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-rw-r--r--libs/hwui/Mesh.cpp48
-rw-r--r--libs/hwui/Mesh.h225
-rw-r--r--libs/hwui/RecordingCanvas.cpp13
-rw-r--r--libs/hwui/RecordingCanvas.h17
-rw-r--r--libs/hwui/SkiaCanvas.cpp4
-rw-r--r--libs/hwui/hwui/Canvas.h2
-rw-r--r--libs/hwui/jni/android_graphics_Mesh.cpp14
-rw-r--r--libs/hwui/pipeline/skia/SkiaDisplayList.cpp6
-rw-r--r--libs/hwui/pipeline/skia/SkiaDisplayList.h3
-rw-r--r--libs/hwui/pipeline/skia/SkiaRecordingCanvas.cpp2
10 files changed, 191 insertions, 143 deletions
diff --git a/libs/hwui/Mesh.cpp b/libs/hwui/Mesh.cpp
index 37a7d74330e9..5ef7acdaf0fa 100644
--- a/libs/hwui/Mesh.cpp
+++ b/libs/hwui/Mesh.cpp
@@ -21,6 +21,8 @@
#include "SafeMath.h"
+namespace android {
+
static size_t min_vcount_for_mode(SkMesh::Mode mode) {
switch (mode) {
case SkMesh::Mode::kTriangles:
@@ -28,6 +30,7 @@ static size_t min_vcount_for_mode(SkMesh::Mode mode) {
case SkMesh::Mode::kTriangleStrip:
return 3;
}
+ return 1;
}
// Re-implementation of SkMesh::validate to validate user side that their mesh is valid.
@@ -36,29 +39,30 @@ std::tuple<bool, SkString> Mesh::validate() {
if (!mMeshSpec) {
FAIL_MESH_VALIDATE("MeshSpecification is required.");
}
- if (mVertexBufferData.empty()) {
+ if (mBufferData->vertexData().empty()) {
FAIL_MESH_VALIDATE("VertexBuffer is required.");
}
- auto meshStride = mMeshSpec->stride();
- auto meshMode = SkMesh::Mode(mMode);
+ size_t vertexStride = mMeshSpec->stride();
+ size_t vertexCount = mBufferData->vertexCount();
+ size_t vertexOffset = mBufferData->vertexOffset();
SafeMath sm;
- size_t vsize = sm.mul(meshStride, mVertexCount);
- if (sm.add(vsize, mVertexOffset) > mVertexBufferData.size()) {
+ size_t vertexSize = sm.mul(vertexStride, vertexCount);
+ if (sm.add(vertexSize, vertexOffset) > mBufferData->vertexData().size()) {
FAIL_MESH_VALIDATE(
"The vertex buffer offset and vertex count reads beyond the end of the"
" vertex buffer.");
}
- if (mVertexOffset % meshStride != 0) {
+ if (vertexOffset % vertexStride != 0) {
FAIL_MESH_VALIDATE("The vertex offset (%zu) must be a multiple of the vertex stride (%zu).",
- mVertexOffset, meshStride);
+ vertexOffset, vertexStride);
}
if (size_t uniformSize = mMeshSpec->uniformSize()) {
- if (!mBuilder->fUniforms || mBuilder->fUniforms->size() < uniformSize) {
+ if (!mUniformBuilder.fUniforms || mUniformBuilder.fUniforms->size() < uniformSize) {
FAIL_MESH_VALIDATE("The uniform data is %zu bytes but must be at least %zu.",
- mBuilder->fUniforms->size(), uniformSize);
+ mUniformBuilder.fUniforms->size(), uniformSize);
}
}
@@ -69,29 +73,33 @@ std::tuple<bool, SkString> Mesh::validate() {
case SkMesh::Mode::kTriangleStrip:
return "triangle-strip";
}
+ return "unknown";
};
- if (!mIndexBufferData.empty()) {
- if (mIndexCount < min_vcount_for_mode(meshMode)) {
+
+ size_t indexCount = mBufferData->indexCount();
+ size_t indexOffset = mBufferData->indexOffset();
+ if (!mBufferData->indexData().empty()) {
+ if (indexCount < min_vcount_for_mode(mMode)) {
FAIL_MESH_VALIDATE("%s mode requires at least %zu indices but index count is %zu.",
- modeToStr(meshMode), min_vcount_for_mode(meshMode), mIndexCount);
+ modeToStr(mMode), min_vcount_for_mode(mMode), indexCount);
}
- size_t isize = sm.mul(sizeof(uint16_t), mIndexCount);
- if (sm.add(isize, mIndexOffset) > mIndexBufferData.size()) {
+ size_t isize = sm.mul(sizeof(uint16_t), indexCount);
+ if (sm.add(isize, indexOffset) > mBufferData->indexData().size()) {
FAIL_MESH_VALIDATE(
"The index buffer offset and index count reads beyond the end of the"
" index buffer.");
}
// If we allow 32 bit indices then this should enforce 4 byte alignment in that case.
