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-rw-r--r--packages/SystemUI/src/com/android/systemui/statusbar/events/SystemEventChipAnimationController.kt84
-rw-r--r--packages/SystemUI/tests/src/com/android/systemui/statusbar/events/SystemEventChipAnimationControllerTest.kt189
2 files changed, 250 insertions, 23 deletions
diff --git a/packages/SystemUI/src/com/android/systemui/statusbar/events/SystemEventChipAnimationController.kt b/packages/SystemUI/src/com/android/systemui/statusbar/events/SystemEventChipAnimationController.kt
index 776956a20140..56390002490c 100644
--- a/packages/SystemUI/src/com/android/systemui/statusbar/events/SystemEventChipAnimationController.kt
+++ b/packages/SystemUI/src/com/android/systemui/statusbar/events/SystemEventChipAnimationController.kt
@@ -30,9 +30,11 @@ import androidx.core.animation.Animator
import androidx.core.animation.AnimatorListenerAdapter
import androidx.core.animation.AnimatorSet
import androidx.core.animation.ValueAnimator
+import com.android.internal.annotations.VisibleForTesting
import com.android.systemui.R
import com.android.systemui.flags.FeatureFlags
import com.android.systemui.flags.Flags
+import com.android.systemui.statusbar.phone.StatusBarContentInsetsChangedListener
import com.android.systemui.statusbar.phone.StatusBarContentInsetsProvider
import com.android.systemui.statusbar.window.StatusBarWindowController
import com.android.systemui.util.animation.AnimationUtil.Companion.frames
@@ -46,7 +48,7 @@ class SystemEventChipAnimationController @Inject constructor(
private val context: Context,
private val statusBarWindowController: StatusBarWindowController,
private val contentInsetsProvider: StatusBarContentInsetsProvider,
- private val featureFlags: FeatureFlags
+ private val featureFlags: FeatureFlags,
) : SystemStatusAnimationCallback {
private lateinit var animationWindowView: FrameLayout
@@ -56,7 +58,8 @@ class SystemEventChipAnimationController @Inject constructor(
// Left for LTR, Right for RTL
private var animationDirection = LEFT
- private var chipBounds = Rect()
+
+ @VisibleForTesting var chipBounds = Rect()
private val chipWidth get() = chipBounds.width()
private val chipRight get() = chipBounds.right
private val chipLeft get() = chipBounds.left
@@ -69,7 +72,7 @@ class SystemEventChipAnimationController @Inject constructor(
private var animRect = Rect()
// TODO: move to dagger
- private var initialized = false
+ @VisibleForTesting var initialized = false
/**
* Give the chip controller a chance to inflate and configure the chip view before we start
@@ -98,23 +101,7 @@ class SystemEventChipAnimationController @Inject constructor(
View.MeasureSpec.makeMeasureSpec(
(animationWindowView.parent as View).height, AT_MOST))
- // decide which direction we're animating from, and then set some screen coordinates
- val contentRect = contentInsetsProvider.getStatusBarContentAreaForCurrentRotation()
- val chipTop = ((animationWindowView.parent as View).height - it.view.measuredHeight) / 2
- val chipBottom = chipTop + it.view.measuredHeight
- val chipRight: Int
- val chipLeft: Int
- when (animationDirection) {
- LEFT -> {
- chipRight = contentRect.right
- chipLeft = contentRect.right - it.chipWidth
- }
- else /* RIGHT */ -> {
- chipLeft = contentRect.left
- chipRight = contentRect.left + it.chipWidth
- }
- }
- chipBounds = Rect(chipLeft, chipTop, chipRight, chipBottom)
+ updateChipBounds(it, contentInsetsProvider.getStatusBarContentAreaForCurrentRotation())
}
}
@@ -253,16 +240,67 @@ class SystemEventChipAnimationController @Inject constructor(
return animSet
}
- private fun init() {
+ fun init() {
initialized = true
themedContext = ContextThemeWrapper(context, R.style.Theme_SystemUI_QuickSettings)
animationWindowView = LayoutInflater.from(themedContext)
.inflate(R.layout.system_event_animation_window, null) as FrameLayout
- val lp = FrameLayout.LayoutParams(MATCH_PARENT, MATCH_PARENT)
- lp.gravity = Gravity.END or Gravity.CENTER_VERTICAL
+ // Matches status_bar.xml
+ val height = themedContext.resources.getDimensionPixelSize(R.dimen.status_bar_height)
+ val lp = FrameLayout.LayoutParams(MATCH_PARENT, height)
+ lp.gravity = Gravity.END or Gravity.TOP
statusBarWindowController.addViewToWindow(animationWindowView, lp)
animationWindowView.clipToPadding = false
animationWindowView.clipChildren = false
+
+ // Use contentInsetsProvider rather than configuration controller, since we only care
+ // about status bar dimens
+ contentInsetsProvider.addCallback(object : StatusBarContentInsetsChangedListener {
+ override fun onStatusBarContentInsetsChanged() {
+ val newContentArea = contentInsetsProvider
+ .getStatusBarContentAreaForCurrentRotation()
+ updateDimens(newContentArea)
+
+ // If we are currently animating, we have to re-solve for the chip bounds. If we're
+ // not animating then [prepareChipAnimation] will take care of it for us
+ currentAnimatedView?.let {
+ updateChipBounds(it, newContentArea)
+ }
+ }
+ })
+ }
+
+ private fun updateDimens(contentArea: Rect) {
+ val lp = animationWindowView.layoutParams as FrameLayout.LayoutParams
+ lp.height = contentArea.height()
+
+ animationWindowView.layoutParams = lp
+ }
+
+ /**
+ * Use the current status bar content area and the current chip's measured size to update
+ * the animation rect and chipBounds. This method can be called at any time and will update
+ * the current animation values properly during e.g. a rotation.
