diff options
| -rw-r--r-- | libs/hwui/Android.bp | 1 | ||||
| -rw-r--r-- | libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp | 2 | ||||
| -rw-r--r-- | libs/hwui/pipeline/skia/SkiaOpenGLPipeline.h | 2 | ||||
| -rw-r--r-- | libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp | 2 | ||||
| -rw-r--r-- | libs/hwui/pipeline/skia/SkiaVulkanPipeline.h | 2 | ||||
| -rw-r--r-- | libs/hwui/renderthread/CanvasContext.cpp | 28 | ||||
| -rw-r--r-- | libs/hwui/renderthread/CanvasContext.h | 3 | ||||
| -rw-r--r-- | libs/hwui/renderthread/EglManager.cpp | 4 | ||||
| -rw-r--r-- | libs/hwui/renderthread/IRenderPipeline.h | 6 | ||||
| -rw-r--r-- | libs/hwui/renderthread/ReliableSurface.cpp | 318 | ||||
| -rw-r--r-- | libs/hwui/renderthread/ReliableSurface.h | 87 |
11 files changed, 441 insertions, 14 deletions
diff --git a/libs/hwui/Android.bp b/libs/hwui/Android.bp index ed7d5e578693..d22eaf38cef6 100644 --- a/libs/hwui/Android.bp +++ b/libs/hwui/Android.bp @@ -178,6 +178,7 @@ cc_defaults { "renderthread/CanvasContext.cpp", "renderthread/DrawFrameTask.cpp", "renderthread/EglManager.cpp", + "renderthread/ReliableSurface.cpp", "renderthread/VulkanManager.cpp", "renderthread/RenderProxy.cpp", "renderthread/RenderTask.cpp", diff --git a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp index 142bca95e598..07979a22c988 100644 --- a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp +++ b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp @@ -155,7 +155,7 @@ void SkiaOpenGLPipeline::onStop() { } } -bool SkiaOpenGLPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior, +bool SkiaOpenGLPipeline::setSurface(ANativeWindow* surface, SwapBehavior swapBehavior, ColorMode colorMode) { if (mEglSurface != EGL_NO_SURFACE) { mEglManager.destroySurface(mEglSurface); diff --git a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.h b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.h index 4ab3541d447b..479910697871 100644 --- a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.h +++ b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.h @@ -42,7 +42,7 @@ public: bool swapBuffers(const renderthread::Frame& frame, bool drew, const SkRect& screenDirty, FrameInfo* currentFrameInfo, bool* requireSwap) override; DeferredLayerUpdater* createTextureLayer() override; - bool setSurface(Surface* window, renderthread::SwapBehavior swapBehavior, + bool setSurface(ANativeWindow* surface, renderthread::SwapBehavior swapBehavior, renderthread::ColorMode colorMode) override; void onStop() override; bool isSurfaceReady() override; diff --git a/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp b/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp index 3607b23a633e..437b5dc83f58 100644 --- a/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp +++ b/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp @@ -115,7 +115,7 @@ DeferredLayerUpdater* SkiaVulkanPipeline::createTextureLayer() { void SkiaVulkanPipeline::onStop() {} -bool SkiaVulkanPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior, +bool SkiaVulkanPipeline::setSurface(ANativeWindow* surface, SwapBehavior swapBehavior, ColorMode colorMode) { if (mVkSurface) { mVkManager.destroySurface(mVkSurface); diff --git a/libs/hwui/pipeline/skia/SkiaVulkanPipeline.h b/libs/hwui/pipeline/skia/SkiaVulkanPipeline.h index 14c0d69dba33..02874c7d2c69 100644 --- a/libs/hwui/pipeline/skia/SkiaVulkanPipeline.h +++ b/libs/hwui/pipeline/skia/SkiaVulkanPipeline.h @@ -38,7 +38,7 @@ public: bool swapBuffers(const renderthread::Frame& frame, bool drew, const