diff options
| -rw-r--r-- | core/java/android/app/Activity.java | 2 | ||||
| -rw-r--r-- | docs/html/distribute/essentials/quality/core.jd | 3 | ||||
| -rw-r--r-- | docs/html/distribute/googleplay/work/about.jd | 4 | ||||
| -rwxr-xr-x[-rw-r--r--] | docs/html/training/basics/firstapp/running-app.jd | 9 | ||||
| -rwxr-xr-x[-rw-r--r--] | docs/html/training/basics/fragments/creating.jd | 7 | ||||
| -rwxr-xr-x[-rw-r--r--] | docs/html/training/basics/intents/result.jd | 4 | ||||
| -rwxr-xr-x[-rw-r--r--] | docs/html/training/custom-views/making-interactive.jd | 4 | ||||
| -rwxr-xr-x[-rw-r--r--] | docs/html/training/game-controllers/compatibility.jd | 45 | ||||
| -rwxr-xr-x[-rw-r--r--] | docs/html/training/multiscreen/screensizes.jd | 5 | ||||
| -rwxr-xr-x[-rw-r--r--] | docs/html/training/system-ui/dim.jd | 2 | ||||
| -rwxr-xr-x[-rw-r--r--] | docs/html/training/system-ui/navigation.jd | 6 | ||||
| -rwxr-xr-x[-rw-r--r--] | docs/html/training/system-ui/status.jd | 2 |
12 files changed, 33 insertions, 60 deletions
diff --git a/core/java/android/app/Activity.java b/core/java/android/app/Activity.java index dbddc1dc949f..a5565638278c 100644 --- a/core/java/android/app/Activity.java +++ b/core/java/android/app/Activity.java @@ -660,7 +660,7 @@ import java.util.List; * independently of the activity lifecycle itself. An example may be a camera * application that allows you to upload a picture to a web site. The upload * may take a long time, and the application should allow the user to leave - * the application will it is executing. To accomplish this, your Activity + * the application while it is executing. To accomplish this, your Activity * should start a {@link Service} in which the upload takes place. This allows * the system to properly prioritize your process (considering it to be more * important than other non-visible applications) for the duration of the diff --git a/docs/html/distribute/essentials/quality/core.jd b/docs/html/distribute/essentials/quality/core.jd index 860d8809ea68..4b0b5467af88 100644 --- a/docs/html/distribute/essentials/quality/core.jd +++ b/docs/html/distribute/essentials/quality/core.jd @@ -988,8 +988,7 @@ data-cardsizes="6x3,6x3,6x3,6x3,6x3,6x3" data-maxresults="6"> Switch to another app to send the test app into the background. Go to Settings and check whether the test app has any services running while in the background. In Android 4.0 and higher, go to the Apps screen and find - the app in the "Running" tab. In earlier versions, use "Manage - Applications" to check for running services. + the app in the "Running" tab. </td> </tr> diff --git a/docs/html/distribute/googleplay/work/about.jd b/docs/html/distribute/googleplay/work/about.jd index 20fec7a2029f..a31bca2755c8 100644 --- a/docs/html/distribute/googleplay/work/about.jd +++ b/docs/html/distribute/googleplay/work/about.jd @@ -66,7 +66,9 @@ page.image=images/distribute/gpfw.jpg <li>Request the minimum permissions that your app needs.</li> <li>Make sure communication to your backend and data in your backend is secure.</li> <li>Implement authorization policies that will minimize the number of your employees that can access user data.</li> - <li><a href={@docRoot}training/enterprise/app-compatibility.html">Offer compatibility with work profile</a> and test that with the <a href="{@docRoot}samples/BasicManagedProfile/index.html">BasicManagedProfile sample app</a>.</li> + <li><a href={@docRoot}training/enterprise/app-compatibility.html>Offer compatibility with work + profile</a> and test that with the <a href="{@docRoot}samples/BasicManagedProfile/index.html" + >BasicManagedProfile sample app</a>.</li> <li>Support <a href="{@docRoot}training/enterprise/app-restrictions.html">app restrictions</a> so that IT admins can remotely configure your app through leading EMM solutions.</li> </ul> diff --git a/docs/html/training/basics/firstapp/running-app.jd b/docs/html/training/basics/firstapp/running-app.jd index 74ec48deb1cb..99b38bfc6393 100644..100755 --- a/docs/html/training/basics/firstapp/running-app.jd +++ b/docs/html/training/basics/firstapp/running-app.jd @@ -54,17 +54,12 @@ line tools.</p> If you're developing on Windows, you might need to install the appropriate USB driver for your device. For help installing drivers, see the <a href="{@docRoot}tools/extras/oem-usb.html">OEM USB Drivers</a> document.