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-rw-r--r--docs/html/distribute/engage/analytics.jd50
-rw-r--r--docs/html/distribute/engage/deep-linking.jd35
-rw-r--r--docs/html/distribute/engage/engage_toc.cs6
-rw-r--r--docs/html/distribute/engage/index.jd4
-rw-r--r--docs/html/distribute/engage/widgets.jd2
-rw-r--r--docs/html/distribute/monetize/ads.jd101
-rw-r--r--docs/html/distribute/users/index.jd4
-rw-r--r--docs/html/distribute/users/promote-with-ads.jd45
-rw-r--r--docs/html/distribute/users/users_toc.cs7
-rw-r--r--docs/html/guide/guide_toc.cs6
-rw-r--r--docs/html/guide/practices/verifying-apps-art.jd296
-rw-r--r--docs/html/images/gp-ads-console.jpgbin0 -> 34526 bytes
-rw-r--r--docs/html/images/gp-ads-linking2.jpgbin0 -> 30046 bytes
-rw-r--r--docs/html/images/gp-analytics.jpgbin0 -> 36914 bytes
-rw-r--r--docs/html/jd_collections.js19
-rw-r--r--docs/html/jd_extras.js28
16 files changed, 551 insertions, 52 deletions
diff --git a/docs/html/distribute/engage/analytics.jd b/docs/html/distribute/engage/analytics.jd
new file mode 100644
index 000000000000..5f7cade1dbb9
--- /dev/null
+++ b/docs/html/distribute/engage/analytics.jd
@@ -0,0 +1,50 @@
+page.title=Understand User Behavior
+page.metaDescription=Use Google Analytics to learn what your users like and what keeps them coming back.
+page.tags="analytics, user behavior"
+page.image=/images/gp-analytics.jpg
+
+@jd:body
+
+<div class="figure">
+ <img src="{@docRoot}images/gp-analytics.jpg" style="width:320px">
+</div>
+
+
+<p>
+ Link your Google Play Developer Console with Google Analytics to learn much
+ more about how users interact with your app &mdash; before and after they
+ download it.
+</p>
+
+<p>
+ Start by discovering how many people visit your Google Play listing page,
+ where they come from, and how many go on to install your app. Once the app is
+ launched, use Google Analytics to see which of your features are most
+ popular, where power users spend their time, who tends to make in-app
+ purchases, and more.
+</p>
+
+<p>
+ Google Analytics delivers the numbers in real time, so you can act fast to
+ update your landing page and your app. <a href=
+ "http://www.google.com/analytics/mobile/">Learn more</a>.
+</p>
+
+<p>
+ If you have a Google Analytics account already, linking it to Google Play
+ takes just a few moments. You can also link your Google Analytics account to
+ Admob to start gaining more user insights to improve your in-app marketing.
+</p>
+
+ <div class="headerLine clearfloat">
+ <h2 id="related-resources">
+ Related Resources
+ </h2>
+</div>
+
+<div class="resource-widget resource-flow-layout col-13"
+ data-query="collection:distribute/engage/analytics"
+ data-sortorder="-timestamp"
+ data-cardsizes="9x3"
+ data-maxresults="6">
+</div> \ No newline at end of file
diff --git a/docs/html/distribute/engage/deep-linking.jd b/docs/html/distribute/engage/deep-linking.jd
index 0417ba156f21..a25c3c6f8a72 100644
--- a/docs/html/distribute/engage/deep-linking.jd
+++ b/docs/html/distribute/engage/deep-linking.jd
@@ -1,13 +1,13 @@
page.title=Deep Link to Bring Users Back
-page.metaDescription=Use deep links to bring your users into your apps from social posts or search.
+page.metaDescription=Use deep links to bring your users into your apps from social posts, search, or ads.
page.tags="app indexing, google+ signin"
page.image=/images/gp-listing-4.jpg
@jd:body
<p>
- Use deep links to bring your users into your apps from social posts or
- search.
+ Use deep links to bring your users into your apps from social posts,
+ search, or ads.
</p>
<div class="headerLine">
@@ -47,6 +47,11 @@ page.image=/images/gp-listing-4.jpg
<h2>Deep Linking from Google Search &mdash; App Indexing</h2>
</div>
+
+<div style="float:right;">
+ <img src="/images/gp-listing-4.jpg" style="padding-top:1em;padding-left:2em;">
+</div>
+
<p>
Another way to bring users back to your apps is to apply for app indexing.
</p>
@@ -60,11 +65,29 @@ page.image=/images/gp-listing-4.jpg
content</a>.
