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-rw-r--r--packages/SystemUI/animation/res/values/ids.xml1
-rw-r--r--packages/SystemUI/animation/src/com/android/systemui/animation/DialogLaunchAnimator.kt480
-rw-r--r--packages/SystemUI/compose/core/src/com/android/systemui/compose/animation/Expandable.kt79
3 files changed, 414 insertions, 146 deletions
diff --git a/packages/SystemUI/animation/res/values/ids.xml b/packages/SystemUI/animation/res/values/ids.xml
index f7150ab548dd..2d82307aca76 100644
--- a/packages/SystemUI/animation/res/values/ids.xml
+++ b/packages/SystemUI/animation/res/values/ids.xml
@@ -16,7 +16,6 @@
-->
<resources>
<!-- DialogLaunchAnimator -->
- <item type="id" name="tag_launch_animation_running"/>
<item type="id" name="tag_dialog_background"/>
<!-- ViewBoundsAnimator -->
diff --git a/packages/SystemUI/animation/src/com/android/systemui/animation/DialogLaunchAnimator.kt b/packages/SystemUI/animation/src/com/android/systemui/animation/DialogLaunchAnimator.kt
index 9656b8a99d41..23cee4d0972d 100644
--- a/packages/SystemUI/animation/src/com/android/systemui/animation/DialogLaunchAnimator.kt
+++ b/packages/SystemUI/animation/src/com/android/systemui/animation/DialogLaunchAnimator.kt
@@ -29,12 +29,12 @@ import android.view.GhostView
import android.view.View
import android.view.ViewGroup
import android.view.ViewGroup.LayoutParams.MATCH_PARENT
+import android.view.ViewRootImpl
import android.view.WindowInsets
import android.view.WindowManager
import android.view.WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS
import android.widget.FrameLayout
import com.android.internal.jank.InteractionJankMonitor
-import com.android.internal.jank.InteractionJankMonitor.Configuration
import com.android.internal.jank.InteractionJankMonitor.CujType
import kotlin.math.roundToInt
@@ -46,6 +46,7 @@ private const val TAG = "DialogLaunchAnimator"
*
* This animator also allows to easily animate a dialog into an activity.
*
+ * @see show
* @see showFromView
* @see showFromDialog
* @see createActivityLaunchController
@@ -67,8 +68,81 @@ constructor(
ActivityLaunchAnimator.INTERPOLATORS.copy(
positionXInterpolator = ActivityLaunchAnimator.INTERPOLATORS.positionInterpolator
)
+ }
+
+ /**
+ * A controller that takes care of applying the dialog launch and exit animations to the source
+ * that triggered the animation.
+ */
+ interface Controller {
+ /** The [ViewRootImpl] of this controller. */
+ val viewRoot: ViewRootImpl
+
+ /**
+ * The identity object of the source animated by this controller. This animator will ensure
+ * that 2 animations with the same source identity are not going to run at the same time, to
+ * avoid flickers when a dialog is shown from the same source more or less at the same time
+ * (for instance if the user clicks an expandable button twice).
+ */
+ val sourceIdentity: Any
+
+ /**
+ * Move the drawing of the source in the overlay of [viewGroup].
+ *
+ * Once this method is called, and until [stopDrawingInOverlay] is called, the source
+ * controlled by this Controller should be drawn in the overlay of [viewGroup] so that it is
+ * drawn above all other elements in the same [viewRoot].
+ */
+ fun startDrawingInOverlayOf(viewGroup: ViewGroup)
+
+ /**
+ * Move the drawing of the source back in its original location.
+ *
+ * @see startDrawingInOverlayOf
+ */
+ fun stopDrawingInOverlay()
+
+ /**
+ * Create the [LaunchAnimator.Controller] that will be called to animate the source
+ * controlled by this [Controller] during the dialog launch animation.
+ *
+ * At the end of this animation, the source should *not* be visible anymore (until the
+ * dialog is closed and is animated back into the source).
+ */
+ fun createLaunchController(): LaunchAnimator.Controller
+
+ /**
+ * Create the [LaunchAnimator.Controller] that will be called to animate the source
+ * controlled by this [Controller] during the dialog exit animation.
+ *
+ * At the end of this animation, the source should be visible again.
+ */
+ fun createExitController(): LaunchAnimator.Controller
+
+ /**
+ * Whether we should animate the dialog back into the source when it is dismissed. If this
+ * methods returns `false`, then the dialog will simply fade out and
+ * [onExitAnimationCancelled] will be called.
+ *
+ * Note that even when this returns `true`, the exit animation might still be cancelled (in
+ * which case [onExitAnimationCancelled] will also be called).
