summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/ObservableTransitionState.kt29
1 files changed, 23 insertions, 6 deletions
diff --git a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/ObservableTransitionState.kt b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/ObservableTransitionState.kt
index bd21a69e0699..8ae3a1145e24 100644
--- a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/ObservableTransitionState.kt
+++ b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/ObservableTransitionState.kt
@@ -46,8 +46,21 @@ sealed interface ObservableTransitionState {
}
}
+ /** The current overlays. */
+ fun currentOverlays(): Flow<Set<OverlayKey>> {
+ return when (this) {
+ is Idle -> flowOf(currentOverlays)
+ is Transition -> currentOverlays
+ }
+ }
+
/** No transition/animation is currently running. */
- data class Idle(val currentScene: SceneKey) : ObservableTransitionState
+ data class Idle
+ @JvmOverloads
+ constructor(
+ val currentScene: SceneKey,
+ val currentOverlays: Set<OverlayKey> = emptySet(),
+ ) : ObservableTransitionState
/** There is a transition animating between two scenes. */
sealed class Transition(
@@ -94,7 +107,7 @@ sealed interface ObservableTransitionState {
val fromScene: SceneKey,
val toScene: SceneKey,
val currentScene: Flow<SceneKey>,
- currentOverlays: Flow<Set<OverlayKey>>,
+ currentOverlays: Set<OverlayKey>,
progress: Flow<Float>,
isInitiatedByUserInput: Boolean,
isUserInputOngoing: Flow<Boolean>,
@@ -104,7 +117,7 @@ sealed interface ObservableTransitionState {
Transition(
fromScene,
toScene,
- currentOverlays,
+ flowOf(currentOverlays),
progress,
isInitiatedByUserInput,
isUserInputOngoing,
@@ -169,7 +182,7 @@ sealed interface ObservableTransitionState {
isUserInputOngoing: Flow<Boolean>,
previewProgress: Flow<Float> = flowOf(0f),
isInPreviewStage: Flow<Boolean> = flowOf(false),
- currentOverlays: Flow<Set<OverlayKey>> = flowOf(emptySet()),
+ currentOverlays: Set<OverlayKey> = emptySet(),
): ChangeScene {
return ChangeScene(
fromScene,
@@ -205,13 +218,17 @@ sealed interface ObservableTransitionState {
fun SceneTransitionLayoutState.observableTransitionState(): Flow<ObservableTransitionState> {
return snapshotFlow {
when (val state = transitionState) {
- is TransitionState.Idle -> ObservableTransitionState.Idle(state.currentScene)
+ is TransitionState.Idle ->
+ ObservableTransitionState.Idle(
+ state.currentScene,
+ state.currentOverlays,
+ )
is TransitionState.Transition.ChangeScene -> {
ObservableTransitionState.Transition.ChangeScene(
fromScene = state.fromScene,
toScene = state.toScene,
currentScene = snapshotFlow { state.currentScene },
- currentOverlays = flowOf(state.currentOverlays),
+ currentOverlays = state.currentOverlays,
progress = snapshotFlow { state.progress },
isInitiatedByUserInput = state.isInitiatedByUserInput,
isUserInputOngoing = snapshotFlow { state.isUserInputOngoing },