</p>
-<div>
- <img src="{@docRoot}images/gp-listing-4.jpg" style="padding-top:1em;">
+<div class="clearfloat" style="margin-top:2em;"></div>
+
+<div style="float:right;width:340px;padding-left:2em;">
+ <img src="/images/gp-ads-linking2.jpg" style="padding-top:1em;">
</div>
-<div class="headerLine">
+<div class="headerLine ">
+<h2>Deep Linking from Google Ads</h2>
+</div>
+<p>
+ Ads can remind users about the apps they already have.
+</p>
+
+<p>
+ As with deep links from Google's organic search results, AdWords deep links
+ send users directly to the relevant pages in apps they already have on their
+ mobile device. A mobile search for "flights to London," for instance, could
+ take a user straight to the London page in a travel app. <a href=
+ "http://www.thinkwithgoogle.com/products/ads-apps.html"
+ class="external-link">Learn more</a>.
+</p>
+
+<div class="headerLine clearfloat">
<h2 id="related-resources">
Related Resources
</h2>
diff --git a/docs/html/distribute/engage/engage_toc.cs b/docs/html/distribute/engage/engage_toc.cs
index 0314f8c181e2..596051a4c198 100644
--- a/docs/html/distribute/engage/engage_toc.cs
+++ b/docs/html/distribute/engage/engage_toc.cs
@@ -37,6 +37,12 @@
</li>
<li class="nav-section">
<div class="nav-section empty" style="font-weight:normal"><a href="<?cs
+ var:toroot?>distribute/engage/analytics.html">
+ <span class="en">Understand User Behavior</span></a>
+ </div>
+ </li>
+ <li class="nav-section">
+ <div class="nav-section empty" style="font-weight:normal"><a href="<?cs
var:toroot?>distribute/engage/app-updates.html">
<span class="en">Update Regularly</span></a>
</div>
diff --git a/docs/html/distribute/engage/index.jd b/docs/html/distribute/engage/index.jd
index f8cd1eeaaef5..2b103c3c637f 100644
--- a/docs/html/distribute/engage/index.jd
+++ b/docs/html/distribute/engage/index.jd
@@ -15,8 +15,8 @@ nonavpage=true
<div class="resource-widget resource-flow-layout landing col-16"
data-query="collection:distribute/engagelanding"
- data-cardSizes="6x6"
- data-maxResults="9">
+ data-cardSizes="9x6,9x6,6x6,6x6,6x6,9x6,9x6,6x6,6x6,6x6"
+ data-maxResults="10">
</div>
<h3>Related Resources</h3>
diff --git a/docs/html/distribute/engage/widgets.jd b/docs/html/distribute/engage/widgets.jd
index 286adea0497e..6adb55cb7f5b 100644
--- a/docs/html/distribute/engage/widgets.jd
+++ b/docs/html/distribute/engage/widgets.jd
@@ -1,5 +1,5 @@
page.title=Build Useful Widgets
-page.metaDescription=Use widgets to remind users about important information in your apps and games, even when your apps are closed.
+page.metaDescription=Use home screen widgets to remind users about important information in your apps and games, even when your apps are closed.
page.tags=""
page.image=/images/gp-engage-0.jpg
diff --git a/docs/html/distribute/monetize/ads.jd b/docs/html/distribute/monetize/ads.jd
index bcb1e5288b7b..9a847ff55727 100644
--- a/docs/html/distribute/monetize/ads.jd
+++ b/docs/html/distribute/monetize/ads.jd
@@ -10,17 +10,32 @@ page.image=/distribute/images/advertising.png
</div>
<p>
- In-app advertising offers a quick and easy way to incorporate a monetization
- option into both your <a href=
+ Ads can be a quick and easy way to earn more from your <a href=
"{@docRoot}distribute/monetize/freemium.html">freemium</a>, <a href=
"{@docRoot}distribute/monetize/premium.html">premium</a>, and <a href=
- "{@docRoot}distribute/monetize/subscriptions.html">subscription</a> apps. </p>
+ "{@docRoot}distribute/monetize/subscriptions.html">subscription</a> apps.
+ AdMob and the Google Mobile Ads SDK let you add advertising to your apps with
+ just a few lines of code.
+</p>
+
+<p>
+ The question is: which model gets the best results for your app? Google's ad
+ tools are made to help you figure out what combination works best for both
+ your audience and your bottom line. </p>
-<p>Using <a href=
+<p>Start by linking your AdMob and Google
+ Analytics accounts to get better insights and more earning power: for
+ instance, AdMob can promote in-app purchases to the people who buy them most
+ often, while showing income-generating ads to those less likely to buy right
+ now.
+</p>
+
+<p>
+ Using <a href=
"http://www.google.com/ads/admob/monetize.html#subid=us-en-et-dac">AdMob</a>
- and the <a href="{@docRoot}google/play-services/ads.html">Google
- Mobile Ads SDK</a> included in Google Play Services, you’re able to add
- advertising into your apps, with just a few lines of code.
