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-rw-r--r--packages/SystemUI/compose/features/src/com/android/systemui/bouncer/ui/composable/BouncerContent.kt24
-rw-r--r--packages/SystemUI/compose/features/src/com/android/systemui/keyguard/ui/composable/section/TopAreaSection.kt25
-rw-r--r--packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneTransitionLayout.kt51
-rw-r--r--packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneTransitionLayoutState.kt107
-rw-r--r--packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/ElementTest.kt52
-rw-r--r--packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/ObservableTransitionStateTest.kt19
-rw-r--r--packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/SceneTransitionLayoutTest.kt84
-rw-r--r--packages/SystemUI/compose/scene/tests/utils/src/com/android/compose/animation/scene/TestSceneScope.kt10
-rw-r--r--packages/SystemUI/compose/scene/tests/utils/src/com/android/compose/animation/scene/TestTransition.kt56
-rw-r--r--packages/SystemUI/src/com/android/systemui/keyguard/KeyguardViewConfigurator.kt14
10 files changed, 144 insertions, 298 deletions
diff --git a/packages/SystemUI/compose/features/src/com/android/systemui/bouncer/ui/composable/BouncerContent.kt b/packages/SystemUI/compose/features/src/com/android/systemui/bouncer/ui/composable/BouncerContent.kt
index b8f9ca82f072..f655ac1d207b 100644
--- a/packages/SystemUI/compose/features/src/com/android/systemui/bouncer/ui/composable/BouncerContent.kt
+++ b/packages/SystemUI/compose/features/src/com/android/systemui/bouncer/ui/composable/BouncerContent.kt
@@ -83,6 +83,7 @@ import androidx.lifecycle.compose.collectAsStateWithLifecycle
import com.android.compose.PlatformButton
import com.android.compose.animation.Easings
import com.android.compose.animation.scene.ElementKey
+import com.android.compose.animation.scene.MutableSceneTransitionLayoutState
import com.android.compose.animation.scene.SceneKey
import com.android.compose.animation.scene.SceneScope
import com.android.compose.animation.scene.SceneTransitionLayout
@@ -516,13 +517,22 @@ private fun FoldAware(
val currentSceneKey =
if (isSplitAroundTheFold) SceneKeys.SplitSceneKey else SceneKeys.ContiguousSceneKey
- SceneTransitionLayout(
- currentScene = currentSceneKey,
- onChangeScene = {},
- transitions = SceneTransitions,
- modifier = modifier,
- enableInterruptions = false,
- ) {
+ val state = remember {
+ MutableSceneTransitionLayoutState(
+ currentSceneKey,
+ SceneTransitions,
+ enableInterruptions = false,
+ )
+ }
+
+ // Update state whenever currentSceneKey has changed.
+ LaunchedEffect(state, currentSceneKey) {
+ if (currentSceneKey != state.transitionState.currentScene) {
+ state.setTargetScene(currentSceneKey, coroutineScope = this)
+ }
+ }
+
+ SceneTransitionLayout(state, modifier = modifier) {
scene(SceneKeys.ContiguousSceneKey) {
FoldableScene(
aboveFold = aboveFold,
diff --git a/packages/SystemUI/compose/features/src/com/android/systemui/keyguard/ui/composable/section/TopAreaSection.kt b/packages/SystemUI/compose/features/src/com/android/systemui/keyguard/ui/composable/section/TopAreaSection.kt
index 067315381773..0cd4b6816a61 100644
--- a/packages/SystemUI/compose/features/src/com/android/systemui/keyguard/ui/composable/section/TopAreaSection.kt
+++ b/packages/SystemUI/compose/features/src/com/android/systemui/keyguard/ui/composable/section/TopAreaSection.kt
@@ -26,6 +26,7 @@ import androidx.compose.foundation.layout.wrapContentSize
import androidx.compose.runtime.Composable
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.getValue
+import androidx.compose.runtime.remember
import androidx.compose.ui.Modifier
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.platform.LocalDensity
@@ -33,6 +34,7 @@ import androidx.compose.ui.unit.Density
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.IntOffset
import androidx.lifecycle.compose.collectAsStateWithLifecycle
+import com.android.compose.animation.scene.MutableSceneTransitionLayoutState
import com.android.compose.animation.scene.SceneScope
import com.android.compose.animation.scene.SceneTransitionLayout
import com.android.compose.modifiers.thenIf
@@ -78,13 +80,22 @@ constructor(
WeatherClockScenes.splitShadeLargeClockScene
}
- SceneTransitionLayout(
- modifier = modifier,
- currentScene = currentScene,
- onChangeScene = {},
- transitions = ClockTransition.defaultClockTransitions,
- enableInterruptions = false,
- ) {
+ val state = remember {
+ MutableSceneTransitionLayoutState(
+ currentScene,
+ ClockTransition.defaultClockTransitions,
+ enableInterruptions = false,
+ )
+ }
+
+ // Update state whenever currentSceneKey has changed.
