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-rw-r--r--libs/hwui/SkiaCanvas.cpp214
-rw-r--r--libs/hwui/SkiaCanvas.h187
2 files changed, 228 insertions, 173 deletions
diff --git a/libs/hwui/SkiaCanvas.cpp b/libs/hwui/SkiaCanvas.cpp
index 600707ab86ac..db4e8570b368 100644
--- a/libs/hwui/SkiaCanvas.cpp
+++ b/libs/hwui/SkiaCanvas.cpp
@@ -14,13 +14,11 @@
* limitations under the License.
*/
+#include "SkiaCanvas.h"
+
#include "CanvasProperty.h"
-#include "Layer.h"
-#include "RenderNode.h"
-#include "hwui/Canvas.h"
+#include "VectorDrawable.h"
-#include <SkCanvas.h>
-#include <SkClipStack.h>
#include <SkDrawable.h>
#include <SkDevice.h>
#include <SkDeque.h>
@@ -28,167 +26,12 @@
#include <SkGraphics.h>
#include <SkImage.h>
#include <SkShader.h>
-#include <SkTArray.h>
#include <SkTemplates.h>
-#include "VectorDrawable.h"
-
#include <memory>
namespace android {
-// Holds an SkCanvas reference plus additional native data.
-class SkiaCanvas : public Canvas {
-public:
- explicit SkiaCanvas(const SkBitmap& bitmap);
-
- /**
- * Create a new SkiaCanvas.
- *
- * @param canvas SkCanvas to handle calls made to this SkiaCanvas. Must
- * not be NULL. This constructor will ref() the SkCanvas, and unref()
- * it in its destructor.
- */
- explicit SkiaCanvas(SkCanvas* canvas) : mCanvas(canvas) {
- SkASSERT(canvas);
- canvas->ref();
- }
-
- virtual SkCanvas* asSkCanvas() override {
- return mCanvas.get();
- }
-
- virtual void resetRecording(int width, int height) override {
- LOG_ALWAYS_FATAL("SkiaCanvas cannot be reset as a recording canvas");
- }
-
- virtual uirenderer::DisplayList* finishRecording() override {
- LOG_ALWAYS_FATAL("SkiaCanvas does not produce a DisplayList");
- return nullptr;
- }
- virtual void insertReorderBarrier(bool enableReorder) override {
- LOG_ALWAYS_FATAL("SkiaCanvas does not support reordering barriers");
- }
-
- virtual void setBitmap(const SkBitmap& bitmap) override;
-
- virtual bool isOpaque() override;
- virtual int width() override;
- virtual int height() override;
-
- virtual void setHighContrastText(bool highContrastText) override {
- mHighContrastText = highContrastText;
- }
- virtual bool isHighContrastText() override { return mHighContrastText; }
-
- virtual int getSaveCount() const override;
- virtual int save(SaveFlags::Flags flags) override;
- virtual void restore() override;
- virtual void restoreToCount(int saveCount) override;
-
- virtual int saveLayer(float left, float top, float right, float bottom,
- const SkPaint* paint, SaveFlags::Flags flags) override;
- virtual int saveLayerAlpha(float left, float top, float right, float bottom,
- int alpha, SaveFlags::Flags flags) override;
-
- virtual void getMatrix(SkMatrix* outMatrix) const override;
- virtual void setMatrix(const SkMatrix& matrix) override;
- virtual void concat(const SkMatrix& matrix) override;
- virtual void rotate(float degrees) override;
- virtual void scale(float sx, float sy) override;
- virtual void skew(float sx, float sy) override;
- virtual void translate(float dx, float dy) override;
-
- virtual bool getClipBounds(SkRect* outRect) const override;
- virtual bool quickRejectRect(float left, float top, float right, float bottom) const override;
- virtual bool quickRejectPath(const SkPath& path) const override;
- virtual bool clipRect(float left, float top, float right, float bottom,
- SkRegion::Op op) override;
- virtual bool clipPath(const SkPath* path, SkRegion::Op op) override;
- virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) override;
-
- virtual SkDrawFilter* getDrawFilter() override;
- virtual void setDrawFilter(SkDrawFilter* drawFilter) override;
-
- virtual void drawColor(int color, SkXfermode::Mode mode) override;
- virtual void drawPaint(const SkPaint& paint) override;
-
- virtual void drawPoint(float x, float y, const SkPaint& paint) override;
- virtual void drawPoints(const float* points, int count, const SkPaint& paint) override;
- virtual void drawLine(float startX, float startY, float stopX, float stopY,
- const SkPaint& paint) override;
- virtual void drawLines(const float* points, int count, const SkPaint& paint) override;
- virtual void drawRect(float left, float top, float right, float bottom,
- const SkPaint& paint) override;
