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-rw-r--r--libs/hwui/jni/android_graphics_Canvas.cpp28
1 files changed, 21 insertions, 7 deletions
diff --git a/libs/hwui/jni/android_graphics_Canvas.cpp b/libs/hwui/jni/android_graphics_Canvas.cpp
index 0ef80ee10708..132234b38003 100644
--- a/libs/hwui/jni/android_graphics_Canvas.cpp
+++ b/libs/hwui/jni/android_graphics_Canvas.cpp
@@ -407,14 +407,28 @@ static void drawVertices(JNIEnv* env, jobject, jlong canvasHandle,
indices = (const uint16_t*)(indexA.ptr() + indexIndex);
}
- SkVertices::VertexMode mode = static_cast<SkVertices::VertexMode>(modeHandle);
+ SkVertices::VertexMode vertexMode = static_cast<SkVertices::VertexMode>(modeHandle);
const Paint* paint = reinterpret_cast<Paint*>(paintHandle);
- get_canvas(canvasHandle)->drawVertices(SkVertices::MakeCopy(mode, vertexCount,
- reinterpret_cast<const SkPoint*>(verts),
- reinterpret_cast<const SkPoint*>(texs),
- reinterpret_cast<const SkColor*>(colors),
- indexCount, indices).get(),
- SkBlendMode::kModulate, *paint);
+
+ // Preserve legacy Skia behavior: ignore the shader if there are no texs set.
+ Paint noShaderPaint;
+ if (jtexs == NULL) {
+ noShaderPaint = Paint(*paint);
+ noShaderPaint.setShader(nullptr);
+ paint = &noShaderPaint;
+ }
+ // Since https://skia-review.googlesource.com/c/skia/+/473676, Skia will blend paint and vertex
+ // colors when no shader is provided. This ternary uses kDst to mimic the old behavior of
+ // ignoring the paint and using the vertex colors directly when no shader is provided.
+ SkBlendMode blendMode = paint->getShader() ? SkBlendMode::kModulate : SkBlendMode::kDst;
+
+ get_canvas(canvasHandle)
+ ->drawVertices(SkVertices::MakeCopy(
+ vertexMode, vertexCount, reinterpret_cast<const SkPoint*>(verts),
+ reinterpret_cast<const SkPoint*>(texs),
+ reinterpret_cast<const SkColor*>(colors), indexCount, indices)
+ .get(),
+ blendMode, *paint);
}
static void drawNinePatch(JNIEnv* env, jobject, jlong canvasHandle, jlong bitmapHandle,