+ LaunchedEffect(state, currentScene) {
+ if (currentScene != state.transitionState.currentScene) {
+ state.setTargetScene(currentScene, coroutineScope = this)
+ }
+ }
+
+ SceneTransitionLayout(state, modifier) {
scene(splitShadeLargeClockScene) {
LargeClockWithSmartSpace(
shouldOffSetClockToOneHalf = !hasCustomPositionUpdatedAnimation
diff --git a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneTransitionLayout.kt b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneTransitionLayout.kt
index 7c8fce8f297d..45758c53d69a 100644
--- a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneTransitionLayout.kt
+++ b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneTransitionLayout.kt
@@ -48,7 +48,6 @@ import androidx.compose.ui.unit.IntSize
* @param transitionInterceptionThreshold used during a scene transition. For the scene to be
* intercepted, the progress value must be above the threshold, and below (1 - threshold).
* @param scenes the configuration of the different scenes of this layout.
- * @see updateSceneTransitionLayoutState
*/
@Composable
fun SceneTransitionLayout(
@@ -70,56 +69,6 @@ fun SceneTransitionLayout(
)
}
-/**
- * [SceneTransitionLayout] is a container that automatically animates its content whenever
- * [currentScene] changes, using the transitions defined in [transitions].
- *
- * Note: You should use [androidx.compose.animation.AnimatedContent] instead of
- * [SceneTransitionLayout] if it fits your need. Use [SceneTransitionLayout] over AnimatedContent if
- * you need support for swipe gestures, shared elements or transitions defined declaratively outside
- * UI code.
- *
- * @param currentScene the current scene
- * @param onChangeScene a mutator that should set [currentScene] to the given scene when called.
- * This is called when the user commits a transition to a new scene because of a [UserAction], for
- * instance by triggering back navigation or by swiping to a new scene.
- * @param transitions the definition of the transitions used to animate a change of scene.
- * @param swipeSourceDetector the source detector used to detect which source a swipe is started
- * from, if any.
- * @param transitionInterceptionThreshold used during a scene transition. For the scene to be
- * intercepted, the progress value must be above the threshold, and below (1 - threshold).
- * @param scenes the configuration of the different scenes of this layout.
- */
-@Composable
-fun SceneTransitionLayout(
- currentScene: SceneKey,
- onChangeScene: (SceneKey) -> Unit,
- transitions: SceneTransitions,
- modifier: Modifier = Modifier,
- swipeSourceDetector: SwipeSourceDetector = DefaultEdgeDetector,
- swipeDetector: SwipeDetector = DefaultSwipeDetector,
- @FloatRange(from = 0.0, to = 0.5) transitionInterceptionThreshold: Float = 0f,
- enableInterruptions: Boolean = DEFAULT_INTERRUPTIONS_ENABLED,
- scenes: SceneTransitionLayoutScope.() -> Unit,
-) {
- val state =
- updateSceneTransitionLayoutState(
- currentScene,
- onChangeScene,
- transitions,
- enableInterruptions = enableInterruptions,
- )
-
- SceneTransitionLayout(
- state,
- modifier,
- swipeSourceDetector,
- swipeDetector,
- transitionInterceptionThreshold,
- scenes,
- )
-}
-
interface SceneTransitionLayoutScope {
/**
* Add a scene to this layout, identified by [key].
diff --git a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneTransitionLayoutState.kt b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneTransitionLayoutState.kt
index 5b4fbf036083..56c8752eb53c 100644
--- a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneTransitionLayoutState.kt
+++ b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneTransitionLayoutState.kt
@@ -22,13 +22,9 @@ import androidx.compose.animation.core.Animatable
import androidx.compose.animation.core.AnimationVector1D
import androidx.compose.animation.core.spring
import androidx.compose.foundation.gestures.Orientation
-import androidx.compose.runtime.Composable
-import androidx.compose.runtime.LaunchedEffect
-import androidx.compose.runtime.SideEffect
import androidx.compose.runtime.Stable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
-import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.util.fastAll
import androidx.compose.ui.util.fastFilter
@@ -38,14 +34,12 @@ import com.android.compose.animation.scene.transition.link.StateLink
import kotlin.math.absoluteValue
import kotlinx.coroutines.CoroutineScope
import kotlinx.coroutines.Job
-import kotlinx.coroutines.channels.Channel
import kotlinx.coroutines.launch
/**
* The state of a [SceneTransitionLayout].
