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-rw-r--r--services/core/java/com/android/server/wm/WindowStateAnimator.java11
-rw-r--r--services/core/java/com/android/server/wm/WindowSurfacePlacer.java14
2 files changed, 20 insertions, 5 deletions
diff --git a/services/core/java/com/android/server/wm/WindowStateAnimator.java b/services/core/java/com/android/server/wm/WindowStateAnimator.java
index a0784b5008db..e5f603c7865b 100644
--- a/services/core/java/com/android/server/wm/WindowStateAnimator.java
+++ b/services/core/java/com/android/server/wm/WindowStateAnimator.java
@@ -322,6 +322,14 @@ class WindowStateAnimator {
return mAnimation != null;
}
+ /**
+ * Is this window currently waiting to run an opening animation?
+ */
+ boolean isWaitingForOpening() {
+ return mService.mAppTransition.isTransitionSet() && isDummyAnimation()
+ && mService.mOpeningApps.contains(mWin.mAppToken);
+ }
+
void cancelExitAnimationForNextAnimationLocked() {
if (DEBUG_ANIM) Slog.d(TAG,
"cancelExitAnimationForNextAnimationLocked: " + mWin);
@@ -1448,8 +1456,7 @@ class WindowStateAnimator {
// the same app again before the app's surface is destroyed or saved, the surface
// is always ready in the whole process.) If we go ahead here, the opening app
// will be shown with the full size before the correct animation spec arrives.
- if (mService.mAppTransition.isTransitionSet() && isDummyAnimation() &&
- mService.mOpeningApps.contains(w.mAppToken)) {
+ if (isWaitingForOpening()) {
return;
}
diff --git a/services/core/java/com/android/server/wm/WindowSurfacePlacer.java b/services/core/java/com/android/server/wm/WindowSurfacePlacer.java
index fb4be303ced3..e20e245aa574 100644
--- a/services/core/java/com/android/server/wm/WindowSurfacePlacer.java
+++ b/services/core/java/com/android/server/wm/WindowSurfacePlacer.java
@@ -772,7 +772,7 @@ class WindowSurfacePlacer {
}
}
}
- if (!winAnimator.isAnimationStarting()) {
+ if (!winAnimator.isAnimationStarting() && !winAnimator.isWaitingForOpening()) {
// Updates the shown frame before we set up the surface. This is needed
// because the resizing could change the top-left position (in addition to
// size) of the window. setSurfaceBoundariesLocked uses mShownPosition to
@@ -1236,8 +1236,8 @@ class WindowSurfacePlacer {
int topOpeningLayer = 0;
if (animLp != null) {
int layer = -1;
- for (int j = 0; j < wtoken.windows.size(); j++) {
- final WindowState win = wtoken.windows.get(j);
+ for (int j = 0; j < wtoken.allAppWindows.size(); j++) {
+ final WindowState win = wtoken.allAppWindows.get(j);
// Clearing the mAnimatingExit flag before entering animation. It will be set to true
// if app window is removed, or window relayout to invisible. We don't want to
// clear it out for windows that get replaced, because the animation depends on
@@ -1249,6 +1249,14 @@ class WindowSurfacePlacer {
// they won't eventually be removed by WindowStateAnimator#finishExit.
if (!win.mWillReplaceWindow && !win.mRemoveOnExit) {
win.mAnimatingExit = false;
+ // Clear mAnimating flag together with mAnimatingExit. When animation
+ // changes from exiting to entering, we need to clear this flag until the
+ // new animation gets applied, so that isAnimationStarting() becomes true
+ // until then.
+ // Otherwise applySurfaceChangesTransaction will faill to skip surface
+ // placement for this window during this period, one or more frame will
+ // show up with wrong position or scale.
+ win.mWinAnimator.mAnimating = false;
}
if (win.mWinAnimator.mAnimLayer > layer) {
layer = win.mWinAnimator.mAnimLayer;