+ */
+ fun shouldAnimateExit(): Boolean
- private val TAG_LAUNCH_ANIMATION_RUNNING = R.id.tag_launch_animation_running
+ /**
+ * Called if we decided to *not* animate the dialog into the source for some reason. This
+ * means that [createExitController] will *not* be called and this implementation should
+ * make sure that the source is back in its original state, before it was animated into the
+ * dialog. In particular, the source should be visible again.
+ */
+ fun onExitAnimationCancelled()
+
+ /**
+ * Return the [InteractionJankMonitor.Configuration.Builder] to be used for animations
+ * controlled by this controller.
+ */
+ // TODO(b/252723237): Make this non-nullable
+ fun jankConfigurationBuilder(cuj: Int): InteractionJankMonitor.Configuration.Builder?
}
/**
@@ -96,7 +170,28 @@ constructor(
dialog: Dialog,
view: View,
cuj: DialogCuj? = null,
- animateBackgroundBoundsChange: Boolean = false,
+ animateBackgroundBoundsChange: Boolean = false
+ ) {
+ show(dialog, createController(view), cuj, animateBackgroundBoundsChange)
+ }
+
+ /**
+ * Show [dialog] by expanding it from a source controlled by [controller].
+ *
+ * If [animateBackgroundBoundsChange] is true, then the background of the dialog will be
+ * animated when the dialog bounds change.
+ *
+ * Note: The background of [view] should be a (rounded) rectangle so that it can be properly
+ * animated.
+ *
+ * Caveats: When calling this function and [dialog] is not a fullscreen dialog, then it will be
+ * made fullscreen and 2 views will be inserted between the dialog DecorView and its children.
+ */
+ fun show(
+ dialog: Dialog,
+ controller: Controller,
+ cuj: DialogCuj? = null,
+ animateBackgroundBoundsChange: Boolean = false
) {
if (Looper.myLooper() != Looper.getMainLooper()) {
throw IllegalStateException(
@@ -109,9 +204,10 @@ constructor(
// intent is to launch a dialog from another dialog.
val animatedParent =
openedDialogs.firstOrNull {
- it.dialog.window.decorView.viewRootImpl == view.viewRootImpl
+ it.dialog.window.decorView.viewRootImpl == controller.viewRoot
}
- val animateFrom = animatedParent?.dialogContentWithBackground ?: view
+ val animateFrom =
+ animatedParent?.dialogContentWithBackground?.let { createController(it) } ?: controller
if (animatedParent == null && animateFrom !is LaunchableView) {
// Make sure the View we launch from implements LaunchableView to avoid visibility
@@ -126,15 +222,17 @@ constructor(
)
}
- // Make sure we don't run the launch animation from the same view twice at the same time.
- if (animateFrom.getTag(TAG_LAUNCH_ANIMATION_RUNNING) != null) {
- Log.e(TAG, "Not running dialog launch animation as there is already one running")
+ // Make sure we don't run the launch animation from the same source twice at the same time.
+ if (openedDialogs.any { it.controller.sourceIdentity == controller.sourceIdentity }) {
+ Log.e(
+ TAG,
+ "Not running dialog launch animation from source as it is already expanded into a" +
+ " dialog"
+ )
dialog.show()
return
}
- animateFrom.setTag(TAG_LAUNCH_ANIMATION_RUNNING, true)
-
val animatedDialog =
AnimatedDialog(
launchAnimator,
@@ -146,16 +244,99 @@ constructor(
animateBackgroundBoundsChange,
animatedParent,
isForTesting,
- cuj
+ cuj,
)
openedDialogs.add(animatedDialog)
animatedDialog.start()
}
+ /** Create a [Controller] that can animate [source] to & from a dialog. */
+ private fun createController(source: View): Controller {
+ return object : Controller {
+ override val viewRoot: ViewRootImpl
+ get() = source.viewRootImpl
+
+ override val sourceIdentity: Any = source
+
+ override fun startDrawingInOverlayOf(viewGroup: ViewGroup) {
+ // Create a temporary ghost of the source (which will make it invisible) and add it
+ // to the host dialog.
+ GhostView.addGhost(source, viewGroup)
+
+ // The ghost of the source was just created, so the source is currently invisible.
+ // We need to make sure that it stays invisible as long as the dialog is shown or
+ // animating.
+ (source as? LaunchableView)?.setShouldBlockVisibilityChanges(true)
+ }
+
+ override fun stopDrawingInOverlay() {
+ // Note: here we should remove the ghost from the overlay, but in practice this is
+ // already done by the launch controllers created below.