*
* @see MutableSceneTransitionLayoutState
- * @see updateSceneTransitionLayoutState
*/
@Stable
sealed interface SceneTransitionLayoutState {
@@ -152,55 +146,6 @@ fun MutableSceneTransitionLayoutState(
)
}
-/**
- * Sets up a [SceneTransitionLayoutState] and keeps it synced with [currentScene], [onChangeScene]
- * and [transitions]. New transitions will automatically be started whenever [currentScene] is
- * changed.
- *
- * @param currentScene the current scene
- * @param onChangeScene a mutator that should set [currentScene] to the given scene when called.
- * This is called when the user commits a transition to a new scene because of a [UserAction], for
- * instance by triggering back navigation or by swiping to a new scene.
- * @param transitions the definition of the transitions used to animate a change of scene.
- * @param canChangeScene whether we can transition to the given scene. This is called when the user
- * commits a transition to a new scene because of a [UserAction]. If [canChangeScene] returns
- * `true`, then [onChangeScene] will be called right afterwards with the same [SceneKey]. If it
- * returns `false`, the user action will be cancelled and we will animate back to the current
- * scene.
- * @param stateLinks the [StateLink] connecting this [SceneTransitionLayoutState] to other
- * [SceneTransitionLayoutState]s.
- */
-@Composable
-fun updateSceneTransitionLayoutState(
- currentScene: SceneKey,
- onChangeScene: (SceneKey) -> Unit,
- transitions: SceneTransitions = SceneTransitions.Empty,
- canChangeScene: (SceneKey) -> Boolean = { true },
- stateLinks: List<StateLink> = emptyList(),
- enableInterruptions: Boolean = DEFAULT_INTERRUPTIONS_ENABLED,
-): SceneTransitionLayoutState {
- return remember {
- HoistedSceneTransitionLayoutState(
- currentScene,
- transitions,
- onChangeScene,
- canChangeScene,
- stateLinks,
- enableInterruptions,
- )
- }
- .apply {
- update(
- currentScene,
- onChangeScene,
- canChangeScene,
- transitions,
- stateLinks,
- enableInterruptions,
- )
- }
-}
-
@Stable
sealed interface TransitionState {
/**
@@ -729,58 +674,6 @@ internal abstract class BaseSceneTransitionLayoutState(
}
}
-/**
- * A [SceneTransitionLayout] whose current scene/source of truth is hoisted (its current value comes
- * from outside).
- */
-internal class HoistedSceneTransitionLayoutState(
- initialScene: SceneKey,
- override var transitions: SceneTransitions,
- private var changeScene: (SceneKey) -> Unit,
- private var canChangeScene: (SceneKey) -> Boolean,
- stateLinks: List<StateLink> = emptyList(),
- enableInterruptions: Boolean = DEFAULT_INTERRUPTIONS_ENABLED,
-) : BaseSceneTransitionLayoutState(initialScene, stateLinks, enableInterruptions) {
- private val targetSceneChannel = Channel<SceneKey>(Channel.CONFLATED)
-
- override fun canChangeScene(scene: SceneKey): Boolean = canChangeScene.invoke(scene)
-
- override fun CoroutineScope.onChangeScene(scene: SceneKey) = changeScene.invoke(scene)
-
- @Composable
- fun update(
- currentScene: SceneKey,
- onChangeScene: (SceneKey) -> Unit,
- canChangeScene: (SceneKey) -> Boolean,
- transitions: SceneTransitions,
- stateLinks: List<StateLink>,
- enableInterruptions: Boolean,
- ) {
- SideEffect {
- this.changeScene = onChangeScene
- this.canChangeScene = canChangeScene
- this.transitions = transitions
- this.stateLinks = stateLinks
- this.enableInterruptions = enableInterruptions
-
- targetSceneChannel.trySend(currentScene)
- }
-
- LaunchedEffect(targetSceneChannel) {
- for (newKey in targetSceneChannel) {
- // Inspired by AnimateAsState.kt: let's poll the last value to avoid being one frame
- // late.