+ and the <a href="{@docRoot}google/play-services/ads.html">Google Mobile Ads
+ SDK</a> included in Google Play Services, you’re able to add advertising into
+ your apps, with just a few lines of code.
</p>
<p>
@@ -30,36 +45,33 @@ page.image=/distribute/images/advertising.png
<ul>
<li>
<p>
- <strong>Placement within your apps</strong> &mdash; Well placed ads will
- optimize your revenue by making it more likely that users will ‘click
- through’. Poorly placed ads can result in low click-through rates, and in
- the worse cases poor rating and users rapidly abandoning your apps. You
- can get advice on how to best place ads from the developer training on
- <a href=
- "{@docRoot}training/monetization/ads-and-ux.html">using
- ads</a>.
+ <strong>Placement within your apps</strong> &mdash; Well-placed ads make
+ it more likely that users will click through and convert. Poorly-placed
+ ads lead to lower click-through rates, and even poor ratings and users
+ abandoning your apps. Our <a href=
+ "{@docRoot}training/monetization/ads-and-ux.html">developer training</a>
+ on using ads shows some of the best ways to place ads.
</p>
</li>
<li>
<p>
<strong>Ad formats</strong> &mdash; Every app offers a different type of
- experience for users, so it’s important to consider the format of ads
- you’re using to ensure it’s compatible with the experience. While banner
- ads may work well for a flashlight utility app, an immersive gaming app
- may benefit more from a video interstitial. Mismatched ad formats may
- negatively affect your users’ experience and ad revenue, so try to select
- formats that fit well with the content and flow of your apps.
+ experience for users, so it’s important that your ad formats match that
+ experience. While banner ads may work well for a flashlight utility app,
+ an immersive gaming app may benefit more from a video interstitial.
+ Mismatched ad formats can make users unhappy and leave money on the
+ table.
</p>
</li>
<li>
<p>
- <strong>Maximizing your performance</strong> &mdash; Ensure you’re optimizing
- your advertising revenue by maximizing your CPMs <em>and</em> fill rate.
- Often ad providers will cite very high CPMs but will have a low fill rate
- that can severely decrease your effective CPM, so look at both of these
- figures. Also consider using a <a href=
+ <strong>Maximizing your performance</strong> &mdash; Make sure you’re
+ optimizing your advertising revenue by maximizing your CPMs and fill
+ rate. Ad providers often cite their very high CPMs but don't mention low
+ fill rates that can severely decrease your effective CPM. Be sure to look
+ at both of these figures. Consider using a <a href=
"https://support.google.com/admob/v2/answer/3063564?hl=en&amp;ref_topic=3063091#subid=us-en-et-dac">
mediation</a> solution if you’d like to use multiple ad providers in your
apps. Look for solutions that offer yield management or <a href=
@@ -71,30 +83,43 @@ page.image=/distribute/images/advertising.png
<li>
<p>
- <strong>Exercising control options</strong> &mdash; A variety of ads promoting a
- broad selection of other services or apps may show up within you apps.
- Depending on your goals and the type of experience you want to provide
- your users, it may make sense to <a href=
+ <strong>Exercising control options</strong> &mdash; A variety of ads may
+ show up within your app. It may make sense to <a href=
"https://support.google.com/admob/v2/answer/3150235?hl=enl#subid=us-en-et-dac">
- block</a> certain advertisements from appearing. Some developers don’t
- want apps in a similar category showing to their users, but some don’t
- mind.
+ block</a> certain of those advertisements from appearing, depending on
+ your goals and the type of experience you want to provide. Some
+ developers, for instance, don’t want ads for apps in their same category
+ showing to their users, while others don’t mind at all.
</p>
</li>
<li>
<p>
- <strong>Cross promoting your other apps</strong> &mdash; Ads can be used for
- more than just earning revenue. Consider using <a href=
+ <strong>Cross promoting your other apps</strong> &mdash; Ads can do more
+ than earn revenue. Consider running <a href=
"https://support.google.com/admob/v2/answer/3210452?hl=en#subid=us-en-et-dac">
- house ads</a> within your apps to create awareness and promote your
- entire portfolio of apps. When launching new apps, an easy way to quickly
- attract users is to promote directly to your existing customers.
+ house ads</a> within your apps to promote other apps in your portfolio.
+ When you launch a new app, this kind of promotion is a free and easy way
+ to attract new users quickly.
</p>
</li>
</ul>
<p>
+ Don't forget that paid channels like AdWords and YouTube can help you cast a
+ wider net by reaching targeted audiences outside the app ecosystem. They're a
+ great way to find new users at a price that you control. <a href=
+ "https://support.google.com/adwords/answer/2549053">Learn more</a>.
+</p>
+
+<p>
+ To start monetizing with ads, sign up for AdMob and integrate the Google
+ Mobile Ads SDK into your apps. If you also need to manage direct deals with
+ advertisers, consider using DoubleClick for Publishers Small Business.
