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-rw-r--r--libs/hwui/tests/common/scenes/WindowBlurKawase.cpp141
-rw-r--r--libs/hwui/tests/common/scenes/WindowBlurSkia.cpp104
2 files changed, 245 insertions, 0 deletions
diff --git a/libs/hwui/tests/common/scenes/WindowBlurKawase.cpp b/libs/hwui/tests/common/scenes/WindowBlurKawase.cpp
new file mode 100644
index 000000000000..5905b32e7589
--- /dev/null
+++ b/libs/hwui/tests/common/scenes/WindowBlurKawase.cpp
@@ -0,0 +1,141 @@
+/*
+ * Copyright (C) 2024 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <SkBitmap.h>
+#include <SkBlendMode.h>
+#include <SkCanvas.h>
+#include <SkPaint.h>
+#include <SkRefCnt.h>
+#include <SkRuntimeEffect.h>
+#include <SkSurface.h>
+#include <include/gpu/ganesh/SkSurfaceGanesh.h>
+#include <math.h>
+
+#include "SkImageFilters.h"
+#include "TestSceneBase.h"
+#include "include/gpu/GpuTypes.h" // from Skia
+#include "tests/common/BitmapAllocationTestUtils.h"
+#include "utils/Color.h"
+
+class WindowBlurKawase;
+
+static TestScene::Registrar _WindowBlurKawase(TestScene::Info{
+ "windowblurkawase", "Draws window Kawase blur",
+ TestScene::simpleCreateScene<WindowBlurKawase>});
+
+/**
+ * Simulates the multi-pass Kawase blur algorithm in
+ * frameworks/native/libs/renderengine/skia/filters/WindowBlurKawaseFilter.cpp
+ */
+class WindowBlurKawase : public TestScene {
+private:
+ // Keep in sync with
+ // frameworks/native/libs/renderengine/skia/filters/KawaseBlurFilter.h
+ static constexpr uint32_t kMaxPasses = 4;
+ // Keep in sync with frameworks/native/libs/renderengine/skia/filters/BlurFilter.h
+ static constexpr float kInputScale = 0.25f;
+
+ static constexpr uint32_t kLoopLength = 500;
+ static constexpr uint32_t kMaxBlurRadius = 300;
+ sk_sp<SkRuntimeEffect> mBlurEffect;
+
+ sp<RenderNode> card;
+ sp<RenderNode> contentNode;
+
+public:
+ explicit WindowBlurKawase() {
+ SkString blurString(
+ "uniform shader child;"
+ "uniform float in_blurOffset;"
+
+ "half4 main(float2 xy) {"
+ "half4 c = child.eval(xy);"
+ "c += child.eval(xy + float2(+in_blurOffset, +in_blurOffset));"
+ "c += child.eval(xy + float2(+in_blurOffset, -in_blurOffset));"
+ "c += child.eval(xy + float2(-in_blurOffset, -in_blurOffset));"
+ "c += child.eval(xy + float2(-in_blurOffset, +in_blurOffset));"
+ "return half4(c.rgb * 0.2, 1.0);"
+ "}");
+
+ auto [blurEffect, error] = SkRuntimeEffect::MakeForShader(blurString);
+ if (!blurEffect) {
+ LOG_ALWAYS_FATAL("RuntimeShader error: %s", error.c_str());
+ }
+ mBlurEffect = std::move(blurEffect);
+ }
+
+ void createContent(int width, int height, Canvas& canvas) override {
+ contentNode = TestUtils::createNode(
+ 0, 0, width, height, [width, height](RenderProperties& props, Canvas& canvas) {
+ canvas.drawColor(Color::White, SkBlendMode::kSrcOver);
+ Paint paint;
+ paint.setColor(Color::Red_500);
+ canvas.drawRect(0, 0, width / 2, height / 2, paint);
+ paint.setColor(Color::Blue_500);
+ canvas.drawRect(width / 2, height / 2, width, height, paint);
+ });
+
+ card = TestUtils::createNode(
+ 0, 0, width, height,
+ [this](RenderProperties& props, Canvas& canvas) { blurFrame(canvas, 0); });
+ canvas.drawRenderNode(card.get());
+ }
+
+ void doFrame(int frameNr) override {
+ int curFrame = frameNr % kLoopLength;
+ float blurRadius =
+ (sin((float)curFrame / kLoopLength * M_PI * 2) + 1) * 0.5 * kMaxBlurRadius;
+ TestUtils::recordNode(
+ *card, [this, blurRadius](Canvas& canvas) { blurFrame(canvas, blurRadius); });
+ }
+
+ void blurFrame(Canvas& canvas, float blurRadius) {
+ if (blurRadius == 0) {
+ canvas.drawRenderNode(contentNode.get());
+ return;
+ }
+
+ int width = canvas.width();
+ int height = canvas.height();
+ float tmpRadius = (float)blurRadius / 2.0f;
+ uint32_t numberOfPasses = std::min(kMaxPasses, (uint32_t)ceil(tmpRadius));
+ float radiusByPasses = tmpRadius / (float)numberOfPasses;
+
+ SkRuntimeShaderBuilder blurBuilder(mBlurEffect);
+
+ sp<RenderNode> node = contentNode;
+ for (int i = 0; i < numberOfPasses; i++) {
+ blurBuilder.uniform("in_blurOffset") = radiusByPasses * kInputScale * (i + 1);
+ sk_sp<SkImageFilter> blurFilter =
+ SkImageFilters::RuntimeShader(blurBuilder, radiusByPasses, "child", nullptr);
+ // Also downsample the image in the first pass.
