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-rw-r--r--packages/SystemUI/multivalentTests/src/com/android/systemui/statusbar/notification/stack/ui/viewmodel/SharedNotificationContainerViewModelTest.kt26
-rw-r--r--packages/SystemUI/src/com/android/systemui/statusbar/notification/stack/ui/viewmodel/SharedNotificationContainerViewModel.kt56
2 files changed, 75 insertions, 7 deletions
diff --git a/packages/SystemUI/multivalentTests/src/com/android/systemui/statusbar/notification/stack/ui/viewmodel/SharedNotificationContainerViewModelTest.kt b/packages/SystemUI/multivalentTests/src/com/android/systemui/statusbar/notification/stack/ui/viewmodel/SharedNotificationContainerViewModelTest.kt
index 0641c610aaff..f7756d82a956 100644
--- a/packages/SystemUI/multivalentTests/src/com/android/systemui/statusbar/notification/stack/ui/viewmodel/SharedNotificationContainerViewModelTest.kt
+++ b/packages/SystemUI/multivalentTests/src/com/android/systemui/statusbar/notification/stack/ui/viewmodel/SharedNotificationContainerViewModelTest.kt
@@ -701,6 +701,32 @@ class SharedNotificationContainerViewModelTest : SysuiTestCase() {
assertThat(fadeIn).isEqualTo(false)
}
+ @Test
+ fun shadeCollapseFadeIn_doesNotRunIfTransitioningToAod() =
+ testScope.runTest {
+ val fadeIn by collectLastValue(underTest.shadeCollapseFadeIn)
+
+ // Start on lockscreen without the shade
+ underTest.setShadeCollapseFadeInComplete(false)
+ showLockscreen()
+ assertThat(fadeIn).isEqualTo(false)
+
+ // ... then the shade expands
+ showLockscreenWithShadeExpanded()
+ assertThat(fadeIn).isEqualTo(false)
+
+ // ... then user hits power to go to AOD
+ keyguardTransitionRepository.sendTransitionSteps(
+ from = KeyguardState.LOCKSCREEN,
+ to = KeyguardState.AOD,
+ testScope,
+ )
+ // ... followed by a shade collapse
+ showLockscreen()
+ // ... does not trigger a fade in
+ assertThat(fadeIn).isEqualTo(false)
+ }
+
private suspend fun TestScope.showLockscreen() {
shadeRepository.setLockscreenShadeExpansion(0f)
shadeRepository.setQsExpansion(0f)
diff --git a/packages/SystemUI/src/com/android/systemui/statusbar/notification/stack/ui/viewmodel/SharedNotificationContainerViewModel.kt b/packages/SystemUI/src/com/android/systemui/statusbar/notification/stack/ui/viewmodel/SharedNotificationContainerViewModel.kt
index a15d829ade07..b4c88c5f9e79 100644
--- a/packages/SystemUI/src/com/android/systemui/statusbar/notification/stack/ui/viewmodel/SharedNotificationContainerViewModel.kt
+++ b/packages/SystemUI/src/com/android/systemui/statusbar/notification/stack/ui/viewmodel/SharedNotificationContainerViewModel.kt
@@ -79,6 +79,7 @@ import kotlinx.coroutines.flow.map
import kotlinx.coroutines.flow.merge
import kotlinx.coroutines.flow.onStart
import kotlinx.coroutines.flow.stateIn
+import kotlinx.coroutines.flow.transformWhile
import kotlinx.coroutines.isActive
/** View-model for the shared notification container, used by both the shade and keyguard spaces */
@@ -89,7 +90,7 @@ constructor(
private val interactor: SharedNotificationContainerInteractor,
@Application applicationScope: CoroutineScope,
private val keyguardInteractor: KeyguardInteractor,
- keyguardTransitionInteractor: KeyguardTransitionInteractor,
+ private val keyguardTransitionInteractor: KeyguardTransitionInteractor,
private val shadeInteractor: ShadeInteractor,
communalInteractor: CommunalInteractor,
private val alternateBouncerToGoneTransitionViewModel:
@@ -222,19 +223,60 @@ constructor(
initialValue = false,
)
+ /**
+ * Fade in if the user swipes the shade back up, not if collapsed by going to AOD. This is
+ * needed due to the lack of a SHADE state with existing keyguard transitions.
+ */
+ private fun awaitCollapse(): Flow<Boolean> {
+ var aodTransitionIsComplete = true
+ return combine(
+ isOnLockscreenWithoutShade,
+ keyguardTransitionInteractor
+ .isInTransitionWhere(
+ fromStatePredicate = { it == LOCKSCREEN },
+ toStatePredicate = { it == AOD }
+ )
+ .onStart { emit(false) },
+ ::Pair
+ )
+ .transformWhile { (isOnLockscreenWithoutShade, aodTransitionIsRunning) ->
+ // Wait until the AOD transition is complete before terminating
+ if (!aodTransitionIsComplete && !aodTransitionIsRunning) {
+ aodTransitionIsComplete = true
+ emit(false) // do not fade in
+ false
+ } else if (aodTransitionIsRunning) {
+ aodTransitionIsComplete = false
+ true
+ } else if (isOnLockscreenWithoutShade) {
+ // Shade is closed, fade in and terminate
+ emit(true)
+ false
+ } else {
+ true
+ }
+ }
+ }
+
/** Fade in only for use after the shade collapses */
val shadeCollapseFadeIn: Flow<Boolean> =
flow {
while (currentCoroutineContext().isActive) {
+ // Ensure shade is collapsed
+ isShadeLocked.first { !it }
emit(false)
// Wait for shade to be fully expanded
isShadeLocked.first { it }
- // ... and then for it to be collapsed
- isOnLockscreenWithoutShade.first { it }
- emit(true)
- // ... and then for the animation to complete
- shadeCollapseFadeInComplete.first { it }
- shadeCollapseFadeInComplete.value = false
+ // ... and then for it to be collapsed OR a transition to AOD begins.
+ // If AOD, do not fade in (a fade out occurs instead).
+ awaitCollapse().collect { doFadeIn ->
+ if (doFadeIn) {
+ emit(true)
+ // ... and then for the animation to complete
+ shadeCollapseFadeInComplete.first { it }
+ shadeCollapseFadeInComplete.value = false
+ }
+ }
}
}
.stateIn(