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-rw-r--r--api/current.xml128
-rw-r--r--core/java/android/app/FragmentManager.java16
-rw-r--r--core/java/android/app/FragmentTransaction.java8
-rw-r--r--core/java/android/preference/PreferenceActivity.java19
-rw-r--r--core/java/com/android/internal/app/AlertController.java13
-rw-r--r--core/res/res/anim/fragment_close_enter.xml14
-rw-r--r--core/res/res/anim/fragment_close_exit.xml14
-rw-r--r--core/res/res/anim/fragment_next_enter.xml32
-rw-r--r--core/res/res/anim/fragment_next_exit.xml32
-rw-r--r--core/res/res/anim/fragment_open_enter.xml14
-rw-r--r--core/res/res/anim/fragment_open_exit.xml14
-rw-r--r--core/res/res/anim/fragment_prev_enter.xml32
-rw-r--r--core/res/res/anim/fragment_prev_exit.xml32
-rwxr-xr-xcore/res/res/values/attrs.xml4
-rw-r--r--core/res/res/values/public.xml4
-rw-r--r--core/res/res/values/styles.xml4
-rw-r--r--core/tests/coretests/src/android/database/sqlite/SQLiteCursorTest.java6
-rw-r--r--core/tests/coretests/src/android/database/sqlite/SQLiteStatementTest.java2
-rw-r--r--docs/html/guide/practices/design/responsiveness.jd13
-rw-r--r--docs/html/guide/topics/fundamentals/activities.jd762
-rw-r--r--docs/html/guide/topics/fundamentals/tasks-and-back-stack.jd568
-rw-r--r--docs/html/images/fundamentals/diagram_backstack.pngbin0 -> 45329 bytes
-rw-r--r--docs/html/images/fundamentals/diagram_backstack_singletask_multiactivity.pngbin0 -> 56854 bytes
-rw-r--r--docs/html/images/fundamentals/diagram_multiple_instances.pngbin0 -> 12140 bytes
-rw-r--r--docs/html/images/fundamentals/diagram_multitasking.pngbin0 -> 21931 bytes
-rw-r--r--docs/html/images/fundamentals/restore_instance.pngbin0 -> 83427 bytes
-rw-r--r--docs/html/images/home/market-intl.pngbin0 -> 4953 bytes
-rw-r--r--docs/html/index.jd12
-rw-r--r--include/utils/ZipFileRO.h24
-rw-r--r--libs/binder/CursorWindow.cpp6
-rw-r--r--libs/hwui/TextureCache.cpp22
-rw-r--r--libs/hwui/TextureCache.h1
-rw-r--r--libs/rs/Android.mk1
-rw-r--r--libs/rs/RenderScript.h2
-rw-r--r--libs/rs/RenderScriptEnv.h2
-rw-r--r--libs/rs/rsContext.cpp24
-rw-r--r--libs/rs/rsContext.h5
-rw-r--r--libs/rs/rsContextHostStub.h2
-rw-r--r--libs/rs/rsFileA3D.cpp3
-rw-r--r--libs/rs/rsFont.cpp2
-rw-r--r--libs/rs/rsLight.cpp144
-rw-r--r--libs/rs/rsLight.h67
-rw-r--r--libs/rs/rsVertexArray.h3
-rw-r--r--libs/utils/ZipFileRO.cpp33
-rw-r--r--media/libstagefright/MPEG4Writer.cpp205
45 files changed, 1903 insertions, 386 deletions
diff --git a/api/current.xml b/api/current.xml
index 96a4d62194f0..953c9f34cc40 100644
--- a/api/current.xml
+++ b/api/current.xml
@@ -2103,7 +2103,7 @@
type="int"
transient="false"
volatile="false"
- value="16843563"
+ value="16843567"
static="true"
final="true"
deprecated="not deprecated"
@@ -2125,7 +2125,7 @@
type="int"
transient="false"
volatile="false"
- value="16843572"
+ value="16843576"
static="true"
final="true"
deprecated="not deprecated"
@@ -2136,7 +2136,7 @@
type="int"
transient="false"
volatile="false"
- value="16843571"
+ value="16843575"
static="true"
final="true"
deprecated="not deprecated"
@@ -2147,7 +2147,7 @@
type="int"
transient="false"
volatile="false"
- value="16843573"
+ value="16843577"
static="true"
final="true"
deprecated="not deprecated"
@@ -2191,7 +2191,7 @@
type="int"
transient="false"
volatile="false"
- value="16843580"
+ value="16843584"
static="true"
final="true"
deprecated="not deprecated"
@@ -2213,7 +2213,7 @@
type="int"
transient="false"
volatile="false"
- value="16843576"
+ value="16843580"
static="true"
final="true"
deprecated="not deprecated"
@@ -2235,7 +2235,7 @@
type="int"
transient="false"
volatile="false"
- value="16843574"
+ value="16843578"
static="true"
final="true"
deprecated="not deprecated"
@@ -2246,7 +2246,7 @@
type="int"
transient="false"
volatile="false"
- value="16843581"
+ value="16843585"
static="true"
final="true"
deprecated="not deprecated"
@@ -2257,7 +2257,7 @@
type="int"
transient="false"
volatile="false"
- value="16843582"
+ value="16843586"
static="true"
final="true"
deprecated="not deprecated"
@@ -2466,7 +2466,7 @@
type="int"
transient="false"
volatile="false"
- value="16843570"
+ value="16843574"
static="true"
final="true"
deprecated="not deprecated"
@@ -2807,7 +2807,7 @@
type="int"
transient="false"
volatile="false"
- value="16843589"
+ value="16843593"
static="true"
final="true"
deprecated="not deprecated"
@@ -2818,7 +2818,7 @@
type="int"
transient="false"
volatile="false"
- value="16843588"
+ value="16843592"
static="true"
final="true"
deprecated="not deprecated"
@@ -4497,6 +4497,28 @@
visibility="public"
>
</field>
+<field name="fragmentNextEnterAnimation"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="16843563"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="fragmentNextExitAnimation"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="16843564"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
<field name="fragmentOpenEnterAnimation"
type="int"
transient="false"
@@ -4519,6 +4541,28 @@
visibility="public"
>
</field>
+<field name="fragmentPrevEnterAnimation"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="16843565"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="fragmentPrevExitAnimation"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="16843566"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
<field name="freezesText"
type="int"
transient="false"
@@ -4996,7 +5040,7 @@
type="int"
