diff options
-rw-r--r-- | libs/hwui/FrameBuilder.cpp | 2 | ||||
-rw-r--r-- | libs/hwui/LayerUpdateQueue.h | 3 | ||||
-rw-r--r-- | libs/hwui/pipeline/skia/SkiaPipeline.cpp | 2 | ||||
-rw-r--r-- | libs/hwui/tests/unit/LayerUpdateQueueTests.cpp | 8 | ||||
-rw-r--r-- | libs/hwui/tests/unit/RenderNodeTests.cpp | 2 |
5 files changed, 9 insertions, 8 deletions
diff --git a/libs/hwui/FrameBuilder.cpp b/libs/hwui/FrameBuilder.cpp index 35ff635930ab..1b57e290c198 100644 --- a/libs/hwui/FrameBuilder.cpp +++ b/libs/hwui/FrameBuilder.cpp @@ -78,7 +78,7 @@ void FrameBuilder::deferLayers(const LayerUpdateQueue& layers) { // Render all layers to be updated, in order. Defer in reverse order, so that they'll be // updated in the order they're passed in (mLayerBuilders are issued to Renderer in reverse) for (int i = layers.entries().size() - 1; i >= 0; i--) { - RenderNode* layerNode = layers.entries()[i].renderNode; + RenderNode* layerNode = layers.entries()[i].renderNode.get(); // only schedule repaint if node still on layer - possible it may have been // removed during a dropped frame, but layers may still remain scheduled so // as not to lose info on what portion is damaged diff --git a/libs/hwui/LayerUpdateQueue.h b/libs/hwui/LayerUpdateQueue.h index 5b1a8543dd0d..38f3596d70df 100644 --- a/libs/hwui/LayerUpdateQueue.h +++ b/libs/hwui/LayerUpdateQueue.h @@ -19,6 +19,7 @@ #include "Rect.h" #include "utils/Macros.h" +#include <utils/StrongPointer.h> #include <vector> #include <unordered_map> @@ -35,7 +36,7 @@ public: Entry(RenderNode* renderNode, const Rect& damage) : renderNode(renderNode) , damage(damage) {} - RenderNode* renderNode; + sp<RenderNode> renderNode; Rect damage; }; diff --git a/libs/hwui/pipeline/skia/SkiaPipeline.cpp b/libs/hwui/pipeline/skia/SkiaPipeline.cpp index 430d6bea70c1..11dc1f4c2161 100644 --- a/libs/hwui/pipeline/skia/SkiaPipeline.cpp +++ b/libs/hwui/pipeline/skia/SkiaPipeline.cpp @@ -80,7 +80,7 @@ void SkiaPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) { // Render all layers that need to be updated, in order. for (size_t i = 0; i < layers.entries().size(); i++) { - RenderNode* layerNode = layers.entries()[i].renderNode; + RenderNode* layerNode = layers.entries()[i].renderNode.get(); // only schedule repaint if node still on layer - possible it may have been // removed during a dropped frame, but layers may still remain scheduled so // as not to lose info on what portion is damaged diff --git a/libs/hwui/tests/unit/LayerUpdateQueueTests.cpp b/libs/hwui/tests/unit/LayerUpdateQueueTests.cpp index 4db1cb935902..91c7514e271e 100644 --- a/libs/hwui/tests/unit/LayerUpdateQueueTests.cpp +++ b/libs/hwui/tests/unit/LayerUpdateQueueTests.cpp @@ -48,11 +48,11 @@ TEST(LayerUpdateQueue, enqueueSimple) { EXPECT_EQ(3u, queue.entries().size()); - EXPECT_EQ(a.get(), queue.entries()[0].renderNode); + EXPECT_EQ(a.get(), queue.entries()[0].renderNode.get()); EXPECT_EQ(Rect(25, 25, 75, 75), queue.entries()[0].damage); - EXPECT_EQ(b.get(), queue.entries()[1].renderNode); + EXPECT_EQ(b.get(), queue.entries()[1].renderNode.get()); EXPECT_EQ(Rect(100, 100, 200, 200), queue.entries()[1].damage); // clipped to bounds - EXPECT_EQ(c.get(), queue.entries()[2].renderNode); + EXPECT_EQ(c.get(), queue.entries()[2].renderNode.get()); EXPECT_EQ(Rect(0, 0, 1, 1), queue.entries()[2].damage); // rounded out } @@ -65,7 +65,7 @@ TEST(LayerUpdateQueue, enqueueUnion) { EXPECT_EQ(1u, queue.entries().size()); - EXPECT_EQ(a.get(), queue.entries()[0].renderNode); + EXPECT_EQ(a.get(), queue.entries()[0].renderNode.get()); EXPECT_EQ(Rect(10, 10, 40, 40), queue.entries()[0].damage); } diff --git a/libs/hwui/tests/unit/RenderNodeTests.cpp b/libs/hwui/tests/unit/RenderNodeTests.cpp index 2925243d9f1c..eda4a9de49ae 100644 --- a/libs/hwui/tests/unit/RenderNodeTests.cpp +++ b/libs/hwui/tests/unit/RenderNodeTests.cpp @@ -331,7 +331,7 @@ RENDERTHREAD_TEST(RenderNode, prepareTree_HwLayer_AVD_enqueueDamage) { // damage rect. EXPECT_TRUE(rootNode->getDisplayList()->hasVectorDrawables()); EXPECT_FALSE(info.layerUpdateQueue->entries().empty()); - EXPECT_EQ(rootNode.get(), info.layerUpdateQueue->entries().at(0).renderNode); + EXPECT_EQ(rootNode.get(), info.layerUpdateQueue->entries().at(0).renderNode.get()); EXPECT_EQ(uirenderer::Rect(0, 0, 200, 400), info.layerUpdateQueue->entries().at(0).damage); canvasContext->destroy(); } |