedPosition: Offset = Offset.Zero,
overSlop: Float = 0f,
pointersDown: Int = 1
- ) {
- draggableHandler.onDragStarted(
- startedPosition = startedPosition,
- overSlop = overSlop,
- pointersDown = pointersDown,
- )
+ ): DragController {
+ val dragController =
+ draggableHandler.onDragStarted(
+ startedPosition = startedPosition,
+ overSlop = overSlop,
+ pointersDown = pointersDown,
+ )
// MultiPointerDraggable will always call onDelta with the initial overSlop right after
- onDelta(pixels = overSlop)
+ dragController.onDragDelta(pixels = overSlop)
+
+ return dragController
}
- fun onDelta(pixels: Float) {
- sceneGestureHandler.draggable.onDelta(pixels = pixels)
+ fun DragController.onDragDelta(pixels: Float) {
+ onDrag(delta = pixels)
}
- fun onDragStopped(velocity: Float) {
- sceneGestureHandler.draggable.onDragStopped(velocity = velocity)
- runCurrent()
+ fun DragController.onDragStopped(velocity: Float, canChangeScene: Boolean = true) {
+ onStop(velocity, canChangeScene)
}
fun NestedScrollConnection.scroll(
@@ -281,20 +281,20 @@ class SceneGestureHandlerTest {
@Test
fun afterSceneTransitionIsStarted_interceptDragEvents() = runGestureTest {
- onDragStarted(overSlop = down(fractionOfScreen = 0.1f))
+ val dragController = onDragStarted(overSlop = down(fractionOfScreen = 0.1f))
assertTransition(currentScene = SceneA)
assertThat(progress).isEqualTo(0.1f)
- onDelta(pixels = down(fractionOfScreen = 0.1f))
+ dragController.onDragDelta(pixels = down(fractionOfScreen = 0.1f))
assertThat(progress).isEqualTo(0.2f)
}
@Test
fun onDragStoppedAfterDrag_velocityLowerThanThreshold_remainSameScene() = runGestureTest {
- onDragStarted(overSlop = down(fractionOfScreen = 0.1f))
+ val dragController = onDragStarted(overSlop = down(fractionOfScreen = 0.1f))
assertTransition(currentScene = SceneA)
- onDragStopped(velocity = velocityThreshold - 0.01f)
+ dragController.onDragStopped(velocity = velocityThreshold - 0.01f)
assertTransition(currentScene = SceneA)
// wait for the stop animation
@@ -304,10 +304,10 @@ class SceneGestureHandlerTest {
@Test
fun onDragStoppedAfterDrag_velocityAtLeastThreshold_goToNextScene() = runGestureTest {
- onDragStarted(overSlop = down(fractionOfScreen = 0.1f))
+ val dragController = onDragStarted(overSlop = down(fractionOfScreen = 0.1f))
assertTransition(currentScene = SceneA)
- onDragStopped(velocity = velocityThreshold)
+ dragController.onDragStopped(velocity = velocityThreshold)
assertTransition(currentScene = SceneC)
// wait for the stop animation
@@ -317,10 +317,10 @@ class SceneGestureHandlerTest {
@Test
fun onDragStoppedAfterStarted_returnToIdle() = runGestureTest {
- onDragStarted(overSlop = down(fractionOfScreen = 0.1f))
+ val dragController = onDragStarted(overSlop = down(fractionOfScreen = 0.1f))
assertTransition(currentScene = SceneA)
- onDragStopped(velocity = 0f)
+ dragController.onDragStopped(velocity = 0f)
advanceUntilIdle()
assertIdle(currentScene = SceneA)
}
@@ -328,7 +328,7 @@ class SceneGestureHandlerTest {
@Test
fun onDragReversedDirection_changeToScene() = runGestureTest {
// Drag A -> B with progress 0.6
- onDragStarted(overSlop = -60f)
+ val dragController = onDragStarted(overSlop = -60f)
assertTransition(
currentScene = SceneA,
fromScene = SceneA,
@@ -337,7 +337,7 @@ class SceneGestureHandlerTest {
)