transient="false"
volatile="false"
- value="16843579"
+ value="16843583"
static="true"
final="true"
deprecated="not deprecated"
@@ -5117,7 +5161,7 @@
type="int"
transient="false"
volatile="false"
- value="16843566"
+ value="16843570"
static="true"
final="true"
deprecated="not deprecated"
@@ -5128,7 +5172,7 @@
type="int"
transient="false"
volatile="false"
- value="16843564"
+ value="16843568"
static="true"
final="true"
deprecated="not deprecated"
@@ -5139,7 +5183,7 @@
type="int"
transient="false"
volatile="false"
- value="16843565"
+ value="16843569"
static="true"
final="true"
deprecated="not deprecated"
@@ -5502,7 +5546,7 @@
type="int"
transient="false"
volatile="false"
- value="16843575"
+ value="16843579"
static="true"
final="true"
deprecated="not deprecated"
@@ -6778,7 +6822,7 @@
type="int"
transient="false"
volatile="false"
- value="16843568"
+ value="16843572"
static="true"
final="true"
deprecated="not deprecated"
@@ -6822,7 +6866,7 @@
type="int"
transient="false"
volatile="false"
- value="16843590"
+ value="16843594"
static="true"
final="true"
deprecated="not deprecated"
@@ -6833,7 +6877,7 @@
type="int"
transient="false"
volatile="false"
- value="16843584"
+ value="16843588"
static="true"
final="true"
deprecated="not deprecated"
@@ -6921,7 +6965,7 @@
type="int"
transient="false"
volatile="false"
- value="16843592"
+ value="16843596"
static="true"
final="true"
deprecated="not deprecated"
@@ -7735,7 +7779,7 @@
type="int"
transient="false"
volatile="false"
- value="16843585"
+ value="16843589"
static="true"
final="true"
deprecated="not deprecated"
@@ -9044,7 +9088,7 @@
type="int"
transient="false"
volatile="false"
- value="16843569"
+ value="16843573"
static="true"
final="true"
deprecated="not deprecated"
@@ -9066,7 +9110,7 @@
type="int"
transient="false"
volatile="false"
- value="16843567"
+ value="16843571"
static="true"
final="true"
deprecated="not deprecated"
@@ -9165,7 +9209,7 @@
type="int"
transient="false"
volatile="false"
- value="16843583"
+ value="16843587"
static="true"
final="true"
deprecated="not deprecated"
@@ -9396,7 +9440,7 @@
type="int"
transient="false"
volatile="false"
- value="16843578"
+ value="16843582"
static="true"
final="true"
deprecated="not deprecated"
@@ -9781,7 +9825,7 @@
type="int"
transient="false"
volatile="false"
- value="16843586"
+ value="16843590"
static="true"
final="true"
deprecated="not deprecated"
@@ -9858,7 +9902,7 @@
type="int"
transient="false"
volatile="false"
- value="16843587"
+ value="16843591"
static="true"
final="true"
deprecated="not deprecated"
@@ -9902,7 +9946,7 @@
type="int"
transient="false"
volatile="false"
- value="16843591"
+ value="16843595"
static="true"
final="true"
deprecated="not deprecated"
@@ -10320,7 +10364,7 @@
type="int"
transient="false"
volatile="false"
- value="16843577"
+ value="16843581"
static="true"
final="true"
deprecated="not deprecated"
@@ -30872,6 +30916,17 @@
visibility="public"
>
</field>
+<field name="TRANSIT_FRAGMENT_NEXT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="4099"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
<field name="TRANSIT_FRAGMENT_OPEN"
type="int"
transient="false"
@@ -30883,6 +30938,17 @@
visibility="public"
>
</field>
+<field name="TRANSIT_FRAGMENT_PREV"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="8196"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
<field name="TRANSIT_NONE"
type="int"
transient="false"
@@ -143262,6 +143328,8 @@
</parameter>
<parameter name="args" type="android.os.Bundle">
</parameter>
+<parameter name="next" type="boolean">
+</parameter>
</method>
<field name="EXTRA_NO_HEADERS"
type="java.lang.String"
diff --git a/core/java/android/app/FragmentManager.java b/core/java/android/app/FragmentManager.java
index da7ba6f547b4..37e72532e45c 100644
--- a/core/java/android/app/FragmentManager.java
+++ b/core/java/android/app/FragmentManager.java
@@ -1380,6 +1380,12 @@ final class FragmentManagerImpl implements FragmentManager {
case FragmentTransaction.TRANSIT_FRAGMENT_CLOSE:
rev = FragmentTransaction.TRANSIT_FRAGMENT_OPEN;
break;
+ case FragmentTransaction.TRANSIT_FRAGMENT_NEXT:
+ rev = FragmentTransaction.TRANSIT_FRAGMENT_PREV;
+ break;
+ case FragmentTransaction.TRANSIT_FRAGMENT_PREV:
+ rev = FragmentTransaction.TRANSIT_FRAGMENT_NEXT;
+ break;
}
return rev;
@@ -1398,6 +1404,16 @@ final class FragmentManagerImpl implements FragmentManager {
? com.android.internal.R.styleable.FragmentAnimation_fragmentCloseEnterAnimation
: com.android.internal.R.styleable.FragmentAnimation_fragmentCloseExitAnimation;
break;
+ case FragmentTransaction.TRANSIT_FRAGMENT_NEXT:
+ animAttr = enter
+ ? com.android.internal.R.styleable.FragmentAnimation_fragmentNextEnterAnimation
+ : com.android.internal.R.styleable.FragmentAnimation_fragmentNextExitAnimation;
+ break;
+ case FragmentTransaction.TRANSIT_FRAGMENT_PREV:
+ animAttr = enter
+ ? com.android.internal.R.styleable.FragmentAnimation_fragmentPrevEnterAnimation
+ : com.android.internal.R.styleable.FragmentAnimation_fragmentPrevExitAnimation;
+ break;
}
return animAttr;
}
diff --git a/core/java/android/app/FragmentTransaction.java b/core/java/android/app/FragmentTransaction.java
index 09d8d2603166..b00476bb91bd 100644
--- a/core/java/android/app/FragmentTransaction.java
+++ b/core/java/android/app/FragmentTransaction.java
@@ -106,10 +106,14 @@ public interface FragmentTransaction {