- virtual void drawRegion(const SkRegion& region, const SkPaint& paint) override;
- virtual void drawRoundRect(float left, float top, float right, float bottom,
- float rx, float ry, const SkPaint& paint) override;
- virtual void drawCircle(float x, float y, float radius, const SkPaint& paint) override;
- virtual void drawOval(float left, float top, float right, float bottom,
- const SkPaint& paint) override;
- virtual void drawArc(float left, float top, float right, float bottom,
- float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) override;
- virtual void drawPath(const SkPath& path, const SkPaint& paint) override;
- virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
- const float* verts, const float* tex, const int* colors,
- const uint16_t* indices, int indexCount, const SkPaint& paint) override;
-
- virtual void drawBitmap(const SkBitmap& bitmap, float left, float top,
- const SkPaint* paint) override;
- virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix,
- const SkPaint* paint) override;
- virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
- float srcRight, float srcBottom, float dstLeft, float dstTop,
- float dstRight, float dstBottom, const SkPaint* paint) override;
- virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
- const float* vertices, const int* colors, const SkPaint* paint) override;
- virtual void drawNinePatch(const SkBitmap& bitmap, const android::Res_png_9patch& chunk,
- float dstLeft, float dstTop, float dstRight, float dstBottom,
- const SkPaint* paint) override;
-
- virtual bool drawTextAbsolutePos() const override { return true; }
- virtual void drawVectorDrawable(VectorDrawableRoot* vectorDrawable) override;
-
- virtual void drawRoundRect(uirenderer::CanvasPropertyPrimitive* left,
- uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right,
- uirenderer::CanvasPropertyPrimitive* bottom, uirenderer::CanvasPropertyPrimitive* rx,
- uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* paint) override;
- virtual void drawCircle(uirenderer::CanvasPropertyPrimitive* x,
- uirenderer::CanvasPropertyPrimitive* y, uirenderer::CanvasPropertyPrimitive* radius,
- uirenderer::CanvasPropertyPaint* paint) override;
-
- virtual void drawLayer(uirenderer::DeferredLayerUpdater* layerHandle) override;
- virtual void drawRenderNode(uirenderer::RenderNode* renderNode) override;
- virtual void callDrawGLFunction(Functor* functor,
- uirenderer::GlFunctorLifecycleListener* listener) override;
-
-protected:
- virtual void drawGlyphs(const uint16_t* text, const float* positions, int count,
- const SkPaint& paint, float x, float y,
- float boundsLeft, float boundsTop, float boundsRight, float boundsBottom,
- float totalAdvance) override;
- virtual void drawGlyphsOnPath(const uint16_t* glyphs, int count, const SkPath& path,
- float hOffset, float vOffset, const SkPaint& paint) override;
-
-private:
- struct SaveRec {
- int saveCount;
- SaveFlags::Flags saveFlags;
- };
-
- bool mHighContrastText = false;
-
- void recordPartialSave(SaveFlags::Flags flags);
- void saveClipsForFrame(SkTArray<SkClipStack::Element>& clips, int frameSaveCount);
- void applyClips(const SkTArray<SkClipStack::Element>& clips);
-
- void drawPoints(const float* points, int count, const SkPaint& paint,
- SkCanvas::PointMode mode);
-
- SkAutoTUnref<SkCanvas> mCanvas;
- std::unique_ptr<SkDeque> mSaveStack; // lazily allocated, tracks partial saves.
-};
-
Canvas* Canvas::create_canvas(const SkBitmap& bitmap) {
return new SkiaCanvas(bitmap);
}
@@ -201,6 +44,12 @@ SkiaCanvas::SkiaCanvas(const SkBitmap& bitmap) {
mCanvas.reset(new SkCanvas(bitmap));
}
+void SkiaCanvas::reset(SkCanvas* skiaCanvas) {
+ mCanvas.reset(skiaCanvas);
+ mSaveStack.reset(nullptr);
+ mHighContrastText = false;
+}
+
// ----------------------------------------------------------------------------
// Canvas state operations: Replace Bitmap
// ----------------------------------------------------------------------------
@@ -224,18 +73,18 @@ private:
};
void SkiaCanvas::setBitmap(const SkBitmap& bitmap) {
- SkCanvas* newCanvas = new SkCanvas(bitmap);
+ sk_sp<SkCanvas> newCanvas(new SkCanvas(bitmap));
if (!bitmap.isNull()) {
// Copy the canvas matrix & clip state.
