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-rw-r--r--packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/RippleAnimation.kt2
-rw-r--r--packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/RippleShader.kt38
-rw-r--r--packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/RippleView.kt24
-rw-r--r--packages/SystemUI/src/com/android/systemui/biometrics/AuthRippleView.kt10
-rw-r--r--packages/SystemUI/src/com/android/systemui/media/taptotransfer/receiver/ReceiverChipRippleView.kt6
5 files changed, 37 insertions, 43 deletions
diff --git a/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/RippleAnimation.kt b/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/RippleAnimation.kt
index 0e3d41c40c97..7897934fa264 100644
--- a/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/RippleAnimation.kt
+++ b/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/RippleAnimation.kt
@@ -48,7 +48,7 @@ class RippleAnimation(private val config: RippleAnimationConfig) {
animator.addUpdateListener { updateListener ->
val now = updateListener.currentPlayTime
val progress = updateListener.animatedValue as Float
- rippleShader.progress = progress
+ rippleShader.rawProgress = progress
rippleShader.distortionStrength = if (config.shouldDistort) 1 - progress else 0f
rippleShader.time = now.toFloat()
}
diff --git a/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/RippleShader.kt b/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/RippleShader.kt
index 90585109643a..4322d53bcab9 100644
--- a/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/RippleShader.kt
+++ b/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/RippleShader.kt
@@ -18,6 +18,7 @@ package com.android.systemui.surfaceeffects.ripple
import android.graphics.PointF
import android.graphics.RuntimeShader
import android.util.MathUtils
+import com.android.systemui.animation.Interpolators
import com.android.systemui.surfaceeffects.shaderutil.SdfShaderLibrary
import com.android.systemui.surfaceeffects.shaderutil.ShaderUtilLibrary
@@ -47,7 +48,6 @@ class RippleShader(rippleShape: RippleShape = RippleShape.CIRCLE) :
"""
uniform vec2 in_center;
uniform vec2 in_size;
- uniform float in_progress;
uniform float in_cornerRadius;
uniform float in_thickness;
uniform float in_time;
@@ -162,21 +162,15 @@ class RippleShader(rippleShape: RippleShape = RippleShape.CIRCLE) :
maxSize.y = height
}
- /** Progress of the ripple. Float value between [0, 1]. */
- var progress: Float = 0.0f
+ /**
+ * Linear progress of the ripple. Float value between [0, 1].
+ *
+ * <p>Note that the progress here is expected to be linear without any curve applied.
+ */
+ var rawProgress: Float = 0.0f
set(value) {
field = value
- setFloatUniform("in_progress", value)
- val curvedProg = 1 - (1 - value) * (1 - value) * (1 - value)
-
- currentWidth = maxSize.x * curvedProg
- currentHeight = maxSize.y * curvedProg
- setFloatUniform("in_size", /* width= */ currentWidth, /* height= */ currentHeight)
- setFloatUniform("in_thickness", maxSize.y * curvedProg * 0.5f)
- // radius should not exceed width and height values.
- setFloatUniform("in_cornerRadius", Math.min(maxSize.x, maxSize.y) * curvedProg)
-
- setFloatUniform("in_blur", MathUtils.lerp(1.25f, 0.5f, value))
+ progress = Interpolators.STANDARD.getInterpolation(value)
val fadeIn = subProgress(0f, 0.1f, value)
val fadeOutNoise = subProgress(0.4f, 1f, value)
@@ -191,6 +185,20 @@ class RippleShader(rippleShape: RippleShape = RippleShape.CIRCLE) :
setFloatUniform("in_fadeRing", Math.min(fadeIn, 1 - fadeOutRipple))
}
+ /** Progress with Standard easing curve applied. */
+ private var progress: Float = 0.0f
+ set(value) {
+ currentWidth = maxSize.x * value
+ currentHeight = maxSize.y * value
+ setFloatUniform("in_size", currentWidth, currentHeight)
+
+ setFloatUniform("in_thickness", maxSize.y * value * 0.5f)
+ // radius should not exceed width and height values.
+ setFloatUniform("in_cornerRadius", Math.min(maxSize.x, maxSize.y) * value)
+
+ setFloatUniform("in_blur", MathUtils.lerp(1.25f, 0.5f, value))
+ }
+
/** Play time since the start of the effect. */
var time: Float = 0.0f
set(value) {
@@ -220,7 +228,7 @@ class RippleShader(rippleShape: RippleShape = RippleShape.CIRCLE) :
var distortionStrength: Float = 0.0f
set(value) {
field = value
- setFloatUniform("in_distort_radial", 75 * progress * value)
+ setFloatUniform("in_distort_radial", 75 * rawProgress * value)
setFloatUniform("in_distort_xy", 75 * value)
}
diff --git a/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/RippleView.kt b/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/RippleView.kt
index b37c73417119..bc4796aff042 100644
--- a/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/RippleView.kt
+++ b/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/RippleView.kt
@@ -77,7 +77,7 @@ open class RippleView(context: Context?, attrs: AttributeSet?) : View(context, a
rippleShader = RippleShader(rippleShape)
rippleShader.color = RippleAnimationConfig.RIPPLE_DEFAULT_COLOR
- rippleShader.progress = 0f
+ rippleShader.rawProgress = 0f
rippleShader.sparkleStrength = RippleAnimationConfig.RIPPLE_SPARKLE_STRENGTH
rippleShader.pixelDensity = resources.displayMetrics.density
@@ -93,7 +93,7 @@ open class RippleView(context: Context?, attrs: AttributeSet?) : View(context, a
animator.addUpdateListener { updateListener ->
val now = updateListener.currentPlayTime
val progress = updateListener.animatedValue as Float
- rippleShader.progress = progress
+ rippleShader.rawProgress = progress
rippleShader.distortionStrength = 1 - progress
rippleShader.time = now.toFloat()
invalidate()
@@ -142,25 +142,13 @@ open class RippleView(context: Context?, attrs: AttributeSet?) : View(context, a
}
// To reduce overdraw, we mask the effect to a circle or a rectangle that's bigger than the
// active effect area. Values here should be kept in sync with the animation implementation
- // in the ripple shader.
