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-rw-r--r--packages/SystemUI/compose/features/src/com/android/systemui/qs/ui/composable/QuickSettings.kt21
1 files changed, 15 insertions, 6 deletions
diff --git a/packages/SystemUI/compose/features/src/com/android/systemui/qs/ui/composable/QuickSettings.kt b/packages/SystemUI/compose/features/src/com/android/systemui/qs/ui/composable/QuickSettings.kt
index e9c5c0333fe5..3bf5bdcaafd0 100644
--- a/packages/SystemUI/compose/features/src/com/android/systemui/qs/ui/composable/QuickSettings.kt
+++ b/packages/SystemUI/compose/features/src/com/android/systemui/qs/ui/composable/QuickSettings.kt
@@ -24,7 +24,9 @@ import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.runtime.Composable
import androidx.compose.runtime.DisposableEffect
import androidx.compose.runtime.LaunchedEffect
+import androidx.compose.runtime.derivedStateOf
import androidx.compose.runtime.getValue
+import androidx.compose.runtime.remember
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.drawWithContent
import androidx.compose.ui.layout.layout
@@ -38,6 +40,7 @@ import com.android.compose.animation.scene.ElementKey
import com.android.compose.animation.scene.MovableElementContentPicker
import com.android.compose.animation.scene.MovableElementKey
import com.android.compose.animation.scene.SceneScope
+import com.android.compose.animation.scene.SceneTransitionLayoutState
import com.android.compose.animation.scene.ValueKey
import com.android.compose.animation.scene.content.state.TransitionState
import com.android.compose.modifiers.thenIf
@@ -158,12 +161,10 @@ fun SceneScope.QuickSettings(
squishiness: () -> Float = { QuickSettings.SharedValues.SquishinessValues.Default },
) {
val contentState = { stateForQuickSettingsContent(isSplitShade, squishiness) }
- val transitionState = layoutState.transitionState
- val isClosing =
- transitionState is TransitionState.Transition &&
- transitionState.progress >= 0.9f && // almost done closing
- !(layoutState.isTransitioning(to = Scenes.Shade) ||
- layoutState.isTransitioning(to = Scenes.QuickSettings))
+
+ // Note: We use derivedStateOf {} here because isClosing() is reading the current transition
+ // progress and we don't want to recompose this scene each time the progress has changed.
+ val isClosing by remember(layoutState) { derivedStateOf { isClosing(layoutState) } }
if (isClosing) {
DisposableEffect(Unit) {
@@ -188,6 +189,14 @@ fun SceneScope.QuickSettings(
}
}
+private fun isClosing(layoutState: SceneTransitionLayoutState): Boolean {
+ val transitionState = layoutState.transitionState
+ return transitionState is TransitionState.Transition &&
+ !(layoutState.isTransitioning(to = Scenes.Shade) ||
+ layoutState.isTransitioning(to = Scenes.QuickSettings)) &&
+ transitionState.progress >= 0.9f // almost done closing
+}
+
@Composable
private fun QuickSettingsContent(
qsSceneAdapter: QSSceneAdapter,