public final int TRANSIT_UNSET = -1;
/** No animation for transition. */
public final int TRANSIT_NONE = 0;
- /** Fragment is being added */
+ /** Fragment is being added onto the stack */
public final int TRANSIT_FRAGMENT_OPEN = 1 | TRANSIT_ENTER_MASK;
- /** Fragment is being removed */
+ /** Fragment is being removed from the stack */
public final int TRANSIT_FRAGMENT_CLOSE = 2 | TRANSIT_EXIT_MASK;
+ /** Fragment is being added in a 'next' operation*/
+ public final int TRANSIT_FRAGMENT_NEXT = 3 | TRANSIT_ENTER_MASK;
+ /** Fragment is being removed in a 'previous' operation */
+ public final int TRANSIT_FRAGMENT_PREV = 4 | TRANSIT_EXIT_MASK;
/**
* Set specific animation resources to run for the fragments that are
diff --git a/core/java/android/preference/PreferenceActivity.java b/core/java/android/preference/PreferenceActivity.java
index a6c7d9e23ef7..a59b2f805c9a 100644
--- a/core/java/android/preference/PreferenceActivity.java
+++ b/core/java/android/preference/PreferenceActivity.java
@@ -893,11 +893,15 @@ public abstract class PreferenceActivity extends ListActivity implements
}
}
- public void switchToHeaderInner(String fragmentName, Bundle args) {
+ public void switchToHeaderInner(String fragmentName, Bundle args, boolean next) {
getFragmentManager().popBackStack(BACK_STACK_PREFS, POP_BACK_STACK_INCLUSIVE);
Fragment f = Fragment.instantiate(this, fragmentName, args);
- getFragmentManager().openTransaction().replace(
- com.android.internal.R.id.prefs, f).commit();
+ FragmentTransaction transaction = getFragmentManager().openTransaction();
+ transaction.setTransition(next ?
+ FragmentTransaction.TRANSIT_FRAGMENT_NEXT :
+ FragmentTransaction.TRANSIT_FRAGMENT_PREV);
+ transaction.replace(com.android.internal.R.id.prefs, f);
+ transaction.commit();
}
/**
@@ -909,7 +913,7 @@ public abstract class PreferenceActivity extends ListActivity implements
*/
public void switchToHeader(String fragmentName, Bundle args) {
setSelectedHeader(null);
- switchToHeaderInner(fragmentName, args);
+ switchToHeaderInner(fragmentName, args, true);
}
/**
@@ -919,7 +923,8 @@ public abstract class PreferenceActivity extends ListActivity implements
* @param header The new header to display.
*/
public void switchToHeader(Header header) {
- switchToHeaderInner(header.fragment, header.fragmentArguments);
+ switchToHeaderInner(header.fragment, header.fragmentArguments,
+ mHeaders.indexOf(header) > mHeaders.indexOf(mCurHeader));
setSelectedHeader(header);
}
@@ -979,7 +984,10 @@ public abstract class PreferenceActivity extends ListActivity implements
FragmentTransaction transaction = getFragmentManager().openTransaction();
startPreferenceFragment(fragment, transaction);
if (push) {
+ transaction.setTransition(FragmentTransaction.TRANSIT_FRAGMENT_OPEN);
transaction.addToBackStack(BACK_STACK_PREFS);
+ } else {
+ transaction.setTransition(FragmentTransaction.TRANSIT_FRAGMENT_NEXT);
}
transaction.commit();
}
@@ -1001,6 +1009,7 @@ public abstract class PreferenceActivity extends ListActivity implements
FragmentTransaction transaction = getFragmentManager().openTransaction();
startPreferenceFragment(f, transaction);
transaction.setBreadCrumbTitle(pref.getTitle());
+ transaction.setTransition(FragmentTransaction.TRANSIT_FRAGMENT_OPEN);
transaction.addToBackStack(BACK_STACK_PREFS);
transaction.commit();
return true;
diff --git a/core/java/com/android/internal/app/AlertController.java b/core/java/com/android/internal/app/AlertController.java
index 4a0617c6f67e..fefdcea2b0fe 100644
--- a/core/java/com/android/internal/app/AlertController.java
+++ b/core/java/com/android/internal/app/AlertController.java
@@ -17,6 +17,9 @@
package com.android.internal.app;
import static android.view.ViewGroup.LayoutParams.MATCH_PARENT;
+
+import com.android.internal.R;
+
import android.app.AlertDialog;
import android.content.Context;
import android.content.DialogInterface;
@@ -32,10 +35,11 @@ import android.view.KeyEvent;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
+import android.view.ViewGroup.LayoutParams;
import android.view.Window;
import android.view.WindowManager;
-import android.view.ViewGroup.LayoutParams;
import android.widget.AdapterView;
+import android.widget.AdapterView.OnItemClickListener;
import android.widget.ArrayAdapter;
import android.widget.Button;
import android.widget.CheckedTextView;
@@ -48,9 +52,6 @@ import android.widget.ListView;
import android.widget.ScrollView;
import android.widget.SimpleCursorAdapter;
import android.widget.TextView;
-import android.widget.AdapterView.OnItemClickListener;
-
-import com.android.internal.R;
import java.lang.ref.WeakReference;
@@ -403,12 +404,10 @@ public class AlertController {
mIconView = (ImageView) mWindow.findViewById(R.id.icon);
if (hasTextTitle) {
-
/* Display the title if a title is supplied, else hide it */
mTitleView = (TextView) mWindow.findViewById(R.id.alertTitle);
mTitleView.setText(mTitle);
- mIconView.setImageResource(R.drawable.ic_dialog_menu_generic);
/* Do this last so that if the user has supplied any
* icons we use them instead of the default ones. If the
@@ -689,7 +688,7 @@ public class AlertController {
public final Context mContext;
public final LayoutInflater mInflater;
- public int mIconId = -1;
+ public int mIconId = 0;
public Drawable mIcon;
public CharSequence mTitle;
public View mCustomTitleView;
diff --git a/core/res/res/anim/fragment_close_enter.xml b/core/res/res/anim/fragment_close_enter.xml
