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diff --git a/docs/html/topic/performance/images/lint-display.png b/docs/html/topic/performance/images/lint-display.png Binary files differnew file mode 100644 index 000000000000..e3609381a4c4 --- /dev/null +++ b/docs/html/topic/performance/images/lint-display.png diff --git a/docs/html/topic/performance/images/lint-inspect-code.png b/docs/html/topic/performance/images/lint-inspect-code.png Binary files differnew file mode 100644 index 000000000000..41604a182521 --- /dev/null +++ b/docs/html/topic/performance/images/lint-inspect-code.png diff --git a/docs/html/topic/performance/optimizing-view-hierarchies.jd b/docs/html/topic/performance/optimizing-view-hierarchies.jd new file mode 100644 index 000000000000..644cc5a9ddae --- /dev/null +++ b/docs/html/topic/performance/optimizing-view-hierarchies.jd @@ -0,0 +1,388 @@ +page.title=Performance and the View Hierarchy +@jd:body + +<div id="qv-wrapper"> +<div id="qv"> + +<h2>In this document</h2> +<ol> +<li><a href="#lmp">Layout-and-Measure Performance</a> + <ol> + <li><a href="#managing">Managing complexity: layouts matter</a></li> + <li><a href="#double">Double taxation</a></li> + </ol> +</li> +<li><a href="#dx">Diagnosing View Hierarchy Issues</a> + <ol> + <li><a href="#systrace">Systrace</a></li> + <li><a href="#profile">Profile GPU rendering</a></li> + <li><a href="#lint">Lint</a></li> + <li><a href="#hv">Hierarchy Viewer</a></li> + </ol> +</li> +<li><a href="#solving">Solving View Hierarchy Issues</a> + <ol> + <li><a href="#removing">Removing redundant nested layouts</a></li> + <li><a href="#cheaper">Adopting a cheaper layout</a></li> + </ol> + </li> +</ol> +</div> +</div> + + +<p> +The way you manage the hierarchy of your {@link android.view.View} objects can +have a substantial impact on your app’s performance. This page describes how to +assess whether your view hierarchy is slowing your app down, and offers some +strategies for addressing issues that may arise. +</p> + +<h2 id="lmp">Layout and Measure Performance</h2> +<p> +The rendering pipeline includes a <em>layout-and-measure</em> +stage, during which the system appropriately positions the relevant items in +your view hierarchy. The measure part of this stage determines the sizes and +boundaries of {@link android.view.View} objects. The layout part determines where on the screen to +position the {@link android.view.View} objects. +</p> + +<p> +Both of these pipeline stages incur some small cost per view or layout that they +process. Most of the time, this cost is minimal and doesn’t noticeably affect +performance. However, it can be greater when an app adds or removes View +objects, such as when a {@link android.support.v7.widget.RecyclerView} +object recycles them or reuses them. The +cost can also be higher if a {@link android.view.View} object needs to consider +resizing to main its constraints: For example, if your app calls +{@link android.widget.TextView#setText(char[], int, int) SetText()} on a +{@link android.view.View} object that wraps text, the +{@link android.view.View} may need to resize. +</p> + +<p> +If cases like these take too long, they can prevent a frame from rendering +within the allowed 16ms, so that frames are dropped, and animation becomes +janky. +</p> + +<p> +Because you cannot move these operations to a worker thread—your app must +process them on the main thread—your best bet is to optimize them so that +they can take as little time as possible. +</p> + +<h3 id="managing">Managing complexity: layouts matter</h3> + +<p> +Android <a +href="{@docRoot}guide/topics/ui/declaring-layout.html">Layouts</a> +allow you to nest UI objects in the view hierarchy. This nesting can also impose +a layout cost. When your app processes an object for layout, the app performs +the same process on all children of the layout as well. For a complicated +layout, sometimes a cost only arises the first time the system computes the +layout. For instance, when your app recycles a complex list item in a +{@link android.support.v7.widget.RecyclerView} object, the +system needs to lay out all of the objects. In another example, trivial changes +can propagate up the chain toward the parent +until they reach an object that doesn’t affect the size of the parent. +</p> + +<p> +The most common case in which layout takes an especially long time is when +hierarchies of {@link android.view.View} objects are nested within one another. Each nested layout +object adds cost to the layout stage. The flatter your hierarchy, the less +time that it takes for the layout stage to complete. +</p> + +<p> +If you are using the {@link android.widget.RelativeLayout} class, you may be able to achieve the same +effect, at lower cost, by using nested, unweighted +{@link android.widget.LinearLayout} views instead. Additionally, if your app +targets Android N (API level 24), it is likely that +you can use a special layout editor to create a <a +href="http://tools.android.com/tech-docs/layout-editor">{@code ConstraintLayout}</a> +object instead of {@link android.widget.RelativeLayout}. Doing so allows you +to avoid many of the issues this section +describes. The <a +href="http://tools.android.com/tech-docs/layout-editor">{@code ConstraintLayout}</a> +class offers similar layout control, but +with much-improved performance. This class uses its own constraint-solving +system to resolve relationships between views in a very different way from +standard layouts. +</p> + +<h3 id="double">Double Taxation</h3> + +<p> +Typically, the framework executes the <a +href="{@docRoot}guide/topics/ui/declaring-layout.html">layout</a> +or measure stage in a single pass and quite quickly. However, with some more +complicated layout cases, the framework may have to iterate multiple times on +the layout or measure stage before ultimately positioning the elements. Having +to perform more than one layout-and-measure iteration is referred to as +<em>double taxation.</em> +</p> + +<p> +For example, when you use the {@link android.widget.RelativeLayout} container, which allows you to +position {@link android.view.View} objects with respect to the positions of other {@link android.view.View} objects, the +framework performs the following actions: +</p> + +<ol style="1"> + <li>Executes a layout-and-measure pass, during which the framework calculates +each child object’s position and size, based on each child’s request. + <li>Uses this data, also taking object weights into account, to figure out the +proper position of correlated views. + <li>Performs a second layout pass to finalize the objects’ positions. + <li>Goes on to the next stage of the rendering process.</li></ol> + +<p> +The more levels your view hierarchy has, the greater the potential performance +penalty. +</p> + +<p> +Containers other than {@link android.widget.RelativeLayout} may also give rise to double taxation. For +example: +</p> + +<ul> + <li>A {@link android.widget.LinearLayout} view +could result in a double layout-and-measure pass if you make it horizontal. +A double layout-and-measure pass may also occur in a vertical orientation if you +add <a +href="{@docRoot}reference/android/widget/LinearLayout.html#attr_android:measureWithLargestChild">measureWithLargestChild</a>, +in which case the framework may need to do a second pass to resolve the proper +sizes of objects. + <li>The {@link android.widget.GridLayout} +has a similar issue. While this container also allows relative positioning, it +normally avoids double taxation by pre-processing the positional relationships +among child views. However, if the layout uses weights or fill with the +{@link android.view.Gravity} class, the +benefit of that preprocessing is lost, and the framework may have to perform +multiple passes if it the container were a {@link android.widget.RelativeLayout}.</li> +</ul> +<p> +Multiple layout-and-measure passes are not, in themselves, a performance burden. +But they can become so if they’re in the wrong spot. You should be wary of +situations where one of the following conditions applies to your container: +</p> + +<ul> + <li>It is a root element in your view hierarchy. + <li>It has a deep view hierarchy beneath it. + <li>It is nested. + <li>There are many instances of it populating the screen, similar to children + in a {@link android.widget.ListView} object.</li> +</ul> + +<h2 id="dx">Diagnosing View Hierarchy Issues</h2> + +<p> +Layout performance is a complex problem with many facets. There are a couple of +tools that can give you solid indications about where performance bottlenecks +are occurring. A few other tools provide less definitive information, but can +also provide helpful hints. +</p> + +<p> +<h3 id="systrace">Systrace</h3> +</p> + +<p> +One tool that provides excellent data about performance is <a +href="{@docRoot}studio/profile/systrace.html">Systrace</a>, +which is built into Android Studio. The Systrace tool allows you to collect and +inspect timing information across an entire Android device, allowing you to see +specifically where performance bottlenecks arise. For more information about +Systrace, see <a href=”{docRoot}<a href="{@docRoot}studio/profile/systrace.html"> +Analyze UI Performance with Systrace</a>. +</p> + +<h3 id="profile">Profile GPU rendering</h3> + +<p> +The other tool most likely to provide you with concrete information about +performance bottlenecks is the on-device <a +href="{@docRoot}studio/profile/dev-options-rendering.html"> +Profile GPU rendering</a> tool, available on devices powered by Android 6.0 (API +level 23) and later. This tool allows you to see how long the layout-and-measurestage is + taking for <a href="https://youtu.be/erGJw8WDV74">each frame +of rendering</a>. This data can help you diagnose runtime performance issues, +and help you determine what, if any layout-and-measure issues you need to +address. +</p> + +<p> +In its graphical representation of the data it captures, <a +href="{@docRoot}studio/profile/dev-options-rendering.html">Profile +GPU rendering</a> uses the color blue to represent layout time. For more +information about how to use this tool, see <a +href="{@docRoot}studio/profile/dev-options-rendering.html">Profile +GPU Rendering Walkthrough.