summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--packages/SystemUI/compose/features/src/com/android/systemui/scene/ui/composable/ComposeAwareExtensions.kt4
-rw-r--r--packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneGestureHandler.kt100
-rw-r--r--packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneTransitionLayout.kt38
-rw-r--r--packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneTransitionLayoutImpl.kt9
-rw-r--r--packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/UserActionDistanceScopeImpl.kt46
-rw-r--r--packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/SwipeToSceneTest.kt63
6 files changed, 230 insertions, 30 deletions
diff --git a/packages/SystemUI/compose/features/src/com/android/systemui/scene/ui/composable/ComposeAwareExtensions.kt b/packages/SystemUI/compose/features/src/com/android/systemui/scene/ui/composable/ComposeAwareExtensions.kt
index a7de1eede1f4..52900e643a1f 100644
--- a/packages/SystemUI/compose/features/src/com/android/systemui/scene/ui/composable/ComposeAwareExtensions.kt
+++ b/packages/SystemUI/compose/features/src/com/android/systemui/scene/ui/composable/ComposeAwareExtensions.kt
@@ -17,7 +17,6 @@
package com.android.systemui.scene.ui.composable
import androidx.compose.foundation.gestures.Orientation
-import androidx.compose.ui.unit.Density
import androidx.compose.ui.unit.IntSize
import com.android.compose.animation.scene.Back
import com.android.compose.animation.scene.Edge as ComposeAwareEdge
@@ -27,6 +26,7 @@ import com.android.compose.animation.scene.SwipeDirection
import com.android.compose.animation.scene.TransitionKey as ComposeAwareTransitionKey
import com.android.compose.animation.scene.UserAction as ComposeAwareUserAction
import com.android.compose.animation.scene.UserActionDistance as ComposeAwareUserActionDistance
+import com.android.compose.animation.scene.UserActionDistanceScope
import com.android.compose.animation.scene.UserActionResult as ComposeAwareUserActionResult
import com.android.systemui.scene.shared.model.Direction
import com.android.systemui.scene.shared.model.Edge
@@ -89,7 +89,7 @@ fun UserActionResult.asComposeAware(): ComposeAwareUserActionResult {
fun UserActionDistance.asComposeAware(): ComposeAwareUserActionDistance {
val composeUnware = this
return object : ComposeAwareUserActionDistance {
- override fun Density.absoluteDistance(
+ override fun UserActionDistanceScope.absoluteDistance(
fromSceneSize: IntSize,
orientation: Orientation,
): Float {
diff --git a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneGestureHandler.kt b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneGestureHandler.kt
index 76e7c95f274a..8edf636a2dcb 100644
--- a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneGestureHandler.kt
+++ b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneGestureHandler.kt
@@ -27,7 +27,6 @@ import androidx.compose.runtime.mutableFloatStateOf
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.setValue
import androidx.compose.ui.geometry.Offset
-import androidx.compose.ui.unit.Density
import androidx.compose.ui.unit.IntSize
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.round
@@ -285,16 +284,21 @@ internal class SceneGestureHandler(
): Pair<Scene, Float> {
val toScene = swipeTransition._toScene
val fromScene = swipeTransition._fromScene
- val absoluteDistance = swipeTransition.distance.absoluteValue
+ val distance = swipeTransition.distance()
- // If the swipe was not committed, don't do anything.
- if (swipeTransition._currentScene != toScene) {
+ // If the swipe was not committed or if the swipe distance is not computed yet, don't do
+ // anything.
+ if (
+ swipeTransition._currentScene != toScene ||
+ distance == SwipeTransition.DistanceUnspecified
+ ) {
return fromScene to 0f
}
// If the offset is past the distance then let's change fromScene so that the user can swipe
// to the next screen or go back to the previous one.
val offset = swipeTransition.dragOffset
+ val absoluteDistance = distance.absoluteValue
return if (offset <= -absoluteDistance && swipes!!.upOrLeftResult?.toScene == toScene.key) {
toScene to absoluteDistance
} else if (
@@ -347,16 +351,17 @@ internal class SceneGestureHandler(
// Compute the destination scene (and therefore offset) to settle in.
