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-rw-r--r--packages/SystemUI/src/com/android/systemui/bubbles/BubbleStackView.java59
1 files changed, 52 insertions, 7 deletions
diff --git a/packages/SystemUI/src/com/android/systemui/bubbles/BubbleStackView.java b/packages/SystemUI/src/com/android/systemui/bubbles/BubbleStackView.java
index 23bd174ac4a5..26ed1d121acb 100644
--- a/packages/SystemUI/src/com/android/systemui/bubbles/BubbleStackView.java
+++ b/packages/SystemUI/src/com/android/systemui/bubbles/BubbleStackView.java
@@ -145,6 +145,12 @@ public class BubbleStackView extends FrameLayout
@VisibleForTesting
static final int FLYOUT_HIDE_AFTER = 5000;
+ /**
+ * How long to wait to animate the stack temporarily invisible after a drag/flyout hide
+ * animation ends, if we are in fact temporarily invisible.
+ */
+ private static final int ANIMATE_TEMPORARILY_INVISIBLE_DELAY = 1000;
+
private static final PhysicsAnimator.SpringConfig FLYOUT_IME_ANIMATION_SPRING_CONFIG =
new PhysicsAnimator.SpringConfig(
StackAnimationController.IME_ANIMATION_STIFFNESS,
@@ -281,6 +287,9 @@ public class BubbleStackView extends FrameLayout
/** Whether or not the stack is temporarily invisible off the side of the screen. */
private boolean mTemporarilyInvisible = false;
+ /** Whether we're in the middle of dragging the stack around by touch. */
+ private boolean mIsDraggingStack = false;
+
/** Description of current animation controller state. */
public void dump(FileDescriptor fd, PrintWriter pw, String[] args) {
pw.println("Stack view state:");
@@ -478,6 +487,8 @@ public class BubbleStackView extends FrameLayout
private OnClickListener mBubbleClickListener = new OnClickListener() {
@Override
public void onClick(View view) {
+ mIsDraggingStack = false; // If the touch ended in a click, we're no longer dragging.
+
// Bubble clicks either trigger expansion/collapse or a bubble switch, both of which we
// shouldn't interrupt. These are quick transitions, so it's not worth trying to adjust
// the animations inflight.
@@ -563,6 +574,12 @@ public class BubbleStackView extends FrameLayout
// Also, save the magnetized stack so we can dispatch touch events to it.
mMagnetizedObject = mStackAnimationController.getMagnetizedStack(mMagneticTarget);
mMagnetizedObject.setMagnetListener(mStackMagnetListener);
+
+ mIsDraggingStack = true;
+
+ // Cancel animations to make the stack temporarily invisible, since we're now
+ // dragging it.
+ updateTemporarilyInvisibleAnimation(false /* hideImmediately */);
}
passEventToMagnetizedObject(ev);
@@ -624,6 +641,11 @@ public class BubbleStackView extends FrameLayout
hideDismissTarget();
}
+
+ mIsDraggingStack = false;
+
+ // Hide the stack after a delay, if needed.
+ updateTemporarilyInvisibleAnimation(false /* hideImmediately */);
}
};
@@ -967,14 +989,35 @@ public class BubbleStackView extends FrameLayout
*/
public void setTemporarilyInvisible(boolean invisible) {
mTemporarilyInvisible = invisible;
- animateTemporarilyInvisible();
+
+ // If we are animating out, hide immediately if possible so we animate out with the status
+ // bar.
+ updateTemporarilyInvisibleAnimation(invisible /* hideImmediately */);
}
/**
- * Animates onto or off the screen depending on whether we're temporarily invisible, and whether
- * a flyout is visible.
+ * Animates the stack to be temporarily invisible, if needed.
+ *
+ * If we're currently dragging the stack, or a flyout is visible, the stack will remain visible.
+ * regardless of the value of {@link #mTemporarilyInvisible}. This method is called on ACTION_UP
+ * as well as whenever a flyout hides, so we will animate invisible at that point if needed.
*/
- private void animateTemporarilyInvisible() {
+ private void updateTemporarilyInvisibleAnimation(boolean hideImmediately) {
+ removeCallbacks(mAnimateTemporarilyInvisibleImmediate);
+
+ if (mIsDraggingStack) {
+ // If we're dragging the stack, don't animate it invisible.
+ return;
+ }
+
+ final boolean shouldHide =
+ mTemporarilyInvisible && mFlyout.getVisibility() != View.VISIBLE;
+
+ postDelayed(mAnimateTemporarilyInvisibleImmediate,
+ shouldHide && !hideImmediately ? ANIMATE_TEMPORARILY_INVISIBLE_DELAY : 0);
+ }
+
+ private final Runnable mAnimateTemporarilyInvisibleImmediate = () -> {
if (mTemporarilyInvisible && mFlyout.getVisibility() != View.VISIBLE) {
if (mStackAnimationController.isStackOnLeftSide()) {
animate().translationX(-mBubbleSize).start();
@@ -984,7 +1027,7 @@ public class BubbleStackView extends FrameLayout
} else {
animate().translationX(0).start();
}
- }
+ };
private void setUpManageMenu() {
if (mManageMenu != null) {
@@ -2303,7 +2346,9 @@ public class BubbleStackView extends FrameLayout
BadgedImageView.SuppressionFlag.FLYOUT_VISIBLE);
mFlyout.setVisibility(INVISIBLE);
- animateTemporarilyInvisible();
+
+ // Hide the stack after a delay, if needed.
+ updateTemporarilyInvisibleAnimation(false /* hideImmediately */);
};
mFlyout.setVisibility(INVISIBLE);
@@ -2321,7 +2366,7 @@ public class BubbleStackView extends FrameLayout
final Runnable expandFlyoutAfterDelay = () -> {
mAnimateInFlyout = () -> {
mFlyout.setVisibility(VISIBLE);
- animateTemporarilyInvisible();
+ updateTemporarilyInvisibleAnimation(false /* hideImmediately */);
mFlyoutDragDeltaX =
mStackAnimationController.isStackOnLeftSide()
? -mFlyout.getWidth()