summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--core/java/android/view/HardwareRenderer.java136
1 files changed, 96 insertions, 40 deletions
diff --git a/core/java/android/view/HardwareRenderer.java b/core/java/android/view/HardwareRenderer.java
index 503b54bd437d..267160dce945 100644
--- a/core/java/android/view/HardwareRenderer.java
+++ b/core/java/android/view/HardwareRenderer.java
@@ -33,6 +33,8 @@ import javax.microedition.khronos.egl.EGLDisplay;
import javax.microedition.khronos.egl.EGLSurface;
import javax.microedition.khronos.opengles.GL;
+import static javax.microedition.khronos.egl.EGL10.*;
+
/**
* Interface for rendering a ViewAncestor using hardware acceleration.
*
@@ -70,6 +72,16 @@ public abstract class HardwareRenderer {
static final String DISABLE_VSYNC_PROPERTY = "hwui.disable_vsync";
/**
+ * System property used to debug EGL configuration choice.
+ *
+ * Possible values:
+ * "false", don't print the configuration
+ * "choice", print the chosen configuration only
+ * "all", print all possible configurations
+ */
+ static final String PRINT_CONFIG_PROPERTY = "hwui.print_config";
+
+ /**
* Turn on to draw dirty regions every other frame.
*/
private static final boolean DEBUG_DIRTY_REGION = false;
@@ -389,33 +401,33 @@ public abstract class HardwareRenderer {
*/
static String getEGLErrorString(int error) {
switch (error) {
- case EGL10.EGL_SUCCESS:
+ case EGL_SUCCESS:
return "EGL_SUCCESS";
- case EGL10.EGL_NOT_INITIALIZED:
+ case EGL_NOT_INITIALIZED:
return "EGL_NOT_INITIALIZED";
- case EGL10.EGL_BAD_ACCESS:
+ case EGL_BAD_ACCESS:
return "EGL_BAD_ACCESS";
- case EGL10.EGL_BAD_ALLOC:
+ case EGL_BAD_ALLOC:
return "EGL_BAD_ALLOC";
- case EGL10.EGL_BAD_ATTRIBUTE:
+ case EGL_BAD_ATTRIBUTE:
return "EGL_BAD_ATTRIBUTE";
- case EGL10.EGL_BAD_CONFIG:
+ case EGL_BAD_CONFIG:
return "EGL_BAD_CONFIG";
- case EGL10.EGL_BAD_CONTEXT:
+ case EGL_BAD_CONTEXT:
return "EGL_BAD_CONTEXT";
- case EGL10.EGL_BAD_CURRENT_SURFACE:
+ case EGL_BAD_CURRENT_SURFACE:
return "EGL_BAD_CURRENT_SURFACE";
- case EGL10.EGL_BAD_DISPLAY:
+ case EGL_BAD_DISPLAY:
return "EGL_BAD_DISPLAY";
- case EGL10.EGL_BAD_MATCH:
+ case EGL_BAD_MATCH:
return "EGL_BAD_MATCH";
- case EGL10.EGL_BAD_NATIVE_PIXMAP:
+ case EGL_BAD_NATIVE_PIXMAP:
return "EGL_BAD_NATIVE_PIXMAP";
- case EGL10.EGL_BAD_NATIVE_WINDOW:
+ case EGL_BAD_NATIVE_WINDOW:
return "EGL_BAD_NATIVE_WINDOW";
- case EGL10.EGL_BAD_PARAMETER:
+ case EGL_BAD_PARAMETER:
return "EGL_BAD_PARAMETER";
- case EGL10.EGL_BAD_SURFACE:
+ case EGL_BAD_SURFACE:
return "EGL_BAD_SURFACE";
case EGL11.EGL_CONTEXT_LOST:
return "EGL_CONTEXT_LOST";
@@ -432,7 +444,7 @@ public abstract class HardwareRenderer {
void checkEglErrors() {
if (isEnabled()) {
int error = sEgl.eglGetError();
- if (error != EGL10.EGL_SUCCESS) {
+ if (error != EGL_SUCCESS) {
// something bad has happened revert to
// normal rendering.
fallback(error != EGL11.EGL_CONTEXT_LOST);
@@ -460,7 +472,7 @@ public abstract class HardwareRenderer {
if (mGl != null) {
int err = sEgl.eglGetError();
- if (err != EGL10.EGL_SUCCESS) {
+ if (err != EGL_SUCCESS) {
destroy(true);
setRequested(false);
} else {
@@ -495,9 +507,9 @@ public abstract class HardwareRenderer {
sEgl = (EGL10) EGLContext.getEGL();
// Get to the default display.