// Reverse direction such that A -> C now with 0.4
- onDelta(pixels = 100f)
+ dragController.onDragDelta(pixels = 100f)
assertTransition(
currentScene = SceneA,
fromScene = SceneA,
@@ -346,7 +346,7 @@ class SceneGestureHandlerTest {
)
// After the drag stopped scene C should be committed
- onDragStopped(velocity = velocityThreshold)
+ dragController.onDragStopped(velocity = velocityThreshold)
assertTransition(currentScene = SceneC, fromScene = SceneA, toScene = SceneC)
// wait for the stop animation
@@ -356,8 +356,6 @@ class SceneGestureHandlerTest {
@Test
fun onDragStartedWithoutActionsInBothDirections_stayIdle() = runGestureTest {
- val horizontalDraggableHandler = horizontalSceneGestureHandler.draggable
-
onDragStarted(horizontalDraggableHandler, overSlop = up(fractionOfScreen = 0.3f))
assertIdle(currentScene = SceneA)
@@ -370,7 +368,7 @@ class SceneGestureHandlerTest {
navigateToSceneC()
// We are on SceneC which has no action in Down direction
- onDragStarted(overSlop = 10f)
+ val dragController = onDragStarted(overSlop = 10f)
assertTransition(
currentScene = SceneC,
fromScene = SceneC,
@@ -379,7 +377,7 @@ class SceneGestureHandlerTest {
)
// Reverse drag direction, it will consume the previous drag
- onDelta(pixels = -10f)
+ dragController.onDragDelta(pixels = -10f)
assertTransition(
currentScene = SceneC,
fromScene = SceneC,
@@ -388,7 +386,7 @@ class SceneGestureHandlerTest {
)
// Continue reverse drag direction, it should record progress to Scene B
- onDelta(pixels = -10f)
+ dragController.onDragDelta(pixels = -10f)
assertTransition(
currentScene = SceneC,
fromScene = SceneC,
@@ -416,14 +414,14 @@ class SceneGestureHandlerTest {
@Test
fun onDragToExactlyZero_toSceneIsSet() = runGestureTest {
- onDragStarted(overSlop = down(fractionOfScreen = 0.3f))
+ val dragController = onDragStarted(overSlop = down(fractionOfScreen = 0.3f))
assertTransition(
currentScene = SceneA,
fromScene = SceneA,
toScene = SceneC,
progress = 0.3f
)
- onDelta(pixels = up(fractionOfScreen = 0.3f))
+ dragController.onDragDelta(pixels = up(fractionOfScreen = 0.3f))
assertTransition(
currentScene = SceneA,
fromScene = SceneA,
@@ -434,8 +432,8 @@ class SceneGestureHandlerTest {
private fun TestGestureScope.navigateToSceneC() {
assertIdle(currentScene = SceneA)
- onDragStarted(overSlop = down(fractionOfScreen = 1f))
- onDragStopped(velocity = 0f)
+ val dragController = onDragStarted(overSlop = down(fractionOfScreen = 1f))
+ dragController.onDragStopped(velocity = 0f)
advanceUntilIdle()
assertIdle(currentScene = SceneC)
}
@@ -443,7 +441,7 @@ class SceneGestureHandlerTest {
@Test
fun onAccelaratedScroll_scrollToThirdScene() = runGestureTest {
// Drag A -> B with progress 0.2
- onDragStarted(overSlop = up(fractionOfScreen = 0.2f))
+ val dragController1 = onDragStarted(overSlop = up(fractionOfScreen = 0.2f))
assertTransition(
currentScene = SceneA,
fromScene = SceneA,
@@ -452,13 +450,13 @@ class SceneGestureHandlerTest {
)
// Start animation A -> B with progress 0.2 -> 1.0
- onDragStopped(velocity = -velocityThreshold)
+ dragController1.onDragStopped(velocity = -velocityThreshold)
assertTransition(currentScene = SceneB, fromScene = SceneA, toScene = SceneB)
// While at A -> B do a 100% screen drag (progress 1.2). This should go past B and change
// the transition to B -> C with progress 0.2