SkRect& screenDirty, FrameInfo* currentFrameInfo, bool* requireSwap) override; DeferredLayerUpdater* createTextureLayer() override; - bool setSurface(Surface* window, renderthread::SwapBehavior swapBehavior, + bool setSurface(ANativeWindow* surface, renderthread::SwapBehavior swapBehavior, renderthread::ColorMode colorMode) override; void onStop() override; bool isSurfaceReady() override; diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp index 6869972b5e7f..4e4262c5c0a7 100644 --- a/libs/hwui/renderthread/CanvasContext.cpp +++ b/libs/hwui/renderthread/CanvasContext.cpp @@ -142,7 +142,12 @@ void CanvasContext::destroy() { void CanvasContext::setSurface(sp<Surface>&& surface) { ATRACE_CALL(); - mNativeSurface = std::move(surface); + if (surface) { + mNativeSurface = new ReliableSurface{std::move(surface)}; + mNativeSurface->setDequeueTimeout(500_ms); + } else { + mNativeSurface = nullptr; + } ColorMode colorMode = mWideColorGamut ? ColorMode::WideColorGamut : ColorMode::SRGB; bool hasSurface = mRenderPipeline->setSurface(mNativeSurface.get(), mSwapBehavior, colorMode); @@ -285,10 +290,11 @@ void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t sy info.damageAccumulator = &mDamageAccumulator; info.layerUpdateQueue = &mLayerUpdateQueue; + info.out.canDrawThisFrame = true; mAnimationContext->startFrame(info.mode); mRenderPipeline->onPrepareTree(); - for (const sp<RenderNode>& node : mRenderNodes) { + for (const sp<RenderNode> &node : mRenderNodes) { // Only the primary target node will be drawn full - all other nodes would get drawn in // real time mode. In case of a window, the primary node is the window content and the other // node(s) are non client / filler nodes. @@ -304,7 +310,7 @@ void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t sy mIsDirty = true; - if (CC_UNLIKELY(!mNativeSurface.get())) { + if (CC_UNLIKELY(!hasSurface())) { mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame); info.out.canDrawThisFrame = false; return; @@ -312,7 +318,7 @@ void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t sy if (CC_LIKELY(mSwapHistory.size() && !Properties::forceDrawFrame)) { nsecs_t latestVsync = mRenderThread.timeLord().latestVsync(); - SwapHistory& lastSwap = mSwapHistory.back(); + SwapHistory &lastSwap = mSwapHistory.back(); nsecs_t vsyncDelta = std::abs(lastSwap.vsyncTime - latestVsync); // The slight fudge-factor is to deal with cases where // the vsync was estimated due to being slow handling the signal. @@ -333,7 +339,19 @@ void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t sy info.out.canDrawThisFrame = false; } - if (!info.out.canDrawThisFrame) { + if (info.out.canDrawThisFrame) { + int err = mNativeSurface->reserveNext(); + if (err != OK) { + mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame); + info.out.canDrawThisFrame = false; + ALOGW("reserveNext failed, error = %d (%s)", err, strerror(-err)); + if (err != TIMED_OUT) { + // A timed out surface can still recover, but assume others are permanently dead. + setSurface(nullptr); + return; + } + } + } else { mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame); } diff --git a/libs/hwui/renderthread/CanvasContext.h b/libs/hwui/renderthread/CanvasContext.h index 70be4a6d7730..9e7abf447cd6 100644 --- a/libs/hwui/renderthread/CanvasContext.h +++ b/libs/hwui/renderthread/CanvasContext.h @@ -25,6 +25,7 @@ #include "IRenderPipeline.h" #include "LayerUpdateQueue.h" #include "RenderNode.h" +#include "ReliableSurface.h" #include "renderthread/RenderTask.h" #include "renderthread/RenderThread.h" #include "thread/Task.h" @@ -219,7 +220,7 @@ private: EGLint mLastFrameHeight = 0; RenderThread& mRenderThread; - sp<Surface> mNativeSurface; + sp<ReliableSurface> mNativeSurface; // stopped indicates the CanvasContext will reject actual redraw operations, // and defer repaint until it is un-stopped bool mStopped = false; diff --git a/libs/hwui/renderthread/EglManager.cpp b/libs/hwui/renderthread/EglManager.cpp index 65ced6ad9316..8230dfd44f9a 100644 --- a/libs/hwui/renderthread/EglManager.cpp +++ b/libs/hwui/renderthread/EglManager.cpp @@ -31,6 +31,8 @@ #include <string> #include <vector> +#include <system/window.h> +#include <gui/Surface.h> #define GLES_VERSION 2 @@ -106,7 +108,7 @@ void EglManager::initialize() { LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE, "Failed to initialize display %p! err=%s", mEglDisplay, eglErrorString()); - ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor); + ALOGV("Initialized EGL, version %d.%d", (int)major, (int)minor); initExtensions(); diff --git a/libs/hwui/renderthread/IRenderPipeline.h b/libs/hwui/renderthread/IRenderPipeline.h index 4972554c65cc..42e17b273bee 100644 --- a/libs/hwui/renderthread/IRenderPipeline.h +++ b/libs/hwui/renderthread/IRenderPipeline.h @@ -28,9 +28,9 @@ class GrContext; -namespace android { +struct ANativeWindow; -class Surface; +namespace android { namespace uirenderer { @@ -67,7 +67,7 @@ public: virtual bool swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty, FrameInfo* currentFrameInfo, bool* requireSwap) = 0; virtual DeferredLayerUpdater* createTextureLayer() = 0; - virtual bool setSurface(Surface* window, SwapBehavior swapBehavior, ColorMode colorMode) = 0; + virtual bool setSurface(ANativeWindow* window, SwapBehavior swapBehavior, ColorMode colorMode) = 0; virtual void onStop() = 0; virtual bool isSurfaceReady() = 0; virtual bool isContextReady() = 0; diff --git a/libs/hwui/renderthread/ReliableSurface.cpp b/libs/hwui/renderthread/ReliableSurface.cpp new file mode 100644 index 000000000000..6f2b9df918e3 --- /dev/null +++ b/libs/hwui/renderthread/ReliableSurface.cpp @@ -0,0 +1,318 @@ +/* + * Copyright (C) 2018 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "ReliableSurface.h" + +#include <private/android/AHardwareBufferHelpers.h> + +namespace android::uirenderer::renderthread { + +// TODO: Re-enable after addressing more of the TODO's +// With this disabled we won't have a good up-front signal that the surface is no longer valid, +// however we can at least handle that reactively post-draw. There's just not a good mechanism +// to propagate this error back to the caller +constexpr bool DISABLE_BUFFER_PREFETCH = true; + +// TODO: Make surface less protected +// This exists because perform is a varargs, and ANativeWindow has no va_list perform. +// So wrapping/chaining that is hard. Telling the compiler to ignore protected is easy, so we do +// that instead +struct SurfaceExposer : Surface { + // Make warnings happy + SurfaceExposer() = delete; + + using Surface::setBufferCount; + using Surface::setSwapInterval; + using Surface::dequeueBuffer; + using Surface::queueBuffer; + using Surface::cancelBuffer; + using Surface::lockBuffer_DEPRECATED; + using Surface::perform; +}; + +#define callProtected(surface, func, ...) ((*surface).