- sEglDisplay = sEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
+ sEglDisplay = sEgl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
- if (sEglDisplay == EGL10.EGL_NO_DISPLAY) {
+ if (sEglDisplay == EGL_NO_DISPLAY) {
throw new RuntimeException("eglGetDisplay failed "
+ getEGLErrorString(sEgl.eglGetError()));
}
@@ -535,18 +547,64 @@ public abstract class HardwareRenderer {
}
private EGLConfig chooseEglConfig() {
- int[] configsCount = new int[1];
EGLConfig[] configs = new EGLConfig[1];
+ int[] configsCount = new int[1];
int[] configSpec = getConfig(sDirtyRegions);
+
+ // Debug
+ final String debug = SystemProperties.get(PRINT_CONFIG_PROPERTY, "false");
+ if ("all".equalsIgnoreCase(debug)) {
+ sEgl.eglChooseConfig(sEglDisplay, configSpec, null, 0, configsCount);
+
+ EGLConfig[] debugConfigs = new EGLConfig[configsCount[0]];
+ sEgl.eglChooseConfig(sEglDisplay, configSpec, debugConfigs,
+ configsCount[0], configsCount);
+
+ for (EGLConfig config : debugConfigs) {
+ printConfig(config);
+ }
+ }
+
if (!sEgl.eglChooseConfig(sEglDisplay, configSpec, configs, 1, configsCount)) {
throw new IllegalArgumentException("eglChooseConfig failed " +
getEGLErrorString(sEgl.eglGetError()));
} else if (configsCount[0] > 0) {
+ if ("choice".equalsIgnoreCase(debug)) {
+ printConfig(configs[0]);
+ }
return configs[0];
}
+
return null;
}
+ private void printConfig(EGLConfig config) {
+ int[] value = new int[1];
+
+ Log.d(LOG_TAG, "EGL configuration " + config + ":");
+
+ sEgl.eglGetConfigAttrib(sEglDisplay, config, EGL_RED_SIZE, value);
+ Log.d(LOG_TAG, " RED_SIZE = " + value[0]);
+
+ sEgl.eglGetConfigAttrib(sEglDisplay, config, EGL_GREEN_SIZE, value);
+ Log.d(LOG_TAG, " GREEN_SIZE = " + value[0]);
+
+ sEgl.eglGetConfigAttrib(sEglDisplay, config, EGL_BLUE_SIZE, value);
+ Log.d(LOG_TAG, " BLUE_SIZE = " + value[0]);
+
+ sEgl.eglGetConfigAttrib(sEglDisplay, config, EGL_ALPHA_SIZE, value);
+ Log.d(LOG_TAG, " ALPHA_SIZE = " + value[0]);
+
+ sEgl.eglGetConfigAttrib(sEglDisplay, config, EGL_DEPTH_SIZE, value);
+ Log.d(LOG_TAG, " DEPTH_SIZE = " + value[0]);
+
+ sEgl.eglGetConfigAttrib(sEglDisplay, config, EGL_STENCIL_SIZE, value);
+ Log.d(LOG_TAG, " STENCIL_SIZE = " + value[0]);
+
+ sEgl.eglGetConfigAttrib(sEglDisplay, config, EGL_SURFACE_TYPE, value);
+ Log.d(LOG_TAG, " SURFACE_TYPE = " + value[0]);
+ }
+
abstract int[] getConfig(boolean dirtyRegions);
GL createEglSurface(SurfaceHolder holder) throws Surface.OutOfResourcesException {
@@ -569,22 +627,21 @@ public abstract class HardwareRenderer {
* The window size has changed, so we need to create a new
* surface.
