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-rw-r--r--libs/hwui/JankTracker.cpp23
1 files changed, 14 insertions, 9 deletions
diff --git a/libs/hwui/JankTracker.cpp b/libs/hwui/JankTracker.cpp
index 4b0ddd2fa2ef..c5c2d159bf03 100644
--- a/libs/hwui/JankTracker.cpp
+++ b/libs/hwui/JankTracker.cpp
@@ -206,6 +206,7 @@ void JankTracker::finishFrame(FrameInfo& frame, std::unique_ptr<FrameMetricsRepo
frame.set(FrameInfoIndex::FrameDeadline) = deadline;
}
+ bool computeNextFrameStartUnstuffed = false;
// If we hit the deadline, cool!
if (frame[FrameInfoIndex::GpuCompleted] < deadline) {
if (isTripleBuffered) {
@@ -213,7 +214,8 @@ void JankTracker::finishFrame(FrameInfo& frame, std::unique_ptr<FrameMetricsRepo
(*mGlobalData)->reportJankType(JankType::kHighInputLatency);
// Buffer stuffing state gets carried over to next frame, unless there is a "pause"
- mNextFrameStartUnstuffed += frameInterval;
+ // Instead of increase by frameInterval, recompute to catch up the drifting vsync
+ computeNextFrameStartUnstuffed = true;
}
} else {
mData->reportJankType(JankType::kMissedDeadline);
@@ -222,14 +224,7 @@ void JankTracker::finishFrame(FrameInfo& frame, std::unique_ptr<FrameMetricsRepo
(*mGlobalData)->reportJank();
// Janked, store the adjust deadline to detect triple buffering in next frame correctly.
- nsecs_t jitterNanos = frame[FrameInfoIndex::GpuCompleted]
- - frame[FrameInfoIndex::Vsync];
- nsecs_t lastFrameOffset = jitterNanos % frameInterval;
-
- // Note the time when the next frame would start in an unstuffed situation. If it starts
- // earlier, we are in a stuffed situation.
- mNextFrameStartUnstuffed = frame[FrameInfoIndex::GpuCompleted]
- - lastFrameOffset + frameInterval;
+ computeNextFrameStartUnstuffed = true;
recomputeThresholds(frameInterval);
for (auto& comparison : COMPARISONS) {
@@ -254,6 +249,16 @@ void JankTracker::finishFrame(FrameInfo& frame, std::unique_ptr<FrameMetricsRepo
}
}
+ if (computeNextFrameStartUnstuffed) {
+ nsecs_t jitterNanos = frame[FrameInfoIndex::GpuCompleted] - frame[FrameInfoIndex::Vsync];
+ nsecs_t lastFrameOffset = jitterNanos % frameInterval;
+
+ // Note the time when the next frame would start in an unstuffed situation. If it starts
+ // earlier, we are in a stuffed situation.
+ mNextFrameStartUnstuffed =
+ frame[FrameInfoIndex::GpuCompleted] - lastFrameOffset + frameInterval;
+ }
+
int64_t totalGPUDrawTime = frame.gpuDrawTime();
if (totalGPUDrawTime >= 0) {
mData->reportGPUFrame(totalGPUDrawTime);