- onDragStartedImmediately()
- onDelta(pixels = up(fractionOfScreen = 1f))
+ val dragController2 = onDragStartedImmediately()
+ dragController2.onDragDelta(pixels = up(fractionOfScreen = 1f))
assertTransition(
currentScene = SceneB,
fromScene = SceneB,
@@ -467,7 +465,7 @@ class SceneGestureHandlerTest {
)
// After the drag stopped scene C should be committed
- onDragStopped(velocity = -velocityThreshold)
+ dragController2.onDragStopped(velocity = -velocityThreshold)
assertTransition(currentScene = SceneC, fromScene = SceneB, toScene = SceneC)
// wait for the stop animation
@@ -477,9 +475,9 @@ class SceneGestureHandlerTest {
@Test
fun onAccelaratedScrollBothTargetsBecomeNull_settlesToIdle() = runGestureTest {
- onDragStarted(overSlop = up(fractionOfScreen = 0.2f))
- onDelta(pixels = up(fractionOfScreen = 0.2f))
- onDragStopped(velocity = -velocityThreshold)
+ val dragController1 = onDragStarted(overSlop = up(fractionOfScreen = 0.2f))
+ dragController1.onDragDelta(pixels = up(fractionOfScreen = 0.2f))
+ dragController1.onDragStopped(velocity = -velocityThreshold)
assertTransition(currentScene = SceneB, fromScene = SceneA, toScene = SceneB)
mutableUserActionsA.remove(Swipe.Up)
@@ -488,34 +486,34 @@ class SceneGestureHandlerTest {
mutableUserActionsB.remove(Swipe.Down)
// start accelaratedScroll and scroll over to B -> null
- onDragStartedImmediately()
- onDelta(pixels = up(fractionOfScreen = 0.5f))
- onDelta(pixels = up(fractionOfScreen = 0.5f))
+ val dragController2 = onDragStartedImmediately()
+ dragController2.onDragDelta(pixels = up(fractionOfScreen = 0.5f))
+ dragController2.onDragDelta(pixels = up(fractionOfScreen = 0.5f))
// here onDragStopped is already triggered, but subsequent onDelta/onDragStopped calls may
// still be called. Make sure that they don't crash or change the scene
- onDelta(pixels = up(fractionOfScreen = 0.5f))
- onDragStopped(velocity = 0f)
+ dragController2.onDragDelta(pixels = up(fractionOfScreen = 0.5f))
+ dragController2.onDragStopped(velocity = 0f)
advanceUntilIdle()
assertIdle(SceneB)
// These events can still come in after the animation has settled
- onDelta(pixels = up(fractionOfScreen = 0.5f))
- onDragStopped(velocity = 0f)
+ dragController2.onDragDelta(pixels = up(fractionOfScreen = 0.5f))
+ dragController2.onDragStopped(velocity = 0f)
assertIdle(SceneB)
}
@Test
fun onDragTargetsChanged_targetStaysTheSame() = runGestureTest {
- onDragStarted(overSlop = up(fractionOfScreen = 0.1f))
+ val dragController1 = onDragStarted(overSlop = up(fractionOfScreen = 0.1f))
assertTransition(fromScene = SceneA, toScene = SceneB, progress = 0.1f)
mutableUserActionsA[Swipe.Up] = UserActionResult(SceneC)
- onDelta(pixels = up(fractionOfScreen = 0.1f))
+ dragController1.onDragDelta(pixels = up(fractionOfScreen = 0.1f))
// target stays B even though UserActions changed
assertTransition(fromScene = SceneA, toScene = SceneB, progress = 0.2f)
- onDragStopped(velocity = down(fractionOfScreen = 0.1f))
+ dragController1.onDragStopped(velocity = down(fractionOfScreen = 0.1f))
advanceUntilIdle()
// now target changed to C for new drag
@@ -525,25 +523,26 @@ class SceneGestureHandlerTest {
@Test
fun onDragTargetsChanged_targetsChangeWhenStartingNewDrag() = runGestureTest {
- onDragStarted(overSlop = up(fractionOfScreen = 0.1f))