+
+ // Make sure we allow the source to change its visibility again.
+ (source as? LaunchableView)?.setShouldBlockVisibilityChanges(false)
+ source.visibility = View.VISIBLE
+ }
+
+ override fun createLaunchController(): LaunchAnimator.Controller {
+ val delegate = GhostedViewLaunchAnimatorController(source)
+ return object : LaunchAnimator.Controller by delegate {
+ override fun onLaunchAnimationStart(isExpandingFullyAbove: Boolean) {
+ // Remove the temporary ghost added by [startDrawingInOverlayOf]. Another
+ // ghost (that ghosts only the source content, and not its background) will
+ // be added right after this by the delegate and will be animated.
+ GhostView.removeGhost(source)
+ delegate.onLaunchAnimationStart(isExpandingFullyAbove)
+ }
+
+ override fun onLaunchAnimationEnd(isExpandingFullyAbove: Boolean) {
+ delegate.onLaunchAnimationEnd(isExpandingFullyAbove)
+
+ // We hide the source when the dialog is showing. We will make this view
+ // visible again when dismissing the dialog. This does nothing if the source
+ // implements [LaunchableView], as it's already INVISIBLE in that case.
+ source.visibility = View.INVISIBLE
+ }
+ }
+ }
+
+ override fun createExitController(): LaunchAnimator.Controller {
+ return GhostedViewLaunchAnimatorController(source)
+ }
+
+ override fun shouldAnimateExit(): Boolean {
+ // The source should be invisible by now, if it's not then something else changed
+ // its visibility and we probably don't want to run the animation.
+ if (source.visibility != View.INVISIBLE) {
+ return false
+ }
+
+ return source.isAttachedToWindow && ((source.parent as? View)?.isShown ?: true)
+ }
+
+ override fun onExitAnimationCancelled() {
+ // Make sure we allow the source to change its visibility again.
+ (source as? LaunchableView)?.setShouldBlockVisibilityChanges(false)
+
+ // If the view is invisible it's probably because of us, so we make it visible
+ // again.
+ if (source.visibility == View.INVISIBLE) {
+ source.visibility = View.VISIBLE
+ }
+ }
+
+ override fun jankConfigurationBuilder(
+ cuj: Int
+ ): InteractionJankMonitor.Configuration.Builder? {
+ return InteractionJankMonitor.Configuration.Builder.withView(cuj, source)
+ }
+ }
+ }
+
/**
- * Launch [dialog] from [another dialog][animateFrom] that was shown using [showFromView]. This
- * will allow for dismissing the whole stack.
+ * Launch [dialog] from [another dialog][animateFrom] that was shown using [show]. This will
+ * allow for dismissing the whole stack.
*
* @see dismissStack
*/
@@ -181,32 +362,55 @@ constructor(
/**
* Create an [ActivityLaunchAnimator.Controller] that can be used to launch an activity from the
- * dialog that contains [View]. Note that the dialog must have been show using [showFromView]
- * and be currently showing, otherwise this will return null.
+ * dialog that contains [View]. Note that the dialog must have been shown using this animator,
+ * otherwise this method will return null.
*
* The returned controller will take care of dismissing the dialog at the right time after the
* activity started, when the dialog to app animation is done (or when it is cancelled). If this
* method returns null, then the dialog won't be dismissed.
*
- * Note: The background of [view] should be a (rounded) rectangle so that it can be properly
- * animated.
- *
* @param view any view inside the dialog to animate.
*/
@JvmOverloads
fun createActivityLaunchController(
view: View,
- cujType: Int? = null
+ cujType: Int? = null,
): ActivityLaunchAnimator.Controller? {
val animatedDialog =
openedDialogs.firstOrNull {
it.dialog.window.decorView.viewRootImpl == view.viewRootImpl
}
?: return null
+ return createActivityLaunchController(animatedDialog, cujType)
+ }
+ /**
+ * Create an [ActivityLaunchAnimator.Controller] that can be used to launch an activity from
+ * [dialog]. Note that the dialog must have been shown using this animator, otherwise this
+ * method will return null.
+ *
+ * The returned controller will take care of dismissing the dialog at the right time after the
+ * activity started, when the dialog to app animation is done (or when it is cancelled). If this
+ * method returns null, then the dialog won't be dismissed.
+ *
+ * @param dialog the dialog to animate.