+ */
+ private fun updateChipBounds(chip: BackgroundAnimatableView, contentArea: Rect) {
+ // decide which direction we're animating from, and then set some screen coordinates
+ val chipTop = (contentArea.bottom - chip.view.measuredHeight) / 2
+ val chipBottom = chipTop + chip.view.measuredHeight
+ val chipRight: Int
+ val chipLeft: Int
+
+ when (animationDirection) {
+ LEFT -> {
+ chipRight = contentArea.right
+ chipLeft = contentArea.right - chip.chipWidth
+ }
+ else /* RIGHT */ -> {
+ chipLeft = contentArea.left
+ chipRight = contentArea.left + chip.chipWidth
+ }
+ }
+ chipBounds = Rect(chipLeft, chipTop, chipRight, chipBottom)
+ animRect.set(chipBounds)
}
private fun layoutParamsDefault(marginEnd: Int): FrameLayout.LayoutParams =
diff --git a/packages/SystemUI/tests/src/com/android/systemui/statusbar/events/SystemEventChipAnimationControllerTest.kt b/packages/SystemUI/tests/src/com/android/systemui/statusbar/events/SystemEventChipAnimationControllerTest.kt
new file mode 100644
index 000000000000..55b6be9679f2
--- /dev/null
+++ b/packages/SystemUI/tests/src/com/android/systemui/statusbar/events/SystemEventChipAnimationControllerTest.kt
@@ -0,0 +1,189 @@
+/*
+ * Copyright (C) 2023 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.systemui.statusbar.events
+
+import android.content.Context
+import android.graphics.Rect
+import android.util.Pair
+import android.view.Gravity
+import android.view.View
+import android.widget.FrameLayout
+import androidx.test.filters.SmallTest
+import com.android.systemui.SysuiTestCase
+import com.android.systemui.flags.FakeFeatureFlags
+import com.android.systemui.statusbar.phone.StatusBarContentInsetsChangedListener
+import com.android.systemui.statusbar.phone.StatusBarContentInsetsProvider
+import com.android.systemui.statusbar.window.StatusBarWindowController
+import com.android.systemui.util.mockito.any
+import com.android.systemui.util.mockito.argumentCaptor
+import com.android.systemui.util.mockito.capture
+import com.android.systemui.util.mockito.whenever
+import com.google.common.truth.Truth.assertThat
+import org.junit.Assert.assertFalse
+import org.junit.Assert.assertTrue
+import org.junit.Before
+import org.junit.Test
+import org.mockito.Mock
+import org.mockito.Mockito.verify
+import org.mockito.MockitoAnnotations
+
+@SmallTest
+class SystemEventChipAnimationControllerTest : SysuiTestCase() {
+ private lateinit var controller: SystemEventChipAnimationController
+
+ @Mock private lateinit var sbWindowController: StatusBarWindowController
+ @Mock private lateinit var insetsProvider: StatusBarContentInsetsProvider
+
+ private var testView = TestView(mContext)
+ private var viewCreator: ViewCreator = { testView }
+
+ @Before
+ fun setup() {
+ MockitoAnnotations.initMocks(this)
+
+ // StatusBarWindowController is mocked. The addViewToWindow function needs to be mocked to
+ // ensure that the chip view is added to a parent view
+ whenever(sbWindowController.addViewToWindow(any(), any())).then {
+ val statusbarFake = FrameLayout(mContext)
+ statusbarFake.layout(
+ portraitArea.left,
+ portraitArea.top,
+ portraitArea.right,
+ portraitArea.bottom,
+ )
+ statusbarFake.addView(
+ it.arguments[0] as View,
+ it.arguments[1] as FrameLayout.LayoutParams
+ )
+ }
+
+ whenever(insetsProvider.getStatusBarContentInsetsForCurrentRotation())
+ .thenReturn(Pair(insets, insets))
+ whenever(insetsProvider.getStatusBarContentAreaForCurrentRotation())
+ .thenReturn(portraitArea)
+
+ controller =
