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| -rw-r--r-- | tests/FlickerTests/src/com/android/server/wm/flicker/helpers/GameAppHelper.kt | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/tests/FlickerTests/src/com/android/server/wm/flicker/helpers/GameAppHelper.kt b/tests/FlickerTests/src/com/android/server/wm/flicker/helpers/GameAppHelper.kt new file mode 100644 index 000000000000..d11ca4950d16 --- /dev/null +++ b/tests/FlickerTests/src/com/android/server/wm/flicker/helpers/GameAppHelper.kt @@ -0,0 +1,108 @@ +/* + * Copyright (C) 2021 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.android.server.wm.flicker.helpers + +import android.app.Instrumentation +import android.support.test.launcherhelper.ILauncherStrategy +import android.support.test.launcherhelper.LauncherStrategyFactory +import androidx.test.uiautomator.By +import androidx.test.uiautomator.Direction +import androidx.test.uiautomator.Until +import com.android.server.wm.flicker.testapp.ActivityOptions +import com.android.server.wm.traces.common.FlickerComponentName +import com.android.server.wm.traces.parser.toFlickerComponent +import com.android.server.wm.traces.parser.windowmanager.WindowManagerStateHelper + +class GameAppHelper @JvmOverloads constructor( + instr: Instrumentation, + launcherName: String = ActivityOptions.GAME_ACTIVITY_LAUNCHER_NAME, + component: FlickerComponentName = + ActivityOptions.GAME_ACTIVITY_COMPONENT_NAME.toFlickerComponent(), + launcherStrategy: ILauncherStrategy = + LauncherStrategyFactory.getInstance(instr).launcherStrategy, +) : StandardAppHelper(instr, launcherName, component, launcherStrategy) { + + /** + * Swipes down in the mock game app. + * + * @return true if the swipe operation is successful. + */ + fun swipeDown(): Boolean { + val gameView = uiDevice.wait( + Until.findObject(By.res(getPackage(), GAME_APP_VIEW_RES)), WAIT_TIME_MS) + require(gameView != null) { "Mock game app view not found." } + + val bound = gameView.getVisibleBounds() + return uiDevice.swipe( + bound.centerX(), bound.top, bound.centerX(), bound.centerY(), SWIPE_STEPS) + } + + /** + * Switches to a recent app by quick switch gesture. This function can be used in both portrait + * and landscape mode. + * + * @param wmHelper Helper used to get window region. + * @param direction UiAutomator Direction enum to indicate the swipe direction. + * + * @return true if the swipe operation is successful. + */ + fun switchToPreviousAppByQuickSwitchGesture( + wmHelper: WindowManagerStateHelper, + direction: Direction + ): Boolean { + val ratioForScreenBottom = 0.97 + val fullView = wmHelper.getWindowRegion(component) + require(!fullView.isEmpty) { "Target $component view not found." } + + val bound = fullView.bounds + val targetYPos = bound.bottom * ratioForScreenBottom + val endX = when (direction) { + Direction.LEFT -> bound.left + Direction.RIGHT -> bound.right + else -> { + throw IllegalStateException("Only left or right direction is allowed.") + } + } + return uiDevice.swipe( + bound.centerX(), targetYPos.toInt(), endX, targetYPos.toInt(), SWIPE_STEPS) + } + + /** + * Waits for view idel with timeout, then checkes the target object whether visible on screen. + * + * @param packageName The targe application's package name. + * @param identifier The resource id of the target object. + * @param timeout The timeout duration in milliseconds. + * + * @return true if the target object exists. + */ + @JvmOverloads + fun isTargetObjVisible( + packageName: String, + identifier: String, + timeout: Long = WAIT_TIME_MS + ): Boolean { + uiDevice.waitForIdle(timeout) + return uiDevice.hasObject(By.res(packageName, identifier)) + } + + companion object { + private const val GAME_APP_VIEW_RES = "container" + private const val WAIT_TIME_MS = 3_000L + private const val SWIPE_STEPS = 30 + } +} |