+ */
+ @JvmOverloads
+ fun createActivityLaunchController(
+ dialog: Dialog,
+ cujType: Int? = null,
+ ): ActivityLaunchAnimator.Controller? {
+ val animatedDialog = openedDialogs.firstOrNull { it.dialog == dialog } ?: return null
+ return createActivityLaunchController(animatedDialog, cujType)
+ }
+
+ private fun createActivityLaunchController(
+ animatedDialog: AnimatedDialog,
+ cujType: Int? = null
+ ): ActivityLaunchAnimator.Controller? {
// At this point, we know that the intent of the caller is to dismiss the dialog to show
- // an app, so we disable the exit animation into the touch surface because we will never
- // want to run it anyways.
+ // an app, so we disable the exit animation into the source because we will never want to
+ // run it anyways.
animatedDialog.exitAnimationDisabled = true
val dialog = animatedDialog.dialog
@@ -252,7 +456,7 @@ constructor(
// If this dialog was shown from a cascade of other dialogs, make sure those ones
// are dismissed too.
- animatedDialog.touchSurface = animatedDialog.prepareForStackDismiss()
+ animatedDialog.prepareForStackDismiss()
// Remove the dim.
dialog.window.clearFlags(WindowManager.LayoutParams.FLAG_DIM_BEHIND)
@@ -283,12 +487,11 @@ constructor(
}
/**
- * Ensure that all dialogs currently shown won't animate into their touch surface when
- * dismissed.
+ * Ensure that all dialogs currently shown won't animate into their source when dismissed.
*
* This is a temporary API meant to be called right before we both dismiss a dialog and start an
- * activity, which currently does not look good if we animate the dialog into the touch surface
- * at the same time as the activity starts.
+ * activity, which currently does not look good if we animate the dialog into their source at
+ * the same time as the activity starts.
*
* TODO(b/193634619): Remove this function and animate dialog into opening activity instead.
*/
@@ -297,13 +500,11 @@ constructor(
}
/**
- * Dismiss [dialog]. If it was launched from another dialog using [showFromView], also dismiss
- * the stack of dialogs, animating back to the original touchSurface.
+ * Dismiss [dialog]. If it was launched from another dialog using this animator, also dismiss
+ * the stack of dialogs and simply fade out [dialog].
*/
fun dismissStack(dialog: Dialog) {
- openedDialogs
- .firstOrNull { it.dialog == dialog }
- ?.let { it.touchSurface = it.prepareForStackDismiss() }
+ openedDialogs.firstOrNull { it.dialog == dialog }?.prepareForStackDismiss()
dialog.dismiss()
}
@@ -337,8 +538,11 @@ private class AnimatedDialog(
private val callback: DialogLaunchAnimator.Callback,
private val interactionJankMonitor: InteractionJankMonitor,
- /** The view that triggered the dialog after being tapped. */
- var touchSurface: View,
+ /**
+ * The controller of the source that triggered the dialog and that will animate into/from the
+ * dialog.
+ */
+ val controller: DialogLaunchAnimator.Controller,
/**
* A callback that will be called with this [AnimatedDialog] after the dialog was dismissed and
@@ -383,17 +587,18 @@ private class AnimatedDialog(
private var originalDialogBackgroundColor = Color.BLACK
/**
- * Whether we are currently launching/showing the dialog by animating it from [touchSurface].
+ * Whether we are currently launching/showing the dialog by animating it from its source
+ * controlled by [controller].
*/
private var isLaunching = true
- /** Whether we are currently dismissing/hiding the dialog by animating into [touchSurface]. */
+ /** Whether we are currently dismissing/hiding the dialog by animating into its source. */
private var isDismissing = false
private var dismissRequested = false
var exitAnimationDisabled = false
- private var isTouchSurfaceGhostDrawn = false
+ private var isSourceDrawnInDialog = false
private var isOriginalDialogViewLaidOut = false
/** A layout listener to animate the dialog height change. */
@@ -410,13 +615,19 @@ private class AnimatedDialog(
*/
private var decorViewLayoutListener: View.OnLayoutChangeListener? = null
+ private var hasInstrumentedJank = false
+
fun start() {
if (cuj != null) {
- val config = Configuration.Builder.withView(cuj.cujType, touchSurface)
- if (cuj.tag != null) {
- config.setTag(cuj.tag)
+ val config = controller.jankConfigurationBuilder(cuj.cujType)
+ if (config != null) {
+ if (cuj.tag != null) {
+ config.setTag(cuj.tag)
+ }
+
+ interactionJankMonitor.begin(config)
+ hasInstrumentedJank = true
}
- interactionJankMonitor.begin(config)
}
// Create the dialog so that its onCreate() method is called, which usually sets the dialog
@@ -618,47 +829,45 @@ private class AnimatedDialog(
// Show the dialog.
dialog.show()
- addTouchSurfaceGhost()
+ moveSourceDrawingToDialog()
}
- private fun addTouchSurfaceGhost() {
+ private fun moveSourceDrawingToDialog() {
if (decorView.viewRootImpl == null) {
- // Make sure that we have access to the dialog view root to synchronize the creation of
- // the ghost.
