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-rw-r--r--graphics/java/android/graphics/RuntimeShader.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/graphics/java/android/graphics/RuntimeShader.java b/graphics/java/android/graphics/RuntimeShader.java
index 6abe34b1d675..9c36fc36474c 100644
--- a/graphics/java/android/graphics/RuntimeShader.java
+++ b/graphics/java/android/graphics/RuntimeShader.java
@@ -214,7 +214,7 @@ import libcore.util.NativeAllocationRegistry;
* uniform shader myShader;
* vec4 main(vec2 canvas_coordinates) {
* // swap the red and blue color channels when sampling from myShader
- * return myShader.sample(canvas_coordinates).bgra;
+ * return myShader.eval(canvas_coordinates).bgra;
* }</pre>
*
* <p>After creating a {@link RuntimeShader} with that program the shader uniform can