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-rw-r--r--services/core/java/com/android/server/policy/PhoneWindowManager.java65
1 files changed, 30 insertions, 35 deletions
diff --git a/services/core/java/com/android/server/policy/PhoneWindowManager.java b/services/core/java/com/android/server/policy/PhoneWindowManager.java
index 0f394a4eed65..0502848d698e 100644
--- a/services/core/java/com/android/server/policy/PhoneWindowManager.java
+++ b/services/core/java/com/android/server/policy/PhoneWindowManager.java
@@ -1025,7 +1025,7 @@ public class PhoneWindowManager implements WindowManagerPolicy {
public void run() {
// send interaction hint to improve redraw performance
mPowerManagerInternal.powerHint(PowerHint.INTERACTION, 0);
- if (isRotationChoiceEnabled()) {
+ if (isRotationChoicePossible(mCurrentAppOrientation)) {
final boolean isValid = isValidRotationChoice(mCurrentAppOrientation,
mRotation);
sendProposedRotationChangeToStatusBarInternal(mRotation, isValid);
@@ -7144,7 +7144,7 @@ public class PhoneWindowManager implements WindowManagerPolicy {
mOrientationListener.setCurrentRotation(rotation);
}
- public boolean isRotationChoiceEnabled() {
+ public boolean isRotationChoicePossible(int orientation) {
// Rotation choice is only shown when the user is in locked mode.
if (mUserRotationMode != WindowManagerPolicy.USER_ROTATION_LOCKED) return false;
@@ -7184,50 +7184,45 @@ public class PhoneWindowManager implements WindowManagerPolicy {
return false;
}
- // Rotation isn't forced, enable choice
- return true;
+ // Ensure that some rotation choice is possible for the given orientation
+ switch (orientation) {
+ case ActivityInfo.SCREEN_ORIENTATION_FULL_USER:
+ case ActivityInfo.SCREEN_ORIENTATION_USER:
+ case ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED:
+ case ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE:
+ case ActivityInfo.SCREEN_ORIENTATION_USER_PORTRAIT:
+ // NOSENSOR description is ambiguous, in reality WM ignores user choice
+ return true;
+ }
+
+ // Rotation is forced, should be controlled by system
+ return false;
}
public boolean isValidRotationChoice(int orientation, final int preferredRotation) {
- // Determine if the given app orientation can be chosen and, if so, if it is compatible
- // with the provided rotation choice
-
+ // Determine if the given app orientation is compatible with the provided rotation choice
switch (orientation) {
- case ActivityInfo.SCREEN_ORIENTATION_PORTRAIT:
- case ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE:
- case ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT:
- case ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE:
- case ActivityInfo.SCREEN_ORIENTATION_LOCKED:
- return false; // Forced into a particular rotation, no user choice
-
- case ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE:
- case ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT:
- case ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR:
- case ActivityInfo.SCREEN_ORIENTATION_SENSOR:
- return false; // Sensor overrides user choice
+ case ActivityInfo.SCREEN_ORIENTATION_FULL_USER:
+ // Works with any of the 4 rotations
+ return preferredRotation >= 0;
- case ActivityInfo.SCREEN_ORIENTATION_NOSENSOR:
- // TODO Can sensor be used to indirectly determine the orientation?
- return false;
+ case ActivityInfo.SCREEN_ORIENTATION_USER_PORTRAIT:
+ // It's possible for the user pref to be set at 180 because of FULL_USER. This would
+ // make switching to USER_PORTRAIT appear at 180. Provide choice to back to portrait
+ // but never to go to 180.
+ return preferredRotation == mPortraitRotation;
case ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE:
- // If the user has locked sensor-based rotation, this behaves the same as landscape
- return false; // User has locked the rotation, will behave as LANDSCAPE
- case ActivityInfo.SCREEN_ORIENTATION_USER_PORTRAIT:
- // If the user has locked sensor-based rotation, this behaves the same as portrait
- return false; // User has locked the rotation, will behave as PORTRAIT
+ // Works landscape or seascape
+ return isLandscapeOrSeascape(preferredRotation);
+
case ActivityInfo.SCREEN_ORIENTATION_USER:
+ case ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED:
// Works with any rotation except upside down
return (preferredRotation >= 0) && (preferredRotation != mUpsideDownRotation);
- case ActivityInfo.SCREEN_ORIENTATION_FULL_USER:
- // Works with any of the 4 rotations
- return preferredRotation >= 0;
-
- default:
- // TODO: how to handle SCREEN_ORIENTATION_BEHIND, UNSET?
- // For UNSPECIFIED use preferred orientation matching SCREEN_ORIENTATION_USER
- return (preferredRotation >= 0) && (preferredRotation != mUpsideDownRotation);
}
+
+ return false;
}
private boolean isLandscapeOrSeascape(int rotation) {