index 53afa2a1f277..7a9a3b909e37 100644
--- a/core/res/res/anim/fragment_close_enter.xml
+++ b/core/res/res/anim/fragment_close_enter.xml
@@ -19,20 +19,6 @@
<set xmlns:android="http://schemas.android.com/apk/res/android">
<objectAnimator
android:interpolator="@anim/decelerate_interpolator"
- android:valueFrom="2"
- android:valueTo="1"
- android:valueType="floatType"
- android:propertyName="scaleX"
- android:duration="@android:integer/config_mediumAnimTime"/>
- <objectAnimator
- android:interpolator="@anim/decelerate_interpolator"
- android:valueFrom="2"
- android:valueTo="1"
- android:valueType="floatType"
- android:propertyName="scaleY"
- android:duration="@android:integer/config_mediumAnimTime"/>
- <objectAnimator
- android:interpolator="@anim/decelerate_interpolator"
android:valueFrom="0"
android:valueTo="1"
android:valueType="floatType"
diff --git a/core/res/res/anim/fragment_close_exit.xml b/core/res/res/anim/fragment_close_exit.xml
index 1554a4e57f9f..07435776aac6 100644
--- a/core/res/res/anim/fragment_close_exit.xml
+++ b/core/res/res/anim/fragment_close_exit.xml
@@ -20,20 +20,6 @@
<objectAnimator
android:interpolator="@anim/accelerate_interpolator"
android:valueFrom="1"
- android:valueTo=".5"
- android:valueType="floatType"
- android:propertyName="scaleX"
- android:duration="@android:integer/config_mediumAnimTime"/>
- <objectAnimator
- android:interpolator="@anim/accelerate_interpolator"
- android:valueFrom="1"
- android:valueTo=".5"
- android:valueType="floatType"
- android:propertyName="scaleY"
- android:duration="@android:integer/config_mediumAnimTime"/>
- <objectAnimator
- android:interpolator="@anim/accelerate_interpolator"
- android:valueFrom="1"
android:valueTo="0"
android:valueType="floatType"
android:propertyName="alpha"
diff --git a/core/res/res/anim/fragment_next_enter.xml b/core/res/res/anim/fragment_next_enter.xml
new file mode 100644
index 000000000000..d2d6ec9318d9
--- /dev/null
+++ b/core/res/res/anim/fragment_next_enter.xml
@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!--
+/*
+** Copyright 2010, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+-->
+<set xmlns:android="http://schemas.android.com/apk/res/android">
+ <objectAnimator
+ android:valueFrom="0"
+ android:valueTo="1"
+ android:valueType="floatType"
+ android:propertyName="alpha"
+ android:duration="@android:integer/config_longAnimTime"/>
+ <objectAnimator
+ android:valueFrom="50"
+ android:valueTo="0"
+ android:valueType="floatType"
+ android:propertyName="translationY"
+ android:duration="@android:integer/config_longAnimTime"/>
+</set> \ No newline at end of file
diff --git a/core/res/res/anim/fragment_next_exit.xml b/core/res/res/anim/fragment_next_exit.xml
new file mode 100644
index 000000000000..fbb82d9542cb
--- /dev/null
+++ b/core/res/res/anim/fragment_next_exit.xml
@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!--
+/*
+** Copyright 2010, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+-->
+<set xmlns:android="http://schemas.android.com/apk/res/android">
+ <objectAnimator
+ android:valueFrom="1"
+ android:valueTo="0"
+ android:valueType="floatType"
+ android:propertyName="alpha"
+ android:duration="@android:integer/config_mediumAnimTime"/>
+ <objectAnimator
+ android:valueFrom="0"
+ android:valueTo="-50"
+ android:valueType="floatType"
+ android:propertyName="translationY"
+ android:duration="@android:integer/config_mediumAnimTime"/>
+</set> \ No newline at end of file
diff --git a/core/res/res/anim/fragment_open_enter.xml b/core/res/res/anim/fragment_open_enter.xml
index 142f60c4cb14..ac6049465373 100644
--- a/core/res/res/anim/fragment_open_enter.xml
+++ b/core/res/res/anim/fragment_open_enter.xml
@@ -18,20 +18,6 @@
-->
<set xmlns:android="http://schemas.android.com/apk/res/android">
<objectAnimator
- android:interpolator="@anim/decelerate_interpolator"
- android:valueFrom="2"
- android:valueTo="1"
- android:valueType="floatType"
- android:propertyName="scaleX"
- android:duration="@android:integer/config_mediumAnimTime"/>
- <objectAnimator
- android:interpolator="@anim/decelerate_interpolator"
- android:valueFrom="2"
- android:valueTo="1"
- android:valueType="floatType"
- android:propertyName="scaleY"
- android:duration="@android:integer/config_mediumAnimTime"/>
- <objectAnimator
android:valueFrom="0"
android:valueTo="1"
android:valueType="floatType"
diff --git a/core/res/res/anim/fragment_open_exit.xml b/core/res/res/anim/fragment_open_exit.xml
index 21260b91a3aa..3bf1ad491a08 100644
--- a/core/res/res/anim/fragment_open_exit.xml
+++ b/core/res/res/anim/fragment_open_exit.xml
@@ -18,20 +18,6 @@
-->
<set xmlns:android="http://schemas.android.com/apk/res/android">
<objectAnimator
- android:interpolator="@anim/accelerate_interpolator"
- android:valueFrom="1"
- android:valueTo="2"
- android:valueType="floatType"
- android:propertyName="scaleX"
- android:duration="@android:integer/config_mediumAnimTime"/>
- <objectAnimator
- android:interpolator="@anim/accelerate_interpolator"
- android:valueFrom="1"
- android:valueTo="2"
- android:valueType="floatType"
- android:propertyName="scaleY"
- android:duration="@android:integer/config_mediumAnimTime"/>
- <objectAnimator
android:valueFrom="1"
android:valueTo="0"
android:valueType="floatType"
diff --git a/core/res/res/anim/fragment_prev_enter.xml b/core/res/res/anim/fragment_prev_enter.xml