- decorView.post(::addTouchSurfaceGhost)
+ // Make sure that we have access to the dialog view root to move the drawing to the
+ // dialog overlay.
+ decorView.post(::moveSourceDrawingToDialog)
return
}
- // Create a ghost of the touch surface (which will make the touch surface invisible) and add
- // it to the host dialog. We trigger a one off synchronization to make sure that this is
- // done in sync between the two different windows.
+ // Move the drawing of the source in the overlay of this dialog, then animate. We trigger a
+ // one-off synchronization to make sure that this is done in sync between the two different
+ // windows.
synchronizeNextDraw(
then = {
- isTouchSurfaceGhostDrawn = true
+ isSourceDrawnInDialog = true
maybeStartLaunchAnimation()
}
)
- GhostView.addGhost(touchSurface, decorView)
-
- // The ghost of the touch surface was just created, so the touch surface is currently
- // invisible. We need to make sure that it stays invisible as long as the dialog is shown or
- // animating.
- (touchSurface as? LaunchableView)?.setShouldBlockVisibilityChanges(true)
+ controller.startDrawingInOverlayOf(decorView)
}
/**
- * Synchronize the next draw of the touch surface and dialog view roots so that they are
- * performed at the same time, in the same transaction. This is necessary to make sure that the
- * ghost of the touch surface is drawn at the same time as the touch surface is made invisible
- * (or inversely, removed from the UI when the touch surface is made visible).
+ * Synchronize the next draw of the source and dialog view roots so that they are performed at
+ * the same time, in the same transaction. This is necessary to make sure that the source is
+ * drawn in the overlay at the same time as it is removed from its original position (or
+ * inversely, removed from the overlay when the source is moved back to its original position).
*/
private fun synchronizeNextDraw(then: () -> Unit) {
if (forceDisableSynchronization) {
+ // Don't synchronize when inside an automated test.
then()
return
}
- ViewRootSync.synchronizeNextDraw(touchSurface, decorView, then)
+ ViewRootSync.synchronizeNextDraw(decorView, controller.viewRoot.view, then)
+ decorView.invalidate()
+ controller.viewRoot.view.invalidate()
}
private fun findFirstViewGroupWithBackground(view: View): ViewGroup? {
@@ -681,7 +890,7 @@ private class AnimatedDialog(
}
private fun maybeStartLaunchAnimation() {
- if (!isTouchSurfaceGhostDrawn || !isOriginalDialogViewLaidOut) {
+ if (!isSourceDrawnInDialog || !isOriginalDialogViewLaidOut) {
return
}
@@ -690,19 +899,7 @@ private class AnimatedDialog(
startAnimation(
isLaunching = true,
- onLaunchAnimationStart = {
- // Remove the temporary ghost. Another ghost (that ghosts only the touch surface
- // content, and not its background) will be added right after this and will be
- // animated.
- GhostView.removeGhost(touchSurface)
- },
onLaunchAnimationEnd = {
- touchSurface.setTag(R.id.tag_launch_animation_running, null)
-
- // We hide the touch surface when the dialog is showing. We will make this view
- // visible again when dismissing the dialog.
- touchSurface.visibility = View.INVISIBLE
-
isLaunching = false
// dismiss was called during the animation, dismiss again now to actually dismiss.
@@ -718,7 +915,10 @@ private class AnimatedDialog(
backgroundLayoutListener
)
}
- cuj?.run { interactionJankMonitor.end(cujType) }
+
+ if (hasInstrumentedJank) {
+ interactionJankMonitor.end(cuj!!.cujType)
+ }
}
)
}
@@ -753,8 +953,8 @@ private class AnimatedDialog(
}
/**
- * Hide the dialog into the touch surface and call [onAnimationFinished] when the animation is
- * done (passing animationRan=true) or if it's skipped (passing animationRan=false) to actually
+ * Hide the dialog into the source and call [onAnimationFinished] when the animation is done
+ * (passing animationRan=true) or if it's skipped (passing animationRan=false) to actually
* dismiss the dialog.
*/
private fun hideDialogIntoView(onAnimationFinished: (Boolean) -> Unit) {
@@ -763,17 +963,9 @@ private class AnimatedDialog(
decorView.removeOnLayoutChangeListener(decorViewLayoutListener)
}
- if (!shouldAnimateDialogIntoView()) {
- Log.i(TAG, "Skipping animation of dialog into the touch surface")
-
- // Make sure we allow the touch surface to change its visibility again.