+</p>
+
+
+<p>
To start monetizing with ads sign up for <a href=
"http://www.google.com/ads/admob/#subid=us-en-et-dac">AdMob</a> and integrate
the <a href="https://developers.google.com/mobile-ads-sdk/download">Google
diff --git a/docs/html/distribute/users/index.jd b/docs/html/distribute/users/index.jd
index 77ef609e588f..a810f3675cf3 100644
--- a/docs/html/distribute/users/index.jd
+++ b/docs/html/distribute/users/index.jd
@@ -14,8 +14,8 @@ nonavpage=true
<div class="resource-widget resource-flow-layout landing col-16"
data-query="collection:distribute/users"
- data-cardSizes="6x6, 6x6, 6x6, 9x6, 9x6, 6x6, 6x6, 6x6"
- data-maxResults="8">
+ data-cardSizes="6x6"
+ data-maxResults="6">
</div>
<h3>Related resources</h3>
diff --git a/docs/html/distribute/users/promote-with-ads.jd b/docs/html/distribute/users/promote-with-ads.jd
new file mode 100644
index 000000000000..1e28ae1ddf8f
--- /dev/null
+++ b/docs/html/distribute/users/promote-with-ads.jd
@@ -0,0 +1,45 @@
+page.title=Promote Your App with Ads
+page.metaDescription=Promote your app through AdMob, AdWords, and YouTube to find new users at the right moment.
+page.image=/images/gp-ads-console.jpg
+page.tags="users, ads, analytics"
+
+@jd:body
+
+<p>
+ AdMob is Google's advertising platform for mobile apps. You can use it to
+ monetize your app and promote your apps, and you can link your Google
+ Analytics account to AdMob so you can analyze your apps &mdash; all in one
+ place.
+</p>
+
+<p>
+ <a href="http://www.google.com/ads/admob/">AdMob</a> is the largest mobile ad
+ app network. But you get more than just massive scale: AdMob will soon help
+ you find the right users in related apps. If your app is for bicycling, AdMob
+ can promote your app on other fitness and cycling-related apps worldwide.
+ <a href=
+ "https://apps.admob.com/admob/signup?subid=us-en-et-dac&_adc=ww-ww-et-admob2&hl=en">
+ Sign up for AdMob</a>.
+</p>
+
+<p>
+ AdMob also offers new solutions to help you achieve app-related goals such as
+ downloads, re-engagement and in-app purchases using Google search and the
+ Google Display Network. These solutions include streamlined campaign creation
+ flows and tools to track performance across the entire app lifecycle.
+ <a href="https://support.google.com/adwords/answer/2549053?hl=en">Learn
+ More</a>.
+</p>
+<div style="margin-top:2em;">
+ <img src="{@docRoot}images/gp-ads-console.jpg">
+</div>
+
+<div class="headerLine">
+<h2 id="related-resources">Related Resources</h2>
+</div>
+
+<div class="resource-widget resource-flow-layout col-13"
+ data-query="collection:distribute/users/promotewithads"
+ data-sortOrder="-timestamp"
+ data-cardSizes="9x3"
+ data-maxResults="6"></div> \ No newline at end of file
diff --git a/docs/html/distribute/users/users_toc.cs b/docs/html/distribute/users/users_toc.cs
index a2437a6be839..1f173cb2579a 100644
--- a/docs/html/distribute/users/users_toc.cs
+++ b/docs/html/distribute/users/users_toc.cs
@@ -28,7 +28,12 @@
</a>
</div>
</li>
-
+ <li class="nav-section">
+ <div class="nav-section empty" style="font-weight:normal"><a href="<?cs var:toroot?>distribute/users/promote-with-ads.html">
+ <span class="en">Promote with Ads</span>
+ </a>
+ </div>
+ </li>
</ul>
diff --git a/docs/html/guide/guide_toc.cs b/docs/html/guide/guide_toc.cs
index 6302c92607d3..ea36405d7788 100644
--- a/docs/html/guide/guide_toc.cs
+++ b/docs/html/guide/guide_toc.cs
@@ -567,7 +567,11 @@
<li><a href="<?cs var:toroot ?>guide/practices/tablets-and-handsets.html">
<span class="en">Supporting Tablets and Handsets</span>
</a></li>
-
+ <li>
+ <a href="<?cs var:toroot ?>guide/practices/verifying-apps-art.html">
+ <span class="en">Verifying App Behavior on ART</span>
+ </a>
+ </li>
</ul>
</li>
diff --git a/docs/html/guide/practices/verifying-apps-art.jd b/docs/html/guide/practices/verifying-apps-art.jd
new file mode 100644
index 000000000000..0eedfafbbd93
--- /dev/null
+++ b/docs/html/guide/practices/verifying-apps-art.jd
@@ -0,0 +1,296 @@
+page.title=Verifying App Behavior on the Android Runtime (ART)
+@jd:body
+
+<div id="qv-wrapper">
+<div id="qv">
+<h2>Quickview</h2>
+ <ul>
+ <li>The new Android runtime (ART) is available on some of the newest Android