new file mode 100644
index 000000000000..d37afd040ac4
--- /dev/null
+++ b/core/res/res/anim/fragment_prev_enter.xml
@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!--
+/*
+** Copyright 2010, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+-->
+<set xmlns:android="http://schemas.android.com/apk/res/android">
+ <objectAnimator
+ android:valueFrom="0"
+ android:valueTo="1"
+ android:valueType="floatType"
+ android:propertyName="alpha"
+ android:duration="@android:integer/config_longAnimTime"/>
+ <objectAnimator
+ android:valueFrom="-50"
+ android:valueTo="0"
+ android:valueType="floatType"
+ android:propertyName="translationY"
+ android:duration="@android:integer/config_longAnimTime"/>
+</set> \ No newline at end of file
diff --git a/core/res/res/anim/fragment_prev_exit.xml b/core/res/res/anim/fragment_prev_exit.xml
new file mode 100644
index 000000000000..a445a4d08b49
--- /dev/null
+++ b/core/res/res/anim/fragment_prev_exit.xml
@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!--
+/*
+** Copyright 2010, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+-->
+<set xmlns:android="http://schemas.android.com/apk/res/android">
+ <objectAnimator
+ android:valueFrom="1"
+ android:valueTo="0"
+ android:valueType="floatType"
+ android:propertyName="alpha"
+ android:duration="@android:integer/config_mediumAnimTime"/>
+ <objectAnimator
+ android:valueFrom="0"
+ android:valueTo="50"
+ android:valueType="floatType"
+ android:propertyName="translationY"
+ android:duration="@android:integer/config_mediumAnimTime"/>
+</set> \ No newline at end of file
diff --git a/core/res/res/values/attrs.xml b/core/res/res/values/attrs.xml
index 8e2b762f0adf..33d3eeb482d3 100755
--- a/core/res/res/values/attrs.xml
+++ b/core/res/res/values/attrs.xml
@@ -1088,6 +1088,10 @@
<attr name="fragmentOpenExitAnimation" format="reference" />
<attr name="fragmentCloseEnterAnimation" format="reference" />
<attr name="fragmentCloseExitAnimation" format="reference" />
+ <attr name="fragmentNextEnterAnimation" format="reference" />
+ <attr name="fragmentNextExitAnimation" format="reference" />
+ <attr name="fragmentPrevEnterAnimation" format="reference" />
+ <attr name="fragmentPrevExitAnimation" format="reference" />
</declare-styleable>
<!-- Window animation class attributes. -->
diff --git a/core/res/res/values/public.xml b/core/res/res/values/public.xml
index 35f8df56268e..2c3c4fcc76b9 100644
--- a/core/res/res/values/public.xml
+++ b/core/res/res/values/public.xml
@@ -1332,6 +1332,10 @@
<public type="attr" name="fragmentOpenExitAnimation" />
<public type="attr" name="fragmentCloseEnterAnimation" />
<public type="attr" name="fragmentCloseExitAnimation" />
+ <public type="attr" name="fragmentNextEnterAnimation" />
+ <public type="attr" name="fragmentNextExitAnimation" />
+ <public type="attr" name="fragmentPrevEnterAnimation" />
+ <public type="attr" name="fragmentPrevExitAnimation" />
<public type="attr" name="actionBarSize" />
<public type="attr" name="imeSubtypeLocale" />
<public type="attr" name="imeSubtypeMode" />
diff --git a/core/res/res/values/styles.xml b/core/res/res/values/styles.xml
index 3dfaf7f6de10..4b5047ed84de 100644
--- a/core/res/res/values/styles.xml
+++ b/core/res/res/values/styles.xml
@@ -78,6 +78,10 @@
<item name="fragmentOpenExitAnimation">@anim/fragment_open_exit</item>
<item name="fragmentCloseEnterAnimation">@anim/fragment_close_enter</item>
<item name="fragmentCloseExitAnimation">@anim/fragment_close_exit</item>
+ <item name="fragmentNextEnterAnimation">@anim/fragment_next_enter</item>
+ <item name="fragmentNextExitAnimation">@anim/fragment_next_exit</item>
+ <item name="fragmentPrevEnterAnimation">@anim/fragment_prev_enter</item>
+ <item name="fragmentPrevExitAnimation">@anim/fragment_prev_exit</item>
</style>
<!-- Standard animations for a non-full-screen window or activity. -->
diff --git a/core/tests/coretests/src/android/database/sqlite/SQLiteCursorTest.java b/core/tests/coretests/src/android/database/sqlite/SQLiteCursorTest.java
index bbffe70a67a3..f6b1d04c8487 100644
--- a/core/tests/coretests/src/android/database/sqlite/SQLiteCursorTest.java
+++ b/core/tests/coretests/src/android/database/sqlite/SQLiteCursorTest.java
@@ -20,6 +20,7 @@ import android.content.ContentValues;
import android.content.Context;
import android.database.Cursor;
import android.test.AndroidTestCase;
+import android.test.suitebuilder.annotation.LargeTest;
import android.test.suitebuilder.annotation.SmallTest;
import android.util.Log;
@@ -97,7 +98,10 @@ public class SQLiteCursorTest extends AndroidTestCase {
assertTrue(db.isOpen());
}
- @SmallTest
+ /**
+ * this test could take a while to execute. so, designate it as LargetTest
+ */
+ @LargeTest
public void testFillWindow() {
// create schema
final String testTable = "testV";
diff --git a/core/tests/coretests/src/android/database/sqlite/SQLiteStatementTest.java b/core/tests/coretests/src/android/database/sqlite/SQLiteStatementTest.java
index 217545f9cf6c..955336af19aa 100644
--- a/core/tests/coretests/src/android/database/sqlite/SQLiteStatementTest.java
+++ b/core/tests/coretests/src/android/database/sqlite/SQLiteStatementTest.java
@@ -128,7 +128,7 @@ public class SQLiteStatementTest extends AndroidTestCase {
* pre-compiled SQL statement id except in during the period of binding the arguments
* and executing the SQL statement.
