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-rw-r--r--tests/FlickerTests/src/com/android/server/wm/flicker/helpers/GameAppHelper.kt108
1 files changed, 108 insertions, 0 deletions
diff --git a/tests/FlickerTests/src/com/android/server/wm/flicker/helpers/GameAppHelper.kt b/tests/FlickerTests/src/com/android/server/wm/flicker/helpers/GameAppHelper.kt
new file mode 100644
index 000000000000..d11ca4950d16
--- /dev/null
+++ b/tests/FlickerTests/src/com/android/server/wm/flicker/helpers/GameAppHelper.kt
@@ -0,0 +1,108 @@
+/*
+ * Copyright (C) 2021 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.server.wm.flicker.helpers
+
+import android.app.Instrumentation
+import android.support.test.launcherhelper.ILauncherStrategy
+import android.support.test.launcherhelper.LauncherStrategyFactory
+import androidx.test.uiautomator.By
+import androidx.test.uiautomator.Direction
+import androidx.test.uiautomator.Until
+import com.android.server.wm.flicker.testapp.ActivityOptions
+import com.android.server.wm.traces.common.FlickerComponentName
+import com.android.server.wm.traces.parser.toFlickerComponent
+import com.android.server.wm.traces.parser.windowmanager.WindowManagerStateHelper
+
+class GameAppHelper @JvmOverloads constructor(
+ instr: Instrumentation,
+ launcherName: String = ActivityOptions.GAME_ACTIVITY_LAUNCHER_NAME,
+ component: FlickerComponentName =
+ ActivityOptions.GAME_ACTIVITY_COMPONENT_NAME.toFlickerComponent(),
+ launcherStrategy: ILauncherStrategy =
+ LauncherStrategyFactory.getInstance(instr).launcherStrategy,
+) : StandardAppHelper(instr, launcherName, component, launcherStrategy) {
+
+ /**
+ * Swipes down in the mock game app.
+ *
+ * @return true if the swipe operation is successful.
+ */
+ fun swipeDown(): Boolean {
+ val gameView = uiDevice.wait(
+ Until.findObject(By.res(getPackage(), GAME_APP_VIEW_RES)), WAIT_TIME_MS)
+ require(gameView != null) { "Mock game app view not found." }
+
+ val bound = gameView.getVisibleBounds()
+ return uiDevice.swipe(
+ bound.centerX(), bound.top, bound.centerX(), bound.centerY(), SWIPE_STEPS)
+ }
+
+ /**
+ * Switches to a recent app by quick switch gesture. This function can be used in both portrait
+ * and landscape mode.
+ *
+ * @param wmHelper Helper used to get window region.
+ * @param direction UiAutomator Direction enum to indicate the swipe direction.
+ *
+ * @return true if the swipe operation is successful.
+ */
+ fun switchToPreviousAppByQuickSwitchGesture(
+ wmHelper: WindowManagerStateHelper,
+ direction: Direction
+ ): Boolean {
+ val ratioForScreenBottom = 0.97
+ val fullView = wmHelper.getWindowRegion(component)
+ require(!fullView.isEmpty) { "Target $component view not found." }
+
+ val bound = fullView.bounds
+ val targetYPos = bound.bottom * ratioForScreenBottom
+ val endX = when (direction) {
+ Direction.LEFT -> bound.left
+ Direction.RIGHT -> bound.right
+ else -> {
+ throw IllegalStateException("Only left or right direction is allowed.")
+ }
+ }
+ return uiDevice.swipe(
+ bound.centerX(), targetYPos.toInt(), endX, targetYPos.toInt(), SWIPE_STEPS)
+ }
+
+ /**
+ * Waits for view idel with timeout, then checkes the target object whether visible on screen.
+ *
+ * @param packageName The targe application's package name.
+ * @param identifier The resource id of the target object.
+ * @param timeout The timeout duration in milliseconds.
+ *
+ * @return true if the target object exists.
+ */
+ @JvmOverloads
+ fun isTargetObjVisible(
+ packageName: String,
+ identifier: String,
+ timeout: Long = WAIT_TIME_MS
+ ): Boolean {
+ uiDevice.waitForIdle(timeout)
+ return uiDevice.hasObject(By.res(packageName, identifier))
+ }
+
+ companion object {
+ private const val GAME_APP_VIEW_RES = "container"
+ private const val WAIT_TIME_MS = 3_000L
+ private const val SWIPE_STEPS = 30
+ }
+}