- val newKey = targetSceneChannel.tryReceive().getOrNull() ?: newKey
- animateToScene(
- layoutState = this@HoistedSceneTransitionLayoutState,
- target = newKey,
- transitionKey = null,
- )
- }
- }
- }
-}
-
/** A [MutableSceneTransitionLayoutState] that holds the value for the current scene. */
internal class MutableSceneTransitionLayoutStateImpl(
initialScene: SceneKey,
diff --git a/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/ElementTest.kt b/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/ElementTest.kt
index 2de6faaccca2..76d488818949 100644
--- a/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/ElementTest.kt
+++ b/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/ElementTest.kt
@@ -203,26 +203,28 @@ class ElementTest {
val elementSize = 50.dp
val elementOffset = 20.dp
- lateinit var changeScene: (SceneKey) -> Unit
-
- rule.testTransition(
- from = SceneA,
- to = SceneB,
- transitionLayout = { currentScene, onChangeScene ->
- changeScene = onChangeScene
-
- SceneTransitionLayout(
- currentScene,
- onChangeScene,
+ val state =
+ rule.runOnUiThread {
+ MutableSceneTransitionLayoutState(
+ SceneA,
transitions {
from(SceneA, to = SceneB) { spec = tween }
from(SceneB, to = SceneC) { spec = tween }
},
- // Disable interruptions so that the current transition is directly removed when
- // starting a new one.
+ // Disable interruptions so that the current transition is directly removed
+ // when starting a new one.
enableInterruptions = false,
- ) {
+ )
+ }
+
+ lateinit var coroutineScope: CoroutineScope
+ rule.testTransition(
+ state = state,
+ to = SceneB,
+ transitionLayout = { state ->
+ coroutineScope = rememberCoroutineScope()
+ SceneTransitionLayout(state) {
scene(SceneA) {
Box(Modifier.size(layoutSize)) {
// Transformed element
@@ -243,7 +245,7 @@ class ElementTest {
onElement(TestElements.Bar).assertExists()
// Start transition from SceneB to SceneC
- changeScene(SceneC)
+ rule.runOnUiThread { state.setTargetScene(SceneC, coroutineScope) }
}
at(3 * frameDuration) { onElement(TestElements.Bar).assertIsNotDisplayed() }
@@ -340,18 +342,16 @@ class ElementTest {
@Test
fun elementIsReusedBetweenScenes() {
- var currentScene by mutableStateOf(SceneA)
+ val state = rule.runOnUiThread { MutableSceneTransitionLayoutState(SceneA) }
var sceneCState by mutableStateOf(0)
val key = TestElements.Foo
var nullableLayoutImpl: SceneTransitionLayoutImpl? = null
+ lateinit var coroutineScope: CoroutineScope
rule.setContent {
+ coroutineScope = rememberCoroutineScope()
SceneTransitionLayoutForTesting(
- state =
- updateSceneTransitionLayoutState(
- currentScene = currentScene,
- onChangeScene = { currentScene = it }
- ),
+ state = state,
onLayoutImpl = { nullableLayoutImpl = it },
) {
scene(SceneA) { /* Nothing */ }
@@ -375,7 +375,7 @@ class ElementTest {
assertThat(layoutImpl.elements).isEmpty()
// Scene B: element is in the map.
- currentScene = SceneB
+ rule.runOnUiThread { state.setTargetScene(SceneB, coroutineScope) }
rule.waitForIdle()
assertThat(layoutImpl.elements.keys).containsExactly(key)
@@ -383,7 +383,7 @@ class ElementTest {
assertThat(element.sceneStates.keys).containsExactly(SceneB)
// Scene C, state 0: the same element is reused.
