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-rw-r--r--tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/GraphExporter.java4
-rw-r--r--tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/MffContext.java10
2 files changed, 7 insertions, 7 deletions
diff --git a/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/GraphExporter.java b/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/GraphExporter.java
index 001396527267..4b7ca5306bfb 100644
--- a/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/GraphExporter.java
+++ b/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/GraphExporter.java
@@ -113,7 +113,7 @@ public class GraphExporter {
getDotName(target.getFilter().getName()) + ":" +
getDotName(target.getName()) + "_IN;\n" );
} else {
- // Found a unconnected output port, add dummy node
+ // Found a unconnected output port, add placeholder node
String color = filter.getSignature().getOutputPortInfo(portName).isRequired()
? "red" : "blue"; // red for unconnected, required ports
dotFile.write(" " +
@@ -131,7 +131,7 @@ public class GraphExporter {
if(target != null) {
// Found a connection -- nothing to do, connections have been written out above
} else {
- // Found a unconnected input port, add dummy node
+ // Found a unconnected input port, add placeholder node
String color = filter.getSignature().getInputPortInfo(portName).isRequired()
? "red" : "blue"; // red for unconnected, required ports
dotFile.write(" " +
diff --git a/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/MffContext.java b/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/MffContext.java
index b7212f982bce..6bd6c18f1c0a 100644
--- a/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/MffContext.java
+++ b/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/MffContext.java
@@ -66,9 +66,9 @@ public class MffContext {
/**
* On older Android versions the Camera may need a SurfaceView to render into in order to
- * function. You may specify a dummy SurfaceView here if you do not want the context to
+ * function. You may specify a placeholder SurfaceView here if you do not want the context to
* create its own view. Note, that your view may or may not be used. You cannot rely on
- * your dummy view to be used by the Camera. If you pass null, no dummy view will be used.
+ * your placeholder view to be used by the Camera. If you pass null, no placeholder view will be used.
* In this case your application may not run correctly on older devices if you use the
* camera. This flag has no effect if you do not require the camera.
*/
@@ -104,7 +104,7 @@ public class MffContext {
/** The current context state. */
private State mState = new State();
- /** A dummy SurfaceView that is required for Camera operation on older devices. */
+ /** A placeholder SurfaceView that is required for Camera operation on older devices. */
private SurfaceView mDummySurfaceView = null;
/** Handler to execute code in the context's thread, such as issuing callbacks. */
@@ -126,7 +126,7 @@ public class MffContext {
* multiple MffContexts, however data between them cannot be shared. The context must be
* created in a thread with a Looper (such as the main/UI thread).
*
- * On older versions of Android, the MffContext may create a visible dummy view for the
+ * On older versions of Android, the MffContext may create a visible placeholder view for the
* camera to render into. This is a 1x1 SurfaceView that is placed into the top-left corner.
*
* @param context The application context to attach the MffContext to.
@@ -142,7 +142,7 @@ public class MffContext {
* multiple MffContexts, however data between them cannot be shared. The context must be
* created in a thread with a Looper (such as the main/UI thread).
*
- * On older versions of Android, the MffContext may create a visible dummy view for the
+ * On older versions of Android, the MffContext may create a visible placeholder view for the
* camera to render into. This is a 1x1 SurfaceView that is placed into the top-left corner.
* You may alternatively specify your own SurfaceView in the configuration.
*