*/
- @SmallTest
+ @LargeTest
public void testReferenceToPrecompiledStatementId() {
mDatabase.execSQL("create table t (i int, j text);");
verifyReferenceToPrecompiledStatementId(false);
diff --git a/docs/html/guide/practices/design/responsiveness.jd b/docs/html/guide/practices/design/responsiveness.jd
index 2c7633d10c94..b811d1b911be 100644
--- a/docs/html/guide/practices/design/responsiveness.jd
+++ b/docs/html/guide/practices/design/responsiveness.jd
@@ -19,19 +19,6 @@ page.title=Designing for Responsiveness
<p><strong>Figure 1.</strong> An ANR dialog displayed to the user.</p>
</div>
-<p>It's possible to write code that wins every performance test in the world, but still sends users
-in a fiery rage when they try to use the application. These are the applications that aren't
-<em>responsive</em> enough &mdash; the ones that feel
-sluggish, hang or freeze for significant periods, or take too long to process
-input. </p>
-
-<p>In Android, the system guards against applications that are insufficiently responsive for a
-period of time by displaying a dialog to the user, called the Application Not Responding (ANR)
-dialog. The user can choose to let the application continue, but the user won't appreciate having to
-act on this dialog every time he or she uses your application. So it's important to design
-responsiveness into your application, so that the system never has cause to display an ANR to the
-user. </p>
-
<p>It's possible to write code that wins every performance test in the world,
but still sends users in a fiery rage when they try to use the application.
These are the applications that aren't <em>responsive</em> enough &mdash; the
diff --git a/docs/html/guide/topics/fundamentals/activities.jd b/docs/html/guide/topics/fundamentals/activities.jd
new file mode 100644
index 000000000000..b616ab8b0f33
--- /dev/null
+++ b/docs/html/guide/topics/fundamentals/activities.jd
@@ -0,0 +1,762 @@
+page.title=Activities
+parent.title=Application Fundamentals
+parent.link=index.html
+@jd:body
+
+<div id="qv-wrapper">
+<div id="qv">
+<h2>Quickview</h2>
+<ul>
+ <li>An activity provides a user interface for a single screen in your application</li>
+ <li>Activities can move into the background and then be resumed with their state restored</li>
+</ul>
+
+<h2>In this document</h2>
+<ol>
+ <li><a href="#Creating">Creating an Activity</a>
+ <ol>
+ <li><a href="#UI">Implementing a user interface</a></li>
+ <li><a href="#Declaring">Declaring the activity in the manifest</a></li>
+ </ol>
+ </li>
+ <li><a href="#StartingAnActivity">Starting an Activity</a>
+ <ol>
+ <li><a href="#StartingAnActivityForResult">Starting an Activity for a Result</a></li>
+ </ol>
+ </li>
+ <li><a href="#Lifecycle">Managing the Activity Lifecycle</a>
+ <ol>
+ <li><a href="#ImplementingLifecycleCallbacks">Implementing the lifecycle callbacks</a></li>
+ <li><a href="#SavingActivityState">Saving activity state</a></li>
+ <li><a href="#ConfigurationChanges">Handling configuration changes</a></li>
+ <li><a href="#CoordinatingActivities">Coordinating activities</a></li>
+ </ol>
+ </li>
+</ol>
+
+<h2>Key classes</h2>
+<ol>
+ <li>{@link android.app.Activity}</li>
+</ol>
+
+<h2>See also</h2>
+<ol>
+ <li><a href="{@docRoot}resources/tutorials/hello-world.html">Hello World Tutorial</a></li>
+ <li><a href="{@docRoot}guide/topics/fundamentals/tasks-and-back-stack">Tasks and Back
+Stack</a></li>
+</ol>
+
+</div>
+</div>
+
+
+
+<p>An {@link android.app.Activity} is an application component that provides a screen with which
+users can interact in order to do something, such as dial the phone, take a photo, send an email, or
+view a map. Each activity is given a window in which to draw its user interface. The window
+typically fills the screen, but may be smaller than the screen and float on top of other
+windows.</p>
+
+<p> An application usually consists of multiple activities that are loosely bound
+to each other. Typically, one activity in an application is specified as the "main" activity, which
+is presented to the user when launching the application for the first time. Each
+activity can then start another activity in order to perform different actions. Each time a new
+activity starts, the previous activity is stopped, but the system preserves the activity
+in a stack (the "back stack"). When a new activity starts, it is pushed onto the back stack and
+takes user focus. The back stack abides to the basic "last in, first out" queue mechanism,
+so, when the user is done with the current activity and presses the BACK key, it
+is popped from the stack (and destroyed) and the previous activity resumes. (The back stack is
+discussed more in the <a href="{@docRoot}guide/topics/fundamentals/tasks-and-back-stack.html">Tasks
+and Back Stack</a> document.)</p>
+
+<p>When an activity is stopped because a new activity starts, it is notified of this change in state
+through the activity's lifecycle callback methods.