+ devices, though all of them currently have Dalvik as the default
+ runtime.</li>
+ <li>App developers should make sure their apps are compatible with ART,
+ especially if you use JNI to run native code or if you use certain tools
+ that produce non-standard code (such as some obfuscators).</li>
+ </ul>
+
+ <h2 id="Contents">In this document</h2>
+ <ol>
+ <li><a href="#GC_Migration">Addressing Garbage Collection (GC) Issues</a></li>
+ <li><a href="#JNI_Issues">Preventing JNI Issues</a>
+ <ol>
+ <li><a href="#JNI_and_GC">Checking JNI code for garbage-collection
+ issues</a></li>
+ <li><a href="#Error_Handling">Error handling</a></li>
+ <li><a href="#Object_Model_Changes">Object model changes</a></li>
+ </ol>
+ </li>
+ <li><a href="#Stack_Size">Preventing Stack Size Issues</a></li>
+ <li><a href="#AOT_Fails">Fixing AOT Compilation Issues</a></li>
+ <li><a href="#Reporting_Problems">Reporting Problems</a></li>
+ </ol>
+ <h2>See also</h2>
+ <ol>
+ <li><a href="http://source.android.com/devices/tech/dalvik/art.html">Introducing ART</a></li>
+ <li><a
+href="http://android-developers.blogspot.com/2011/07/debugging-android-jni-with-checkjni.html">Debugging
+Android JNI with CheckJNI</a></li>
+ </ol>
+</div>
+</div>
+
+<p>With Android 4.4, we are beginning to roll out a new Android runtime,
+<strong>ART</strong>. This runtime offers a number of new features that improve
+performance and smoothness of the Android platform and apps. (You can find more
+information about ART's new features in <a
+href="http://source.android.com/devices/tech/dalvik/art.html">Introducing
+ART</a>.)</p>
+
+<p>Currently, ART is available on a number of Android 4.4 devices, such as the
+Nexus 4, Nexus 5, Nexus 7, and Google Play edition devices.
+At this time, all devices still use Dalvik as the default runtime. We encourage
+you to test your apps for ART compatibility and to take advantage of ART's new
+features. However, for the time being, you should also take care to maintain
+compatibility with Dalvik.</p>
+
+<p>This document lets you know about things to watch for when migrating an
+existing app to be compatible with ART. Most apps should just work when
+running with ART. However, some techniques that work on Dalvik do not work on
+ART. This document discusses some of these issues.</p>
+
+<h2 id="GC_Migration">Addressing Garbage Collection (GC) Issues</h2>
+
+<p>Under Dalvik, apps frequently find it useful to explicitly call {@link
+java.lang.System#gc() System.gc()} to prompt garbage collection (GC). This should be
+far less necessary with ART, particularly if you're invoking garbage collection
+to prevent <a
+href="{@docRoot}/tools/debugging/debugging-memory.html#LogMessages"><code>GC_FOR_ALLOC</code></a>-type
+occurrences or to reduce fragmentation. You can verify which runtime is in use
+by calling {@link java.lang.System#getProperty(java.lang.String)
+System.getProperty("dalvik.vm.version")}. If ART is in use, the property's value
+is <code>"2.0.0"</code> or higher.</p>
+
+<p>Furthermore, a compacting garbage collector is under development in the <a
+href="https://source.android.com">Android Open-Source Project (AOSP)</a> to
+improve memory management. Because of this, you should avoid using techniques
+that are incompatible with compacting GC (such as saving pointers to object
+instance data). This is particularly important for apps that make use of the
+Java Native Interface (JNI). For more information, see <a
+href="#JNI_Issues">Preventing JNI Issues</a>.</p>
+
+<h2 id="JNI_Issues">Preventing JNI Issues</h2>
+
+<p>ART's JNI is somewhat stricter than Dalvik's. It is an especially good idea
+to use CheckJNI mode to catch common problems. If your app makes use of C/C++
+code, you should review the following article:</p>
+
+<p><a
+href="http://android-developers.blogspot.com/2011/07/debugging-android-jni-with-checkjni.html">Debugging
+Android JNI with CheckJNI</a></p>
+
+<h3 id="JNI_and_GC">Checking JNI code for garbage-collection issues</h3>
+
+<p>ART has a compacting garbage collector under development on the
+Android Open Source Project (AOSP). Once the compacting garbage collector is in
+use, objects may be moved in memory. If you use C/C++ code, do not