- (touchSurface as? LaunchableView)?.setShouldBlockVisibilityChanges(false)
-
- // If the view is invisible it's probably because of us, so we make it visible again.
- if (touchSurface.visibility == View.INVISIBLE) {
- touchSurface.visibility = View.VISIBLE
- }
-
+ if (!shouldAnimateDialogIntoSource()) {
+ Log.i(TAG, "Skipping animation of dialog into the source")
+ controller.onExitAnimationCancelled()
onAnimationFinished(false /* instantDismiss */)
onDialogDismissed(this@AnimatedDialog)
return
@@ -786,10 +978,6 @@ private class AnimatedDialog(
dialog.window.clearFlags(WindowManager.LayoutParams.FLAG_DIM_BEHIND)
},
onLaunchAnimationEnd = {
- // Make sure we allow the touch surface to change its visibility again.
- (touchSurface as? LaunchableView)?.setShouldBlockVisibilityChanges(false)
-
- touchSurface.visibility = View.VISIBLE
val dialogContentWithBackground = this.dialogContentWithBackground!!
dialogContentWithBackground.visibility = View.INVISIBLE
@@ -799,14 +987,11 @@ private class AnimatedDialog(
)
}
- // Make sure that the removal of the ghost and making the touch surface visible is
- // done at the same time.
- synchronizeNextDraw(
- then = {
- onAnimationFinished(true /* instantDismiss */)
- onDialogDismissed(this@AnimatedDialog)
- }
- )
+ controller.stopDrawingInOverlay()
+ synchronizeNextDraw {
+ onAnimationFinished(true /* instantDismiss */)
+ onDialogDismissed(this@AnimatedDialog)
+ }
}
)
}
@@ -816,27 +1001,34 @@ private class AnimatedDialog(
onLaunchAnimationStart: () -> Unit = {},
onLaunchAnimationEnd: () -> Unit = {}
) {
- // Create 2 ghost controllers to animate both the dialog and the touch surface in the
- // dialog.
- val startView = if (isLaunching) touchSurface else dialogContentWithBackground!!
- val endView = if (isLaunching) dialogContentWithBackground!! else touchSurface
- val startViewController = GhostedViewLaunchAnimatorController(startView)
- val endViewController = GhostedViewLaunchAnimatorController(endView)
- startViewController.launchContainer = decorView
- endViewController.launchContainer = decorView
-
- val endState = endViewController.createAnimatorState()
+ // Create 2 controllers to animate both the dialog and the source.
+ val startController =
+ if (isLaunching) {
+ controller.createLaunchController()
+ } else {
+ GhostedViewLaunchAnimatorController(dialogContentWithBackground!!)
+ }
+ val endController =
+ if (isLaunching) {
+ GhostedViewLaunchAnimatorController(dialogContentWithBackground!!)
+ } else {
+ controller.createExitController()
+ }
+ startController.launchContainer = decorView
+ endController.launchContainer = decorView
+
+ val endState = endController.createAnimatorState()
val controller =
object : LaunchAnimator.Controller {
override var launchContainer: ViewGroup
- get() = startViewController.launchContainer
+ get() = startController.launchContainer
set(value) {
- startViewController.launchContainer = value
- endViewController.launchContainer = value
+ startController.launchContainer = value
+ endController.launchContainer = value
}
override fun createAnimatorState(): LaunchAnimator.State {
- return startViewController.createAnimatorState()
+ return startController.createAnimatorState()
}
override fun onLaunchAnimationStart(isExpandingFullyAbove: Boolean) {
@@ -845,15 +1037,29 @@ private class AnimatedDialog(
// onLaunchAnimationStart on the controller (which will create its own ghost).
onLaunchAnimationStart()
- startViewController.onLaunchAnimationStart(isExpandingFullyAbove)
- endViewController.onLaunchAnimationStart(isExpandingFullyAbove)
+ startController.onLaunchAnimationStart(isExpandingFullyAbove)
+ endController.onLaunchAnimationStart(isExpandingFullyAbove)
}
override fun onLaunchAnimationEnd(isExpandingFullyAbove: Boolean) {
- startViewController.onLaunchAnimationEnd(isExpandingFullyAbove)
- endViewController.onLaunchAnimationEnd(isExpandingFullyAbove)
-
- onLaunchAnimationEnd()
+ // onLaunchAnimationEnd is called by an Animator at the end of the animation,
+ // on a Choreographer animation tick. The following calls will move the animated
+ // content from the dialog overlay back to its original position, and this
+ // change must be reflected in the next frame given that we then sync the next
+ // frame of both the content and dialog ViewRoots. However, in case that content
+ // is rendered by Compose, whose compositions are also scheduled on a
+ // Choreographer frame, any state change made *right now* won't be reflected in
+ // the next frame given that a Choreographer frame can't schedule another and
+ // have it happen in the same frame. So we post the forwarded calls to
+ // [Controller.onLaunchAnimationEnd], leaving this Choreographer frame, ensuring
+ // that the move of the content back to its original window will be reflected in
+ // the next frame right after [onLaunchAnimationEnd] is called.