val offset = swipeTransition.dragOffset
- val distance = swipeTransition.distance
+ val distance = swipeTransition.distance()
var targetScene: Scene
var targetOffset: Float
if (
- shouldCommitSwipe(
- offset,
- distance,
- velocity,
- wasCommitted = swipeTransition._currentScene == toScene,
- )
+ distance != SwipeTransition.DistanceUnspecified &&
+ shouldCommitSwipe(
+ offset,
+ distance,
+ velocity,
+ wasCommitted = swipeTransition._currentScene == toScene,
+ )
) {
targetScene = toScene
targetOffset = distance
@@ -372,7 +377,15 @@ internal class SceneGestureHandler(
// We wanted to change to a new scene but we are not allowed to, so we animate back
// to the current scene.
targetScene = swipeTransition._currentScene
- targetOffset = if (targetScene == fromScene) 0f else distance
+ targetOffset =
+ if (targetScene == fromScene) {
+ 0f
+ } else {
+ check(distance != SwipeTransition.DistanceUnspecified) {
+ "distance is equal to ${SwipeTransition.DistanceUnspecified}"
+ }
+ distance
+ }
}
animateTo(targetScene = targetScene, targetOffset = targetOffset)
@@ -460,21 +473,42 @@ private fun SwipeTransition(
val upOrLeftResult = swipes.upOrLeftResult
val downOrRightResult = swipes.downOrRightResult
val userActionDistance = result.distance ?: DefaultSwipeDistance
- val absoluteDistance =
- with(userActionDistance) {
- layoutImpl.density.absoluteDistance(fromScene.targetSize, orientation)
+
+ // The absolute distance of the gesture. Note that the UserActionDistance might return 0f or a
+ // negative value at first if it needs the size or offset of an element that is not composed yet
+ // when computing the distance. We call UserActionDistance.absoluteDistance() until it returns a
+ // value different than 0.
+ var lastAbsoluteDistance = 0f
+ val absoluteDistance: () -> Float = {
+ if (lastAbsoluteDistance > 0f) {
+ lastAbsoluteDistance
+ } else {
+ with(userActionDistance) {
+ layoutImpl.userActionDistanceScope.absoluteDistance(
+ fromScene.targetSize,
+ orientation,
+ )
+ }
+ .also { lastAbsoluteDistance = it }
}
+ }
+
+ // The signed distance of the gesture.
+ val distance: () -> Float = {
+ val absoluteDistance = absoluteDistance()
+ when {
+ absoluteDistance <= 0f -> SwipeTransition.DistanceUnspecified
+ result == upOrLeftResult -> -absoluteDistance
+ result == downOrRightResult -> absoluteDistance
+ else -> error("Unknown result $result ($upOrLeftResult $downOrRightResult)")
+ }
+ }
return SwipeTransition(
key = result.transitionKey,
_fromScene = fromScene,
_toScene = layoutImpl.scene(result.toScene),
- distance =
- when (result) {
- upOrLeftResult -> -absoluteDistance
- downOrRightResult -> absoluteDistance
- else -> error("Unknown result $result ($upOrLeftResult $downOrRightResult)")
- },
+ distance = distance,
)
}
@@ -482,11 +516,16 @@ private class SwipeTransition(
val key: TransitionKey?,
val _fromScene: Scene,
val _toScene: Scene,
+
/**
* The signed distance between [fromScene] and [toScene]. It is negative if [fromScene] is above
- * or to the left of [toScene]
+ * or to the left of [toScene].
+ *
+ * Note that this distance can be equal to [DistanceUnspecified] during the first frame of a
+ * transition when the distance depends on the size or position of an element that is composed
+ * in the scene we are going to.
*/
- val distance: Float,
+ val distance: () -> Float,
) : TransitionState.Transition(_fromScene.key, _toScene.key) {
var _currentScene by mutableStateOf(_fromScene)
override val currentScene: SceneKey
@@ -494,7 +533,16 @@ private class SwipeTransition(
override val progress: Float
get() {
+ // Important: If we are going to return early because distance is equal to 0, we should
+ // still make sure we read the offset before returning so that the calling code still
+ // subscribes to the offset value.