+perform operations that are incompatible with compacting GC. We have enhanced
+CheckJNI to identify some potential issues (as described in <a
+href="http://android-developers.blogspot.com/2011/11/jni-local-reference-changes-in-ics.html">JNI
+Local Reference Changes in ICS</a>).</p>
+
+<p>One area to watch for in particular is the use of
+<code>Get...ArrayElements()</code> and <code>Release...ArrayElements()</code>
+functions. In runtimes with non-compacting GC, the
+<code>Get...ArrayElements()</code> functions typically return a reference to the
+actual memory backing the array object. If you make a change to one of the
+returned array elements, the array object is itself changed (and the arguments
+to <code>Release...ArrayElements()</code> are usually ignored). However, if
+compacting GC is in use, the <code>Get...ArrayElements()</code> functions may
+return a copy of the memory. If you misuse the reference when compacting GC is
+in use, this can lead to memory corruption or other problems. For example:</p>
+
+<ul>
+
+ <li>If you make any changes to the returned array elements, you must call the
+ appropriate <code>Release...ArrayElements()</code> function when you are done,
+ to make sure the changes you made are correctly copied back to the underlying
+ array object.</li>
+
+ <li>When you release the memory array elements, you must use the appropriate
+ mode, depending on what changes you made:
+
+ <ul>
+
+ <li>If you did not make any changes to the array elements, use
+ <code>JNI_ABORT</code> mode, which releases the memory without copying
+ changes back to the underlying array object.</li>
+
+ <li>If you made changes to the array, and do not need the reference any
+ more, use code <code>0</code> (which updates the array object and frees
+ the copy of the memory).</li>
+
+ <li>If you made changes to the array that you want to commit, and you want
+ to keep the copy of the array, use <code>JNI_COMMIT</code> (which updates
+ the underlying array object and retains the copy).</li>
+
+ </ul>
+
+ </li>
+
+ <li>When you call <code>Release...ArrayElements()</code>, return the same
+ pointer that was originally returned by <code>Get...ArrayElements()</code>. For
+ example, it's not safe to increment the original pointer (to scan through the
+ returned array elements) then pass the incremented pointer to
+ <code>Release...ArrayElements()</code>. Passing this modified pointer can cause
+ the wrong memory to be freed, resulting in memory corruption.</li>
+
+</ul>
+
+<h3 id="Error_Handling">Error handling</h3>
+
+<p>ART's JNI throws errors in a number of cases where Dalvik didn’t. (Once
+again, you can catch many such cases by testing with CheckJNI.)</p>
+
+<p>For example, if <code>RegisterNatives</code> is called with a method that
+does not exist (perhaps because the method was removed by a tool such as
+<strong>ProGuard</strong>), ART now properly throws {@link
+java.lang.NoSuchMethodError}:</p>
+
+<pre class="no-pretty-print">
+08-12 17:09:41.082 13823 13823 E AndroidRuntime: FATAL EXCEPTION: main
+08-12 17:09:41.082 13823 13823 E AndroidRuntime: java.lang.NoSuchMethodError:
+ no static or non-static method
+ "Lcom/foo/Bar;.native_frob(Ljava/lang/String;)I"
+08-12 17:09:41.082 13823 13823 E AndroidRuntime:
+ at java.lang.Runtime.nativeLoad(Native Method)
+08-12 17:09:41.082 13823 13823 E AndroidRuntime:
+ at java.lang.Runtime.doLoad(Runtime.java:421)
+08-12 17:09:41.082 13823 13823 E AndroidRuntime:
+ at java.lang.Runtime.loadLibrary(Runtime.java:362)
+08-12 17:09:41.082 13823 13823 E AndroidRuntime:
+ at java.lang.System.loadLibrary(System.java:526)
+</pre>
+
+<p>ART also logs an error (visible in logcat) if <code>RegisterNatives</code> is
+called with no methods:</p>
+
+<pre class="no-pretty-print">
+W/art ( 1234): JNI RegisterNativeMethods: attempt to register 0 native
+methods for &lt;classname>
+</pre>
+
+<p>In addition, the JNI functions <code>GetFieldID()</code> and
+<code>GetStaticFieldID()</code> now properly throw {@link java.lang.NoSuchFieldError}
+instead of simply returning null. Similarly, <code>GetMethodID()</code> and
+<code>GetStaticMethodID()</code> now properly throw {@link java.lang.NoSuchMethodError}.