- if (!SkIsAlign2(mIndexOffset)) {
+ if (!SkIsAlign2(indexOffset)) {
FAIL_MESH_VALIDATE("The index offset must be a multiple of 2.");
}
} else {
- if (mVertexCount < min_vcount_for_mode(meshMode)) {
+ if (vertexCount < min_vcount_for_mode(mMode)) {
FAIL_MESH_VALIDATE("%s mode requires at least %zu vertices but vertex count is %zu.",
- modeToStr(meshMode), min_vcount_for_mode(meshMode), mVertexCount);
+ modeToStr(mMode), min_vcount_for_mode(mMode), vertexCount);
}
- LOG_ALWAYS_FATAL_IF(mIndexCount != 0);
- LOG_ALWAYS_FATAL_IF(mIndexOffset != 0);
+ LOG_ALWAYS_FATAL_IF(indexCount != 0);
+ LOG_ALWAYS_FATAL_IF(indexOffset != 0);
}
if (!sm.ok()) {
@@ -100,3 +108,5 @@ std::tuple<bool, SkString> Mesh::validate() {
#undef FAIL_MESH_VALIDATE
return {true, {}};
}
+
+} // namespace android
diff --git a/libs/hwui/Mesh.h b/libs/hwui/Mesh.h
index 69fda34afc78..8c6ca9758479 100644
--- a/libs/hwui/Mesh.h
+++ b/libs/hwui/Mesh.h
@@ -25,6 +25,8 @@
#include <utility>
+namespace android {
+
class MeshUniformBuilder {
public:
struct MeshUniform {
@@ -103,111 +105,170 @@ private:
sk_sp<SkMeshSpecification> fMeshSpec;
};
-class Mesh {
+// Storage for CPU and GPU copies of the vertex and index data of a mesh.
+class MeshBufferData {
public:
- Mesh(const sk_sp<SkMeshSpecification>& meshSpec, int mode,
- std::vector<uint8_t>&& vertexBufferData, jint vertexCount, jint vertexOffset,
- std::unique_ptr<MeshUniformBuilder> builder, const SkRect& bounds)
- : mMeshSpec(meshSpec)
- , mMode(mode)
- , mVertexBufferData(std::move(vertexBufferData))
- , mVertexCount(vertexCount)
- , mVertexOffset(vertexOffset)
- , mBuilder(std::move(builder))
- , mBounds(bounds) {}
-
- Mesh(const sk_sp<SkMeshSpecification>& meshSpec, int mode,
- std::vector<uint8_t>&& vertexBufferData, jint vertexCount, jint vertexOffset,
- std::vector<uint8_t>&& indexBuffer, jint indexCount, jint indexOffset,
- std::unique_ptr<MeshUniformBuilder> builder, const SkRect& bounds)
- : mMeshSpec(meshSpec)
- , mMode(mode)
- , mVertexBufferData(std::move(vertexBufferData))
- , mVertexCount(vertexCount)
+ MeshBufferData(std::vector<uint8_t> vertexData, int32_t vertexCount, int32_t vertexOffset,
+ std::vector<uint8_t> indexData, int32_t indexCount, int32_t indexOffset)
+ : mVertexCount(vertexCount)
, mVertexOffset(vertexOffset)
- , mIndexBufferData(std::move(indexBuffer))
, mIndexCount(indexCount)
, mIndexOffset(indexOffset)
- , mBuilder(std::move(builder))
- , mBounds(bounds) {}
-
- Mesh(Mesh&&) = default;
+ , mVertexData(std::move(vertexData))
+ , mIndexData(std::move(indexData)) {}
- Mesh& operator=(Mesh&&) = default;
-
- [[nodiscard]] std::tuple<bool, SkString> validate();
-
- void updateSkMesh(GrDirectContext* context) const {
- GrDirectContext::DirectContextID genId = GrDirectContext::DirectContextID();
- if (context) {
- genId = context->directContextID();
+ void updateBuffers(GrDirectContext* context) const {
+ GrDirectContext::DirectContextID currentId = context == nullptr
+ ? GrDirectContext::DirectContextID()
+ : context->directContextID();
+ if (currentId == mSkiaBuffers.fGenerationId && mSkiaBuffers.fVertexBuffer != nullptr) {
+ // Nothing to update since the Android API does not support partial updates yet.