val offset = if (isAnimatingOffset) offsetAnimatable.value else dragOffset
+
+ val distance = distance()
+ if (distance == DistanceUnspecified) {
+ return 0f
+ }
+
return offset / distance
}
@@ -571,10 +619,14 @@ private class SwipeTransition(
finishOffsetAnimation()
}
+
+ companion object {
+ const val DistanceUnspecified = 0f
+ }
}
private object DefaultSwipeDistance : UserActionDistance {
- override fun Density.absoluteDistance(
+ override fun UserActionDistanceScope.absoluteDistance(
fromSceneSize: IntSize,
orientation: Orientation,
): Float {
diff --git a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneTransitionLayout.kt b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneTransitionLayout.kt
index e1f8a0959f6f..11085d9c95e8 100644
--- a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneTransitionLayout.kt
+++ b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneTransitionLayout.kt
@@ -25,6 +25,7 @@ import androidx.compose.runtime.remember
import androidx.compose.runtime.rememberCoroutineScope
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
+import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.input.nestedscroll.NestedScrollConnection
import androidx.compose.ui.platform.LocalDensity
import androidx.compose.ui.unit.Density
@@ -415,15 +416,44 @@ interface UserActionDistance {
/**
* Return the **absolute** distance of the user action given the size of the scene we are
* animating from and the [orientation].
+ *
+ * Note: This function will be called for each drag event until it returns a value > 0f. This
+ * for instance allows you to return 0f or a negative value until the first layout pass of a
+ * scene, so that you can use the size and position of elements in the scene we are
+ * transitioning to when computing this absolute distance.
*/
- fun Density.absoluteDistance(fromSceneSize: IntSize, orientation: Orientation): Float
+ fun UserActionDistanceScope.absoluteDistance(
+ fromSceneSize: IntSize,
+ orientation: Orientation
+ ): Float
+}
+
+interface UserActionDistanceScope : Density {
+ /**
+ * Return the *target* size of [this] element in the given [scene], i.e. the size of the element
+ * when idle, or `null` if the element is not composed and measured in that scene (yet).
+ */
+ fun ElementKey.targetSize(scene: SceneKey): IntSize?
+
+ /**
+ * Return the *target* offset of [this] element in the given [scene], i.e. the size of the
+ * element when idle, or `null` if the element is not composed and placed in that scene (yet).
+ */
+ fun ElementKey.targetOffset(scene: SceneKey): Offset?
+
+ /**
+ * Return the *target* size of [this] scene, i.e. the size of the scene when idle, or `null` if
+ * the scene was never composed.
+ */
+ fun SceneKey.targetSize(): IntSize?
}
/** The user action has a fixed [absoluteDistance]. */
private class FixedDistance(private val distance: Dp) : UserActionDistance {
- override fun Density.absoluteDistance(fromSceneSize: IntSize, orientation: Orientation): Float {
- return distance.toPx()
- }
+ override fun UserActionDistanceScope.absoluteDistance(
+ fromSceneSize: IntSize,
+ orientation: Orientation,
+ ): Float = distance.toPx()
}
/**
diff --git a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneTransitionLayoutImpl.kt b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneTransitionLayoutImpl.kt
index 08399ff03f63..039a5b0c9523 100644
--- a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneTransitionLayoutImpl.kt
+++ b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneTransitionLayoutImpl.kt
@@ -96,9 +96,18 @@ internal class SceneTransitionLayoutImpl(
?: mutableMapOf<ValueKey, MutableMap<ElementKey?, SnapshotStateMap<SceneKey, *>>>()
.also { _sharedValues = it }
+ // TODO(b/317958526): Lazily allocate scene gesture handlers the first time they are needed.
