diff options
-rw-r--r-- | services/core/java/com/android/server/wm/WindowStateAnimator.java | 40 |
1 files changed, 25 insertions, 15 deletions
diff --git a/services/core/java/com/android/server/wm/WindowStateAnimator.java b/services/core/java/com/android/server/wm/WindowStateAnimator.java index 3b4c3cf6863c..e46ed8d2ac1f 100644 --- a/services/core/java/com/android/server/wm/WindowStateAnimator.java +++ b/services/core/java/com/android/server/wm/WindowStateAnimator.java @@ -230,6 +230,14 @@ class WindowStateAnimator { boolean mForceScaleUntilResize; + // WindowState.mHScale and WindowState.mVScale contain the + // scale according to client specified layout parameters (e.g. + // one layout size, with another surface size, creates such scaling). + // Here we track an additional scaling factor used to follow stack + // scaling (as in the case of the Pinned stack animation). + float mExtraHScale = (float) 1.0; + float mExtraVScale = (float) 1.0; + private final Rect mTmpSize = new Rect(); WindowStateAnimator(final WindowState win) { @@ -1397,8 +1405,8 @@ class WindowStateAnimator { mTmpSize.set(w.mShownPosition.x, w.mShownPosition.y, 0, 0); calculateSurfaceBounds(w, w.getAttrs()); - float extraHScale = (float) 1.0; - float extraVScale = (float) 1.0; + mExtraHScale = (float) 1.0; + mExtraVScale = (float) 1.0; // Once relayout has been called at least once, we need to make sure // we only resize the client surface during calls to relayout. For @@ -1429,23 +1437,23 @@ class WindowStateAnimator { float surfaceHeight = mSurfaceController.getHeight(); // We want to calculate the scaling based on the content area, not based on // the entire surface, so that we scale in sync with windows that don't have insets. - extraHScale = (mTmpClipRect.width() - hInsets) / (float)(surfaceWidth - hInsets); - extraVScale = (mTmpClipRect.height() - vInsets) / (float)(surfaceHeight - vInsets); + mExtraHScale = (mTmpClipRect.width() - hInsets) / (float)(surfaceWidth - hInsets); + mExtraVScale = (mTmpClipRect.height() - vInsets) / (float)(surfaceHeight - vInsets); // In the case of ForceScaleToCrop we scale entire tasks together, // and so we need to scale our offsets relative to the task bounds // or parent and child windows would fall out of alignment. - int posX = (int) (mTmpSize.left - w.mAttrs.x * (1 - extraHScale)); - int posY = (int) (mTmpSize.top - w.mAttrs.y * (1 - extraVScale)); + int posX = (int) (mTmpSize.left - w.mAttrs.x * (1 - mExtraHScale)); + int posY = (int) (mTmpSize.top - w.mAttrs.y * (1 - mExtraVScale)); // Imagine we are scaling down. As we scale the buffer down, we decrease the // distance between the surface top left, and the start of the surface contents // (previously it was surfaceInsets.left pixels in screen space but now it - // will be surfaceInsets.left*extraHScale). This means in order to keep the + // will be surfaceInsets.left*mExtraHScale). This means in order to keep the // non inset content at the same position, we have to shift the whole window // forward. Likewise for scaling up, we've increased this distance, and we need // to shift by a negative number to compensate. - posX += w.getAttrs().surfaceInsets.left * (1 - extraHScale); - posY += w.getAttrs().surfaceInsets.top * (1 - extraVScale); + posX += w.getAttrs().surfaceInsets.left * (1 - mExtraHScale); + posY += w.getAttrs().surfaceInsets.top * (1 - mExtraVScale); mSurfaceController.setPositionInTransaction(posX, posY, recoveringMemory); @@ -1469,10 +1477,10 @@ class WindowStateAnimator { updateSurfaceWindowCrop(mTmpClipRect, mTmpFinalClipRect, recoveringMemory); - mSurfaceController.setMatrixInTransaction(mDsDx * w.mHScale * extraHScale, - mDtDx * w.mVScale * extraVScale, - mDsDy * w.mHScale * extraHScale, - mDtDy * w.mVScale * extraVScale, recoveringMemory); + mSurfaceController.setMatrixInTransaction(mDsDx * w.mHScale * mExtraHScale, + mDtDx * w.mVScale * mExtraVScale, + mDsDy * w.mHScale * mExtraHScale, + mDtDy * w.mVScale * mExtraVScale, recoveringMemory); if (mSurfaceResized) { mReportSurfaceResized = true; @@ -1558,8 +1566,10 @@ class WindowStateAnimator { boolean prepared = mSurfaceController.prepareToShowInTransaction(mShownAlpha, mAnimLayer, - mDsDx * w.mHScale, mDtDx * w.mVScale, - mDsDy * w.mHScale, mDtDy * w.mVScale, + mDsDx * w.mHScale * mExtraHScale, + mDtDx * w.mVScale * mExtraVScale, + mDsDy * w.mHScale * mExtraHScale, + mDtDy * w.mVScale * mExtraVScale, recoveringMemory); if (prepared && mLastHidden && mDrawState == HAS_DRAWN) { |