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-rw-r--r--core/java/android/widget/Magnifier.java60
1 files changed, 40 insertions, 20 deletions
diff --git a/core/java/android/widget/Magnifier.java b/core/java/android/widget/Magnifier.java
index 57b63a7a9f0d..50da6ce19f44 100644
--- a/core/java/android/widget/Magnifier.java
+++ b/core/java/android/widget/Magnifier.java
@@ -854,6 +854,8 @@ public final class Magnifier {
// The z of the magnifier surface, defining its z order in the list of
// siblings having the same parent surface (usually the main app surface).
private static final int SURFACE_Z = 5;
+ // The width of the ramp region in pixels on the left & right sides of the fish-eye effect.
+ private static final int FISHEYE_RAMP_WIDTH = 30;
// Display associated to the view the magnifier is attached to.
private final Display mDisplay;
@@ -906,7 +908,8 @@ public final class Magnifier {
// Whether is in the new magnifier style.
private boolean mIsFishEyeStyle;
// The mesh matrix for the fish-eye effect.
- private float[] mMesh;
+ private float[] mMeshLeft;
+ private float[] mMeshRight;
private int mMeshWidth;
private int mMeshHeight;
@@ -986,29 +989,29 @@ public final class Magnifier {
}
private void createMeshMatrixForFishEyeEffect() {
- mMeshWidth = mZoom < 1.5f ? 5 : 4;
+ mMeshWidth = 1;
mMeshHeight = 6;
final float w = mContentWidth;
final float h = mContentHeight;
- final float dx = (w - mZoom * w * (mMeshWidth - 2) / mMeshWidth) / 2;
- mMesh = new float[2 * (mMeshWidth + 1) * (mMeshHeight + 1)];
+ final float h0 = h / mZoom;
+ final float dh = h - h0;
+ final float ramp = FISHEYE_RAMP_WIDTH;
+ mMeshLeft = new float[2 * (mMeshWidth + 1) * (mMeshHeight + 1)];
+ mMeshRight = new float[2 * (mMeshWidth + 1) * (mMeshHeight + 1)];
for (int i = 0; i < 2 * (mMeshWidth + 1) * (mMeshHeight + 1); i += 2) {
// Calculates X value.
final int colIndex = i % (2 * (mMeshWidth + 1)) / 2;
- if (colIndex == 0) {
- mMesh[i] = 0;
- } else if (colIndex == mMeshWidth) {
- mMesh[i] = w;
- } else {
- mMesh[i] = (colIndex - 1) * (w - 2 * dx) / (mMeshWidth - 2) + dx;
- }
+ mMeshLeft[i] = (float) colIndex * ramp / mMeshWidth;
+ mMeshRight[i] = w - ramp + colIndex * ramp / mMeshWidth;
+
// Calculates Y value.
final int rowIndex = i / 2 / (mMeshWidth + 1);
- final float y0 = colIndex == 0 || colIndex == mMeshWidth
- ? (h - h / mZoom) / 2 : 0;
- final float dy = colIndex == 0 || colIndex == mMeshWidth
- ? h / mZoom / mMeshHeight : h / mMeshHeight;
- mMesh[i + 1] = y0 + rowIndex * dy;
+ final float hl = h0 + dh * colIndex / mMeshWidth;
+ final float yl = (h - hl) / 2;
+ mMeshLeft[i + 1] = yl + hl * rowIndex / mMeshHeight;
+ final float hr = h - dh * colIndex / mMeshWidth;
+ final float yr = (h - hr) / 2;
+ mMeshRight[i + 1] = yr + hr * rowIndex / mMeshHeight;
}
}
@@ -1166,14 +1169,31 @@ public final class Magnifier {
final RecordingCanvas canvas =
mBitmapRenderNode.beginRecording(mContentWidth, mContentHeight);
try {
+ final int w = mBitmap.getWidth();
+ final int h = mBitmap.getHeight();
+ final Paint paint = new Paint();
+ paint.setFilterBitmap(true);
if (mIsFishEyeStyle) {
+ final int ramp = FISHEYE_RAMP_WIDTH;
+ final int margin =
+ (int)((mContentWidth - (mContentWidth - 2 * ramp) / mZoom) / 2);
+
+ // Draws the middle part.
+ final Rect srcRect = new Rect(margin, 0, w - margin, h);
+ final Rect dstRect = new Rect(
+ ramp, 0, mContentWidth - ramp, mContentHeight);
+ canvas.drawBitmap(mBitmap, srcRect, dstRect, paint);
+
+ // Draws the left/right parts with mesh matrixes.
+ canvas.drawBitmapMesh(
+ Bitmap.createBitmap(mBitmap, 0, 0, margin, h),
+ mMeshWidth, mMeshHeight, mMeshLeft, 0, null, 0, paint);
canvas.drawBitmapMesh(
- mBitmap, mMeshWidth, mMeshHeight, mMesh, 0, null, 0, null);
+ Bitmap.createBitmap(mBitmap, w - margin, 0, margin, h),
+ mMeshWidth, mMeshHeight, mMeshRight, 0, null, 0, paint);
} else {
- final Rect srcRect = new Rect(0, 0, mBitmap.getWidth(), mBitmap.getHeight());
+ final Rect srcRect = new Rect(0, 0, w, h);
final Rect dstRect = new Rect(0, 0, mContentWidth, mContentHeight);
- final Paint paint = new Paint();
- paint.setFilterBitmap(true);
canvas.drawBitmap(mBitmap, srcRect, dstRect, paint);
}
} finally {