newCanvas->setMatrix(mCanvas->getTotalMatrix());
- ClipCopier copier(newCanvas);
+ ClipCopier copier(newCanvas.get());
mCanvas->replayClips(&copier);
}
// unrefs the existing canvas
- mCanvas.reset(newCanvas);
+ mCanvas = std::move(newCanvas);
// clean up the old save stack
mSaveStack.reset(NULL);
@@ -402,7 +251,7 @@ void SkiaCanvas::saveClipsForFrame(SkTArray<SkClipStack::Element>& clips,
}
void SkiaCanvas::applyClips(const SkTArray<SkClipStack::Element>& clips) {
- ClipCopier clipCopier(mCanvas);
+ ClipCopier clipCopier(mCanvas.get());
// The clip stack stores clips in device space.
SkMatrix origMatrix = mCanvas->getTotalMatrix();
@@ -494,7 +343,12 @@ bool SkiaCanvas::clipRect(float left, float top, float right, float bottom, SkRe
}
bool SkiaCanvas::clipPath(const SkPath* path, SkRegion::Op op) {
- mCanvas->clipPath(*path, op);
+ SkRRect roundRect;
+ if (path->isRRect(&roundRect)) {
+ mCanvas->clipRRect(roundRect, op);
+ } else {
+ mCanvas->clipPath(*path, op);
+ }
return !mCanvas->isClipEmpty();
}
@@ -606,7 +460,15 @@ void SkiaCanvas::drawArc(float left, float top, float right, float bottom,
}
void SkiaCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
- mCanvas->drawPath(path, paint);
+ SkRect rect;
+ SkRRect roundRect;
+ if (path.isOval(&rect)) {
+ mCanvas->drawOval(rect, paint);
+ } else if (path.isRRect(&roundRect)) {
+ mCanvas->drawRRect(roundRect, paint);
+ } else {
+ mCanvas->drawPath(path, paint);
+ }
}
void SkiaCanvas::drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
@@ -629,7 +491,7 @@ void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, float left, float top, const
}
void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) {
- SkAutoCanvasRestore acr(mCanvas, true);
+ SkAutoCanvasRestore acr(mCanvas.get(), true);
mCanvas->concat(matrix);
mCanvas->drawBitmap(bitmap, 0, 0, paint);
}
@@ -742,7 +604,7 @@ void SkiaCanvas::drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshH
void SkiaCanvas::drawNinePatch(const SkBitmap& bitmap, const Res_png_9patch& chunk,
float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint) {
SkRect bounds = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom);
- NinePatch::Draw(mCanvas, bounds, bitmap, chunk, paint, nullptr);
+ NinePatch::Draw(mCanvas.get(), bounds, bitmap, chunk, paint, nullptr);
}
void SkiaCanvas::drawVectorDrawable(VectorDrawableRoot* vectorDrawable) {
@@ -826,14 +688,14 @@ void SkiaCanvas::drawRoundRect(uirenderer::CanvasPropertyPrimitive* left,
uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right,
uirenderer::CanvasPropertyPrimitive* bottom, uirenderer::CanvasPropertyPrimitive* rx,
uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* paint) {
- SkAutoTUnref<AnimatedRoundRect> drawable(
+ sk_sp<AnimatedRoundRect> drawable(
new AnimatedRoundRect(left, top, right, bottom, rx, ry, paint));
mCanvas->drawDrawable(drawable.get());
}
void SkiaCanvas::drawCircle(uirenderer::CanvasPropertyPrimitive* x, uirenderer::CanvasPropertyPrimitive* y,
uirenderer::CanvasPropertyPrimitive* radius, uirenderer::CanvasPropertyPaint* paint) {
- SkAutoTUnref<AnimatedCircle> drawable(new AnimatedCircle(x, y, radius, paint));
+ sk_sp<AnimatedCircle> drawable(new AnimatedCircle(x, y, radius, paint));
mCanvas->drawDrawable(drawable.get());
}
@@ -841,11 +703,17 @@ void SkiaCanvas::drawCircle(uirenderer::CanvasPropertyPrimitive* x, uirenderer::
// Canvas draw operations: View System
// ----------------------------------------------------------------------------
-void SkiaCanvas::drawLayer(uirenderer::DeferredLayerUpdater* layer) { }
+void SkiaCanvas::drawLayer(uirenderer::DeferredLayerUpdater* layer) {
+ LOG_ALWAYS_FATAL("SkiaCanvas can't directly draw Layers");
+}
-void SkiaCanvas::drawRenderNode(uirenderer::RenderNode* renderNode) { }
+void SkiaCanvas::drawRenderNode(uirenderer::RenderNode* renderNode) {