+ // in the ripple shader. (Twice bigger)
if (rippleShape == RippleShape.CIRCLE) {
- val maskRadius =
- (1 -
- (1 - rippleShader.progress) *
- (1 - rippleShader.progress) *
- (1 - rippleShader.progress)) * maxWidth
+ val maskRadius = rippleShader.currentWidth
canvas.drawCircle(centerX, centerY, maskRadius, ripplePaint)
} else {
- val maskWidth =
- (1 -
- (1 - rippleShader.progress) *
- (1 - rippleShader.progress) *
- (1 - rippleShader.progress)) * maxWidth * 2
- val maskHeight =
- (1 -
- (1 - rippleShader.progress) *
- (1 - rippleShader.progress) *
- (1 - rippleShader.progress)) * maxHeight * 2
+ val maskWidth = rippleShader.currentWidth * 2
+ val maskHeight = rippleShader.currentHeight * 2
canvas.drawRect(
/* left= */ centerX - maskWidth,
/* top= */ centerY - maskHeight,
diff --git a/packages/SystemUI/src/com/android/systemui/biometrics/AuthRippleView.kt b/packages/SystemUI/src/com/android/systemui/biometrics/AuthRippleView.kt
index 4b57d455a137..ff612af15760 100644
--- a/packages/SystemUI/src/com/android/systemui/biometrics/AuthRippleView.kt
+++ b/packages/SystemUI/src/com/android/systemui/biometrics/AuthRippleView.kt
@@ -86,7 +86,7 @@ class AuthRippleView(context: Context?, attrs: AttributeSet?) : View(context, at
init {
rippleShader.color = 0xffffffff.toInt() // default color
- rippleShader.progress = 0f
+ rippleShader.rawProgress = 0f
rippleShader.sparkleStrength = RIPPLE_SPARKLE_STRENGTH
ripplePaint.shader = rippleShader
@@ -271,7 +271,7 @@ class AuthRippleView(context: Context?, attrs: AttributeSet?) : View(context, at
duration = AuthRippleController.RIPPLE_ANIMATION_DURATION
addUpdateListener { animator ->
val now = animator.currentPlayTime
- rippleShader.progress = animator.animatedValue as Float
+ rippleShader.rawProgress = animator.animatedValue as Float
rippleShader.time = now.toFloat()
invalidate()
@@ -345,7 +345,7 @@ class AuthRippleView(context: Context?, attrs: AttributeSet?) : View(context, at
override fun onDraw(canvas: Canvas?) {
// To reduce overdraw, we mask the effect to a circle whose radius is big enough to cover
// the active effect area. Values here should be kept in sync with the
- // animation implementation in the ripple shader.
+ // animation implementation in the ripple shader. (Twice bigger)
if (drawDwell) {
val maskRadius = (1 - (1 - dwellShader.progress) * (1 - dwellShader.progress) *
(1 - dwellShader.progress)) * dwellRadius * 2f
@@ -354,10 +354,8 @@ class AuthRippleView(context: Context?, attrs: AttributeSet?) : View(context, at
}
if (drawRipple) {
- val mask = (1 - (1 - rippleShader.progress) * (1 - rippleShader.progress) *
- (1 - rippleShader.progress)) * radius * 2f
canvas?.drawCircle(origin.x.toFloat(), origin.y.toFloat(),
- mask, ripplePaint)
+ rippleShader.currentWidth, ripplePaint)
}
}
}
diff --git a/packages/SystemUI/src/com/android/systemui/media/taptotransfer/receiver/ReceiverChipRippleView.kt b/packages/SystemUI/src/com/android/systemui/media/taptotransfer/receiver/ReceiverChipRippleView.kt
index f8785fcf5de0..f1acae8e2685 100644
--- a/packages/SystemUI/src/com/android/systemui/media/taptotransfer/receiver/ReceiverChipRippleView.kt
+++ b/packages/SystemUI/src/com/android/systemui/media/taptotransfer/receiver/ReceiverChipRippleView.kt
@@ -79,9 +79,9 @@ class ReceiverChipRippleView(context: Context?, attrs: AttributeSet?) : RippleVi
animator.addUpdateListener { updateListener ->
val now = updateListener.currentPlayTime
val progress = updateListener.animatedValue as Float
- rippleShader.progress = startingPercentage + (progress * (1 - startingPercentage))
- rippleShader.distortionStrength = 1 - rippleShader.progress
- rippleShader.pixelDensity = 1 - rippleShader.progress
+ rippleShader.rawProgress = startingPercentage + (progress * (1 - startingPercentage))
+ rippleShader.distortionStrength = 1 - rippleShader.rawProgress
+ rippleShader.pixelDensity = 1 - rippleShader.rawProgress
rippleShader.time = now.toFloat()
invalidate()
}