+This can lead to CheckJNI failures because of the unhandled exceptions or the
+exceptions being thrown to Java callers of native code. This makes it
+particularly important to test ART-compatible apps with CheckJNI mode.</p>
+
+<p>ART expects users of the JNI <code>CallNonvirtual...Method()</code> methods
+(such as <code>CallNonvirtualVoidMethod()</code>) to use the method's declaring
+class, not a subclass, as required by the JNI specification.</p>
+
+<h2 id="Stack_Size">Preventing Stack Size Issues</h2>
+
+<p>Dalvik had separate stacks for native and Java code, with a default Java
+stack size of 32KB and a default native stack size of 1MB. ART has a unified
+stack for better locality. Ordinarily, the ART {@link java.lang.Thread} stack
+size should be approximately the same as for Dalvik. However, if you explicitly
+set stack sizes, you may need to revisit those values for apps running in
+ART.</p>
+
+<ul>
+
+ <li>In Java, review calls to the {@link
+ java.lang.Thread#Thread(java.lang.ThreadGroup, java.lang.Runnable,
+ java.lang.String, long) Thread} constructor that specify an explicit stack
+ size. For example, you will need to increase the size if {@link
+ java.lang.StackOverflowError} occurs.</li>
+
+ <li>In C/C++, review use of <code>pthread_attr_setstack()</code> and
+ <code>pthread_attr_setstacksize()</code> for threads that also run Java code via
+ JNI. Here is an example of the error logged when an app attempts to call JNI
+ <code>AttachCurrentThread()</code> when the pthread size is too small:
+
+<pre class="no-pretty-print">F/art: art/runtime/thread.cc:435]
+ Attempt to attach a thread with a too-small stack (16384 bytes)</pre>
+ </li>
+
+</ul>
+
+<h2 id="Object_Model_Changes">Object model changes</h2>
+
+<p>Dalvik incorrectly allowed subclasses to override package-private methods.
+ART issues a warning in such cases:</p>
+
+<pre class="no-pretty-print">
+Before Android 4.1, method void com.foo.Bar.quux()
+would have incorrectly overridden the package-private method in
+com.quux.Quux
+</pre>
+
+<p>If you intend to override a class's method in a different package, declare the
+method as <code>public</code> or <code>protected</code>.</p>
+
+<p>{@link java.lang.Object} now has private fields. Apps that reflect on fields
+in their class hierarchies should be careful not to attempt to look at the
+fields of {@link java.lang.Object}. For example, if you are iterating up a class
+hierarchy as part of a serialization framework, stop when
+
+<pre>Class.getSuperclass() == java.lang.Object.class</pre>
+
+instead of continuing until the method returns <code>null</code>.</p>
+
+<p>Proxy {@link
+java.lang.reflect.InvocationHandler#invoke(java.lang.Object,java.lang.reflect.Method,java.lang.Object[])
+InvocationHandler.invoke()} now receives <code>null</code> if there are no
+arguments instead of an empty array. This behavior was documented previously but
+not correctly handled in Dalvik. Previous versions of <a
+href="https://code.google.com/p/mockito/">Mockito</a> have difficulties with
+this, so use an updated Mockito version when testing with ART.</p>
+
+<h2 id="AOT_Fails">Fixing AOT Compilation Issues</h2>
+
+<p>ART's Ahead-Of-Time (AOT) Java compilation should work for all standard Java
+code. Compilation is performed by ART's
+<code>dex2oat</code> tool; if you encounter any issues related to
+<code>dex2oat</code> at install time, let us know (see <a
+href="#Reporting_Problems">Reporting Problems</a>) so we can fix them as quickly
+as possible. A couple of issues to note:</p>
+
+<ul>
+
+ <li>ART does tighter bytecode verification at install time than Dalvik does.
+ Code produced by the Android build tools should be fine. However, some
+ post-processing tools (especially tools that perform obfuscation) may produce
+ invalid files that are tolerated by Dalvik but rejected by ART. We have been
+ working with tool vendors to find and fix such issues. In many cases, getting
+ the latest versions of your tools and regenerating the DEX files can fix these
+ problems.</li>
+
+ <li>Some typical problems that are flagged by the ART verifier include:
+ <ul>
+ <li>invalid control flow</li>
+ <li>unbalanced <code>moniterenter</code>/<code>moniterexit</code></li>
+ <li>0-length parameter type list size</li>
+ </ul>
+ </li>
+
+ <li>Some apps have dependencies on the installed <code>.odex</code> file
+ format in <code>/system/framework</code>, <code>/data/dalvik-cache</code>, or
+ in {@link dalvik.system.DexClassLoader}’s optimized output directory. These
+ files are now ELF files and not an extended form of DEX files. While ART tries
+ to follow the same naming and locking rules as Dalvik, apps should not depend
+ on the file format; the format is subject to change without notice.</li>
+
+
+
+<h2 id="Reporting_Problems">Reporting Problems</h2>
+
+<p>If you run into any issues that aren’t due to app JNI issues, report
+them via the Android Open Source Project Issue Tracker at <a
+href="https://code.google.com/p/android/issues/list">https://code.google.com/p/android/issues/list</a>.
