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-rw-r--r--libs/rs/rsContext.cpp1
-rw-r--r--libs/rs/rsShaderCache.cpp10
2 files changed, 7 insertions, 4 deletions
diff --git a/libs/rs/rsContext.cpp b/libs/rs/rsContext.cpp
index 22c73fec491c..c437d72fb070 100644
--- a/libs/rs/rsContext.cpp
+++ b/libs/rs/rsContext.cpp
@@ -535,6 +535,7 @@ void Context::destroyWorkerThreadResources() {
mStateFragment.deinit(this);
mStateFragmentStore.deinit(this);
mStateFont.deinit(this);
+ mShaderCache.cleanupAll();
}
ObjectBase::zeroAllUserRef(this);
LOGV("destroyWorkerThreadResources 2");
diff --git a/libs/rs/rsShaderCache.cpp b/libs/rs/rsShaderCache.cpp
index 45384c98f247..b958021b37a8 100644
--- a/libs/rs/rsShaderCache.cpp
+++ b/libs/rs/rsShaderCache.cpp
@@ -32,10 +32,7 @@ ShaderCache::ShaderCache() {
}
ShaderCache::~ShaderCache() {
- for (uint32_t ct=0; ct < mEntries.size(); ct++) {
- glDeleteProgram(mEntries[ct]->program);
- free(mEntries[ct]);
- }
+ cleanupAll();
}
void ShaderCache::updateUniformArrayData(Context *rsc, Program *prog, uint32_t linkedID,
@@ -251,5 +248,10 @@ void ShaderCache::cleanupFragment(uint32_t id) {
}
void ShaderCache::cleanupAll() {
+ for (uint32_t ct=0; ct < mEntries.size(); ct++) {
+ glDeleteProgram(mEntries[ct]->program);
+ free(mEntries[ct]);
+ }
+ mEntries.clear();
}