diff options
-rw-r--r-- | libs/hwui/FrameInfo.cpp | 26 | ||||
-rw-r--r-- | libs/hwui/FrameInfo.h | 14 | ||||
-rw-r--r-- | libs/hwui/FrameInfoVisualizer.cpp | 4 | ||||
-rw-r--r-- | libs/hwui/SkippedFrameInfo.h | 30 | ||||
-rw-r--r-- | libs/hwui/TreeInfo.h | 18 | ||||
-rw-r--r-- | libs/hwui/renderthread/CanvasContext.cpp | 69 | ||||
-rw-r--r-- | libs/hwui/renderthread/DrawFrameTask.cpp | 7 |
7 files changed, 130 insertions, 38 deletions
diff --git a/libs/hwui/FrameInfo.cpp b/libs/hwui/FrameInfo.cpp index 8191f5e6a83a..a958a091a830 100644 --- a/libs/hwui/FrameInfo.cpp +++ b/libs/hwui/FrameInfo.cpp @@ -15,6 +15,8 @@ */ #include "FrameInfo.h" +#include <gui/TraceUtils.h> + #include <cstring> namespace android { @@ -51,6 +53,30 @@ static_assert(static_cast<int>(FrameInfoIndex::NumIndexes) == 23, void FrameInfo::importUiThreadInfo(int64_t* info) { memcpy(mFrameInfo, info, UI_THREAD_FRAME_INFO_SIZE * sizeof(int64_t)); + mSkippedFrameReason.reset(); +} + +const char* toString(SkippedFrameReason reason) { + switch (reason) { + case SkippedFrameReason::DrawingOff: + return "DrawingOff"; + case SkippedFrameReason::ContextIsStopped: + return "ContextIsStopped"; + case SkippedFrameReason::NothingToDraw: + return "NothingToDraw"; + case SkippedFrameReason::NoOutputTarget: + return "NoOutputTarget"; + case SkippedFrameReason::NoBuffer: + return "NoBuffer"; + case SkippedFrameReason::AlreadyDrawn: + return "AlreadyDrawn"; + } +} + +void FrameInfo::setSkippedFrameReason(android::uirenderer::SkippedFrameReason reason) { + ATRACE_FORMAT_INSTANT("Frame skipped: %s", toString(reason)); + addFlag(FrameInfoFlags::SkippedFrame); + mSkippedFrameReason = reason; } } /* namespace uirenderer */ diff --git a/libs/hwui/FrameInfo.h b/libs/hwui/FrameInfo.h index b15b6cb9a9ec..f7ad13978a30 100644 --- a/libs/hwui/FrameInfo.h +++ b/libs/hwui/FrameInfo.h @@ -16,15 +16,17 @@ #ifndef FRAMEINFO_H_ #define FRAMEINFO_H_ -#include "utils/Macros.h" - #include <cutils/compiler.h> +#include <memory.h> #include <utils/Timers.h> #include <array> -#include <memory.h> +#include <optional> #include <string> +#include "SkippedFrameInfo.h" +#include "utils/Macros.h" + namespace android { namespace uirenderer { @@ -186,8 +188,14 @@ public: return mFrameInfo[static_cast<int>(index)]; } + void setSkippedFrameReason(SkippedFrameReason reason); + inline std::optional<SkippedFrameReason> getSkippedFrameReason() const { + return mSkippedFrameReason; + } + private: int64_t mFrameInfo[static_cast<int>(FrameInfoIndex::NumIndexes)]; + std::optional<SkippedFrameReason> mSkippedFrameReason; }; } /* namespace uirenderer */ diff --git a/libs/hwui/FrameInfoVisualizer.cpp b/libs/hwui/FrameInfoVisualizer.cpp index 687e4dd324d3..59f21694fb77 100644 --- a/libs/hwui/FrameInfoVisualizer.cpp +++ b/libs/hwui/FrameInfoVisualizer.cpp @@ -148,7 +148,7 @@ void FrameInfoVisualizer::initializeRects(const int baseline, const int width) { int fast_i = 0, janky_i = 0; // Set the bottom of all the shapes to the baseline for (int fi = mFrameSource.size() - 1; fi >= 0; fi--) { - if (mFrameSource[fi][FrameInfoIndex::Flags] & FrameInfoFlags::SkippedFrame) { + if (mFrameSource[fi].getSkippedFrameReason()) { continue; } float lineWidth = baseLineWidth; @@ -181,7 +181,7 @@ void FrameInfoVisualizer::nextBarSegment(FrameInfoIndex start, FrameInfoIndex en int janky_i = (mNumJankyRects - 1) * 4; for (size_t fi = 0; fi < mFrameSource.size(); fi++) { - if (mFrameSource[fi][FrameInfoIndex::Flags] & FrameInfoFlags::SkippedFrame) { + if (mFrameSource[fi].getSkippedFrameReason()) { continue; } diff --git a/libs/hwui/SkippedFrameInfo.h b/libs/hwui/SkippedFrameInfo.h new file mode 100644 index 000000000000..de56d9a26982 --- /dev/null +++ b/libs/hwui/SkippedFrameInfo.h @@ -0,0 +1,30 @@ +/* + * Copyright 2023 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#pragma once + +namespace android::uirenderer { + +enum class SkippedFrameReason { + DrawingOff, + ContextIsStopped, + NothingToDraw, + NoOutputTarget, + NoBuffer, + AlreadyDrawn, +}; + +} /* namespace android::uirenderer */ diff --git a/libs/hwui/TreeInfo.h b/libs/hwui/TreeInfo.h index 2bff9cb74fa7..ea25f68d7170 100644 --- a/libs/hwui/TreeInfo.h +++ b/libs/hwui/TreeInfo.h @@ -16,14 +16,16 @@ #pragma once -#include "Properties.h" -#include "utils/Macros.h" - #include <utils/Timers.h> -#include "SkSize.h" +#include <optional> #include <string> +#include "Properties.h" +#include "SkSize.h" +#include "SkippedFrameInfo.h" +#include "utils/Macros.h" + namespace android { namespace uirenderer { @@ -110,13 +112,13 @@ public: // animate itself, such as if hasFunctors is true // This is only set if hasAnimations is true bool requiresUiRedraw = false; - // This is set to true if draw() can be called this frame - // false means that we must delay until the next vsync pulse as frame + // This is set to nullopt if draw() can be called this frame + // A value means that we must delay until the next vsync pulse as frame // production is outrunning consumption - // NOTE that if this is false CanvasContext will set either requiresUiRedraw + // NOTE that if this has a value CanvasContext will set either requiresUiRedraw // *OR* will post itself for the next vsync automatically, use this // only to avoid calling draw() - bool canDrawThisFrame = true; + std::optional<SkippedFrameReason> skippedFrameReason; // Sentinel for animatedImageDelay meaning there is no need to post such // a message. static constexpr nsecs_t kNoAnimatedImageDelay = -1; diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp index 2ef7802c0a3c..2e0de3f8f590 100644 --- a/libs/hwui/renderthread/CanvasContext.cpp +++ b/libs/hwui/renderthread/CanvasContext.cpp @@ -357,8 +357,9 @@ bool CanvasContext::makeCurrent() { return true; } -static bool wasSkipped(FrameInfo* info) { - return info && ((*info)[FrameInfoIndex::Flags] & FrameInfoFlags::SkippedFrame); +static std::optional<SkippedFrameReason> wasSkipped(FrameInfo* info) { + if (info) return info->getSkippedFrameReason(); + return std::nullopt; } bool CanvasContext::isSwapChainStuffed() { @@ -407,13 +408,26 @@ void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t sy // If the previous frame was dropped we don't need to hold onto it, so // just keep using the previous frame's structure instead - if (wasSkipped(mCurrentFrameInfo)) { + if (const auto reason = wasSkipped(mCurrentFrameInfo)) { // Use the oldest skipped frame in case we skip more than a single frame if (!mSkippedFrameInfo) { - mSkippedFrameInfo.emplace(); - mSkippedFrameInfo->vsyncId = - mCurrentFrameInfo->get(FrameInfoIndex::FrameTimelineVsyncId); - mSkippedFrameInfo->startTime = mCurrentFrameInfo->get(FrameInfoIndex::FrameStartTime); + switch (*reason) { + case SkippedFrameReason::AlreadyDrawn: + case SkippedFrameReason::NoBuffer: + case SkippedFrameReason::NoOutputTarget: + mSkippedFrameInfo.emplace(); + mSkippedFrameInfo->vsyncId = + mCurrentFrameInfo->get(FrameInfoIndex::FrameTimelineVsyncId); + mSkippedFrameInfo->startTime = + mCurrentFrameInfo->get(FrameInfoIndex::FrameStartTime); + break; + case SkippedFrameReason::DrawingOff: + case SkippedFrameReason::ContextIsStopped: + case SkippedFrameReason::NothingToDraw: + // Do not report those as skipped frames as there was no frame expected to be + // drawn + break; + } } } else { mCurrentFrameInfo = mJankTracker.startFrame(); @@ -427,7 +441,7 @@ void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t sy info.damageAccumulator = &mDamageAccumulator; info.layerUpdateQueue = &mLayerUpdateQueue; info.damageGenerationId = mDamageId++; - info.out.canDrawThisFrame = true; + info.out.skippedFrameReason = std::nullopt; mAnimationContext->startFrame(info.mode); for (const sp<RenderNode>& node : mRenderNodes) { @@ -447,8 +461,8 @@ void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t sy mIsDirty = true; if (CC_UNLIKELY(!hasOutputTarget())) { - mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame); - info.out.canDrawThisFrame = false; + info.out.skippedFrameReason = SkippedFrameReason::NoOutputTarget; + mCurrentFrameInfo->setSkippedFrameReason(*info.out.skippedFrameReason); return; } @@ -463,23 +477,23 @@ void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t sy if (vsyncDelta < 2_ms) { // Already drew for this vsync pulse, UI draw request missed // the deadline for RT animations - info.out.canDrawThisFrame = false; + info.out.skippedFrameReason = SkippedFrameReason::AlreadyDrawn; } } else { - info.out.canDrawThisFrame = true; + info.out.skippedFrameReason = std::nullopt; } // TODO: Do we need to abort out if the backdrop is added but not ready? Should that even // be an allowable combination? if (mRenderNodes.size() > 2 && !mRenderNodes[1]->isRenderable()) { - info.out.canDrawThisFrame = false; + info.out.skippedFrameReason = SkippedFrameReason::NothingToDraw; } - if (info.out.canDrawThisFrame) { + if (!info.out.skippedFrameReason) { int err = mNativeSurface->reserveNext(); if (err != OK) { - mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame); - info.out.canDrawThisFrame = false; + info.out.skippedFrameReason = SkippedFrameReason::NoBuffer; + mCurrentFrameInfo->setSkippedFrameReason(*info.out.skippedFrameReason); ALOGW("reserveNext failed, error = %d (%s)", err, strerror(-err)); if (err != TIMED_OUT) { // A timed out surface can still recover, but assume others are permanently dead. @@ -488,11 +502,11 @@ void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t sy } } } else { - mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame); + mCurrentFrameInfo->setSkippedFrameReason(*info.out.skippedFrameReason); } bool postedFrameCallback = false; - if (info.out.hasAnimations || !info.out.canDrawThisFrame) { + if (info.out.hasAnimations || info.out.skippedFrameReason) { if (CC_UNLIKELY(!Properties::enableRTAnimations)) { info.out.requiresUiRedraw = true; } @@ -558,9 +572,20 @@ void CanvasContext::draw(bool solelyTextureViewUpdates) { mSyncDelayDuration = 0; mIdleDuration = 0; - if (!Properties::isDrawingEnabled() || - (dirty.isEmpty() && Properties::skipEmptyFrames && !surfaceRequiresRedraw())) { - mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame); + const auto skippedFrameReason = [&]() -> std::optional<SkippedFrameReason> { + if (!Properties::isDrawingEnabled()) { + return SkippedFrameReason::DrawingOff; + } + + if (dirty.isEmpty() && Properties::skipEmptyFrames && !surfaceRequiresRedraw()) { + return SkippedFrameReason::NothingToDraw; + } + + return std::nullopt; + }(); + if (skippedFrameReason) { + mCurrentFrameInfo->setSkippedFrameReason(*skippedFrameReason); + if (auto grContext = getGrContext()) { // Submit to ensure that any texture uploads complete and Skia can // free its staging buffers. @@ -904,7 +929,7 @@ void CanvasContext::prepareAndDraw(RenderNode* node) { TreeInfo info(TreeInfo::MODE_RT_ONLY, *this); prepareTree(info, frameInfo, systemTime(SYSTEM_TIME_MONOTONIC), node); - if (info.out.canDrawThisFrame) { + if (!info.out.skippedFrameReason) { draw(info.out.solelyTextureViewUpdates); } else { // wait on fences so tasks don't overlap next frame diff --git a/libs/hwui/renderthread/DrawFrameTask.cpp b/libs/hwui/renderthread/DrawFrameTask.cpp index 53b43ba417d0..1b333bfccbf1 100644 --- a/libs/hwui/renderthread/DrawFrameTask.cpp +++ b/libs/hwui/renderthread/DrawFrameTask.cpp @@ -104,7 +104,7 @@ void DrawFrameTask::run() { info.forceDrawFrame = mForceDrawFrame; mForceDrawFrame = false; canUnblockUiThread = syncFrameState(info); - canDrawThisFrame = info.out.canDrawThisFrame; + canDrawThisFrame = !info.out.skippedFrameReason.has_value(); solelyTextureViewUpdates = info.out.solelyTextureViewUpdates; if (mFrameCommitCallback) { @@ -192,11 +192,12 @@ bool DrawFrameTask::syncFrameState(TreeInfo& info) { if (CC_UNLIKELY(!hasTarget || !canDraw)) { if (!hasTarget) { mSyncResult |= SyncResult::LostSurfaceRewardIfFound; + info.out.skippedFrameReason = SkippedFrameReason::NoOutputTarget; } else { // If we have a surface but can't draw we must be stopped mSyncResult |= SyncResult::ContextIsStopped; + info.out.skippedFrameReason = SkippedFrameReason::ContextIsStopped; } - info.out.canDrawThisFrame = false; } if (info.out.hasAnimations) { @@ -204,7 +205,7 @@ bool DrawFrameTask::syncFrameState(TreeInfo& info) { mSyncResult |= SyncResult::UIRedrawRequired; } } - if (!info.out.canDrawThisFrame) { + if (info.out.skippedFrameReason) { mSyncResult |= SyncResult::FrameDropped; } // If prepareTextures is false, we ran out of texture cache space |