- currentScene = SceneC
+ rule.runOnUiThread { state.setTargetScene(SceneC, coroutineScope) }
sceneCState = 0
rule.waitForIdle()
@@ -472,12 +472,13 @@ class ElementTest {
@Test
fun elementModifierSupportsUpdates() {
+ val state = rule.runOnUiThread { MutableSceneTransitionLayoutState(SceneA) }
var key by mutableStateOf(TestElements.Foo)
var nullableLayoutImpl: SceneTransitionLayoutImpl? = null
rule.setContent {
SceneTransitionLayoutForTesting(
- state = updateSceneTransitionLayoutState(currentScene = SceneA, onChangeScene = {}),
+ state = state,
onLayoutImpl = { nullableLayoutImpl = it },
) {
scene(SceneA) { Box(Modifier.element(key)) }
@@ -521,11 +522,12 @@ class ElementTest {
rule.waitUntil(timeoutMillis = 10_000) { animationFinished }
}
+ val state = rule.runOnUiThread { MutableSceneTransitionLayoutState(SceneA) }
rule.setContent {
scrollScope = rememberCoroutineScope()
SceneTransitionLayoutForTesting(
- state = updateSceneTransitionLayoutState(currentScene = SceneA, onChangeScene = {}),
+ state = state,
onLayoutImpl = { nullableLayoutImpl = it },
) {
scene(SceneA) {
diff --git a/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/ObservableTransitionStateTest.kt b/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/ObservableTransitionStateTest.kt
index 55431354b693..f717301dba38 100644
--- a/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/ObservableTransitionStateTest.kt
+++ b/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/ObservableTransitionStateTest.kt
@@ -40,7 +40,13 @@ class ObservableTransitionStateTest {
@Test
fun testObservableTransitionState() = runTest {
- lateinit var state: SceneTransitionLayoutState
+ val state =
+ rule.runOnUiThread {
+ MutableSceneTransitionLayoutState(
+ SceneA,
+ EmptyTestTransitions,
+ )
+ }
// Collect the current observable state into [observableState].
// TODO(b/290184746): Use collectValues {} once it is extracted into a library that can be
@@ -63,16 +69,9 @@ class ObservableTransitionStateTest {
}
rule.testTransition(
- from = SceneA,
+ state = state,
to = SceneB,
- transitionLayout = { currentScene, onChangeScene ->
- state =
- updateSceneTransitionLayoutState(
- currentScene,
- onChangeScene,
- EmptyTestTransitions
- )
-
+ transitionLayout = {
SceneTransitionLayout(state = state) {
scene(SceneA) {}
scene(SceneB) {}
diff --git a/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/SceneTransitionLayoutTest.kt b/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/SceneTransitionLayoutTest.kt
index 1c8efb82fd24..422306b94845 100644
--- a/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/SceneTransitionLayoutTest.kt
+++ b/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/SceneTransitionLayoutTest.kt
@@ -31,6 +31,8 @@ import androidx.compose.material3.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
+import androidx.compose.runtime.remember
+import androidx.compose.runtime.rememberCoroutineScope
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
@@ -58,6 +60,7 @@ import com.android.compose.test.assertSizeIsEqualTo
import com.android.compose.test.subjects.DpOffsetSubject
import com.android.compose.test.subjects.assertThat
import com.google.common.truth.Truth.assertThat
+import kotlinx.coroutines.CoroutineScope
import org.junit.Assert.assertThrows
import org.junit.Rule
import org.junit.Test
@@ -69,8 +72,13 @@ class SceneTransitionLayoutTest {
private val LayoutSize = 300.dp
}
- private var currentScene by mutableStateOf(SceneA)
- private lateinit var layoutState: SceneTransitionLayoutState
+ private lateinit var coroutineScope: CoroutineScope
+ private lateinit var layoutState: MutableSceneTransitionLayoutState
+ private var currentScene: SceneKey
+ get() = layoutState.transitionState.currentScene
+ set(value) {
+ rule.runOnUiThread { layoutState.setTargetScene(value, coroutineScope) }
+ }
// We use createAndroidComposeRule() here and not createComposeRule() because we need an
// activity for testBack().
@@ -79,13 +87,14 @@ class SceneTransitionLayoutTest {
/** The content under test. */
@Composable
private fun TestContent(enableInterruptions: Boolean = true) {
- layoutState =
- updateSceneTransitionLayoutState(
- currentScene,
- { currentScene = it },
+ coroutineScope = rememberCoroutineScope()
+ layoutState = remember {
+ MutableSceneTransitionLayoutState(
+ SceneA,
EmptyTestTransitions,
enableInterruptions = enableInterruptions,
)
+ }
SceneTransitionLayout(
state = layoutState,
@@ -218,23 +227,15 @@ class SceneTransitionLayoutTest {
// We will advance the clock manually.
rule.mainClock.autoAdvance = false
- // Change the current scene. Until composition is triggered, this won't change the layout
- // state.
