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-rw-r--r--services/core/java/com/android/server/wm/Transition.java13
-rw-r--r--services/core/java/com/android/server/wm/TransitionController.java9
2 files changed, 21 insertions, 1 deletions
diff --git a/services/core/java/com/android/server/wm/Transition.java b/services/core/java/com/android/server/wm/Transition.java
index f620a9743eb4..2accf9a2a43a 100644
--- a/services/core/java/com/android/server/wm/Transition.java
+++ b/services/core/java/com/android/server/wm/Transition.java
@@ -2841,6 +2841,19 @@ class Transition implements BLASTSyncEngine.TransactionReadyListener {
}
}
+ /** Returns {@code true} if the display should use high performance hint for this transition. */
+ boolean shouldUsePerfHint(@NonNull DisplayContent dc) {
+ if (mOverrideOptions != null
+ && mOverrideOptions.getType() == ActivityOptions.ANIM_SCENE_TRANSITION
+ && mType == TRANSIT_TO_BACK && mParticipants.size() == 1) {
+ // This should be from convertFromTranslucent that makes the occluded activity invisible
+ // without animation. So do not use perf hint (especially early-wakeup) that may disturb
+ // SurfaceFlinger scheduling around the last frame.
+ return false;
+ }
+ return mTargetDisplays.contains(dc);
+ }
+
/**
* Returns {@code true} if the transition and the corresponding transaction should be applied
* on display thread. Currently, this only checks for display rotation change because the order
diff --git a/services/core/java/com/android/server/wm/TransitionController.java b/services/core/java/com/android/server/wm/TransitionController.java
index 708d63e27ec2..59e3350d5c13 100644
--- a/services/core/java/com/android/server/wm/TransitionController.java
+++ b/services/core/java/com/android/server/wm/TransitionController.java
@@ -1237,8 +1237,15 @@ class TransitionController {
// enableHighPerfTransition(true) is also called in Transition#recordDisplay.
for (int i = mAtm.mRootWindowContainer.getChildCount() - 1; i >= 0; i--) {
final DisplayContent dc = mAtm.mRootWindowContainer.getChildAt(i);
- if (isTransitionOnDisplay(dc)) {
+ if (mCollectingTransition != null && mCollectingTransition.shouldUsePerfHint(dc)) {
dc.enableHighPerfTransition(true);
+ continue;
+ }
+ for (int j = mPlayingTransitions.size() - 1; j >= 0; j--) {
+ if (mPlayingTransitions.get(j).shouldUsePerfHint(dc)) {
+ dc.enableHighPerfTransition(true);
+ break;
+ }
}
}
// Usually transitions put quite a load onto the system already (with all the things