private val horizontalGestureHandler: SceneGestureHandler
private val verticalGestureHandler: SceneGestureHandler
+ private var _userActionDistanceScope: UserActionDistanceScope? = null
+ internal val userActionDistanceScope: UserActionDistanceScope
+ get() =
+ _userActionDistanceScope
+ ?: UserActionDistanceScopeImpl(layoutImpl = this).also {
+ _userActionDistanceScope = it
+ }
+
init {
updateScenes(builder)
diff --git a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/UserActionDistanceScopeImpl.kt b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/UserActionDistanceScopeImpl.kt
new file mode 100644
index 000000000000..228d19f09cff
--- /dev/null
+++ b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/UserActionDistanceScopeImpl.kt
@@ -0,0 +1,46 @@
+/*
+ * Copyright (C) 2024 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.compose.animation.scene
+
+import androidx.compose.ui.geometry.Offset
+import androidx.compose.ui.unit.IntSize
+
+internal class UserActionDistanceScopeImpl(
+ private val layoutImpl: SceneTransitionLayoutImpl,
+) : UserActionDistanceScope {
+ override val density: Float
+ get() = layoutImpl.density.density
+
+ override val fontScale: Float
+ get() = layoutImpl.density.fontScale
+
+ override fun ElementKey.targetSize(scene: SceneKey): IntSize? {
+ return layoutImpl.elements[this]?.sceneStates?.get(scene)?.targetSize.takeIf {
+ it != Element.SizeUnspecified
+ }
+ }
+
+ override fun ElementKey.targetOffset(scene: SceneKey): Offset? {
+ return layoutImpl.elements[this]?.sceneStates?.get(scene)?.targetOffset.takeIf {
+ it != Offset.Unspecified
+ }
+ }
+
+ override fun SceneKey.targetSize(): IntSize? {
+ return layoutImpl.scenes[this]?.targetSize.takeIf { it != IntSize.Zero }
+ }
+}
diff --git a/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/SwipeToSceneTest.kt b/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/SwipeToSceneTest.kt
index 543ed0482430..44b5d7f3a5fd 100644
--- a/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/SwipeToSceneTest.kt
+++ b/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/SwipeToSceneTest.kt
@@ -16,9 +16,11 @@
package com.android.compose.animation.scene
+import androidx.compose.foundation.gestures.Orientation
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.fillMaxSize
+import androidx.compose.foundation.layout.offset
import androidx.compose.foundation.layout.size
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
@@ -33,6 +35,7 @@ import androidx.compose.ui.test.onRoot
import androidx.compose.ui.test.performTouchInput
import androidx.compose.ui.test.swipeWithVelocity
import androidx.compose.ui.unit.Density
+import androidx.compose.ui.unit.IntSize
import androidx.compose.ui.unit.dp
import androidx.test.ext.junit.runners.AndroidJUnit4
import com.google.common.truth.Truth.assertThat
@@ -548,4 +551,64 @@ class SwipeToSceneTest {
assertThat(state.isTransitioning(from = TestScenes.SceneA, to = TestScenes.SceneB)).isTrue()
assertThat(state.transformationSpec.transformations).hasSize(2)
}
+
+ @Test
+ fun dynamicSwipeDistance() {
+ val state = MutableSceneTransitionLayoutState(TestScenes.SceneA)
+ val swipeDistance =
+ object : UserActionDistance {
+ override fun UserActionDistanceScope.absoluteDistance(
+ fromSceneSize: IntSize,
+ orientation: Orientation,
+ ): Float {
+ // Foo is going to have a vertical offset of 50dp. Let's make the swipe distance
+ // the difference between the bottom of the scene and the bottom of the element,
+ // so that we use the offset and size of the element as well as the size of the
+ // scene.
+ val fooSize = TestElements.Foo.targetSize(TestScenes.SceneB) ?: return 0f
+ val fooOffset = TestElements.Foo.targetOffset(TestScenes.SceneB) ?: return 0f
+ val sceneSize = TestScenes.SceneB.targetSize() ?: return 0f
+ return sceneSize.height - fooOffset.y - fooSize.height
+ }
+ }
+
+ val layoutSize = 200.dp
+ val fooYOffset = 50.dp
+ val fooSize = 25.dp
+
+ var touchSlop = 0f
+ rule.setContent {
+ touchSlop = LocalViewConfiguration.current.touchSlop
+
+ SceneTransitionLayout(state, Modifier.size(layoutSize)) {
+ scene(
+ TestScenes.SceneA,
+ userActions =
+ mapOf(
+ Swipe.Up to
+ UserActionResult(TestScenes.SceneB, distance = swipeDistance)
+ )
+ ) {
+ Box(Modifier.fillMaxSize())
+ }
+ scene(TestScenes.SceneB) {
+ Box(Modifier.fillMaxSize()) {
+ Box(Modifier.offset(y = fooYOffset).element(TestElements.Foo).size(fooSize))
+ }
+ }
+ }
+ }
+
+ // Swipe up by half the expected distance to get to 50% progress.
+ val expectedDistance = layoutSize - fooYOffset - fooSize
+ rule.onRoot().performTouchInput {
+ val middle = (layoutSize / 2).toPx()
+ down(Offset(middle, middle))
+ moveBy(Offset(0f, -touchSlop - (expectedDistance / 2f).toPx()), delayMillis = 1_000)
+ }
+
+ rule.waitForIdle()
+ assertThat(state.isTransitioning(from = TestScenes.SceneA, to = TestScenes.SceneB)).isTrue()
+ assertThat(state.currentTransition!!.progress).isWithin(0.01f).of(0.5f)
+ }
}