+ return;
}
- if (mIsDirty || genId != mGenerationId) {
- auto vertexData = reinterpret_cast<const void*>(mVertexBufferData.data());
+ mSkiaBuffers.fVertexBuffer =
#ifdef __ANDROID__
- auto vb = SkMeshes::MakeVertexBuffer(context,
- vertexData,
- mVertexBufferData.size());
+ SkMeshes::MakeVertexBuffer(context, mVertexData.data(), mVertexData.size());
#else
- auto vb = SkMeshes::MakeVertexBuffer(vertexData,
- mVertexBufferData.size());
+ SkMeshes::MakeVertexBuffer(mVertexData.data(), mVertexData.size());
#endif
- auto meshMode = SkMesh::Mode(mMode);
- if (!mIndexBufferData.empty()) {
- auto indexData = reinterpret_cast<const void*>(mIndexBufferData.data());
+ if (mIndexCount != 0) {
+ mSkiaBuffers.fIndexBuffer =
#ifdef __ANDROID__
- auto ib = SkMeshes::MakeIndexBuffer(context,
- indexData,
- mIndexBufferData.size());
+ SkMeshes::MakeIndexBuffer(context, mIndexData.data(), mIndexData.size());
#else
- auto ib = SkMeshes::MakeIndexBuffer(indexData,
- mIndexBufferData.size());
+ SkMeshes::MakeIndexBuffer(mIndexData.data(), mIndexData.size());
#endif
- mMesh = SkMesh::MakeIndexed(mMeshSpec, meshMode, vb, mVertexCount, mVertexOffset,
- ib, mIndexCount, mIndexOffset, mBuilder->fUniforms,
- SkSpan<SkRuntimeEffect::ChildPtr>(), mBounds)
- .mesh;
- } else {
- mMesh = SkMesh::Make(mMeshSpec, meshMode, vb, mVertexCount, mVertexOffset,
- mBuilder->fUniforms, SkSpan<SkRuntimeEffect::ChildPtr>(),
- mBounds)
- .mesh;
- }
- mIsDirty = false;
- mGenerationId = genId;
}
+ mSkiaBuffers.fGenerationId = currentId;
}
- SkMesh& getSkMesh() const {
- LOG_FATAL_IF(mIsDirty,
- "Attempt to obtain SkMesh when Mesh is dirty, did you "
- "forget to call updateSkMesh with a GrDirectContext? "
- "Defensively creating a CPU mesh");
- return mMesh;
- }
+ SkMesh::VertexBuffer* vertexBuffer() const { return mSkiaBuffers.fVertexBuffer.get(); }
+
+ sk_sp<SkMesh::VertexBuffer> refVertexBuffer() const { return mSkiaBuffers.fVertexBuffer; }
+ int32_t vertexCount() const { return mVertexCount; }
+ int32_t vertexOffset() const { return mVertexOffset; }
- void markDirty() { mIsDirty = true; }
+ sk_sp<SkMesh::IndexBuffer> refIndexBuffer() const { return mSkiaBuffers.fIndexBuffer; }
+ int32_t indexCount() const { return mIndexCount; }
+ int32_t indexOffset() const { return mIndexOffset; }
- MeshUniformBuilder* uniformBuilder() { return mBuilder.get(); }
+ const std::vector<uint8_t>& vertexData() const { return mVertexData; }
+ const std::vector<uint8_t>& indexData() const { return mIndexData; }
private:
- sk_sp<SkMeshSpecification> mMeshSpec;
- int mMode = 0;
+ struct CachedSkiaBuffers {
+ sk_sp<SkMesh::VertexBuffer> fVertexBuffer;
+ sk_sp<SkMesh::IndexBuffer> fIndexBuffer;
+ GrDirectContext::DirectContextID fGenerationId = GrDirectContext::DirectContextID();
+ };
+
+ mutable CachedSkiaBuffers mSkiaBuffers;
+ int32_t mVertexCount = 0;
+ int32_t mVertexOffset = 0;
+ int32_t mIndexCount = 0;
+ int32_t mIndexOffset = 0;
+ std::vector<uint8_t> mVertexData;
+ std::vector<uint8_t> mIndexData;
+};
- std::vector<uint8_t> mVertexBufferData;
- size_t mVertexCount = 0;
- size_t mVertexOffset = 0;
+class Mesh {
+public:
+ // A snapshot of the mesh for use by the render thread.
