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-rw-r--r--packages/SystemUI/src/com/android/systemui/statusbar/BaseStatusBar.java8
1 files changed, 1 insertions, 7 deletions
diff --git a/packages/SystemUI/src/com/android/systemui/statusbar/BaseStatusBar.java b/packages/SystemUI/src/com/android/systemui/statusbar/BaseStatusBar.java
index 79761ec79028..244a5a2e12ce 100644
--- a/packages/SystemUI/src/com/android/systemui/statusbar/BaseStatusBar.java
+++ b/packages/SystemUI/src/com/android/systemui/statusbar/BaseStatusBar.java
@@ -1608,17 +1608,11 @@ public abstract class BaseStatusBar extends SystemUI implements
/**
* The LEDs are turned off when the notification panel is shown, even just a little bit.
- * This was added last-minute and is inconsistent with the way the rest of the notifications
- * are handled, because the notification isn't really cancelled. The lights are just
- * turned off. If any other notifications happen, the lights will turn back on. Steve says
- * this is what he wants. (see bug 1131461)
*/
protected void handleVisibleToUserChanged(boolean visibleToUser) {
try {
if (visibleToUser) {
- // Only stop blinking, vibrating, ringing when the user went into the shade
- // manually (SHADE or SHADE_LOCKED).
- boolean clearNotificationEffects =
+ boolean clearNotificationEffects = mShowLockscreenNotifications ||
(mState == StatusBarState.SHADE || mState == StatusBarState.SHADE_LOCKED);
mBarService.onPanelRevealed(clearNotificationEffects);
} else {