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-rw-r--r--core/java/android/os/VibrationEffect.java52
-rw-r--r--services/core/java/com/android/server/VibratorService.java3
-rw-r--r--services/core/java/com/android/server/policy/PhoneWindowManager.java6
-rw-r--r--services/core/jni/com_android_server_VibratorService.cpp6
4 files changed, 55 insertions, 12 deletions
diff --git a/core/java/android/os/VibrationEffect.java b/core/java/android/os/VibrationEffect.java
index fe9e8c67e566..da0ed54e003e 100644
--- a/core/java/android/os/VibrationEffect.java
+++ b/core/java/android/os/VibrationEffect.java
@@ -149,14 +149,43 @@ public abstract class VibrationEffect implements Parcelable {
* provide a better experience than you could otherwise build using the generic building
* blocks.
*
+ * This will fallback to a generic pattern if one exists and there does not exist a
+ * hardware-specific implementation of the effect.
+ *
* @param effectId The ID of the effect to perform:
- * {@link #EFFECT_CLICK}, {@link #EFFECT_DOUBLE_CLICK}.
+ * {@link #EFFECT_CLICK}, {@link #EFFECT_DOUBLE_CLICK}, {@link #EFFECT_TICK}
*
* @return The desired effect.
* @hide
*/
public static VibrationEffect get(int effectId) {
- VibrationEffect effect = new Prebaked(effectId);
+ return get(effectId, true);
+ }
+
+ /**
+ * Get a predefined vibration effect.
+ *
+ * Predefined effects are a set of common vibration effects that should be identical, regardless
+ * of the app they come from, in order to provide a cohesive experience for users across
+ * the entire device. They also may be custom tailored to the device hardware in order to
+ * provide a better experience than you could otherwise build using the generic building
+ * blocks.
+ *
+ * Some effects you may only want to play if there's a hardware specific implementation because
+ * they may, for example, be too disruptive to the user without tuning. The {@code fallback}
+ * parameter allows you to decide whether you want to fallback to the generic implementation or
+ * only play if there's a tuned, hardware specific one available.
+ *
+ * @param effectId The ID of the effect to perform:
+ * {@link #EFFECT_CLICK}, {@link #EFFECT_DOUBLE_CLICK}, {@link #EFFECT_TICK}
+ * @param fallback Whether to fallback to a generic pattern if a hardware specific
+ * implementation doesn't exist.
+ *
+ * @return The desired effect.
+ * @hide
+ */
+ public static VibrationEffect get(int effectId, boolean fallback) {
+ VibrationEffect effect = new Prebaked(effectId, fallback);
effect.validate();
return effect;
}
@@ -374,19 +403,29 @@ public abstract class VibrationEffect implements Parcelable {
/** @hide */
public static class Prebaked extends VibrationEffect implements Parcelable {
private int mEffectId;
+ private boolean mFallback;
public Prebaked(Parcel in) {
- this(in.readInt());
+ this(in.readInt(), in.readByte() != 0);
}
- public Prebaked(int effectId) {
+ public Prebaked(int effectId, boolean fallback) {
mEffectId = effectId;
+ mFallback = fallback;
}
public int getId() {
return mEffectId;
}
+ /**
+ * Whether the effect should fall back to a generic pattern if there's no hardware specific
+ * implementation of it.