+ //
+ // After a snapshot is taken, future uniform changes to the original Mesh will not modify the
+ // uniforms returned by makeSkMesh.
+ class Snapshot {
+ public:
+ Snapshot() = delete;
+ Snapshot(const Snapshot&) = default;
+ Snapshot(Snapshot&&) = default;
+ Snapshot& operator=(const Snapshot&) = default;
+ Snapshot& operator=(Snapshot&&) = default;
+ ~Snapshot() = default;
- std::vector<uint8_t> mIndexBufferData;
- size_t mIndexCount = 0;
- size_t mIndexOffset = 0;
+ const SkMesh& getSkMesh() const {
+ SkMesh::VertexBuffer* vertexBuffer = mBufferData->vertexBuffer();
+ LOG_FATAL_IF(vertexBuffer == nullptr,
+ "Attempt to obtain SkMesh when vertexBuffer has not been created, did you "
+ "forget to call MeshBufferData::updateBuffers with a GrDirectContext?");
+ if (vertexBuffer != mMesh.vertexBuffer()) mMesh = makeSkMesh();
+ return mMesh;
+ }
- std::unique_ptr<MeshUniformBuilder> mBuilder;
- SkRect mBounds{};
+ private:
+ friend class Mesh;
- mutable SkMesh mMesh{};
- mutable bool mIsDirty = true;
- mutable GrDirectContext::DirectContextID mGenerationId = GrDirectContext::DirectContextID();
+ Snapshot(sk_sp<SkMeshSpecification> meshSpec, SkMesh::Mode mode,
+ std::shared_ptr<const MeshBufferData> bufferData, sk_sp<const SkData> uniforms,
+ const SkRect& bounds)
+ : mMeshSpec(std::move(meshSpec))
+ , mMode(mode)
+ , mBufferData(std::move(bufferData))
+ , mUniforms(std::move(uniforms))
+ , mBounds(bounds) {}
+
+ SkMesh makeSkMesh() const {
+ const MeshBufferData& d = *mBufferData;
+ if (d.indexCount() != 0) {
+ return SkMesh::MakeIndexed(mMeshSpec, mMode, d.refVertexBuffer(), d.vertexCount(),
+ d.vertexOffset(), d.refIndexBuffer(), d.indexCount(),
+ d.indexOffset(), mUniforms,
+ SkSpan<SkRuntimeEffect::ChildPtr>(), mBounds)
+ .mesh;
+ }
+ return SkMesh::Make(mMeshSpec, mMode, d.refVertexBuffer(), d.vertexCount(),
+ d.vertexOffset(), mUniforms, SkSpan<SkRuntimeEffect::ChildPtr>(),
+ mBounds)
+ .mesh;
+ }
+
+ mutable SkMesh mMesh;
+ sk_sp<SkMeshSpecification> mMeshSpec;
+ SkMesh::Mode mMode;
+ std::shared_ptr<const MeshBufferData> mBufferData;
+ sk_sp<const SkData> mUniforms;
+ SkRect mBounds;
+ };
+
+ Mesh(sk_sp<SkMeshSpecification> meshSpec, SkMesh::Mode mode, std::vector<uint8_t> vertexData,
+ int32_t vertexCount, int32_t vertexOffset, const SkRect& bounds)
+ : Mesh(std::move(meshSpec), mode, std::move(vertexData), vertexCount, vertexOffset,
+ /* indexData = */ {}, /* indexCount = */ 0, /* indexOffset = */ 0, bounds) {}
+
+ Mesh(sk_sp<SkMeshSpecification> meshSpec, SkMesh::Mode mode, std::vector<uint8_t> vertexData,
+ int32_t vertexCount, int32_t vertexOffset, std::vector<uint8_t> indexData,
+ int32_t indexCount, int32_t indexOffset, const SkRect& bounds)
+ : mMeshSpec(std::move(meshSpec))
+ , mMode(mode)
+ , mBufferData(std::make_shared<MeshBufferData>(std::move(vertexData), vertexCount,
+ vertexOffset, std::move(indexData),
+ indexCount, indexOffset))
