diff options
-rw-r--r-- | opengl/tests/fillrate/fillrate.cpp | 42 | ||||
-rw-r--r-- | opengl/tests/swapinterval/Android.mk | 17 | ||||
-rw-r--r-- | opengl/tests/swapinterval/swapinterval.cpp | 124 |
3 files changed, 178 insertions, 5 deletions
diff --git a/opengl/tests/fillrate/fillrate.cpp b/opengl/tests/fillrate/fillrate.cpp index c814e8d440bd..108a87c9f273 100644 --- a/opengl/tests/fillrate/fillrate.cpp +++ b/opengl/tests/fillrate/fillrate.cpp @@ -88,19 +88,25 @@ int main(int argc, char** argv) glBindTexture(GL_TEXTURE_2D, 0); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_DITHER); - glDisable(GL_BLEND); + glEnable(GL_BLEND); glEnable(GL_TEXTURE_2D); glColor4f(1,1,1,1); uint32_t* t32 = (uint32_t*)malloc(512*512*4); for (int y=0 ; y<512 ; y++) { for (int x=0 ; x<512 ; x++) { - t32[x+y*512] = 0x10FFFFFF; + int u = x-256; + int v = y-256; + if (u*u+v*v < 256*256) { + t32[x+y*512] = 0x10FFFFFF; + } else { + t32[x+y*512] = 0x20FF0000; + } } } @@ -127,14 +133,30 @@ int main(int argc, char** argv) glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glVertexPointer(2, GL_FIXED, 0, vertices); + glVertexPointer(2, GL_FLOAT, 0, vertices); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); + eglSwapInterval(dpy, 1); + glClearColor(1,0,0,0); glClear(GL_COLOR_BUFFER_BIT); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); eglSwapBuffers(dpy, surface); + + nsecs_t times[32]; + + for (int c=1 ; c<32 ; c++) { + glClear(GL_COLOR_BUFFER_BIT); + for (int i=0 ; i<c ; i++) { + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + } + eglSwapBuffers(dpy, surface); + } + + + // for (int c=31 ; c>=1 ; c--) { + int j=0; for (int c=1 ; c<32 ; c++) { glClear(GL_COLOR_BUFFER_BIT); nsecs_t now = systemTime(); @@ -143,7 +165,17 @@ int main(int argc, char** argv) } eglSwapBuffers(dpy, surface); nsecs_t t = systemTime() - now; + times[j++] = t; + } + + for (int c=1, j=0 ; c<32 ; c++, j++) { + nsecs_t t = times[j]; printf("%lld\t%d\t%f\n", t, c, (double(t)/c)/1000000.0); } + + + + eglTerminate(dpy); + return 0; } diff --git a/opengl/tests/swapinterval/Android.mk b/opengl/tests/swapinterval/Android.mk new file mode 100644 index 000000000000..619447ca6422 --- /dev/null +++ b/opengl/tests/swapinterval/Android.mk @@ -0,0 +1,17 @@ +LOCAL_PATH:= $(call my-dir) +include $(CLEAR_VARS) + +LOCAL_SRC_FILES:= \ + swapinterval.cpp + +LOCAL_SHARED_LIBRARIES := \ + libcutils \ + libEGL \ + libGLESv1_CM \ + libui + +LOCAL_MODULE:= test-opengl-swapinterval + +LOCAL_MODULE_TAGS := optional + +include $(BUILD_EXECUTABLE) diff --git a/opengl/tests/swapinterval/swapinterval.cpp b/opengl/tests/swapinterval/swapinterval.cpp new file mode 100644 index 000000000000..f51d882a5ae3 --- /dev/null +++ b/opengl/tests/swapinterval/swapinterval.cpp @@ -0,0 +1,124 @@ +/* +** +** Copyright 2006, The Android Open Source Project +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +#define LOG_TAG "fillrate" + +#include <stdlib.h> +#include <stdio.h> + +#include <EGL/egl.h> +#include <GLES/gl.h> +#include <GLES/glext.h> + +#include <utils/StopWatch.h> +#include <ui/FramebufferNativeWindow.h> + +using namespace android; + +int main(int argc, char** argv) +{ + EGLint configAttribs[] = { + EGL_DEPTH_SIZE, 0, + EGL_NONE + }; + + EGLint numConfigs = -1, n=0; + EGLint majorVersion; + EGLint minorVersion; + EGLConfig config; + EGLContext context; + EGLSurface surface; + EGLint w, h; + + EGLDisplay dpy; + + dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY); + eglInitialize(dpy, &majorVersion, &minorVersion); + + // Get all the "potential match" configs... + eglGetConfigs(dpy, NULL, 0, &numConfigs); + EGLConfig* const configs = (EGLConfig*)malloc(sizeof(EGLConfig)*numConfigs); + eglChooseConfig(dpy, configAttribs, configs, numConfigs, &n); + config = configs[0]; + if (n > 1) { + // if there is more than one candidate, go through the list + // and pick one that matches our framebuffer format + int fbSzA = 0; // should not hardcode + int fbSzR = 5; // should not hardcode + int fbSzG = 6; // should not hardcode + int fbSzB = 5; // should not hardcode + int i; + for (i=0 ; i<n ; i++) { + EGLint r,g,b,a; + eglGetConfigAttrib(dpy, configs[i], EGL_RED_SIZE, &r); + eglGetConfigAttrib(dpy, configs[i], EGL_GREEN_SIZE, &g); + eglGetConfigAttrib(dpy, configs[i], EGL_BLUE_SIZE, &b); + eglGetConfigAttrib(dpy, configs[i], EGL_ALPHA_SIZE, &a); + if (fbSzA == a && fbSzR == r && fbSzG == g && fbSzB == b) { + config = configs[i]; + break; + } + } + } + free(configs); + + surface = eglCreateWindowSurface(dpy, config, + android_createDisplaySurface(), NULL); + context = eglCreateContext(dpy, config, NULL, NULL); + eglMakeCurrent(dpy, surface, surface, context); + eglQuerySurface(dpy, surface, EGL_WIDTH, &w); + eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); + + printf("w=%d, h=%d\n", w, h); + + glDisable(GL_DITHER); + glEnable(GL_BLEND); + + glViewport(0, 0, w, h); + glOrthof(0, w, 0, h, 0, 1); + + eglSwapInterval(dpy, 1); + + glClearColor(1,0,0,0); + glClear(GL_COLOR_BUFFER_BIT); + eglSwapBuffers(dpy, surface); + + + int time = 10; + printf("screen should flash red/green quickly for %d s...\n", time); + + int c = 0; + nsecs_t start = systemTime(); + nsecs_t t; + do { + glClearColor(1,0,0,0); + glClear(GL_COLOR_BUFFER_BIT); + eglSwapBuffers(dpy, surface); + glClearColor(0,1,0,0); + glClear(GL_COLOR_BUFFER_BIT); + eglSwapBuffers(dpy, surface); + t = systemTime() - start; + c += 2; + } while (int(ns2s(t))<=time); + + double p = (double(t) / c) / 1000000000.0; + printf("refresh-rate is %f fps (%f ms)\n", 1.0f/p, p*1000.0); + + eglTerminate(dpy); + + return 0; +} |