+Include an <code>"adb bugreport"</code> and a link to the app in the Google
+Play store if available. Otherwise, if possible, attach an APK that reproduces
+the issue. Note that issues (including attachments) are publicly
+visible.</p>
diff --git a/docs/html/images/gp-ads-console.jpg b/docs/html/images/gp-ads-console.jpg
new file mode 100644
index 000000000000..158e31da3332
--- /dev/null
+++ b/docs/html/images/gp-ads-console.jpg
Binary files differ
diff --git a/docs/html/images/gp-ads-linking2.jpg b/docs/html/images/gp-ads-linking2.jpg
new file mode 100644
index 000000000000..0c2f7319f206
--- /dev/null
+++ b/docs/html/images/gp-ads-linking2.jpg
Binary files differ
diff --git a/docs/html/images/gp-analytics.jpg b/docs/html/images/gp-analytics.jpg
new file mode 100644
index 000000000000..e1a92c70adff
--- /dev/null
+++ b/docs/html/images/gp-analytics.jpg
Binary files differ
diff --git a/docs/html/jd_collections.js b/docs/html/jd_collections.js
index 8a4ac4797e6f..5ee01f363534 100644
--- a/docs/html/jd_collections.js
+++ b/docs/html/jd_collections.js
@@ -49,7 +49,8 @@ var RESOURCE_COLLECTIONS = {
"distribute/users/your-listing.html",
"distribute/users/build-buzz.html",
"distribute/users/build-community.html",
- "distribute/users/expand-to-new-markets.html"
+ "distribute/users/expand-to-new-markets.html",
+ "distribute/users/promote-with-ads.html"
]
},
"distribute/engagelanding": {
@@ -60,6 +61,7 @@ var RESOURCE_COLLECTIONS = {
"distribute/engage/easy-signin.html",
"distribute/engage/deep-linking.html",
"distribute/engage/game-services.html",
+ "distribute/engage/analytics.html",
"distribute/engage/app-updates.html",
"distribute/engage/community.html",
"distribute/engage/video.html"
@@ -214,6 +216,13 @@ var RESOURCE_COLLECTIONS = {
"distribute/stories/localization.html"
]
},
+ "distribute/users/promotewithads": {
+ "title": "",
+ "resources": [
+ "http://www.google.com/ads/admob/#subid=us-en-et-dac",
+ "distribute/essentials/optimizing-your-app.html"
+ ]
+ },
"distribute/users/buildbuzz": {
"title": "",
"resources": [
@@ -394,6 +403,14 @@ var RESOURCE_COLLECTIONS = {
"http://play.google.com/about/developer-content-policy.html"
]
},
+ "distribute/engage/analytics": {
+ "title": "",
+ "resources": [
+ "http://www.google.com/analytics/mobile/",
+ "http://android-developers.blogspot.com/2013/10/improved-app-insight-by-linking-google.html",
+ "https://developers.google.com/analytics/devguides/collection/android/"
+ ]
+ },
"distribute/engage/widgets": {
"title": "",
"resources": [
diff --git a/docs/html/jd_extras.js b/docs/html/jd_extras.js
index f26b747bdd2c..d8db5bf5de84 100644
--- a/docs/html/jd_extras.js
+++ b/docs/html/jd_extras.js
@@ -726,6 +726,21 @@ DISTRIBUTE_RESOURCES = DISTRIBUTE_RESOURCES.concat([
"tags": [
"#engagement",
],
+ "url": "http://www.google.com/analytics/mobile/",
+ "timestamp": 1383243492000,
+ "image": "http://www.google.com//analytics/images/heros/mobile-index.jpg",
+ "title": "Google Mobile App Analytics",
+ "summary": "Mobile App Analytics measures what matters most at all key stages: from first discovery and download to in-app purchases. ",
+ "keywords": ["analytics,user behavior"],
+ "type": "guide",
+ "titleFriendly": ""
+ },
+ {
+ "lang": "en",
+ "group": "",
+ "tags": [
+ "#engagement",
+ ],
"url": "https://developers.google.com/app-indexing/",
"timestamp": 1383243492000,
"image": "https://developers.google.com/app-indexing/images/allthecooks_srp.png",
@@ -1101,4 +1116,17 @@ DISTRIBUTE_RESOURCES = DISTRIBUTE_RESOURCES.concat([
"type": "Google+",
"titleFriendly": ""
},
+ {
+ "lang": "en",
+ "group": "",
+ "tags": ["analytics"],
+ "url": "https://developers.google.com/analytics/devguides/collection/android/",
+ "timestamp": null,
+ "image": "https://developers.google.com/analytics/images/home/gear-logo.png",
+ "title": "Google Mobile App Analytics SDK",
+ "summary": "The Google Analytics for Mobile Apps SDKs make it easy for you to implement Google Analytics in your mobile application.",
+ "keywords": ["analytics, user behavior"],
+ "type": "sdk",
+ "titleFriendly": ""
+ }
]); \ No newline at end of file