+ SystemEventChipAnimationController(
+ context = mContext,
+ statusBarWindowController = sbWindowController,
+ contentInsetsProvider = insetsProvider,
+ featureFlags = FakeFeatureFlags(),
+ )
+ }
+
+ @Test
+ fun prepareChipAnimation_lazyInitializes() {
+ // Until Dagger can do our initialization, make sure that the first chip animation calls
+ // init()
+ assertFalse(controller.initialized)
+ controller.prepareChipAnimation(viewCreator)
+ assertTrue(controller.initialized)
+ }
+
+ @Test
+ fun prepareChipAnimation_positionsChip() {
+ controller.prepareChipAnimation(viewCreator)
+ val chipRect = controller.chipBounds
+
+ // SB area = 10, 0, 990, 100
+ // chip size = 0, 0, 100, 50
+ assertThat(chipRect).isEqualTo(Rect(890, 25, 990, 75))
+ }
+
+ @Test
+ fun prepareChipAnimation_rotation_repositionsChip() {
+ controller.prepareChipAnimation(viewCreator)
+
+ // Chip has been prepared, and is located at (890, 25, 990, 75)
+ // Rotation should put it into its landscape location:
+ // SB area = 10, 0, 1990, 80
+ // chip size = 0, 0, 100, 50
+
+ whenever(insetsProvider.getStatusBarContentAreaForCurrentRotation())
+ .thenReturn(landscapeArea)
+ getInsetsListener().onStatusBarContentInsetsChanged()
+
+ val chipRect = controller.chipBounds
+ assertThat(chipRect).isEqualTo(Rect(1890, 15, 1990, 65))
+ }
+
+ /** regression test for (b/289378932) */
+ @Test
+ fun fullScreenStatusBar_positionsChipAtTop_withTopGravity() {
+ // In the case of a fullscreen status bar window, the content insets area is still correct
+ // (because it uses the dimens), but the window can be full screen. This seems to happen
+ // when launching an app from the ongoing call chip.
+
+ // GIVEN layout the status bar window fullscreen portrait
+ whenever(sbWindowController.addViewToWindow(any(), any())).then {
+ val statusbarFake = FrameLayout(mContext)
+ statusbarFake.layout(
+ fullScreenSb.left,
+ fullScreenSb.top,
+ fullScreenSb.right,
+ fullScreenSb.bottom,
+ )
+
+ val lp = it.arguments[1] as FrameLayout.LayoutParams
+ assertThat(lp.gravity and Gravity.VERTICAL_GRAVITY_MASK).isEqualTo(Gravity.TOP)
+
+ statusbarFake.addView(
+ it.arguments[0] as View,
+ lp,
+ )
+ }
+
+ // GIVEN insets provider gives the correct content area
+ whenever(insetsProvider.getStatusBarContentAreaForCurrentRotation())
+ .thenReturn(portraitArea)
+
+ // WHEN the controller lays out the chip in a fullscreen window
+ controller.prepareChipAnimation(viewCreator)
+
+ // THEN it still aligns the chip to the content area provided by the insets provider
+ val chipRect = controller.chipBounds
+ assertThat(chipRect).isEqualTo(Rect(890, 25, 990, 75))
+ }
+
+ class TestView(context: Context) : View(context), BackgroundAnimatableView {
+ override val view: View
+ get() = this
+
+ override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) {
+ setMeasuredDimension(100, 50)
+ }
+
+ override fun setBoundsForAnimation(l: Int, t: Int, r: Int, b: Int) {
+ setLeftTopRightBottom(l, t, r, b)
+ }
+ }
+
+ private fun getInsetsListener(): StatusBarContentInsetsChangedListener {
+ val callbackCaptor = argumentCaptor<StatusBarContentInsetsChangedListener>()
+ verify(insetsProvider).addCallback(capture(callbackCaptor))
+ return callbackCaptor.value!!
+ }
+
+ companion object {
+ private val portraitArea = Rect(10, 0, 990, 100)
+ private val landscapeArea = Rect(10, 0, 1990, 80)
+ private val fullScreenSb = Rect(10, 0, 990, 2000)
+
+ // 10px insets on both sides
+ private const val insets = 10
+ }
+}