*&SurfaceExposer::func)(__VA_ARGS__) + +ReliableSurface::ReliableSurface(sp<Surface>&& surface) : mSurface(std::move(surface)) { + LOG_ALWAYS_FATAL_IF(!mSurface, "Error, unable to wrap a nullptr"); + + ANativeWindow::setSwapInterval = hook_setSwapInterval; + ANativeWindow::dequeueBuffer = hook_dequeueBuffer; + ANativeWindow::cancelBuffer = hook_cancelBuffer; + ANativeWindow::queueBuffer = hook_queueBuffer; + ANativeWindow::query = hook_query; + ANativeWindow::perform = hook_perform; + + ANativeWindow::dequeueBuffer_DEPRECATED = hook_dequeueBuffer_DEPRECATED; + ANativeWindow::cancelBuffer_DEPRECATED = hook_cancelBuffer_DEPRECATED; + ANativeWindow::lockBuffer_DEPRECATED = hook_lockBuffer_DEPRECATED; + ANativeWindow::queueBuffer_DEPRECATED = hook_queueBuffer_DEPRECATED; +} + +ReliableSurface::~ReliableSurface() { + clearReservedBuffer(); +} + +void ReliableSurface::perform(int operation, va_list args) { + std::lock_guard _lock{mMutex}; + + switch (operation) { + case NATIVE_WINDOW_SET_USAGE: + mUsage = va_arg(args, uint32_t); + break; + case NATIVE_WINDOW_SET_USAGE64: + mUsage = va_arg(args, uint64_t); + break; + case NATIVE_WINDOW_SET_BUFFERS_GEOMETRY: + /* width */ va_arg(args, uint32_t); + /* height */ va_arg(args, uint32_t); + mFormat = va_arg(args, PixelFormat); + break; + case NATIVE_WINDOW_SET_BUFFERS_FORMAT: + mFormat = va_arg(args, PixelFormat); + break; + } +} + +int ReliableSurface::reserveNext() { + { + std::lock_guard _lock{mMutex}; + if (mReservedBuffer) { + ALOGW("reserveNext called but there was already a buffer reserved?"); + return OK; + } + if (mInErrorState) { + return UNKNOWN_ERROR; + } + if (mHasDequeuedBuffer) { + return OK; + } + if constexpr (DISABLE_BUFFER_PREFETCH) { + return OK; + } + } + + // TODO: Update this to better handle when requested dimensions have changed + // Currently the driver does this via query + perform but that's after we've already + // reserved a buffer. Should we do that logic instead? Or should we drop + // the backing Surface to the ground and go full manual on the IGraphicBufferProducer instead? + + int fenceFd = -1; + ANativeWindowBuffer* buffer = nullptr; + int result = callProtected(mSurface, dequeueBuffer, &buffer, &fenceFd); + + { + std::lock_guard _lock{mMutex}; + LOG_ALWAYS_FATAL_IF(mReservedBuffer, "race condition in reserveNext"); + mReservedBuffer = buffer; + mReservedFenceFd.reset(fenceFd); + } + + return result; +} + +void ReliableSurface::clearReservedBuffer() { + ANativeWindowBuffer* buffer = nullptr; + int releaseFd = -1; + { + std::lock_guard _lock{mMutex}; + if (mReservedBuffer) { + ALOGW("Reserved buffer %p was never used", mReservedBuffer); + buffer = mReservedBuffer; + releaseFd = mReservedFenceFd.release(); + } + mReservedBuffer = nullptr; + mReservedFenceFd.reset(); + mHasDequeuedBuffer = false; + } + if (buffer) { + callProtected(mSurface, cancelBuffer, buffer, releaseFd); + } +} + +int ReliableSurface::cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd) { + clearReservedBuffer(); + if (isFallbackBuffer(buffer)) { + if (fenceFd > 0) { + close(fenceFd); + } + return OK; + } + int result = callProtected(mSurface, cancelBuffer, buffer, fenceFd); + return result; +} + +int ReliableSurface::dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd) { + { + std::lock_guard _lock{mMutex}; + if (mReservedBuffer) { + *buffer = mReservedBuffer; + *fenceFd = mReservedFenceFd.release(); + mReservedBuffer = nullptr; + return OK; + } + } + + int result = callProtected(mSurface, dequeueBuffer, buffer, fenceFd); + if (result != OK) { + ALOGW("dequeueBuffer failed, error = %d; switching to fallback", result); + *buffer = acquireFallbackBuffer(); + *fenceFd = -1; + return *buffer ? OK : INVALID_OPERATION; + } else { + std::lock_guard _lock{mMutex}; + mHasDequeuedBuffer = true; + } + return