diff options
| -rw-r--r-- | packages/SystemUI/src/com/android/systemui/statusbar/phone/UnlockedScreenOffAnimationController.kt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/packages/SystemUI/src/com/android/systemui/statusbar/phone/UnlockedScreenOffAnimationController.kt b/packages/SystemUI/src/com/android/systemui/statusbar/phone/UnlockedScreenOffAnimationController.kt index c1d0769eaa44..b11751554db3 100644 --- a/packages/SystemUI/src/com/android/systemui/statusbar/phone/UnlockedScreenOffAnimationController.kt +++ b/packages/SystemUI/src/com/android/systemui/statusbar/phone/UnlockedScreenOffAnimationController.kt @@ -311,9 +311,9 @@ class UnlockedScreenOffAnimationController @Inject constructor( // We currently draw both the light reveal scrim, and the AOD UI, in the shade. If it's // already expanded and showing notifications/QS, the animation looks really messy. For now, - // disable it if the notification panel is not fully collapsed. + // disable it if the notification panel is expanded. if ((!this::mCentralSurfaces.isInitialized || - !mCentralSurfaces.notificationPanelViewController.isFullyCollapsed) && + mCentralSurfaces.notificationPanelViewController.isExpanded) && // Status bar might be expanded because we have started // playing the animation already !isAnimationPlaying() |