</li> - <li>Enable <strong>USB debugging</strong> on your device. - <ul> - <li>On most devices running Android 3.2 or older, you can find the option under - <strong>Settings > Applications > Development</strong>.</li> - <li>On Android 4.0 and newer, it's in <strong>Settings > Developer options</strong>. + <li>Enable <strong>USB debugging</strong> on your device. On Android 4.0 and newer, go to + <strong>Settings > Developer options</strong>. <p class="note"><strong>Note:</strong> On Android 4.2 and newer, <strong>Developer options</strong> is hidden by default. To make it available, go to <strong>Settings > About phone</strong> and tap <strong>Build number</strong> seven times. Return to the previous screen to find <strong>Developer options</strong>.</p> - </li> - </ul> </li> </ol> diff --git a/docs/html/training/basics/fragments/creating.jd b/docs/html/training/basics/fragments/creating.jd index ac36531171cb..49fb8833be24 100644..100755 --- a/docs/html/training/basics/fragments/creating.jd +++ b/docs/html/training/basics/fragments/creating.jd @@ -38,13 +38,6 @@ extend the {@link android.support.v4.app.Fragment} class using the <a href="{@docRoot}tools/support-library/index.html">Support Library</a> so your app remains compatible with devices running system versions as low as Android 1.6.</p> -<p class="note"><strong>Note:</strong> If you decide that the minimum -API level your app requires is 11 or higher, you don't need to use the Support -Library and can instead use the framework's built in {@link android.app.Fragment} class and related -APIs. Just be aware that this lesson is focused on using the APIs from the Support Library, which -use a specific package signature and sometimes slightly different API names than the versions -included in the platform.</p> - <p>Before you begin this lesson, you must set up your Android project to use the Support Library. If you have not used the Support Library before, set up your project to use the <strong>v4</strong> library by following the <a href="{@docRoot}tools/support-library/setup.html">Support Library diff --git a/docs/html/training/basics/intents/result.jd b/docs/html/training/basics/intents/result.jd index b5214880fbbe..31d5a7c2616a 100644..100755 --- a/docs/html/training/basics/intents/result.jd +++ b/docs/html/training/basics/intents/result.jd @@ -107,8 +107,8 @@ contact the user selected.</p> <p>In order to successfully handle the result, you must understand what the format of the result {@link android.content.Intent} will be. Doing so is easy when the activity returning a result is one of your own activities. Apps included with the Android platform offer their own APIs that -you can count on for specific result data. For instance, the People app (Contacts app on some older -versions) always returns a result with the content URI that identifies the selected contact, and the +you can count on for specific result data. For instance, the People app always returns a result +with the content URI that identifies the selected contact, and the Camera app returns a {@link android.graphics.Bitmap} in the {@code "data"} extra (see the class about <a href="{@docRoot}training/camera/index.html">Capturing Photos</a>).</p> diff --git a/docs/html/training/custom-views/making-interactive.jd b/docs/html/training/custom-views/making-interactive.jd index 4e9d53a5e773..14163d8bf267 100644..100755 --- a/docs/html/training/custom-views/making-interactive.jd +++ b/docs/html/training/custom-views/making-interactive.jd @@ -229,8 +229,8 @@ if (!mScroller.isFinished()) { is not available prior to API level 11, so this technique cannot be used on devices running Android versions lower than 3.0.</p> -<p class="note"><strong>Note:</strong> {@link android.animation.ValueAnimator} isn't available - prior to API level 11, but you can still use it in applications that +<p class="note"><strong>Note:</strong> You can use {@link android.animation.ValueAnimator} in +applications that target lower API levels. You just need to make sure to check the current API level at runtime, and omit the calls to the view animation system if the current level is less than 11.