+There are several callback methods that an activity might receive, due to a change in its
+state&mdash;whether the system is creating it, stopping it, resuming it, or destroying it&mdash;and
+each callback provides you the opportunity to perform specific work that's
+appropriate to that state change. For instance, when stopped, your activity should release any
+large objects, such as network or database connections. When the activity resumes, you can
+reacquire the necessary resources and resume actions that were interrupted. These state transitions
+are all part of the activity lifecycle.</p>
+
+<p>The rest of this document discusses the basics of how to build and use an activity,
+including a complete discussion of how the activity lifecycle works, so you can properly manage
+the transition between various activity states.</p>
+
+
+
+<h2 id="Creating">Creating an Activity</h2>
+
+<p>To create an activity, you must create a subclass of {@link android.app.Activity} (or
+an existing subclass of it). In your subclass, you need to implement callback methods that the
+system calls when the activity transitions between various states of its lifecycle, such as when
+the activity is being created, stopped, resumed, or destroyed. The two most important callback
+methods are:</p>
+
+<dl>
+ <dt>{@link android.app.Activity#onCreate onCreate()}</dt>
+ <dd>You must implement this method. The system calls this when creating your
+ activity. Within your implementation, you should initialize the essential components of your
+activity.
+ Most importantly, this is where you must call {@link android.app.Activity#setContentView
+ setContentView()} to define the layout for the activity's user interface.</dd>
+ <dt>{@link android.app.Activity#onPause onPause()}</dt>
+ <dd>The system calls this method as the first indication that the user is leaving your
+activity (though it does not always mean the activity is being destroyed). This is usually where you
+should commit any changes that should be persisted beyond the current user session (because
+the user might not come back).</dd>
+</dl>
+
+<p>There are several other lifecycle callback methods that you should use in order to provide a
+fluid user experience between activities and handle unexpected interuptions that cause your activity
+to be stopped and even destroyed. All of the lifecycle callback methods are discussed later, in
+the section about <a href="#Lifecycle">Managing the Activity Lifecycle</a>.</p>
+
+
+
+<h3 id="UI">Implementing a user interface</h3>
+
+<p> The user interface for an activity is provided by a hierarchy of views&mdash;objects derived
+from the {@link android.view.View} class. Each view controls a particular rectangular space
+within the activity's window and can respond to user interaction. For example, a view might be a
+button that initiates an action when the user touches it.</p>
+
+<p>Android provides a number of ready-made views that you can use to design and organize your
+layout. "Widgets" are views that provide a visual (and interactive) elements for the screen, such
+as a button, text field, checkbox, or just an image. "Layouts" are views derived from {@link
+android.view.ViewGroup} that provide a unique layout model for its child views, such as a linear
+layout, a grid layout, or relative layout. You can also subclass the {@link android.view.View} and
+{@link android.view.ViewGroup} classes (or existing subclasses) to create your own widgets and
+layouts and apply them to your activity layout.</p>
+
+<p>The most common way to define a layout using views is with an XML layout file saved in your
+application resources. This way, you can maintain the design of your user interface separately from
+the source code that defines the activity's behavior. You can set the layout as the UI for your
+activity with {@link android.app.Activity#setContentView(int) setContentView()}, passing the
+resource ID for the layout. However, you can also create new {@link android.view.View}s in your
+activity code and build a view hierarchy by inserting new {@link
+android.view.View}s into a {@link android.view.ViewGroup}, then use that layout by passing the root
+{@link android.view.ViewGroup} to {@link android.app.Activity#setContentView(View)
+setContentView()}.</p>
+
+<p>For information about creating a user interface, see the <a
+href="{@docRoot}guide/topics/ui/index.html">User Interface</a> documentation.</p>
+
+
+
+<h3 id="Declaring">Declaring the activity in the manifest</h3>
+
+<p>You must declare your activity in the manifest file in order for it to
+be accessible to the system. To decalare your activity, open your manifest file and add an <a
+href="{@docRoot}guide/topics/manifest/activity-element.html">{@code &lt;activity&gt;}</a> element
+as a child of the <a
+href="{@docRoot}guide/topics/manifest/application-element.html">{@code &lt;application&gt;}</a>
+element. For example:</p>
+
+<pre>
+&lt;manifest ... &gt;
+ &lt;application ... &gt;
+ &lt;activity android:name=".ExampleActivity" /&gt;
+ ...
+ &lt;/application ... &gt;
+ ...
+&lt;/manifest &gt;
+</pre>
+
+<p>There are several other attributes that you can include in this element, to define properties
+such as the label for the activity, an icon for the activity, or a theme to style the activity's
+UI. See the <a
+href="{@docRoot}guide/topics/manifest/activity-element.html">{@code &lt;activity&gt;}</a> element
+reference for more information about available attributes.</p>
+
+
+<h4>Using intent filters</h4>
+
+<p>An <a href="{@docRoot}guide/topics/manifest/activity-element.html">{@code
+&lt;activity&gt;}</a> element can also specify various intent filters&mdash;using the <a
+href="{@docRoot}guide/topics/manifest/intent-filter-element.html">{@code
+&lt;intent-filter&gt;}</a> element&mdash;in order to declare how other application components may
+activate it.</p>
+
+<p>When you create a new application using the Android SDK tools, the stub activity
+that's created for you automatically includes an intent filter that declares the activity
+responds to the "main" action and should be placed in the "launcher" category. The intent filter
+looks like this:</p>
+
+<pre>
+&lt;activity android:name=".ExampleActivity" android:icon="@drawable/app_icon"&gt;
+ &lt;intent-filter&gt;
+ &lt;action android:name="android.intent.action.MAIN" /&gt;
+ &lt;category android:name="android.intent.category.LAUNCHER" /&gt;
+ &lt;/intent-filter&gt;
+&lt;/activity&gt;
+</pre>
+
+<p>The <a href="{@docRoot}guide/topics/manifest/action-element.html">{@code
+&lt;action&gt;}</a> element specifies that this is the "main" entry point to the application. The <a
+href="{@docRoot}guide/topics/manifest/category-element.html">{@code
+&lt;category&gt;}</a> element specifies that this activity should be listed in the
+system's application launcher (to allow users to launch this activity).</p>
+
+<p>If you intend for your application to be self-contained and not allow other applications to
+activate its activities, then you don't need any other intent filters. Only one activity should
+have the "main" action and "launcher" category, as in the previous example. Activities that
+you don't want to make available to other applications should have no intent filters and you can
+start them yourself using explicit intents (as discussed in the following section).</p>
+
+<p>However, if you want your activity to respond to implicit intents that are delivered from
+other applications (and your own), then you must define additional intent filters for your
+activity. For each type of intent to which you want to respond, you must include an <a
+href="{@docRoot}guide/topics/manifest/intent-filter-element.html">{@code
+&lt;intent-filter&gt;}</a> that includes an
+<a href="{@docRoot}guide/topics/manifest/action-element.html">{@code
+&lt;action&gt;}</a> element and, optionally, a <a
+href="{@docRoot}guide/topics/manifest/category-element.html">{@code
+&lt;category&gt;}</a> element and/or a <a
+href="{@docRoot}guide/topics/manifest/data-element.html">{@code
+&lt;data&gt;}</a> element. These elements specify the type of intent to which your activity can
+respond.</p>
+
+<p>For more information about how your activities can respond to intents, see the <a
+href="{@docRoot}guide/topics/intents/intents-filters.html">Intents and Intent Filters</a>
+document.</p>
+
+
+
+<h2 id="StartingAnActivity">Starting an Activity</h2>
+
+<p>You can start another activity by calling {@link android.app.Activity#startActivity
+ startActivity()}, passing it an {@link android.content.Intent} that describes the activity you
+ want to start. The intent specifies either the exact activity you want to start or describes the
+ type of action you want to perform (and the system selects the appropriate activity for you,
+which
+ can even be from a different application). An intent can also carry small amounts of data to be
+ used by the activity that is started.</p>
+
+<p>When working within your own application, you'll often need to simply launch a known activity.