+ // Change the current scene.
currentScene = SceneB
- assertThat(layoutState.transitionState).isIdle()
- assertThat(layoutState.transitionState).hasCurrentScene(SceneA)
-
- // On the next frame, we will recompose because currentScene changed, which will start the
- // transition (i.e. it will change the transitionState to be a Transition) in a
- // LaunchedEffect.
- rule.mainClock.advanceTimeByFrame()
val transition = assertThat(layoutState.transitionState).isTransition()
assertThat(transition).hasFromScene(SceneA)
assertThat(transition).hasToScene(SceneB)
assertThat(transition).hasProgress(0f)
// Then, on the next frame, the animator we started gets its initial value and clock
- // starting time. We are now at progress = 0f.
+ // starting time. We are still at progress = 0f.
rule.mainClock.advanceTimeByFrame()
assertThat(transition).hasProgress(0f)
@@ -275,12 +276,9 @@ class SceneTransitionLayoutTest {
// Pause animations to test the state mid-transition.
rule.mainClock.autoAdvance = false
- // Go to scene B and let the animation start. See [testLayoutState()] and
- // [androidx.compose.ui.test.MainTestClock] to understand why we need to advance the clock
- // by 2 frames to be at the start of the animation.
+ // Go to scene B and let the animation start.
currentScene = SceneB
rule.mainClock.advanceTimeByFrame()
- rule.mainClock.advanceTimeByFrame()
// Advance to the middle of the animation.
rule.mainClock.advanceTimeBy(TestTransitionDuration / 2)
@@ -311,7 +309,6 @@ class SceneTransitionLayoutTest {
// Animate to scene C, let the animation start then go to the middle of the transition.
currentScene = SceneC
rule.mainClock.advanceTimeByFrame()
- rule.mainClock.advanceTimeByFrame()
rule.mainClock.advanceTimeBy(TestTransitionDuration / 2)
// In Scene C, foo is at the bottom start of the layout and has a size of 150.dp. The
@@ -409,24 +406,24 @@ class SceneTransitionLayoutTest {
fun multipleTransitionsWillComposeMultipleScenes() {
val duration = 10 * 16L
- var currentScene: SceneKey by mutableStateOf(SceneA)
- lateinit var state: SceneTransitionLayoutState
- rule.setContent {
- state =
- updateSceneTransitionLayoutState(
- currentScene = currentScene,
- onChangeScene = { currentScene = it },
- transitions =
- transitions {
- from(SceneA, to = SceneB) {
- spec = tween(duration.toInt(), easing = LinearEasing)
- }
- from(SceneB, to = SceneC) {
- spec = tween(duration.toInt(), easing = LinearEasing)
- }
+ val state =
+ rule.runOnUiThread {
+ MutableSceneTransitionLayoutState(
+ SceneA,
+ transitions {
+ from(SceneA, to = SceneB) {
+ spec = tween(duration.toInt(), easing = LinearEasing)
+ }
+ from(SceneB, to = SceneC) {
+ spec = tween(duration.toInt(), easing = LinearEasing)
}
+ }
)
+ }
+ lateinit var coroutineScope: CoroutineScope
+ rule.setContent {
+ coroutineScope = rememberCoroutineScope()
SceneTransitionLayout(state) {
scene(SceneA) { Box(Modifier.testTag("aRoot").fillMaxSize()) }
scene(SceneB) { Box(Modifier.testTag("bRoot").fillMaxSize()) }
@@ -444,12 +441,11 @@ class SceneTransitionLayoutTest {
rule.mainClock.autoAdvance = false
// Start A => B and go to the middle of the transition.
- currentScene = SceneB
+ rule.runOnUiThread { state.setTargetScene(SceneB, coroutineScope) }
- // We need to tick 2 frames after changing [currentScene] before the animation actually
+ // We need to tick 1 frames after changing [currentScene] before the animation actually
// starts.
rule.mainClock.advanceTimeByFrame()
- rule.mainClock.advanceTimeByFrame()
rule.mainClock.advanceTimeBy(duration / 2)
rule.waitForIdle()
@@ -462,8 +458,7 @@ class SceneTransitionLayoutTest {
rule.onNodeWithTag("cRoot").assertDoesNotExist()
// Start B => C.
