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-rw-r--r--libs/hwui/RenderNode.cpp2
-rw-r--r--libs/hwui/RenderNode.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index 1dd22cf43c5c..a733d1772757 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -218,7 +218,7 @@ void RenderNode::pushLayerUpdate(TreeInfo& info) {
* stencil buffer may be needed. Views that use a functor to draw will be forced onto a layer.
*/
void RenderNode::prepareTreeImpl(TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer) {
- if (mDamageGenerationId == info.damageGenerationId) {
+ if (mDamageGenerationId == info.damageGenerationId && mDamageGenerationId != 0) {
// We hit the same node a second time in the same tree. We don't know the minimal
// damage rect anymore, so just push the biggest we can onto our parent's transform
// We push directly onto parent in case we are clipped to bounds but have moved position.
diff --git a/libs/hwui/RenderNode.h b/libs/hwui/RenderNode.h
index 572635a9bd45..4d03bf189a84 100644
--- a/libs/hwui/RenderNode.h
+++ b/libs/hwui/RenderNode.h
@@ -263,7 +263,7 @@ private:
DisplayList mDisplayList;
DisplayList mStagingDisplayList;
- int64_t mDamageGenerationId;
+ int64_t mDamageGenerationId = 0;
friend class AnimatorManager;
AnimatorManager mAnimatorManager;