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-rw-r--r--core/java/com/android/internal/util/NotificationColorUtil.java154
1 files changed, 146 insertions, 8 deletions
diff --git a/core/java/com/android/internal/util/NotificationColorUtil.java b/core/java/com/android/internal/util/NotificationColorUtil.java
index 0fe580a23983..b4890b70b706 100644
--- a/core/java/com/android/internal/util/NotificationColorUtil.java
+++ b/core/java/com/android/internal/util/NotificationColorUtil.java
@@ -303,17 +303,17 @@ public class NotificationColorUtil {
return color;
}
- double[] lab = new double[3];
- ColorUtilsFromCompat.colorToLAB(findFg ? fg : bg, lab);
+ float[] hsl = new float[3];
+ ColorUtilsFromCompat.colorToHSL(findFg ? fg : bg, hsl);
- double low = lab[0], high = 100;
- final double a = lab[1], b = lab[2];
+ float low = hsl[2], high = 1;
for (int i = 0; i < 15 && high - low > 0.00001; i++) {
- final double l = (low + high) / 2;
+ final float l = (low + high) / 2;
+ hsl[2] = l;
if (findFg) {
- fg = ColorUtilsFromCompat.LABToColor(l, a, b);
+ fg = ColorUtilsFromCompat.HSLToColor(hsl);
} else {
- bg = ColorUtilsFromCompat.LABToColor(l, a, b);
+ bg = ColorUtilsFromCompat.HSLToColor(hsl);
}
if (ColorUtilsFromCompat.calculateContrast(fg, bg) > minRatio) {
high = l;
@@ -321,7 +321,7 @@ public class NotificationColorUtil {
low = l;
}
}
- return ColorUtilsFromCompat.LABToColor(high, a, b);
+ return findFg ? fg : bg;
}
public static int ensureTextContrastOnBlack(int color) {
@@ -764,6 +764,10 @@ public class NotificationColorUtil {
return amount < low ? low : (amount > high ? high : amount);
}
+ private static float constrain(float amount, float low, float high) {
+ return amount < low ? low : (amount > high ? high : amount);
+ }
+
private static double pivotXyzComponent(double component) {
return component > XYZ_EPSILON
? Math.pow(component, 1 / 3.0)
@@ -779,5 +783,139 @@ public class NotificationColorUtil {
return result;
}
+ /**
+ * Convert HSL (hue-saturation-lightness) components to a RGB color.
+ * <ul>
+ * <li>hsl[0] is Hue [0 .. 360)</li>
+ * <li>hsl[1] is Saturation [0...1]</li>
+ * <li>hsl[2] is Lightness [0...1]</li>
+ * </ul>
+ * If hsv values are out of range, they are pinned.
+ *
+ * @param hsl 3-element array which holds the input HSL components
+ * @return the resulting RGB color
+ */
+ @ColorInt
+ public static int HSLToColor(@NonNull float[] hsl) {
+ final float h = hsl[0];
+ final float s = hsl[1];
+ final float l = hsl[2];
+
+ final float c = (1f - Math.abs(2 * l - 1f)) * s;
+ final float m = l - 0.5f * c;
+ final float x = c * (1f - Math.abs((h / 60f % 2f) - 1f));
+
+ final int hueSegment = (int) h / 60;
+
+ int r = 0, g = 0, b = 0;
+
+ switch (hueSegment) {
+ case 0:
+ r = Math.round(255 * (c + m));
+ g = Math.round(255 * (x + m));
+ b = Math.round(255 * m);
+ break;
+ case 1:
+ r = Math.round(255 * (x + m));
+ g = Math.round(255 * (c + m));
+ b = Math.round(255 * m);
+ break;
+ case 2:
+ r = Math.round(255 * m);
+ g = Math.round(255 * (c + m));
+ b = Math.round(255 * (x + m));
+ break;
+ case 3:
+ r = Math.round(255 * m);
+ g = Math.round(255 * (x + m));
+ b = Math.round(255 * (c + m));
+ break;
+ case 4:
+ r = Math.round(255 * (x + m));
+ g = Math.round(255 * m);
+ b = Math.round(255 * (c + m));
+ break;
+ case 5:
+ case 6:
+ r = Math.round(255 * (c + m));
+ g = Math.round(255 * m);
+ b = Math.round(255 * (x + m));
+ break;
+ }
+
+ r = constrain(r, 0, 255);
+ g = constrain(g, 0, 255);
+ b = constrain(b, 0, 255);
+
+ return Color.rgb(r, g, b);
+ }
+
+ /**
+ * Convert the ARGB color to its HSL (hue-saturation-lightness) components.
+ * <ul>
+ * <li>outHsl[0] is Hue [0 .. 360)</li>
+ * <li>outHsl[1] is Saturation [0...1]</li>
+ * <li>outHsl[2] is Lightness [0...1]</li>
+ * </ul>
+ *
+ * @param color the ARGB color to convert. The alpha component is ignored
+ * @param outHsl 3-element array which holds the resulting HSL components
+ */
+ public static void colorToHSL(@ColorInt int color, @NonNull float[] outHsl) {
+ RGBToHSL(Color.red(color), Color.green(color), Color.blue(color), outHsl);
+ }
+
+ /**
+ * Convert RGB components to HSL (hue-saturation-lightness).
+ * <ul>
+ * <li>outHsl[0] is Hue [0 .. 360)</li>
+ * <li>outHsl[1] is Saturation [0...1]</li>
+ * <li>outHsl[2] is Lightness [0...1]</li>
+ * </ul>
+ *
+ * @param r red component value [0..255]
+ * @param g green component value [0..255]
+ * @param b blue component value [0..255]
+ * @param outHsl 3-element array which holds the resulting HSL components
+ */
+ public static void RGBToHSL(@IntRange(from = 0x0, to = 0xFF) int r,
+ @IntRange(from = 0x0, to = 0xFF) int g, @IntRange(from = 0x0, to = 0xFF) int b,
+ @NonNull float[] outHsl) {
+ final float rf = r / 255f;
+ final float gf = g / 255f;
+ final float bf = b / 255f;
+
+ final float max = Math.max(rf, Math.max(gf, bf));
+ final float min = Math.min(rf, Math.min(gf, bf));
+ final float deltaMaxMin = max - min;
+
+ float h, s;
+ float l = (max + min) / 2f;
+
+ if (max == min) {
+ // Monochromatic
+ h = s = 0f;
+ } else {
+ if (max == rf) {
+ h = ((gf - bf) / deltaMaxMin) % 6f;
+ } else if (max == gf) {
+ h = ((bf - rf) / deltaMaxMin) + 2f;
+ } else {
+ h = ((rf - gf) / deltaMaxMin) + 4f;
+ }
+
+ s = deltaMaxMin / (1f - Math.abs(2f * l - 1f));
+ }
+
+ h = (h * 60f) % 360f;
+ if (h < 0) {
+ h += 360f;
+ }
+
+ outHsl[0] = constrain(h, 0f, 360f);
+ outHsl[1] = constrain(s, 0f, 1f);
+ outHsl[2] = constrain(l, 0f, 1f);
+ }
+
}
}