+ */
+ public boolean shouldFallback() {
+ return mFallback;
+ }
+
@Override
public void validate() {
switch (mEffectId) {
@@ -406,7 +445,7 @@ public abstract class VibrationEffect implements Parcelable {
return false;
}
VibrationEffect.Prebaked other = (VibrationEffect.Prebaked) o;
- return mEffectId == other.mEffectId;
+ return mEffectId == other.mEffectId && mFallback == other.mFallback;
}
@Override
@@ -416,7 +455,7 @@ public abstract class VibrationEffect implements Parcelable {
@Override
public String toString() {
- return "Prebaked{mEffectId=" + mEffectId + "}";
+ return "Prebaked{mEffectId=" + mEffectId + ", mFallback=" + mFallback + "}";
}
@@ -424,6 +463,7 @@ public abstract class VibrationEffect implements Parcelable {
public void writeToParcel(Parcel out, int flags) {
out.writeInt(PARCEL_TOKEN_EFFECT);
out.writeInt(mEffectId);
+ out.writeByte((byte) (mFallback ? 1 : 0));
}
public static final Parcelable.Creator<Prebaked> CREATOR =
diff --git a/services/core/java/com/android/server/VibratorService.java b/services/core/java/com/android/server/VibratorService.java
index 473384081656..046eb761d1c0 100644
--- a/services/core/java/com/android/server/VibratorService.java
+++ b/services/core/java/com/android/server/VibratorService.java
@@ -728,6 +728,9 @@ public class VibratorService extends IVibratorService.Stub
return timeout;
}
}
+ if (!prebaked.shouldFallback()) {
+ return 0;
+ }
final int id = prebaked.getId();
if (id < 0 || id >= mFallbackEffects.length || mFallbackEffects[id] == null) {
Slog.w(TAG, "Failed to play prebaked effect, no fallback");
diff --git a/services/core/java/com/android/server/policy/PhoneWindowManager.java b/services/core/java/com/android/server/policy/PhoneWindowManager.java
index d21100c0cf72..68913c3a887a 100644
--- a/services/core/java/com/android/server/policy/PhoneWindowManager.java
+++ b/services/core/java/com/android/server/policy/PhoneWindowManager.java
@@ -7820,13 +7820,13 @@ public class PhoneWindowManager implements WindowManagerPolicy {
case HapticFeedbackConstants.VIRTUAL_KEY:
return VibrationEffect.get(VibrationEffect.EFFECT_CLICK);
case HapticFeedbackConstants.VIRTUAL_KEY_RELEASE:
- return VibrationEffect.get(VibrationEffect.EFFECT_TICK);
+ return VibrationEffect.get(VibrationEffect.EFFECT_TICK, false);
case HapticFeedbackConstants.KEYBOARD_PRESS: // == HapticFeedbackConstants.KEYBOARD_TAP
return VibrationEffect.get(VibrationEffect.EFFECT_CLICK);
case HapticFeedbackConstants.KEYBOARD_RELEASE:
- return VibrationEffect.get(VibrationEffect.EFFECT_TICK);
+ return VibrationEffect.get(VibrationEffect.EFFECT_TICK, false);
case HapticFeedbackConstants.TEXT_HANDLE_MOVE:
- return VibrationEffect.get(VibrationEffect.EFFECT_TICK);
+ return VibrationEffect.get(VibrationEffect.EFFECT_TICK, false);
default:
return null;
}
diff --git a/services/core/jni/com_android_server_VibratorService.cpp b/services/core/jni/com_android_server_VibratorService.cpp
index 0370490668ec..d2f374dd9e08 100644
--- a/services/core/jni/com_android_server_VibratorService.cpp
+++ b/services/core/jni/com_android_server_VibratorService.cpp
@@ -153,9 +153,9 @@ static jlong vibratorPerformEffect(JNIEnv*, jobject, jlong effect, jint strength
if (status == Status::OK) {
return lengthMs;
} else if (status != Status::UNSUPPORTED_OPERATION) {
- // Don't warn on UNSUPPORTED_OPERATION, that's a normal even and just means the motor
- // doesn't have a pre-defined waveform to perform for it, so we should just fall back
- // to the framework waveforms.
+ // Don't warn on UNSUPPORTED_OPERATION, that's a normal event and just means the motor
+ // doesn't have a pre-defined waveform to perform for it, so we should just give the
+ // opportunity to fall back to the framework waveforms.
ALOGE("Failed to perform haptic effect: effect=%" PRId64 ", strength=%" PRId32
", error=%" PRIu32 ").", static_cast<int64_t>(effect),
static_cast<int32_t>(strength), static_cast<uint32_t>(status));