+ , mUniformBuilder(mMeshSpec)
+ , mBounds(bounds) {}
+
+ Mesh(Mesh&&) = default;
+
+ Mesh& operator=(Mesh&&) = default;
+
+ [[nodiscard]] std::tuple<bool, SkString> validate();
+
+ std::shared_ptr<const MeshBufferData> refBufferData() const { return mBufferData; }
+
+ Snapshot takeSnapshot() const {
+ return Snapshot(mMeshSpec, mMode, mBufferData, mUniformBuilder.fUniforms, mBounds);
+ }
+
+ MeshUniformBuilder* uniformBuilder() { return &mUniformBuilder; }
+
+private:
+ sk_sp<SkMeshSpecification> mMeshSpec;
+ SkMesh::Mode mMode;
+ std::shared_ptr<MeshBufferData> mBufferData;
+ MeshUniformBuilder mUniformBuilder;
+ SkRect mBounds;
};
+
+} // namespace android
+
#endif // MESH_H_
diff --git a/libs/hwui/RecordingCanvas.cpp b/libs/hwui/RecordingCanvas.cpp
index 54aef55f8b90..d0263798d2c2 100644
--- a/libs/hwui/RecordingCanvas.cpp
+++ b/libs/hwui/RecordingCanvas.cpp
@@ -573,9 +573,9 @@ struct DrawSkMesh final : Op {
struct DrawMesh final : Op {
static const auto kType = Type::DrawMesh;
DrawMesh(const Mesh& mesh, sk_sp<SkBlender> blender, const SkPaint& paint)
- : mesh(mesh), blender(std::move(blender)), paint(paint) {}
+ : mesh(mesh.takeSnapshot()), blender(std::move(blender)), paint(paint) {}
- const Mesh& mesh;
+ Mesh::Snapshot mesh;
sk_sp<SkBlender> blender;
SkPaint paint;
@@ -1296,14 +1296,5 @@ void RecordingCanvas::drawWebView(skiapipeline::FunctorDrawable* drawable) {
fDL->drawWebView(drawable);
}
-[[nodiscard]] const SkMesh& DrawMeshPayload::getSkMesh() const {
- LOG_FATAL_IF(!meshWrapper && !mesh, "One of Mesh or Mesh must be non-null");
- if (meshWrapper) {
- return meshWrapper->getSkMesh();
- } else {
- return *mesh;
- }
-}
-
} // namespace uirenderer
} // namespace android
diff --git a/libs/hwui/RecordingCanvas.h b/libs/hwui/RecordingCanvas.h
index 965264f31119..f86785274224 100644
--- a/libs/hwui/RecordingCanvas.h
+++ b/libs/hwui/RecordingCanvas.h
@@ -41,11 +41,12 @@
enum class SkBlendMode;
class SkRRect;
-class Mesh;
namespace android {
-namespace uirenderer {
+class Mesh;
+
+namespace uirenderer {
namespace skiapipeline {
class FunctorDrawable;
}
@@ -68,18 +69,6 @@ struct DisplayListOp {
static_assert(sizeof(DisplayListOp) == 4);
-class DrawMeshPayload {
-public:
- explicit DrawMeshPayload(const SkMesh* mesh) : mesh(mesh) {}
- explicit DrawMeshPayload(const Mesh* meshWrapper) : meshWrapper(meshWrapper) {}
-
- [[nodiscard]] const SkMesh& getSkMesh() const;
-
-private:
- const SkMesh* mesh = nullptr;
- const Mesh* meshWrapper = nullptr;
-};
-
struct DrawImagePayload {
explicit DrawImagePayload(Bitmap& bitmap)
: image(bitmap.makeImage()), palette(bitmap.palette()) {
diff --git a/libs/hwui/SkiaCanvas.cpp b/libs/hwui/SkiaCanvas.cpp
index 0b739c361d64..72e83afbd96f 100644
--- a/libs/hwui/SkiaCanvas.cpp
+++ b/libs/hwui/SkiaCanvas.cpp
@@ -596,8 +596,8 @@ void SkiaCanvas::drawMesh(const Mesh& mesh, sk_sp<SkBlender> blender, const Pain
if (recordingContext) {