OK; +} + +int ReliableSurface::queueBuffer(ANativeWindowBuffer* buffer, int fenceFd) { + clearReservedBuffer(); + + if (isFallbackBuffer(buffer)) { + if (fenceFd > 0) { + close(fenceFd); + } + return OK; + } + + int result = callProtected(mSurface, queueBuffer, buffer, fenceFd); + return result; +} + +bool ReliableSurface::isFallbackBuffer(const ANativeWindowBuffer* windowBuffer) const { + if (!mScratchBuffer || !windowBuffer) { + return false; + } + ANativeWindowBuffer* scratchBuffer = + AHardwareBuffer_to_ANativeWindowBuffer(mScratchBuffer.get()); + return windowBuffer == scratchBuffer; +} + +ANativeWindowBuffer* ReliableSurface::acquireFallbackBuffer() { + std::lock_guard _lock{mMutex}; + mInErrorState = true; + + if (mScratchBuffer) { + return AHardwareBuffer_to_ANativeWindowBuffer(mScratchBuffer.get()); + } + + AHardwareBuffer_Desc desc; + desc.usage = mUsage; + desc.format = mFormat; + desc.width = 1; + desc.height = 1; + desc.layers = 1; + desc.rfu0 = 0; + desc.rfu1 = 0; + AHardwareBuffer* newBuffer = nullptr; + int err = AHardwareBuffer_allocate(&desc, &newBuffer); + if (err) { + // Allocate failed, that sucks + ALOGW("Failed to allocate scratch buffer, error=%d", err); + return nullptr; + } + mScratchBuffer.reset(newBuffer); + return AHardwareBuffer_to_ANativeWindowBuffer(newBuffer); +} + +Surface* ReliableSurface::getWrapped(const ANativeWindow* window) { + return getSelf(window)->mSurface.get(); +} + +int ReliableSurface::hook_setSwapInterval(ANativeWindow* window, int interval) { + return callProtected(getWrapped(window), setSwapInterval, interval); +} + +int ReliableSurface::hook_dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer, + int* fenceFd) { + return getSelf(window)->dequeueBuffer(buffer, fenceFd); +} + +int ReliableSurface::hook_cancelBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, + int fenceFd) { + return getSelf(window)->cancelBuffer(buffer, fenceFd); +} + +int ReliableSurface::hook_queueBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, + int fenceFd) { + return getSelf(window)->queueBuffer(buffer, fenceFd); +} + +int ReliableSurface::hook_dequeueBuffer_DEPRECATED(ANativeWindow* window, + ANativeWindowBuffer** buffer) { + ANativeWindowBuffer* buf; + int fenceFd = -1; + int result = window->dequeueBuffer(window, &buf, &fenceFd); + if (result != OK) { + return result; + } + sp<Fence> fence(new Fence(fenceFd)); + int waitResult = fence->waitForever("dequeueBuffer_DEPRECATED"); + if (waitResult != OK) { + ALOGE("dequeueBuffer_DEPRECATED: Fence::wait returned an error: %d", waitResult); + window->cancelBuffer(window, buf, -1); + return waitResult; + } + *buffer = buf; + return result; +} + +int ReliableSurface::hook_cancelBuffer_DEPRECATED(ANativeWindow* window, + ANativeWindowBuffer* buffer) { + return window->cancelBuffer(window, buffer, -1); +} + +int ReliableSurface::hook_lockBuffer_DEPRECATED(ANativeWindow* window, + ANativeWindowBuffer* buffer) { + // This method is a no-op in Surface as well + return OK; +} + +int ReliableSurface::hook_queueBuffer_DEPRECATED(ANativeWindow* window, + ANativeWindowBuffer* buffer) { + return window->queueBuffer(window, buffer, -1); +} + +int ReliableSurface::hook_query(const ANativeWindow* window, int what, int* value) { + return getWrapped(window)->query(what, value); +} + +int ReliableSurface::hook_perform(ANativeWindow* window, int operation, ...) { + // Drop the reserved buffer if there is one since this (probably) mutated buffer dimensions + // TODO: Filter to things that only affect the reserved