+ LOG_ALWAYS_FATAL("SkiaCanvas can't directly draw RenderNodes");
+}
void SkiaCanvas::callDrawGLFunction(Functor* functor,
- uirenderer::GlFunctorLifecycleListener* listener) { }
+ uirenderer::GlFunctorLifecycleListener* listener) {
+ LOG_ALWAYS_FATAL("SkiaCanvas can't directly draw GL Content");
+}
} // namespace android
diff --git a/libs/hwui/SkiaCanvas.h b/libs/hwui/SkiaCanvas.h
new file mode 100644
index 000000000000..c76971c6e041
--- /dev/null
+++ b/libs/hwui/SkiaCanvas.h
@@ -0,0 +1,187 @@
+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#pragma once
+
+#include "hwui/Canvas.h"
+#include "CanvasProperty.h"
+#include "DeferredLayerUpdater.h"
+#include "RenderNode.h"
+#include "VectorDrawable.h"
+
+#include <SkCanvas.h>
+#include <SkClipStack.h>
+#include <SkTArray.h>
+
+namespace android {
+
+// Holds an SkCanvas reference plus additional native data.
+class SkiaCanvas : public Canvas {
+public:
+ explicit SkiaCanvas(const SkBitmap& bitmap);
+
+ /**
+ * Create a new SkiaCanvas.
+ *
+ * @param canvas SkCanvas to handle calls made to this SkiaCanvas. Must
+ * not be NULL. This constructor will ref() the SkCanvas, and unref()
+ * it in its destructor.
+ */
+ explicit SkiaCanvas(SkCanvas* canvas) : mCanvas(canvas) {
+ SkASSERT(canvas);
+ canvas->ref();
+ }
+
+ virtual SkCanvas* asSkCanvas() override {
+ return mCanvas.get();
+ }
+
+ virtual void resetRecording(int width, int height) override {
+ LOG_ALWAYS_FATAL("SkiaCanvas cannot be reset as a recording canvas");
+ }
+
+ virtual uirenderer::DisplayList* finishRecording() override {
+ LOG_ALWAYS_FATAL("SkiaCanvas does not produce a DisplayList");
+ return nullptr;
+ }
+ virtual void insertReorderBarrier(bool enableReorder) override {
+ LOG_ALWAYS_FATAL("SkiaCanvas does not support reordering barriers");
+ }
+
+ virtual void setBitmap(const SkBitmap& bitmap) override;
+
+ virtual bool isOpaque() override;
+ virtual int width() override;
+ virtual int height() override;
+
+ virtual void setHighContrastText(bool highContrastText) override {
+ mHighContrastText = highContrastText;
+ }
+ virtual bool isHighContrastText() override { return mHighContrastText; }
+
+ virtual int getSaveCount() const override;
+ virtual int save(SaveFlags::Flags flags) override;
+ virtual void restore() override;
+ virtual void restoreToCount(int saveCount) override;
+
+ virtual int saveLayer(float left, float top, float right, float bottom,
+ const SkPaint* paint, SaveFlags::Flags flags) override;
+ virtual int saveLayerAlpha(float left, float top, float right, float bottom,
+ int alpha, SaveFlags::Flags flags) override;
+
+ virtual void getMatrix(SkMatrix* outMatrix) const override;
+ virtual void setMatrix(const SkMatrix& matrix) override;
+ virtual void concat(const SkMatrix& matrix) override;
+ virtual void rotate(float degrees) override;
+ virtual void scale(float sx, float sy) override;
+ virtual void skew(float sx, float sy) override;
+ virtual void translate(float dx, float dy) override;
+
+ virtual bool getClipBounds(SkRect* outRect) const override;
+ virtual bool quickRejectRect(float left, float top, float right, float bottom) const override;
+ virtual bool quickRejectPath(const SkPath& path) const override;
+ virtual bool clipRect(float left, float top, float right, float bottom,
+ SkRegion::Op op) override;
+ virtual bool clipPath(const SkPath* path, SkRegion::Op op) override;
+ virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) override;
+
+ virtual SkDrawFilter* getDrawFilter() override;
+ virtual void setDrawFilter(SkDrawFilter* drawFilter) override;
+
+ virtual void drawColor(int color, SkXfermode::Mode mode) override;
+ virtual void drawPaint(const SkPaint& paint) override;
+
+ virtual void drawPoint(float x, float y, const SkPaint& paint) override;
+ virtual void drawPoints(const float* points, int count, const SkPaint& paint) override;
