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-rw-r--r--packages/SystemUI/src/com/android/systemui/media/MediaHierarchyManager.kt11
1 files changed, 10 insertions, 1 deletions
diff --git a/packages/SystemUI/src/com/android/systemui/media/MediaHierarchyManager.kt b/packages/SystemUI/src/com/android/systemui/media/MediaHierarchyManager.kt
index b86e1d0503d4..26fa29613dc4 100644
--- a/packages/SystemUI/src/com/android/systemui/media/MediaHierarchyManager.kt
+++ b/packages/SystemUI/src/com/android/systemui/media/MediaHierarchyManager.kt
@@ -193,6 +193,8 @@ class MediaHierarchyManager @Inject constructor(
override fun onDozingChanged(isDozing: Boolean) {
if (!isDozing) {
dozeAnimationRunning = false
+ } else {
+ updateDesiredLocation()
}
}
})
@@ -510,12 +512,19 @@ class MediaHierarchyManager @Inject constructor(
(statusbarState == StatusBarState.KEYGUARD ||
statusbarState == StatusBarState.FULLSCREEN_USER_SWITCHER))
val allowedOnLockscreen = notifLockscreenUserManager.shouldShowLockscreenNotifications()
- return when {
+ val location = when {
qsExpansion > 0.0f && !onLockscreen -> LOCATION_QS
qsExpansion > 0.4f && onLockscreen -> LOCATION_QS
onLockscreen && allowedOnLockscreen -> LOCATION_LOCKSCREEN
else -> LOCATION_QQS
}
+ // When we're on lock screen and the player is not active, we should keep it in QS.
+ // Otherwise it will try to animate a transition that doesn't make sense.
+ if (location == LOCATION_LOCKSCREEN && getHost(location)?.visible != true &&
+ !statusBarStateController.isDozing) {
+ return LOCATION_QS
+ }
+ return location
}
companion object {