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-rw-r--r--packages/SystemUI/res/values-sw600dp-land/dimens.xml2
-rw-r--r--packages/SystemUI/res/values-sw600dp/dimens.xml2
-rw-r--r--packages/SystemUI/res/values/dimens.xml2
3 files changed, 1 insertions, 5 deletions
diff --git a/packages/SystemUI/res/values-sw600dp-land/dimens.xml b/packages/SystemUI/res/values-sw600dp-land/dimens.xml
index f4d482406fa0..b24ce122208f 100644
--- a/packages/SystemUI/res/values-sw600dp-land/dimens.xml
+++ b/packages/SystemUI/res/values-sw600dp-land/dimens.xml
@@ -66,8 +66,6 @@
<dimen name="lockscreen_shade_qs_transition_distance">@dimen/lockscreen_shade_notifications_scrim_transition_distance</dimen>
<dimen name="lockscreen_shade_qs_transition_delay">@dimen/lockscreen_shade_notifications_scrim_transition_delay</dimen>
<dimen name="lockscreen_shade_qs_squish_transition_distance">@dimen/lockscreen_shade_qs_transition_distance</dimen>
- <!-- On split-shade, the QS squish transition should start from half height. -->
- <item name="lockscreen_shade_qs_squish_start_fraction" type="dimen" format="float" >0.5</item>
<!-- On split-shade, there should be no depth effect, so setting the value to 0. -->
<dimen name="lockscreen_shade_depth_controller_transition_distance">0dp</dimen>
<dimen name="lockscreen_shade_udfps_keyguard_transition_distance">@dimen/lockscreen_shade_full_transition_distance</dimen>
diff --git a/packages/SystemUI/res/values-sw600dp/dimens.xml b/packages/SystemUI/res/values-sw600dp/dimens.xml
index a587e5a806ca..5dcbeb5c85cf 100644
--- a/packages/SystemUI/res/values-sw600dp/dimens.xml
+++ b/packages/SystemUI/res/values-sw600dp/dimens.xml
@@ -86,8 +86,6 @@
<dimen name="lockscreen_shade_qs_transition_distance">@dimen/lockscreen_shade_full_transition_distance</dimen>
<dimen name="lockscreen_shade_qs_transition_delay">@dimen/lockscreen_shade_scrim_transition_distance</dimen>
<dimen name="lockscreen_shade_qs_squish_transition_distance">@dimen/lockscreen_shade_qs_transition_distance</dimen>
- <!-- On large screen portrait, the QS squish transition should start from half height. -->
- <item name="lockscreen_shade_qs_squish_start_fraction" type="dimen" format="float" >0.5</item>
<dimen name="lockscreen_shade_depth_controller_transition_distance">@dimen/lockscreen_shade_full_transition_distance</dimen>
<dimen name="lockscreen_shade_udfps_keyguard_transition_distance">@dimen/lockscreen_shade_full_transition_distance</dimen>
<dimen name="lockscreen_shade_status_bar_transition_distance">@dimen/lockscreen_shade_full_transition_distance</dimen>
diff --git a/packages/SystemUI/res/values/dimens.xml b/packages/SystemUI/res/values/dimens.xml
index 0e2357611b53..f7019dcd06ee 100644
--- a/packages/SystemUI/res/values/dimens.xml
+++ b/packages/SystemUI/res/values/dimens.xml
@@ -1222,7 +1222,7 @@
<!-- The fraction at which the QS "squish" transition should start during the lockscreen shade
expansion. 0 is fully collapsed, 1 is fully expanded. -->
- <item type="dimen" format="float" name="lockscreen_shade_qs_squish_start_fraction">0</item>
+ <item type="dimen" format="float" name="lockscreen_shade_qs_squish_start_fraction">0.5</item>
<!-- Distance that the full shade transition takes in order for depth of the wallpaper to fully
change. -->