+ float canvasScale = i == 0 ? kInputScale : 1;
+
+ // Apply the blur effect as an image filter.
+ node = TestUtils::createNode(
+ 0, 0, width * kInputScale, height * kInputScale,
+ [node, blurFilter, canvasScale](RenderProperties& props, Canvas& canvas) {
+ props.mutateLayerProperties().setImageFilter(blurFilter.get());
+ canvas.scale(canvasScale, canvasScale);
+ canvas.drawRenderNode(node.get());
+ });
+ }
+
+ // Finally upsample the image to its original size.
+ canvas.scale(1 / kInputScale, 1 / kInputScale);
+ canvas.drawRenderNode(node.get());
+ }
+};
diff --git a/libs/hwui/tests/common/scenes/WindowBlurSkia.cpp b/libs/hwui/tests/common/scenes/WindowBlurSkia.cpp
new file mode 100644
index 000000000000..36e6d8fbb6ed
--- /dev/null
+++ b/libs/hwui/tests/common/scenes/WindowBlurSkia.cpp
@@ -0,0 +1,104 @@
+/*
+ * Copyright (C) 2024 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <SkBitmap.h>
+#include <SkBlendMode.h>
+#include <SkCanvas.h>
+#include <SkPaint.h>
+#include <SkRefCnt.h>
+#include <SkRuntimeEffect.h>
+#include <SkSurface.h>
+#include <include/gpu/ganesh/SkSurfaceGanesh.h>
+#include <math.h>
+
+#include "SkImageFilters.h"
+#include "TestSceneBase.h"
+#include "include/gpu/GpuTypes.h" // from Skia
+#include "tests/common/BitmapAllocationTestUtils.h"
+#include "utils/Color.h"
+
+class WindowBlurSkia;
+
+static TestScene::Registrar _WindowBlurSkia(TestScene::Info{
+ "windowblurskia", "Draws window Skia blur", TestScene::simpleCreateScene<WindowBlurSkia>});
+
+/**
+ * Simulates the Skia window blur in
+ * frameworks/native/libs/renderengine/skia/filters/GaussianBlurFilter.cpp
+ */
+class WindowBlurSkia : public TestScene {
+private:
+ // Keep in sync with frameworks/native/libs/renderengine/skia/filters/BlurFilter.h
+ static constexpr float kInputScale = 0.25f;
+
+ static constexpr uint32_t kLoopLength = 500;
+ static constexpr uint32_t kMaxBlurRadius = 300;
+
+ sp<RenderNode> card;
+ sp<RenderNode> contentNode;
+
+public:
+ void createContent(int width, int height, Canvas& canvas) override {
+ contentNode = TestUtils::createNode(
+ 0, 0, width, height, [width, height](RenderProperties& props, Canvas& canvas) {
+ canvas.drawColor(Color::White, SkBlendMode::kSrcOver);
+ Paint paint;
+ paint.setColor(Color::Red_500);
+ canvas.drawRect(0, 0, width / 2, height / 2, paint);
+ paint.setColor(Color::Blue_500);
+ canvas.drawRect(width / 2, height / 2, width, height, paint);
+ });
+
+ card = TestUtils::createNode(
+ 0, 0, width, height,
+ [this](RenderProperties& props, Canvas& canvas) { blurFrame(canvas, 0); });
+ canvas.drawRenderNode(card.get());
+ }
+
+ void doFrame(int frameNr) override {
+ int curFrame = frameNr % kLoopLength;
+ float blurRadius =
+ (sin((float)curFrame / kLoopLength * M_PI * 2) + 1) * 0.5 * kMaxBlurRadius;
+ TestUtils::recordNode(
+ *card, [this, blurRadius](Canvas& canvas) { blurFrame(canvas, blurRadius); });
+ }
+
+ void blurFrame(Canvas& canvas, float blurRadius) {
+ if (blurRadius == 0) {
+ canvas.drawRenderNode(contentNode.get());
+ return;
+ }
+
+ int width = canvas.width();
+ int height = canvas.height();
+
+ // Downsample and blur the image with the Skia blur filter.
+ sp<RenderNode> node = contentNode;
+ sk_sp<SkImageFilter> blurFilter =
+ SkImageFilters::Blur(blurRadius, blurRadius, SkTileMode::kClamp, nullptr, nullptr);
+ node = TestUtils::createNode(
+ 0, 0, width * kInputScale, height * kInputScale,
+ [node, blurFilter](RenderProperties& props, Canvas& canvas) {
+ props.mutateLayerProperties().setImageFilter(blurFilter.get());
+ canvas.scale(kInputScale, kInputScale);
+ canvas.drawRenderNode(node.get());
+ });
+
+ // Upsample the image to its original size.
+ canvas.scale(1 / kInputScale, 1 / kInputScale);
+ canvas.drawRenderNode(node.get());
+ }
+};