*/
- if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) {
+ if (mEglSurface != null && mEglSurface != EGL_NO_SURFACE) {
/*
* Unbind and destroy the old EGL surface, if
* there is one.
*/
- sEgl.eglMakeCurrent(sEglDisplay, EGL10.EGL_NO_SURFACE,
- EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
+ sEgl.eglMakeCurrent(sEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
sEgl.eglDestroySurface(sEglDisplay, mEglSurface);
}
// Create an EGL surface we can render into.
mEglSurface = sEgl.eglCreateWindowSurface(sEglDisplay, sEglConfig, holder, null);
- if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
+ if (mEglSurface == null || mEglSurface == EGL_NO_SURFACE) {
int error = sEgl.eglGetError();
- if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
+ if (error == EGL_BAD_NATIVE_WINDOW) {
Log.e(LOG_TAG, "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
return null;
}
@@ -621,9 +678,9 @@ public abstract class HardwareRenderer {
}
EGLContext createContext(EGL10 egl, EGLDisplay eglDisplay, EGLConfig eglConfig) {
- int[] attrib_list = { EGL_CONTEXT_CLIENT_VERSION, mGlVersion, EGL10.EGL_NONE };
+ int[] attrib_list = { EGL_CONTEXT_CLIENT_VERSION, mGlVersion, EGL_NONE };
- return egl.eglCreateContext(eglDisplay, eglConfig, EGL10.EGL_NO_CONTEXT,
+ return egl.eglCreateContext(eglDisplay, eglConfig, EGL_NO_CONTEXT,
mGlVersion != 0 ? attrib_list : null);
}
@@ -646,8 +703,7 @@ public abstract class HardwareRenderer {
mDestroyed = true;
- sEgl.eglMakeCurrent(sEglDisplay, EGL10.EGL_NO_SURFACE,
- EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
+ sEgl.eglMakeCurrent(sEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
sEgl.eglDestroySurface(sEglDisplay, mEglSurface);
mEglSurface = null;
@@ -660,8 +716,8 @@ public abstract class HardwareRenderer {
void invalidate() {
// Cancels any existing buffer to ensure we'll get a buffer
// of the right size before we call eglSwapBuffers
- sEgl.eglMakeCurrent(sEglDisplay, EGL10.EGL_NO_SURFACE,
- EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
+ sEgl.eglMakeCurrent(sEglDisplay, EGL_NO_SURFACE,
+ EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
@Override
@@ -772,7 +828,7 @@ public abstract class HardwareRenderer {
}
if (!mEglContext.equals(sEgl.eglGetCurrentContext()) ||
- !mEglSurface.equals(sEgl.eglGetCurrentSurface(EGL10.EGL_DRAW))) {
+ !mEglSurface.equals(sEgl.eglGetCurrentSurface(EGL_DRAW))) {
if (!sEgl.eglMakeCurrent(sEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
fallback(true);
Log.e(LOG_TAG, "eglMakeCurrent failed " +
@@ -804,16 +860,16 @@ public abstract class HardwareRenderer {
@Override
int[] getConfig(boolean dirtyRegions) {
return new int[] {
- EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- EGL10.EGL_RED_SIZE, 8,
- EGL10.EGL_GREEN_SIZE, 8,
- EGL10.EGL_BLUE_SIZE, 8,
- EGL10.EGL_ALPHA_SIZE, 8,
- EGL10.EGL_DEPTH_SIZE, 0,
- EGL10.EGL_STENCIL_SIZE, 0,
- EGL_SURFACE_TYPE, EGL10.EGL_WINDOW_BIT |
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 8,
+ EGL_DEPTH_SIZE, 0,
+ EGL_STENCIL_SIZE, 0,
+ EGL_SURFACE_TYPE, EGL_WINDOW_BIT |
(dirtyRegions ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0),
- EGL10.EGL_NONE
+ EGL_NONE
};
}