diff options
| -rw-r--r-- | packages/SystemUI/src/com/android/systemui/statusbar/BaseStatusBar.java | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/packages/SystemUI/src/com/android/systemui/statusbar/BaseStatusBar.java b/packages/SystemUI/src/com/android/systemui/statusbar/BaseStatusBar.java index 79761ec79028..244a5a2e12ce 100644 --- a/packages/SystemUI/src/com/android/systemui/statusbar/BaseStatusBar.java +++ b/packages/SystemUI/src/com/android/systemui/statusbar/BaseStatusBar.java @@ -1608,17 +1608,11 @@ public abstract class BaseStatusBar extends SystemUI implements /** * The LEDs are turned off when the notification panel is shown, even just a little bit. - * This was added last-minute and is inconsistent with the way the rest of the notifications - * are handled, because the notification isn't really cancelled. The lights are just - * turned off. If any other notifications happen, the lights will turn back on. Steve says - * this is what he wants. (see bug 1131461) */ protected void handleVisibleToUserChanged(boolean visibleToUser) { try { if (visibleToUser) { - // Only stop blinking, vibrating, ringing when the user went into the shade - // manually (SHADE or SHADE_LOCKED). - boolean clearNotificationEffects = + boolean clearNotificationEffects = mShowLockscreenNotifications || (mState == StatusBarState.SHADE || mState == StatusBarState.SHADE_LOCKED); mBarService.onPanelRevealed(clearNotificationEffects); } else { |