context = recordingContext->asDirectContext();
}
- mesh.updateSkMesh(context);
- mCanvas->drawMesh(mesh.getSkMesh(), blender, paint);
+ mesh.refBufferData()->updateBuffers(context);
+ mCanvas->drawMesh(mesh.takeSnapshot().getSkMesh(), blender, paint);
}
// ----------------------------------------------------------------------------
diff --git a/libs/hwui/hwui/Canvas.h b/libs/hwui/hwui/Canvas.h
index 14b4f584f0f3..4eb6918d7e9a 100644
--- a/libs/hwui/hwui/Canvas.h
+++ b/libs/hwui/hwui/Canvas.h
@@ -34,7 +34,6 @@ class SkCanvasState;
class SkRRect;
class SkRuntimeShaderBuilder;
class SkVertices;
-class Mesh;
namespace minikin {
class Font;
@@ -61,6 +60,7 @@ typedef std::function<void(uint16_t* text, float* positions)> ReadGlyphFunc;
class AnimatedImageDrawable;
class Bitmap;
+class Mesh;
class Paint;
struct Typeface;
diff --git a/libs/hwui/jni/android_graphics_Mesh.cpp b/libs/hwui/jni/android_graphics_Mesh.cpp
index 5cb43e54e499..3109de5055ca 100644
--- a/libs/hwui/jni/android_graphics_Mesh.cpp
+++ b/libs/hwui/jni/android_graphics_Mesh.cpp
@@ -38,8 +38,8 @@ static jlong make(JNIEnv* env, jobject, jlong meshSpec, jint mode, jobject verte
return 0;
}
auto skRect = SkRect::MakeLTRB(left, top, right, bottom);
- auto meshPtr = new Mesh(skMeshSpec, mode, std::move(buffer), vertexCount, vertexOffset,
- std::make_unique<MeshUniformBuilder>(skMeshSpec), skRect);
+ auto meshPtr = new Mesh(skMeshSpec, static_cast<SkMesh::Mode>(mode), std::move(buffer),
+ vertexCount, vertexOffset, skRect);
auto [valid, msg] = meshPtr->validate();
if (!valid) {
jniThrowExceptionFmt(env, "java/lang/IllegalArgumentException", msg.c_str());
@@ -63,9 +63,9 @@ static jlong makeIndexed(JNIEnv* env, jobject, jlong meshSpec, jint mode, jobjec
return 0;
}
auto skRect = SkRect::MakeLTRB(left, top, right, bottom);
- auto meshPtr = new Mesh(skMeshSpec, mode, std::move(vBuf), vertexCount, vertexOffset,
- std::move(iBuf), indexCount, indexOffset,
- std::make_unique<MeshUniformBuilder>(skMeshSpec), skRect);
+ auto meshPtr =
+ new Mesh(skMeshSpec, static_cast<SkMesh::Mode>(mode), std::move(vBuf), vertexCount,
+ vertexOffset, std::move(iBuf), indexCount, indexOffset, skRect);
auto [valid, msg] = meshPtr->validate();
if (!valid) {
jniThrowExceptionFmt(env, "java/lang/IllegalArgumentException", msg.c_str());
@@ -133,7 +133,6 @@ static void updateFloatUniforms(JNIEnv* env, jobject, jlong meshWrapper, jstring
ScopedUtfChars name(env, uniformName);
const float values[4] = {value1, value2, value3, value4};
nativeUpdateFloatUniforms(env, wrapper->uniformBuilder(), name.c_str(), values, count, false);
- wrapper->markDirty();
}
static void updateFloatArrayUniforms(JNIEnv* env, jobject, jlong meshWrapper, jstring jUniformName,
@@ -143,7 +142,6 @@ static void updateFloatArrayUniforms(JNIEnv* env, jobject, jlong meshWrapper, js
AutoJavaFloatArray autoValues(env, jvalues, 0, kRO_JNIAccess);
nativeUpdateFloatUniforms(env, wrapper->uniformBuilder(), name.c_str(), autoValues.ptr(),
