diff options
| -rw-r--r-- | core/java/android/view/KeyEvent.java | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/core/java/android/view/KeyEvent.java b/core/java/android/view/KeyEvent.java index c2a3e5816ea3..af818fa1fc6d 100644 --- a/core/java/android/view/KeyEvent.java +++ b/core/java/android/view/KeyEvent.java @@ -302,27 +302,27 @@ public class KeyEvent extends InputEvent implements Parcelable { public static final int KEYCODE_SWITCH_CHARSET = 95; // switch char-sets (Kanji,Katakana) /** Key code constant: A Button key. * On a game controller, the A button should be either the button labeled A - * or the first button on the upper row of controller buttons. */ + * or the first button on the bottom row of controller buttons. */ public static final int KEYCODE_BUTTON_A = 96; /** Key code constant: B Button key. * On a game controller, the B button should be either the button labeled B - * or the second button on the upper row of controller buttons. */ + * or the second button on the bottom row of controller buttons. */ public static final int KEYCODE_BUTTON_B = 97; /** Key code constant: C Button key. * On a game controller, the C button should be either the button labeled C - * or the third button on the upper row of controller buttons. */ + * or the third button on the bottom row of controller buttons. */ public static final int KEYCODE_BUTTON_C = 98; /** Key code constant: X Button key. * On a game controller, the X button should be either the button labeled X - * or the first button on the lower row of controller buttons. */ + * or the first button on the upper row of controller buttons. */ public static final int KEYCODE_BUTTON_X = 99; /** Key code constant: Y Button key. * On a game controller, the Y button should be either the button labeled Y - * or the second button on the lower row of controller buttons. */ + * or the second button on the upper row of controller buttons. */ public static final int KEYCODE_BUTTON_Y = 100; /** Key code constant: Z Button key. * On a game controller, the Z button should be either the button labeled Z - * or the third button on the lower row of controller buttons. */ + * or the third button on the upper row of controller buttons. */ public static final int KEYCODE_BUTTON_Z = 101; /** Key code constant: L1 Button key. * On a game controller, the L1 button should be either the button labeled L1 (or L) |