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-rw-r--r--services/core/java/com/android/server/ConnectivityService.java37
1 files changed, 4 insertions, 33 deletions
diff --git a/services/core/java/com/android/server/ConnectivityService.java b/services/core/java/com/android/server/ConnectivityService.java
index c6f06f1a9e7d..f8f685d939a7 100644
--- a/services/core/java/com/android/server/ConnectivityService.java
+++ b/services/core/java/com/android/server/ConnectivityService.java
@@ -6296,26 +6296,6 @@ public class ConnectivityService extends IConnectivityManager.Stub
}
}
- // An accumulator class to gather the list of changes that result from a rematch.
- // TODO : enrich to represent an entire set of changes to apply.
- private static class NetworkReassignment {
- static class NetworkBgStatePair {
- @NonNull final NetworkAgentInfo mNetwork;
- final boolean mOldBackground;
- NetworkBgStatePair(@NonNull final NetworkAgentInfo network,
- final boolean oldBackground) {
- mNetwork = network;
- mOldBackground = oldBackground;
- }
- }
-
- @NonNull private final Set<NetworkBgStatePair> mRematchedNetworks = new ArraySet<>();
-
- void addRematchedNetwork(@NonNull final NetworkBgStatePair network) {
- mRematchedNetworks.add(network);
- }
- }
-
private ArrayMap<NetworkRequestInfo, NetworkAgentInfo> computeRequestReassignmentForNetwork(
@NonNull final NetworkAgentInfo newNetwork) {
final int score = newNetwork.getCurrentScore();
@@ -6361,8 +6341,8 @@ public class ConnectivityService extends IConnectivityManager.Stub
// needed. A network is needed if it is the best network for
// one or more NetworkRequests, or if it is a VPN.
//
- // - Writes into the passed reassignment object all changes that should be done for
- // rematching this network with all requests, to be applied later.
+ // - Tears down newNetwork if it just became validated
+ // but turns out to be unneeded.
//
// NOTE: This function only adds NetworkRequests that "newNetwork" could satisfy,
// it does not remove NetworkRequests that other Networks could better satisfy.
@@ -6370,23 +6350,15 @@ public class ConnectivityService extends IConnectivityManager.Stub
// This function should be used when possible instead of {@code rematchAllNetworksAndRequests}
// as it performs better by a factor of the number of Networks.
//
- // TODO : stop writing to the passed reassignment. This is temporarily more useful, but
- // it's unidiomatic Java and it's hard to read.
- //
- // @param changes a currently-building list of changes to write to
// @param newNetwork is the network to be matched against NetworkRequests.
// @param now the time the rematch starts, as returned by SystemClock.elapsedRealtime();
- private void rematchNetworkAndRequests(@NonNull final NetworkReassignment changes,
- @NonNull final NetworkAgentInfo newNetwork, final long now) {
+ private void rematchNetworkAndRequests(NetworkAgentInfo newNetwork, long now) {
ensureRunningOnConnectivityServiceThread();
if (!newNetwork.everConnected) return;
boolean isNewDefault = false;
NetworkAgentInfo oldDefaultNetwork = null;
final boolean wasBackgroundNetwork = newNetwork.isBackgroundNetwork();
- changes.addRematchedNetwork(new NetworkReassignment.NetworkBgStatePair(newNetwork,
- wasBackgroundNetwork));
-
final int score = newNetwork.getCurrentScore();
if (VDBG || DDBG) log("rematching " + newNetwork.name());
@@ -6543,9 +6515,8 @@ public class ConnectivityService extends IConnectivityManager.Stub
// scoring network and then a higher scoring network, which could produce multiple
// callbacks.
Arrays.sort(nais);
- final NetworkReassignment changes = new NetworkReassignment();
for (final NetworkAgentInfo nai : nais) {
- rematchNetworkAndRequests(changes, nai, now);
+ rematchNetworkAndRequests(nai, now);
}
final NetworkAgentInfo newDefaultNetwork = getDefaultNetwork();