- currentScene = SceneC
- rule.mainClock.advanceTimeByFrame()
+ rule.runOnUiThread { state.setTargetScene(SceneC, coroutineScope) }
rule.mainClock.advanceTimeByFrame()
rule.waitForIdle()
@@ -517,12 +512,7 @@ class SceneTransitionLayoutTest {
assertThrows(IllegalStateException::class.java) {
rule.setContent {
SceneTransitionLayout(
- state =
- updateSceneTransitionLayoutState(
- currentScene = currentScene,
- onChangeScene = { currentScene = it },
- transitions = EmptyTestTransitions
- ),
+ state = remember { MutableSceneTransitionLayoutState(SceneA) },
modifier = Modifier.size(LayoutSize),
) {
// from SceneA to SceneA
diff --git a/packages/SystemUI/compose/scene/tests/utils/src/com/android/compose/animation/scene/TestSceneScope.kt b/packages/SystemUI/compose/scene/tests/utils/src/com/android/compose/animation/scene/TestSceneScope.kt
index de46f7209c84..fbd557f3cbb3 100644
--- a/packages/SystemUI/compose/scene/tests/utils/src/com/android/compose/animation/scene/TestSceneScope.kt
+++ b/packages/SystemUI/compose/scene/tests/utils/src/com/android/compose/animation/scene/TestSceneScope.kt
@@ -27,12 +27,6 @@ fun TestSceneScope(
content: @Composable SceneScope.() -> Unit,
) {
val currentScene = remember { SceneKey("current") }
- SceneTransitionLayout(
- currentScene,
- onChangeScene = { /* do nothing */},
- transitions = remember { transitions {} },
- modifier,
- ) {
- scene(currentScene, content = content)
- }
+ val state = remember { MutableSceneTransitionLayoutState(currentScene) }
+ SceneTransitionLayout(state, modifier) { scene(currentScene, content = content) }
}
diff --git a/packages/SystemUI/compose/scene/tests/utils/src/com/android/compose/animation/scene/TestTransition.kt b/packages/SystemUI/compose/scene/tests/utils/src/com/android/compose/animation/scene/TestTransition.kt
index 6724851dbec5..a37d78ef8a71 100644
--- a/packages/SystemUI/compose/scene/tests/utils/src/com/android/compose/animation/scene/TestTransition.kt
+++ b/packages/SystemUI/compose/scene/tests/utils/src/com/android/compose/animation/scene/TestTransition.kt
@@ -19,13 +19,14 @@ package com.android.compose.animation.scene
import androidx.compose.runtime.Composable
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.getValue
-import androidx.compose.runtime.mutableStateOf
+import androidx.compose.runtime.rememberCoroutineScope
import androidx.compose.runtime.setValue
import androidx.compose.ui.Modifier
import androidx.compose.ui.semantics.SemanticsNode
import androidx.compose.ui.test.SemanticsNodeInteraction
import androidx.compose.ui.test.SemanticsNodeInteractionsProvider
import androidx.compose.ui.test.junit4.ComposeContentTestRule
+import kotlinx.coroutines.CoroutineScope
import platform.test.motion.MotionTestRule
import platform.test.motion.RecordedMotion
import platform.test.motion.compose.ComposeRecordingSpec
@@ -95,20 +96,24 @@ fun ComposeContentTestRule.testTransition(
builder: TransitionTestBuilder.() -> Unit,
) {
testTransition(
- from = fromScene,
+ state =
+ runOnUiThread {
+ MutableSceneTransitionLayoutState(
+ fromScene,
+ transitions { from(fromScene, to = toScene, builder = transition) }
+ )
+ },
to = toScene,
- transitionLayout = { currentScene, onChangeScene ->
+ transitionLayout = { state ->
SceneTransitionLayout(
- currentScene,
- onChangeScene,
- transitions { from(fromScene, to = toScene, builder = transition) },
+ state,
layoutModifier,
) {
scene(fromScene, content = fromSceneContent)
scene(toScene, content = toSceneContent)
}
},
- builder,
+ builder = builder,
)
}
@@ -172,21 +177,19 @@ fun MotionTestRule<ComposeToolkit>.recordTransition(
)
}
-/**
- * Test the transition between two scenes of [transitionLayout][SceneTransitionLayout] at different
- * points in time.