+ val dragController1 = onDragStarted(overSlop = up(fractionOfScreen = 0.1f))
assertTransition(fromScene = SceneA, toScene = SceneB, progress = 0.1f)
mutableUserActionsA[Swipe.Up] = UserActionResult(SceneC)
- onDelta(pixels = up(fractionOfScreen = 0.1f))
- onDragStopped(velocity = down(fractionOfScreen = 0.1f))
+ dragController1.onDragDelta(pixels = up(fractionOfScreen = 0.1f))
+ dragController1.onDragStopped(velocity = down(fractionOfScreen = 0.1f))
// now target changed to C for new drag that started before previous drag settled to Idle
- onDragStartedImmediately()
- onDelta(pixels = up(fractionOfScreen = 0.1f))
+ val dragController2 = onDragStartedImmediately()
+ dragController2.onDragDelta(pixels = up(fractionOfScreen = 0.1f))
assertTransition(fromScene = SceneA, toScene = SceneC, progress = 0.3f)
}
@Test
fun startGestureDuringAnimatingOffset_shouldImmediatelyStopTheAnimation() = runGestureTest {
- onDragStarted(overSlop = down(fractionOfScreen = 0.1f))
+ val dragController = onDragStarted(overSlop = down(fractionOfScreen = 0.1f))
assertTransition(currentScene = SceneA)
- onDragStopped(velocity = velocityThreshold)
+ dragController.onDragStopped(velocity = velocityThreshold)
+ runCurrent()
assertTransition(currentScene = SceneC)
assertThat(isUserInputOngoing).isFalse()
@@ -632,7 +631,7 @@ class SceneGestureHandlerTest {
// stop scene transition (start the "stop animation")
nestedScroll.preFling(available = Velocity.Zero)
- // a pre scroll event, that could be intercepted by SceneGestureHandler
+ // a pre scroll event, that could be intercepted by DraggableHandlerImpl
nestedScroll.onPreScroll(
available = Offset(0f, secondScroll),
source = NestedScrollSource.Drag
@@ -801,18 +800,6 @@ class SceneGestureHandlerTest {
}
@Test
- fun beforeDraggableStart_drag_shouldBeIgnored() = runGestureTest {
- onDelta(pixels = down(fractionOfScreen = 0.1f))
- assertIdle(currentScene = SceneA)
- }
-
- @Test
- fun beforeDraggableStart_stop_shouldBeIgnored() = runGestureTest {
- onDragStopped(velocity = velocityThreshold)
- assertIdle(currentScene = SceneA)
- }
-
- @Test
fun beforeNestedScrollStart_stop_shouldBeIgnored() = runGestureTest {
val nestedScroll = nestedScrollConnection(nestedScrollBehavior = EdgeWithPreview)
nestedScroll.preFling(available = Velocity(0f, velocityThreshold))
@@ -826,7 +813,7 @@ class SceneGestureHandlerTest {
val offsetY10 = downOffset(fractionOfScreen = 0.1f)
// Start a drag and then stop it, given that
- onDragStarted(overSlop = up(0.1f))
+ val dragController = onDragStarted(overSlop = up(0.1f))
assertTransition(currentScene = SceneA)
assertThat(progress).isEqualTo(0.1f)
@@ -836,7 +823,7 @@ class SceneGestureHandlerTest {
assertThat(progress).isEqualTo(0.2f)
// this should be ignored, we are scrolling now!
- onDragStopped(-velocityThreshold)
+ dragController.onDragStopped(-velocityThreshold)
assertTransition(currentScene = SceneA)
nestedScroll.scroll(available = -offsetY10)
@@ -865,6 +852,7 @@ class SceneGestureHandlerTest {
currentScene = SceneC,
fromScene = SceneC,
toScene = SceneB,
+ progress = 0.1f,
isUserInputOngoing = true,
)
@@ -873,18 +861,25 @@ class SceneGestureHandlerTest {
// During the current gesture, start a new gesture, still in the middle of the screen. We
// should intercept it. Because it is intercepted, the overSlop passed to onDragStarted()
// should be 0f.