</p> diff --git a/docs/html/training/game-controllers/compatibility.jd b/docs/html/training/game-controllers/compatibility.jd index f68ab1ae1278..51ae9ee93669 100644..100755 --- a/docs/html/training/game-controllers/compatibility.jd +++ b/docs/html/training/game-controllers/compatibility.jd @@ -13,7 +13,7 @@ trainingnavtop=true Suppport</a></li> <li><a href="#abstraction">Add an Interface for Backward Compatibility</a></li> <li><a href="#newer">Implement the Interface on Android 4.1 and Higher</a></li> - <li><a href="#older">Implement the Interface on Android 2.3 up to Android + <li><a href="#older">Implement the Interface on Android 3.1 up to Android 4.0</a></li> <li><a href="#using">Use the Version-Specific Implementations</a></li> </ol> @@ -36,7 +36,7 @@ their controllers even when they switch or upgrade their Android devices.</p> <p>This lesson demonstrates how to use APIs available in Android 4.1 and higher in a backward compatible way, enabling your game to support the following -features on devices running Android 2.3 and higher:</p> +features on devices running Android 3.1 and higher:</p> <ul> <li>The game can detect if a new game controller is added, changed, or removed.</li> <li>The game can query the capabilities of a game controller.</li> @@ -48,20 +48,20 @@ provided by the sample {@code ControllerSample.zip} available for download above. This sample shows how to implement the {@code InputManagerCompat} interface to support different versions of Android. To compile the sample, you must use Android 4.1 (API level 16) or higher. Once compiled, the sample app -runs on any device running Android 2.3 (API level 9) or higher as the build +runs on any device running Android 3.1 (API level 12) or higher as the build target. </p> <h2 id="prepare">Prepare to Abstract APIs for Game Controller Support</h2> <p>Suppose you want to be able to determine if a game controller's connection -status has changed on devices running on Android 2.3 (API level 9). However, +status has changed on devices running on Android 3.1 (API level 12). However, the APIs are only available in Android 4.1 (API level 16) and higher, so you need to provide an implementation that supports Android 4.1 and higher while -providing a fallback mechanism that supports Android 2.3 up to Android 4.0.</p> +providing a fallback mechanism that supports Android 3.1 up to Android 4.0.</p> <p>To help you determine which features require such a fallback mechanism for older versions, table 1 lists the differences in game controller support - between Android 2.3 (API level 9), 3.1 (API level 12), and 4.1 (API level + between Android 3.1 (API level 12) and 4.1 (API level 16).</p> <p class="table-caption" id="game-controller-support-table"> @@ -74,7 +74,6 @@ different Android versions. <tr> <th>Controller Information</th> <th>Controller API</th> -<th>API level 9</th> <th>API level 12</th> <th>API level 16</th> </tr> @@ -83,34 +82,29 @@ different Android versions. <td rowspan="5">Device Identification</td> <td>{@link android.hardware.input.InputManager#getInputDeviceIds()}</td> <td style="text-align: center;"><big> </big></td> -<td style="text-align: center;"><big> </big></td> <td style="text-align: center;"><big>•</big></td> </tr> <tr> <td>{@link android.hardware.input.InputManager#getInputDevice(int) getInputDevice()}</td> -<td style="text-align: center;"> </td> <td style="text-align: center;"><big> </big></td> <td style="text-align: center;"><big>•</big></td> </tr> <tr> <td>{@link android.view.InputDevice#getVibrator()}</td> -<td style="text-align: center;"> </td> <td style="text-align: center;"><big> </big></td> <td style="text-align: center;"><big>•</big></td> </tr> <td>{@link android.view.InputDevice#SOURCE_JOYSTICK}</td> -<td style="text-align: center;"> </td> <td style="text-align: center;"><big>•</big></td> <td style="text-align: center;"><big>•</big></td> </tr> <tr> <td>{@link android.view.InputDevice#SOURCE_GAMEPAD}</td> -<td style="text-align: center;"> </td> <td style="text-align: center;"><big>•</big></td> <td style="text-align: center;"><big>•</big></td> </tr> @@ -119,21 +113,18 @@ getInputDevice()}</td> <td rowspan="3">Connection Status</td> <td>{@link android.hardware.input.InputManager.InputDeviceListener#onInputDeviceAdded(int) onInputDeviceAdded()}</td> <td