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-rw-r--r--cmds/bootanimation/audioplay.cpp19
1 files changed, 14 insertions, 5 deletions
diff --git a/cmds/bootanimation/audioplay.cpp b/cmds/bootanimation/audioplay.cpp
index dbb76dcd27cd..4983b9ac4236 100644
--- a/cmds/bootanimation/audioplay.cpp
+++ b/cmds/bootanimation/audioplay.cpp
@@ -20,6 +20,7 @@
#include "audioplay.h"
#define CHATTY ALOGD
+#define LOG_TAG "audioplay"
#include <string.h>
@@ -114,10 +115,8 @@ bool createEngine() {
}
(void)result;
- // create output mix, with environmental reverb specified as a non-required interface
- const SLInterfaceID ids[1] = {SL_IID_ENVIRONMENTALREVERB};
- const SLboolean req[1] = {SL_BOOLEAN_FALSE};
- result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 1, ids, req);
+ // create output mix
+ result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 0, NULL, NULL);
if (result != SL_RESULT_SUCCESS) {
ALOGE("sl engine CreateOutputMix failed with result %d", result);
return false;
@@ -183,6 +182,14 @@ bool createBufferQueueAudioPlayer(const ChunkFormat* chunkFormat) {
ALOGE("SetConfiguration failed with result %d", result);
return false;
}
+ // use normal performance mode as low latency is not needed. This is not mandatory so
+ // do not bail if we fail
+ SLuint32 performanceMode = SL_ANDROID_PERFORMANCE_NONE;
+ result = (*playerConfig)->SetConfiguration(
+ playerConfig, SL_ANDROID_KEY_PERFORMANCE_MODE, &performanceMode, sizeof(SLuint32));
+ ALOGW_IF(result != SL_RESULT_SUCCESS,
+ "could not set performance mode on player, error %d", result);
+ (void)result;
// realize the player
result = (*bqPlayerObject)->Realize(bqPlayerObject, SL_BOOLEAN_FALSE);
@@ -264,6 +271,7 @@ bool parseClipBuf(const uint8_t* clipBuf, int clipBufSize, const ChunkFormat** o
break;
case ID_DATA:
/* Stop looking for chunks */
+ *oSoundBufSize = chunkHeader->sz;
endLoop = true;
break;
default:
@@ -317,7 +325,8 @@ bool playClip(const uint8_t* buf, int size) {
return false;
}
- CHATTY("playClip on player %p: buf=%p size=%d", bqPlayerBufferQueue, buf, size);
+ CHATTY("playClip on player %p: buf=%p size=%d nextSize %d",
+ bqPlayerBufferQueue, buf, size, nextSize);
if (nextSize > 0) {
// here we only enqueue one buffer because it is a long clip,