</a> +</p> + +<h3 id="lint">Lint</h3> + +<p> +AndroidStudio’s <a +href="{@docRoot}studio/write/lint.html">Lint</a> tool can +help you gain a sense of inefficiencies in the view hierarchy. To use this tool, +select <strong>Analyze > Inspect Code</strong>, as shown in Figure 1. +</p> + + <img src="{@docRoot}topic/performance/images/lint-inspect-code.png"> + <p class="img-caption"> + <strong>Figure 1.</strong> Locating <strong>Inspect Code</strong> in the +Android Studio. + </p> + +<p> +Information about various layout items appears under +<em>Android > Lint > Performance</em>. To see more detail, +you can click on each item to expand it, and see more +information in the pane on the right side of the screen. +Figure 2 shows an example of such a display. +</p> + + <img src="{@docRoot}topic/performance/images/lint-display.png"> + <p class="img-caption"> + <strong>Figure 2.</strong> Viewing information about specific +issues that the lint tool has identified. + </p> + + +<p> +Clicking on one of these items reveals, in the pane to the right, the problem +associated with that item. +</p> + +<p> +To understand more about specific topics and issues in this area, see the <a +href="{@docRoot}studio/write/lint.html">Lint +</a>documentation. +</p> + +<h3 id="hv">Hierarchy Viewer</h3> + +<p> +Android Studio’s <a +href="{@docRoot}studio/profile/hierarchy-viewer.html">Hierarchy +Viewer</a> tool provides a visual representation of your app’s view hierarchy. +It is a good way to navigate the hierarchy of your app, providing a clear visual +representation of a particular view’s parent chain, and allowing you to inspect +the layouts that your app constructs. +</p> + +<p> +The views that Hierarchy Viewer presents can also help identify performance +problems arising from double taxation. It can also provide an easy way for you +to identify deep chains of nested layouts, or layout areas with a large amount +of nested children, another potential source of performance costs. In these +scenarios, the layout-and-measure stages can be particularly costly, +resulting in performance issues. +</p> + +<p> +You can also can get a sense of relative time taken by layout-and-measure +operations by clicking the “profile node” button. +</p> + +<p> +For more information about Hierarchy Viewer, see <a +href="{@docRoot}studio/profile/optimize-ui.html#HierarchyViewer">Optimizing +Your UI</a>. +</p> + +<h2 id="solving">Solving View Hierarchy Issues</h2> + +<p> +The fundamental concept behind solving performance problems that arise from view +hierarchies is simple in concept, but more difficult in practice. Preventing +view hierarchies from imposing performance penalties encompasses the dual goals +of flattening your view hierarchy and reducing double taxation. This section +discusses some strategies for pursuing these goals. +</p> + +<h3 id="removing">Removing redundant nested layouts</h3> + +<p> +Developers often use more nested layouts than necessary. For example, a +{@link android.widget.RelativeLayout} container might contain a single child that is also a +{@link android.widget.RelativeLayout} container. This nesting amounts to redundancy, and adds +unnecessary cost to the view hierarchy. +</p> + +<p> +Lint can often flag this problem for you, reducing debugging time. +</p> + +<h3>Adopting Merge/Include </h3> +<p> +One frequent cause of redundant nested layouts is the <a +href="{@docRoot}training/improving-layouts/reusing-layouts.html"> +<include> +tag</a>. For example, you may define a re-usable layout as follows: +</p> + +<pre class="prettyprint"> +<LinearLayout> + <!-- some stuff here --> +</LinearLayout> +</pre> +</pre> + +<p> +And then an include tag to add this item to the parent container: +</p> + +<pre class="prettyprint"> +<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" + android:orientation="vertical" + android:layout_width="match_parent" + android:layout_height="match_parent" + android:background="@color/app_bg" + android:gravity="center_horizontal"> + + <include layout="@layout/titlebar"/> + + <TextView android:layout_width="match_parent" + android:layout_height="wrap_content" + android:text="@string/hello" + android:padding="10dp" /> + + ... + +</LinearLayout> +</pre> + +<p> +The include unnecessarily nests the first layout within the second layout. +</p> + +<p> +The <a +href="{@docRoot}training/improving-layouts/reusing-layouts.html#Merge">merge +</a>tag can help prevent this issue. For information about this tag, see <a +href="{@docRoot}training/improving-layouts/reusing-layouts.html#Merge">Re-using +Layouts with <include></a>. +</p> + +<h3 id="cheaper">Adopting a cheaper layout</h3> + +<p> +You may not be able to adjust your existing layout scheme so that it doesn’t +contain redundant layouts. In certain cases, the only solution may be to flatten +your hierarchy by switching over to an entirely different layout type. +</p> + +<p> +For example, you may find that a {@link android.widget.TableLayout} +provides the same functionality as a more complex layout with many +positional dependencies. In the N release of Android, the +<a +href="http://tools.android.com/tech-docs/layout-editor">{@code ConstraintLayout}</a> class provides similar functionality to +{@link android.widget.RelativeLayout}, but at a significantly lower cost. +</p> |