diff options
| -rw-r--r-- | packages/SystemUI/src/com/android/systemui/statusbar/phone/StatusBar.java | 13 |
1 files changed, 1 insertions, 12 deletions
diff --git a/packages/SystemUI/src/com/android/systemui/statusbar/phone/StatusBar.java b/packages/SystemUI/src/com/android/systemui/statusbar/phone/StatusBar.java index 05a23fa49922..084c1d2b23ed 100644 --- a/packages/SystemUI/src/com/android/systemui/statusbar/phone/StatusBar.java +++ b/packages/SystemUI/src/com/android/systemui/statusbar/phone/StatusBar.java @@ -320,17 +320,6 @@ public class StatusBar extends SystemUI implements DemoMode, /** If true, the lockscreen will show a distinct wallpaper */ public static final boolean ENABLE_LOCKSCREEN_WALLPAPER = true; - private static final AudioAttributes AUDIO_ATTRIBUTES = - new AudioAttributes.Builder() - .setContentType(AudioAttributes.CONTENT_TYPE_SONIFICATION) - // Temporary fix for b/123870990. No time in this release to - // introduce a new vibration type, but we need to distinguish these vibrations - // from other haptic feedback vibrations. Fortunately, Alarm vibrations have - // exactly the same behavior as we need - // TODO: refactor within the scope of b/132170758 - .setUsage(AudioAttributes.USAGE_ALARM) - .build(); - static { boolean onlyCoreApps; try { @@ -3710,7 +3699,7 @@ public class StatusBar extends SystemUI implements DemoMode, private void vibrateForCameraGesture() { // Make sure to pass -1 for repeat so VibratorService doesn't stop us when going to sleep. - mVibrator.vibrate(mCameraLaunchGestureVibePattern, -1 /* repeat */, AUDIO_ATTRIBUTES); + mVibrator.vibrate(mCameraLaunchGestureVibePattern, -1 /* repeat */); } /** |