+ virtual void drawLine(float startX, float startY, float stopX, float stopY,
+ const SkPaint& paint) override;
+ virtual void drawLines(const float* points, int count, const SkPaint& paint) override;
+ virtual void drawRect(float left, float top, float right, float bottom,
+ const SkPaint& paint) override;
+ virtual void drawRegion(const SkRegion& region, const SkPaint& paint) override;
+ virtual void drawRoundRect(float left, float top, float right, float bottom,
+ float rx, float ry, const SkPaint& paint) override;
+ virtual void drawCircle(float x, float y, float radius, const SkPaint& paint) override;
+ virtual void drawOval(float left, float top, float right, float bottom,
+ const SkPaint& paint) override;
+ virtual void drawArc(float left, float top, float right, float bottom,
+ float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) override;
+ virtual void drawPath(const SkPath& path, const SkPaint& paint) override;
+ virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
+ const float* verts, const float* tex, const int* colors,
+ const uint16_t* indices, int indexCount, const SkPaint& paint) override;
+
+ virtual void drawBitmap(const SkBitmap& bitmap, float left, float top,
+ const SkPaint* paint) override;
+ virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix,
+ const SkPaint* paint) override;
+ virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
+ float srcRight, float srcBottom, float dstLeft, float dstTop,
+ float dstRight, float dstBottom, const SkPaint* paint) override;
+ virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
+ const float* vertices, const int* colors, const SkPaint* paint) override;
+ virtual void drawNinePatch(const SkBitmap& bitmap, const android::Res_png_9patch& chunk,
+ float dstLeft, float dstTop, float dstRight, float dstBottom,
+ const SkPaint* paint) override;
+
+ virtual bool drawTextAbsolutePos() const override { return true; }
+ virtual void drawVectorDrawable(VectorDrawableRoot* vectorDrawable) override;
+
+ virtual void drawRoundRect(uirenderer::CanvasPropertyPrimitive* left,
+ uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right,
+ uirenderer::CanvasPropertyPrimitive* bottom, uirenderer::CanvasPropertyPrimitive* rx,
+ uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* paint) override;
+ virtual void drawCircle(uirenderer::CanvasPropertyPrimitive* x,
+ uirenderer::CanvasPropertyPrimitive* y, uirenderer::CanvasPropertyPrimitive* radius,
+ uirenderer::CanvasPropertyPaint* paint) override;
+
+ virtual void drawLayer(uirenderer::DeferredLayerUpdater* layerHandle) override;
+ virtual void drawRenderNode(uirenderer::RenderNode* renderNode) override;
+ virtual void callDrawGLFunction(Functor* functor,
+ uirenderer::GlFunctorLifecycleListener* listener) override;
+
+protected:
+ explicit SkiaCanvas() {}
+ void reset(SkCanvas* skiaCanvas);
+ void drawDrawable(SkDrawable* drawable) { mCanvas->drawDrawable(drawable); }
+
+ virtual void drawGlyphs(const uint16_t* text, const float* positions, int count,
+ const SkPaint& paint, float x, float y,
+ float boundsLeft, float boundsTop, float boundsRight, float boundsBottom,
+ float totalAdvance) override;
+ virtual void drawGlyphsOnPath(const uint16_t* glyphs, int count, const SkPath& path,
+ float hOffset, float vOffset, const SkPaint& paint) override;
+
+private:
+ struct SaveRec {
+ int saveCount;
+ SaveFlags::Flags saveFlags;
+ };
+
+ bool mHighContrastText = false;
+
+ void recordPartialSave(SaveFlags::Flags flags);
+ void saveClipsForFrame(SkTArray<SkClipStack::Element>& clips, int frameSaveCount);
+ void applyClips(const SkTArray<SkClipStack::Element>& clips);
+
+ void drawPoints(const float* points, int count, const SkPaint& paint,
+ SkCanvas::PointMode mode);
+
+ sk_sp<SkCanvas> mCanvas;
+ std::unique_ptr<SkDeque> mSaveStack; // lazily allocated, tracks partial saves.
+};
+
+} // namespace android
+