diff options
| -rw-r--r-- | data/keyboards/Vendor_054c_Product_05c4.idc | 22 | ||||
| -rw-r--r-- | data/keyboards/Vendor_054c_Product_09cc.idc | 22 |
2 files changed, 42 insertions, 2 deletions
diff --git a/data/keyboards/Vendor_054c_Product_05c4.idc b/data/keyboards/Vendor_054c_Product_05c4.idc index 2cb3f7b90fed..b3df9a066305 100644 --- a/data/keyboards/Vendor_054c_Product_05c4.idc +++ b/data/keyboards/Vendor_054c_Product_05c4.idc @@ -13,9 +13,11 @@ # limitations under the License. # -# Sony DS4 motion sensor configuration file. +# Sony Playstation(R) DualShock 4 Controller # +## Motion sensor ## + # reporting mode 0 - continuous sensor.accelerometer.reportingMode = 0 # The delay between sensor events corresponding to the lowest frequency in microsecond @@ -33,3 +35,21 @@ sensor.gyroscope.maxDelay = 100000 sensor.gyroscope.minDelay = 5000 # The power in mA used by this sensor while in use sensor.gyroscope.power = 0.8 + +## Touchpad ## + +# After the DualShock 4 has been connected over Bluetooth for a minute or so, +# its reports start bunching up in time, meaning that we receive 2–4 reports +# within a millisecond followed by a >10ms wait until the next batch. +# +# This uneven timing causes the apparent speed of a finger (calculated using +# time deltas between received reports) to vary dramatically even if it's +# actually moving smoothly across the touchpad, triggering the touchpad stack's +# drumroll detection logic, which causes the finger's single smooth movement to +# be treated as many small movements of consecutive touches, which are then +# inhibited by the click wiggle filter. +# +# Since this touchpad does not seem vulnerable to click wiggle, we can safely +# disable drumroll detection due to speed changes (by setting the speed change +# threshold very high, since there's no boolean control property). +gestureProp.Drumroll_Max_Speed_Change_Factor = 1000000000 diff --git a/data/keyboards/Vendor_054c_Product_09cc.idc b/data/keyboards/Vendor_054c_Product_09cc.idc index 2cb3f7b90fed..b3df9a066305 100644 --- a/data/keyboards/Vendor_054c_Product_09cc.idc +++ b/data/keyboards/Vendor_054c_Product_09cc.idc @@ -13,9 +13,11 @@ # limitations under the License. # -# Sony DS4 motion sensor configuration file. +# Sony Playstation(R) DualShock 4 Controller # +## Motion sensor ## + # reporting mode 0 - continuous sensor.accelerometer.reportingMode = 0 # The delay between sensor events corresponding to the lowest frequency in microsecond @@ -33,3 +35,21 @@ sensor.gyroscope.maxDelay = 100000 sensor.gyroscope.minDelay = 5000 # The power in mA used by this sensor while in use sensor.gyroscope.power = 0.8 + +## Touchpad ## + +# After the DualShock 4 has been connected over Bluetooth for a minute or so, +# its reports start bunching up in time, meaning that we receive 2–4 reports +# within a millisecond followed by a >10ms wait until the next batch. +# +# This uneven timing causes the apparent speed of a finger (calculated using +# time deltas between received reports) to vary dramatically even if it's +# actually moving smoothly across the touchpad, triggering the touchpad stack's +# drumroll detection logic, which causes the finger's single smooth movement to +# be treated as many small movements of consecutive touches, which are then +# inhibited by the click wiggle filter. +# +# Since this touchpad does not seem vulnerable to click wiggle, we can safely +# disable drumroll detection due to speed changes (by setting the speed change +# threshold very high, since there's no boolean control property). +gestureProp.Drumroll_Max_Speed_Change_Factor = 1000000000 |