- */
+/** Test the transition from [state] to [to]. */
fun ComposeContentTestRule.testTransition(
- from: SceneKey,
+ state: MutableSceneTransitionLayoutState,
to: SceneKey,
- transitionLayout:
- @Composable
- (
- currentScene: SceneKey,
- onChangeScene: (SceneKey) -> Unit,
- ) -> Unit,
+ transitionLayout: @Composable (state: MutableSceneTransitionLayoutState) -> Unit,
builder: TransitionTestBuilder.() -> Unit,
) {
+ val currentScene = state.transitionState.currentScene
+ check(currentScene != to) {
+ "The 'to' scene (${to.debugName}) should be different from the state current scene " +
+ "(${currentScene.debugName})"
+ }
+
val test = transitionTest(builder)
val assertionScope =
object : TransitionTestAssertionScope {
@@ -198,8 +201,11 @@ fun ComposeContentTestRule.testTransition(
}
}
- var currentScene by mutableStateOf(from)
- setContent { transitionLayout(currentScene, { currentScene = it }) }
+ lateinit var coroutineScope: CoroutineScope
+ setContent {
+ coroutineScope = rememberCoroutineScope()
+ transitionLayout(state)
+ }
// Wait for the UI to be idle then test the before state.
waitForIdle()
@@ -209,14 +215,8 @@ fun ComposeContentTestRule.testTransition(
mainClock.autoAdvance = false
// Change the current scene.
- currentScene = to
-
- // Advance by a frame to trigger recomposition, which will start the transition (i.e. it will
- // change the transitionState to be a Transition) in a LaunchedEffect.
- mainClock.advanceTimeByFrame()
-
- // Advance by another frame so that the animator we started gets its initial value and clock
- // starting time. We are now at progress = 0f.
+ runOnUiThread { state.setTargetScene(to, coroutineScope) }
+ waitForIdle()
mainClock.advanceTimeByFrame()
waitForIdle()
diff --git a/packages/SystemUI/src/com/android/systemui/keyguard/KeyguardViewConfigurator.kt b/packages/SystemUI/src/com/android/systemui/keyguard/KeyguardViewConfigurator.kt
index 608e25a82eff..c1bc0b22fed6 100644
--- a/packages/SystemUI/src/com/android/systemui/keyguard/KeyguardViewConfigurator.kt
+++ b/packages/SystemUI/src/com/android/systemui/keyguard/KeyguardViewConfigurator.kt
@@ -21,6 +21,7 @@ import android.content.Context
import android.view.LayoutInflater
import android.view.View
import androidx.compose.foundation.layout.fillMaxSize
+import androidx.compose.runtime.remember
import androidx.compose.ui.Modifier
import androidx.compose.ui.platform.ComposeView
import androidx.constraintlayout.widget.ConstraintSet
@@ -29,9 +30,9 @@ import androidx.constraintlayout.widget.ConstraintSet.END
import androidx.constraintlayout.widget.ConstraintSet.PARENT_ID
import androidx.constraintlayout.widget.ConstraintSet.START
import androidx.constraintlayout.widget.ConstraintSet.TOP
+import com.android.compose.animation.scene.MutableSceneTransitionLayoutState
import com.android.compose.animation.scene.SceneKey
import com.android.compose.animation.scene.SceneTransitionLayout
-import com.android.compose.animation.scene.transitions
import com.android.internal.jank.InteractionJankMonitor
import com.android.keyguard.KeyguardStatusView
import com.android.keyguard.KeyguardStatusViewController
@@ -112,7 +113,6 @@ constructor(
private var rootViewHandle: DisposableHandle? = null
private var indicationAreaHandle: DisposableHandle? = null
- private val sceneKey = SceneKey("root-view-scene-key")
var keyguardStatusViewController: KeyguardStatusViewController? = null
get() {
@@ -229,12 +229,10 @@ constructor(
setContent {
// STL is used solely to provide a SceneScope to enable us to invoke SceneScope
// composables.
- SceneTransitionLayout(
- currentScene = sceneKey,
- onChangeScene = {},
- transitions = transitions {},
- ) {
- scene(sceneKey) {
+ val currentScene = remember { SceneKey("root-view-scene-key") }
+ val state = remember { MutableSceneTransitionLayoutState(currentScene) }
+ SceneTransitionLayout(state) {
+ scene(currentScene) {
with(
LockscreenContent(
viewModel = viewModel,