style="text-align: center;"> </td> -<td style="text-align: center;"> </td> <td style="text-align: center;"><big>•</big></td> </tr> <tr> <td>{@link android.hardware.input.InputManager.InputDeviceListener#onInputDeviceChanged(int) onInputDeviceChanged()}</td> <td style="text-align: center;"> </td> -<td style="text-align: center;"> </td> <td style="text-align: center;"><big>•</big></td> </tr> <tr> <td>{@link android.hardware.input.InputManager.InputDeviceListener#onInputDeviceRemoved(int) onInputDeviceRemoved()}</td> <td style="text-align: center;"> </td> -<td style="text-align: center;"> </td> <td style="text-align: center;"><big>•</big></td> </tr> @@ -147,7 +138,6 @@ getInputDevice()}</td> {@link android.view.KeyEvent#KEYCODE_DPAD_CENTER})</td> <td style="text-align: center;"><big>•</big></td> <td style="text-align: center;"><big>•</big></td> -<td style="text-align: center;"><big>•</big></td> </tr> <tr> @@ -162,7 +152,6 @@ getInputDevice()}</td> {@link android.view.KeyEvent#KEYCODE_BUTTON_L1 BUTTON_L1}, {@link android.view.KeyEvent#KEYCODE_BUTTON_R2 BUTTON_R2}, {@link android.view.KeyEvent#KEYCODE_BUTTON_L2 BUTTON_L2})</td> -<td style="text-align: center;"> </td> <td style="text-align: center;"><big>•</big></td> <td style="text-align: center;"><big>•</big></td> </tr> @@ -175,7 +164,6 @@ getInputDevice()}</td> {@link android.view.MotionEvent#AXIS_RZ}, {@link android.view.MotionEvent#AXIS_HAT_X}, {@link android.view.MotionEvent#AXIS_HAT_Y})</td> -<td style="text-align: center;"> </td> <td style="text-align: center;"><big>•</big></td> <td style="text-align: center;"><big>•</big></td> </tr> @@ -184,7 +172,6 @@ getInputDevice()}</td> <td>Analog trigger press ( {@link android.view.MotionEvent#AXIS_LTRIGGER}, {@link android.view.MotionEvent#AXIS_RTRIGGER})</td> -<td style="text-align: center;"> </td> <td style="text-align: center;"><big>•</big></td> <td style="text-align: center;"><big>•</big></td> </tr> @@ -200,7 +187,7 @@ the game controller features required by your game.</li> <li>Create a proxy implementation of your interface that uses APIs in Android 4.1 and higher.</li> <li>Create a custom implementation of your interface that uses APIs available -between Android 2.3 up to Android 4.0.</li> +between Android 3.1 up to Android 4.0.</li> <li>Create the logic for switching between these implementations at runtime, and begin using the interface in your game.</li> </ol> @@ -284,8 +271,9 @@ removed.</dd> across different platform versions. If your game is running on Android 4.1 or higher and calls an {@code InputManagerCompat} method, the proxy implementation calls the equivalent method in {@link android.hardware.input.InputManager}. -However, if your game is running on Android 2.3 up to Android 4.0, the custom implementation processes calls to {@code InputManagerCompat} methods by using -only APIs introduced no later than Android 2.3. Regardless of which +However, if your game is running on Android 3.1 up to Android 4.0, the custom implementation +processes calls to {@code InputManagerCompat} methods by using +only APIs introduced no later than Android 3.1. Regardless of which version-specific implementation is used at runtime, the implementation passes the call results back transparently to the game.</p> @@ -377,11 +365,10 @@ public class InputManagerV16 implements InputManagerCompat { } </pre> -<h2 id="older">Implementing the Interface on Android 2.3 up to Android 4.0</h2> +<h2 id="older">Implementing the Interface on Android 3.1 up to Android 4.0</h2> -<p>The {@code InputManagerV9} implementation uses APIs introduced no later -than Android 2.3. To create an implementation of {@code -InputManagerCompat} that supports Android 2.3 up to Android 4.0, you can use +<p>To create an implementation of {@code +InputManagerCompat} that supports Android 3.1 up to Android 4.0, you can use the following objects: <ul> <li>A {@link android.util.SparseArray} of device IDs to track the @@ -586,7 +573,7 @@ private static class DeviceEvent implements Runnable { <p>You now have two implementations of {@code InputManagerCompat}: one that works on devices running Android 4.1 and higher, and another -that works on devices running Android 2.3 up to Android 4.0.</p> +that works on devices running Android 3.1 up to Android 4.0.