- assertThat(sceneGestureHandler.shouldImmediatelyIntercept(middle)).isTrue()
+ assertThat(draggableHandler.shouldImmediatelyIntercept(middle)).isTrue()
onDragStartedImmediately(startedPosition = middle)
// We should have intercepted the transition, so the transition should be the same object.
- assertTransition(currentScene = SceneC, fromScene = SceneC, toScene = SceneB)
- assertThat(transitionState).isSameInstanceAs(firstTransition)
+ assertTransition(
+ currentScene = SceneC,
+ fromScene = SceneC,
+ toScene = SceneB,
+ progress = 0.1f,
+ isUserInputOngoing = true,
+ )
+ // We should have a new transition
+ assertThat(transitionState).isNotSameInstanceAs(firstTransition)
// Start a new gesture from the bottom of the screen. Because swiping up from the bottom of
// C leads to scene A (and not B), the previous transitions is *not* intercepted and we
// instead animate from C to A.
val bottom = Offset(SCREEN_SIZE / 2, SCREEN_SIZE)
- assertThat(sceneGestureHandler.shouldImmediatelyIntercept(bottom)).isFalse()
+ assertThat(draggableHandler.shouldImmediatelyIntercept(bottom)).isFalse()
onDragStarted(startedPosition = bottom, overSlop = up(0.1f))
assertTransition(
@@ -901,12 +896,12 @@ class SceneGestureHandlerTest {
assertIdle(SceneA)
// Swipe up to scene B.
- onDragStarted(overSlop = up(0.1f))
+ val dragController = onDragStarted(overSlop = up(0.1f))
assertTransition(currentScene = SceneA, fromScene = SceneA, toScene = SceneB)
// Block the transition when the user release their finger.
canChangeScene = { false }
- onDragStopped(velocity = -velocityThreshold)
+ dragController.onDragStopped(velocity = -velocityThreshold)
advanceUntilIdle()
assertIdle(SceneA)
}
@@ -916,18 +911,18 @@ class SceneGestureHandlerTest {
assertIdle(SceneA)
// Swipe up to B.
- onDragStarted(overSlop = up(0.1f))
+ val dragController1 = onDragStarted(overSlop = up(0.1f))
assertTransition(currentScene = SceneA, fromScene = SceneA, toScene = SceneB)
- onDragStopped(velocity = -velocityThreshold)
+ dragController1.onDragStopped(velocity = -velocityThreshold)
assertTransition(currentScene = SceneB, fromScene = SceneA, toScene = SceneB)
// Intercept the transition and swipe down back to scene A.
- assertThat(sceneGestureHandler.shouldImmediatelyIntercept(startedPosition = null)).isTrue()
- onDragStartedImmediately()
+ assertThat(draggableHandler.shouldImmediatelyIntercept(startedPosition = null)).isTrue()
+ val dragController2 = onDragStartedImmediately()
// Block the transition when the user release their finger.
canChangeScene = { false }
- onDragStopped(velocity = velocityThreshold)
+ dragController2.onDragStopped(velocity = velocityThreshold)
advanceUntilIdle()
assertIdle(SceneB)
diff --git a/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/MultiPointerDraggableTest.kt b/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/MultiPointerDraggableTest.kt
index cd99d05158cd..d8cf1c12989b 100644
--- a/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/MultiPointerDraggableTest.kt
+++ b/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/MultiPointerDraggableTest.kt
@@ -59,9 +59,18 @@ class MultiPointerDraggableTest {
orientation = Orientation.Vertical,
enabled = { enabled },
startDragImmediately = { false },
- onDragStarted = { _, _, _ -> started = true },
- onDragDelta = { _ -> dragged = true },
- onDragStopped = { stopped = true },
+ onDragStarted = { _, _, _ ->
+ started = true
+ object : DragController {
+ override fun onDrag(delta: Float) {
+ dragged = true
+ }
+
+ override fun onStop(velocity: Float, canChangeScene: Boolean) {
+ stopped = true
+ }
+ }
+ },
)
)
}