+ dialog.context.mainExecutor.execute {
+ startController.onLaunchAnimationEnd(isExpandingFullyAbove)
+ endController.onLaunchAnimationEnd(isExpandingFullyAbove)
+
+ onLaunchAnimationEnd()
+ }
}
override fun onLaunchAnimationProgress(
@@ -861,11 +1067,11 @@ private class AnimatedDialog(
progress: Float,
linearProgress: Float
) {
- startViewController.onLaunchAnimationProgress(state, progress, linearProgress)
+ startController.onLaunchAnimationProgress(state, progress, linearProgress)
// The end view is visible only iff the starting view is not visible.
state.visible = !state.visible
- endViewController.onLaunchAnimationProgress(state, progress, linearProgress)
+ endController.onLaunchAnimationProgress(state, progress, linearProgress)
// If the dialog content is complex, its dimension might change during the
// launch animation. The animation end position might also change during the
@@ -873,14 +1079,16 @@ private class AnimatedDialog(
// Therefore we update the end state to the new position/size. Usually the
// dialog dimension or position will change in the early frames, so changing the
// end state shouldn't really be noticeable.
- endViewController.fillGhostedViewState(endState)
+ if (endController is GhostedViewLaunchAnimatorController) {
+ endController.fillGhostedViewState(endState)
+ }
}
}
launchAnimator.startAnimation(controller, endState, originalDialogBackgroundColor)
}
- private fun shouldAnimateDialogIntoView(): Boolean {
+ private fun shouldAnimateDialogIntoSource(): Boolean {
// Don't animate if the dialog was previously hidden using hide() or if we disabled the exit
// animation.
if (exitAnimationDisabled || !dialog.isShowing) {
@@ -888,24 +1096,12 @@ private class AnimatedDialog(
}
// If we are dreaming, the dialog was probably closed because of that so we don't animate
- // into the touchSurface.
+ // into the source.
if (callback.isDreaming()) {
return false
}
- // The touch surface should be invisible by now, if it's not then something else changed its
- // visibility and we probably don't want to run the animation.
- if (touchSurface.visibility != View.INVISIBLE) {
- return false
- }
-
- // If the touch surface is not attached or one of its ancestors is not visible, then we
- // don't run the animation either.
- if (!touchSurface.isAttachedToWindow) {
- return false
- }
-
- return (touchSurface.parent as? View)?.isShown ?: true
+ return controller.shouldAnimateExit()
}
/** A layout listener to animate the change of bounds of the dialog background. */
@@ -988,17 +1184,13 @@ private class AnimatedDialog(
}
}
- fun prepareForStackDismiss(): View {
+ fun prepareForStackDismiss() {
if (parentAnimatedDialog == null) {
- return touchSurface
+ return
}
parentAnimatedDialog.exitAnimationDisabled = true
parentAnimatedDialog.dialog.hide()
- val view = parentAnimatedDialog.prepareForStackDismiss()
+ parentAnimatedDialog.prepareForStackDismiss()
parentAnimatedDialog.dialog.dismiss()
- // Make the touch surface invisible, so we end up animating to it when we actually
- // dismiss the stack
- view.visibility = View.INVISIBLE
- return view
}
}
diff --git a/packages/SystemUI/compose/core/src/com/android/systemui/compose/animation/Expandable.kt b/packages/SystemUI/compose/core/src/com/android/systemui/compose/animation/Expandable.kt
index 14818d3ba2f8..fd6e24cda999 100644
--- a/packages/SystemUI/compose/core/src/com/android/systemui/compose/animation/Expandable.kt
+++ b/packages/SystemUI/compose/core/src/com/android/systemui/compose/animation/Expandable.kt
@@ -20,6 +20,7 @@ import android.content.Context
import android.view.View
import android.view.ViewGroup
import android.view.ViewGroupOverlay
+import android.view.ViewRootImpl
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Spacer
@@ -63,7 +64,9 @@ import androidx.lifecycle.ViewTreeLifecycleOwner
import androidx.lifecycle.ViewTreeViewModelStoreOwner