autoValues.length(), isColor);
- wrapper->markDirty();
}
static void nativeUpdateIntUniforms(JNIEnv* env, MeshUniformBuilder* builder,
@@ -166,7 +164,6 @@ static void updateIntUniforms(JNIEnv* env, jobject, jlong meshWrapper, jstring u
ScopedUtfChars name(env, uniformName);
const int values[4] = {value1, value2, value3, value4};
nativeUpdateIntUniforms(env, wrapper->uniformBuilder(), name.c_str(), values, count);
- wrapper->markDirty();
}
static void updateIntArrayUniforms(JNIEnv* env, jobject, jlong meshWrapper, jstring uniformName,
@@ -176,7 +173,6 @@ static void updateIntArrayUniforms(JNIEnv* env, jobject, jlong meshWrapper, jstr
AutoJavaIntArray autoValues(env, values, 0);
nativeUpdateIntUniforms(env, wrapper->uniformBuilder(), name.c_str(), autoValues.ptr(),
autoValues.length());
- wrapper->markDirty();
}
static void MeshWrapper_destroy(Mesh* wrapper) {
diff --git a/libs/hwui/pipeline/skia/SkiaDisplayList.cpp b/libs/hwui/pipeline/skia/SkiaDisplayList.cpp
index 5c8285a8e1e9..e0216b680064 100644
--- a/libs/hwui/pipeline/skia/SkiaDisplayList.cpp
+++ b/libs/hwui/pipeline/skia/SkiaDisplayList.cpp
@@ -111,8 +111,8 @@ bool SkiaDisplayList::prepareListAndChildren(
}
auto grContext = info.canvasContext.getGrContext();
- for (auto mesh : mMeshes) {
- mesh->updateSkMesh(grContext);
+ for (const auto& bufferData : mMeshBufferData) {
+ bufferData->updateBuffers(grContext);
}
#endif
@@ -181,7 +181,7 @@ void SkiaDisplayList::reset() {
mDisplayList.reset();
- mMeshes.clear();
+ mMeshBufferData.clear();
mMutableImages.clear();
mVectorDrawables.clear();
mAnimatedImages.clear();
diff --git a/libs/hwui/pipeline/skia/SkiaDisplayList.h b/libs/hwui/pipeline/skia/SkiaDisplayList.h
index b9dc1c49f09e..071a4e8caaff 100644
--- a/libs/hwui/pipeline/skia/SkiaDisplayList.h
+++ b/libs/hwui/pipeline/skia/SkiaDisplayList.h
@@ -17,6 +17,7 @@
#pragma once
#include <deque>
+#include <memory>
#include "Mesh.h"
#include "RecordingCanvas.h"
@@ -172,7 +173,7 @@ public:
std::deque<RenderNodeDrawable> mChildNodes;
std::deque<FunctorDrawable*> mChildFunctors;
std::vector<SkImage*> mMutableImages;
- std::vector<const Mesh*> mMeshes;
+ std::vector<std::shared_ptr<const MeshBufferData>> mMeshBufferData;
private:
std::vector<Pair<VectorDrawableRoot*, SkMatrix>> mVectorDrawables;
diff --git a/libs/hwui/pipeline/skia/SkiaRecordingCanvas.cpp b/libs/hwui/pipeline/skia/SkiaRecordingCanvas.cpp
index e917f9a66917..45bfe1c4957f 100644
--- a/libs/hwui/pipeline/skia/SkiaRecordingCanvas.cpp
+++ b/libs/hwui/pipeline/skia/SkiaRecordingCanvas.cpp
@@ -342,7 +342,7 @@ double SkiaRecordingCanvas::drawAnimatedImage(AnimatedImageDrawable* animatedIma
}
void SkiaRecordingCanvas::drawMesh(const Mesh& mesh, sk_sp<SkBlender> blender, const Paint& paint) {
- mDisplayList->mMeshes.push_back(&mesh);
+ mDisplayList->mMeshBufferData.push_back(mesh.refBufferData());
mRecorder.drawMesh(mesh, blender, paint);
}