</p> <h2 id="using">Use the Version-Specific Implementation</h2> <p>The version-specific switching logic is implemented in a class that acts as @@ -626,7 +613,7 @@ public class GameView extends View implements InputDeviceListener { onGenericMotionEvent()} method in your main view, as described in <a href="controller-input.html#analog">Handle a MotionEvent from a Game Controller</a>. Your game should now be able to process game controller events -consistently on devices running Android 2.3 (API level 9) and higher. +consistently on devices running Android 3.1 (API level 12) and higher. <p> <pre> @Override @@ -640,4 +627,4 @@ public boolean onGenericMotionEvent(MotionEvent event) { </pre> <p>You can find a complete implementation of this compatibility code in the {@code GameView} class provided in the sample {@code ControllerSample.zip} -available for download above.</p>
\ No newline at end of file +available for download above.</p> diff --git a/docs/html/training/multiscreen/screensizes.jd b/docs/html/training/multiscreen/screensizes.jd index a34c3d526042..2cd59ee90a56 100644..100755 --- a/docs/html/training/multiscreen/screensizes.jd +++ b/docs/html/training/multiscreen/screensizes.jd @@ -56,9 +56,8 @@ next.link=screendensities.html you should use <code>"wrap_content"</code> and <code>"match_parent"</code> for the width and height of some view components. If you use <code>"wrap_content"</code>, the width or height of the view is set to the minimum size necessary to fit the content -within that view, while <code>"match_parent"</code> (also known as -<code>"fill_parent"</code> before API level 8) makes the component expand to match the size of its -parent view.</p> +within that view, while <code>"match_parent"</code> makes the component expand to match the size of +its parent view.</p> <p>By using the <code>"wrap_content"</code> and <code>"match_parent"</code> size values instead of hard-coded sizes, your views either use only the space required for that diff --git a/docs/html/training/system-ui/dim.jd b/docs/html/training/system-ui/dim.jd index a86257a8c7c7..be2e6c2be200 100644..100755 --- a/docs/html/training/system-ui/dim.jd +++ b/docs/html/training/system-ui/dim.jd @@ -53,7 +53,7 @@ creating an immersive experience without sacrificing easy access to the bars.</p <h2 id="dim">Dim the Status and Navigation Bars</h2> -<p>You can dim the status and notification bars on Android 4.0 and higher using the +<p>You can dim the status and notification bars using the {@link android.view.View#SYSTEM_UI_FLAG_LOW_PROFILE} flag, as follows:</p> <pre> diff --git a/docs/html/training/system-ui/navigation.jd b/docs/html/training/system-ui/navigation.jd index 385aa9d796d0..87f52c672343 100644..100755 --- a/docs/html/training/system-ui/navigation.jd +++ b/docs/html/training/system-ui/navigation.jd @@ -10,7 +10,7 @@ trainingnavtop=true <!-- table of contents --> <h2>This lesson teaches you to</h2> <ol> - <li><a href="#40">Hide the Navigation Bar on 4.0 and Higher</a></li> + <li><a href="#40">Hide the Navigation Bar</a></li> <li><a href="#behind">Make Content Appear Behind the Navigation Bar</a></li> </ol> @@ -56,9 +56,9 @@ user experience. </p> -<h2 id="40">Hide the Navigation Bar on 4.0 and Higher</h2> +<h2 id="40">Hide the Navigation Bar</h2> -<p>You can hide the navigation bar on Android 4.0 and higher using the +<p>You can hide the navigation bar using the {@link android.view.View#SYSTEM_UI_FLAG_HIDE_NAVIGATION} flag. This snippet hides both the navigation bar and the status bar:</p> <pre>View decorView = getWindow().getDecorView(); diff --git a/docs/html/training/system-ui/status.jd b/docs/html/training/system-ui/status.jd index b8e569617014..9169efc85492 100644..100755 --- a/docs/html/training/system-ui/status.jd +++ b/docs/html/training/system-ui/status.jd @@ -12,8 +12,6 @@ trainingnavtop=true <ol> <li><a href="#40">Hide the Status Bar on Android 4.0 and Lower</a></li> <li><a href="#41">Hide the Status Bar on Android 4.1 and Higher</a></li> - <li><a href="#44">Hide the Status Bar on Android 4.4 and Higher</a></li> - <li><a href="#behind">Make Content Appear Behind the Status Bar</a></li> <li><a href="#action-bar">Synchronize the Status Bar with Action Bar Transition</a></li> </ol> |