import androidx.savedstate.findViewTreeSavedStateRegistryOwner
import androidx.savedstate.setViewTreeSavedStateRegistryOwner
+import com.android.internal.jank.InteractionJankMonitor
import com.android.systemui.animation.ActivityLaunchAnimator
+import com.android.systemui.animation.DialogLaunchAnimator
import com.android.systemui.animation.LaunchAnimator
import kotlin.math.min
import kotlin.math.roundToInt
@@ -73,7 +76,8 @@ interface ExpandableController {
/** Create an [ActivityLaunchAnimator.Controller] to animate into an Activity. */
fun forActivity(): ActivityLaunchAnimator.Controller
- // TODO(b/230830644): Add forDialog(): DialogLaunchAnimator.Controller
+ /** Create a [DialogLaunchAnimator.Controller] to animate into a Dialog. */
+ fun forDialog(): DialogLaunchAnimator.Controller
}
/**
@@ -124,6 +128,7 @@ fun Expandable(
val animatorState = remember { mutableStateOf<LaunchAnimator.State?>(null) }
var overlay by remember { mutableStateOf<ViewGroupOverlay?>(null) }
+ var isDialogShowing by remember { mutableStateOf(false) }
var currentComposeViewInOverlay by remember { mutableStateOf<View?>(null) }
var boundsInComposeViewRoot by remember { mutableStateOf(Rect.Zero) }
val thisExpandableSize by remember { derivedStateOf { boundsInComposeViewRoot.size } }
@@ -244,9 +249,74 @@ fun Expandable(
}
}
+ // Whether this composable is still composed. We only do the dialog exit animation if this is
+ // true.
+ var isComposed by remember { mutableStateOf(true) }
+ DisposableEffect(Unit) { onDispose { isComposed = false } }
+
+ /** Create a [DialogLaunchAnimator.Controller] that can be used to animate dialogs. */
+ val identity = remember { Object() }
+ fun dialogController(): DialogLaunchAnimator.Controller {
+ return object : DialogLaunchAnimator.Controller {
+ override val viewRoot: ViewRootImpl = composeViewRoot.viewRootImpl
+ override val sourceIdentity: Any = identity
+
+ override fun startDrawingInOverlayOf(viewGroup: ViewGroup) {
+ val newOverlay = viewGroup.overlay as ViewGroupOverlay
+ if (newOverlay != overlay) {
+ overlay = newOverlay
+ }
+ }
+
+ override fun stopDrawingInOverlay() {
+ if (overlay != null) {
+ overlay = null
+ }
+ }
+
+ override fun createLaunchController(): LaunchAnimator.Controller {
+ val delegate = launchController()
+ return object : LaunchAnimator.Controller by delegate {
+ override fun onLaunchAnimationEnd(isExpandingFullyAbove: Boolean) {
+ delegate.onLaunchAnimationEnd(isExpandingFullyAbove)
+
+ // Make sure we don't draw this expandable when the dialog is showing.
+ isDialogShowing = true
+ }
+ }
+ }
+
+ override fun createExitController(): LaunchAnimator.Controller {
+ val delegate = launchController()
+ return object : LaunchAnimator.Controller by delegate {
+ override fun onLaunchAnimationEnd(isExpandingFullyAbove: Boolean) {
+ delegate.onLaunchAnimationEnd(isExpandingFullyAbove)
+ isDialogShowing = false
+ }
+ }
+ }
+
+ override fun shouldAnimateExit(): Boolean = isComposed
+
+ override fun onExitAnimationCancelled() {
+ isDialogShowing = false
+ }
+
+ override fun jankConfigurationBuilder(
+ cuj: Int
+ ): InteractionJankMonitor.Configuration.Builder? {
+ // TODO(b/252723237): Add support for jank monitoring when animating from a
+ // Composable.
+ return null
+ }
+ }
+ }
+
val controller =
object : ExpandableController {
override fun forActivity(): ActivityLaunchAnimator.Controller = activityController()
+
+ override fun forDialog(): DialogLaunchAnimator.Controller = dialogController()
}
// Make sure we don't read animatorState directly here to avoid recomposition every time the
@@ -281,6 +351,13 @@ fun Expandable(
density,
)
}
+ isDialogShowing -> {
+ Box(
+ modifier
+ .drawWithContent { /* Don't draw anything when the dialog is shown. */}
+ .onGloballyPositioned { boundsInComposeViewRoot = it.boundsInRoot() }
+ ) { wrappedContent(controller) }
+ }
else -> {
Box(
modifier.clip(shape).background(color, shape).onGloballyPositioned {