buffer + // TODO: Can we mutate the reserved buffer in some cases? + getSelf(window)->clearReservedBuffer(); + va_list args; + va_start(args, operation); + int result = callProtected(getWrapped(window), perform, operation, args); + va_end(args); + + switch (operation) { + case NATIVE_WINDOW_SET_BUFFERS_FORMAT: + case NATIVE_WINDOW_SET_USAGE: + case NATIVE_WINDOW_SET_USAGE64: + va_start(args, operation); + getSelf(window)->perform(operation, args); + va_end(args); + break; + default: + break; + } + + return result; +} + +}; // namespace android::uirenderer::renderthread
\ No newline at end of file diff --git a/libs/hwui/renderthread/ReliableSurface.h b/libs/hwui/renderthread/ReliableSurface.h new file mode 100644 index 000000000000..0bfc72ef61cb --- /dev/null +++ b/libs/hwui/renderthread/ReliableSurface.h @@ -0,0 +1,87 @@ +/* + * Copyright (C) 2018 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#pragma once + +#include <gui/Surface.h> +#include <utils/Macros.h> +#include <utils/StrongPointer.h> + +#include <memory> + +namespace android::uirenderer::renderthread { + +class ReliableSurface : public ANativeObjectBase<ANativeWindow, ReliableSurface, RefBase> { + PREVENT_COPY_AND_ASSIGN(ReliableSurface); + +public: + ReliableSurface(sp<Surface>&& surface); + ~ReliableSurface(); + + void setDequeueTimeout(nsecs_t timeout) { mSurface->setDequeueTimeout(timeout); } + + int reserveNext(); + + void allocateBuffers() { mSurface->allocateBuffers(); } + + int query(int what, int* value) const { return mSurface->query(what, value); } + + nsecs_t getLastDequeueStartTime() const { return mSurface->getLastDequeueStartTime(); } + + uint64_t getNextFrameNumber() const { return mSurface->getNextFrameNumber(); } + +private: + const sp<Surface> mSurface; + + mutable std::mutex mMutex; + + uint64_t mUsage = AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER; + PixelFormat mFormat = PIXEL_FORMAT_RGBA_8888; + std::unique_ptr<AHardwareBuffer, void (*)(AHardwareBuffer*)> mScratchBuffer{ + nullptr, AHardwareBuffer_release}; + ANativeWindowBuffer* mReservedBuffer = nullptr; + base::unique_fd mReservedFenceFd; + bool mHasDequeuedBuffer = false; + bool mInErrorState = false; + + bool isFallbackBuffer(const ANativeWindowBuffer* windowBuffer) const; + ANativeWindowBuffer* acquireFallbackBuffer(); + void clearReservedBuffer(); + + void perform(int operation, va_list args); + int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd); + int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd); + int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd); + + static Surface* getWrapped(const ANativeWindow*); + + // ANativeWindow hooks + static int hook_cancelBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd); + static int hook_dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer, + int* fenceFd); + static int hook_queueBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd); + + static int hook_perform(ANativeWindow* window, int operation, ...); + static int hook_query(const ANativeWindow* window, int what, int* value); + static int hook_setSwapInterval(ANativeWindow* window, int interval); + + static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer* buffer); + static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer** buffer); + static int hook_lockBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer* buffer); + static int hook_queueBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer* buffer); +}; + +}; // namespace android::uirenderer::renderthread
\ No newline at end of file |