+ You can do so by creating an intent that explicitly defines the activity you want to start,
+using the class name. For example, here's how one activity starts another activity named {@code
+SignInActivity}:</p>
+
+<pre>
+Intent intent = new Intent(this, SignInActivity.class);
+startActivity(intent);
+</pre>
+
+<p>However, your application might also want to perform some action, such as send an email, text
+ message, or status update, using data from your activity. In this case, your application might
+ not have its own activities to perform such actions, so you can instead leverage the activities
+ provided by other applications on the device, which can perform the actions for you. This is where
+intents are really valuable&mdash;you can create an intent that describes an action you want to
+perform and the system
+ launches the appropriate activity from another application. If there are
+ multiple activities that can handle the intent, then the user can select which one to use. For
+ example, if you want to allow the user to send an email message, you can create the
+ following intent:</p>
+
+<pre>
+Intent intent = new Intent(Intent.ACTION_SEND);
+intent.putExtra(Intent.EXTRA_EMAIL, recipientArray);
+startActivity(intent);
+</pre>
+
+<p>The {@link android.content.Intent#EXTRA_EMAIL} extra added to the intent is a string array of
+ email addresses to which the email should be sent. When an email application responds to this
+ intent, it reads the string array provided in the extra and places them in the "to" field of the
+ email composition form. In this situation, the email application's activity starts and when the
+ user is done, your activity resumes.</p>
+
+
+
+
+<h3 id="StartingAnActivityForResult">Starting an activity for a result</h3>
+
+<p>Sometimes, you might want to receive a result from the activity that you start. In that case,
+ start the activity by calling {@link android.app.Activity#startActivityForResult
+ startActivityForResult()} (instead of {@link android.app.Activity#startActivity
+ startActivity()}). To then receive the result from the subsequent
+activity, implement the {@link android.app.Activity#onActivityResult onActivityResult()} callback
+ method. When the subsequent activity is done, it returns a result in an {@link
+android.content.Intent} to your {@link android.app.Activity#onActivityResult onActivityResult()}
+method.</p>
+
+<p>For example, perhaps you want the user to pick one of their contacts, so your activity can
+do something with the information in that contact. Here's how you can create such an intent and
+handle the result:</p>
+
+<pre>
+private void pickContact() {
+ // Create an intent to "pick" a contact, as defined by the content provider URI
+ Intent intent = new Intent(Intent.ACTION_PICK, Contacts.CONTENT_URI);
+ startActivityForResult(intent, PICK_CONTACT_REQUEST);
+}
+
+&#64;Override
+protected void onActivityResult(int requestCode, int resultCode, Intent data) {
+ // If the request went well (OK) and the request was PICK_CONTACT_REQUEST
+ if (resultCode == Activity.RESULT_OK &amp;&amp; requestCode == PICK_CONTACT_REQUEST) {
+ // Perform a query to the contact's content provider for the contact's name
+ Cursor cursor = getContentResolver().query(data.getData(),
+ new String[] {Contacts.DISPLAY_NAME}, null, null, null);
+ if (cursor.moveToFirst()) { // True if the cursor is not empty
+ int columnIndex = cursor.getColumnIndex(Contacts.DISPLAY_NAME);
+ String name = cursor.getString(columnIndex);
+ // Do something with the selected contact's name...
+ }
+ }
+}
+</pre>
+
+<p>This example shows the basic logic you should use in your {@link
+android.app.Activity#onActivityResult onActivityResult()} method in order to handle an
+activity result. The first condition checks whether the request was successful&mdash;if it was, then
+the {@code resultCode} will be {@link android.app.Activity#RESULT_OK}&mdash;and whether the request
+to which this result is responding is known&mdash;in this case, the {@code requestCode} matches the
+second parameter sent with {@link android.app.Activity#startActivityForResult
+startActivityForResult()}. From there, the code handles the activity result by querying the
+data returned in an {@link android.content.Intent} (the {@code data} parameter).</p>
+
+<p>What happens is, a {@link
+android.content.ContentResolver} performs a query against a content provider, which returns a
+{@link android.database.Cursor} that allows the queried data to be read. For more information, see
+the <a
+href="{@docRoot}guide/topics/providers/content-providers.html">Content Providers</a> document.</p>
+
+<p>For more information about using intents, see the <a
+href="{@docRoot}guide/topics/intents/intents-filters.html">Intents and Intent
+Filters</a> document.</p>
+
+
+<h2 id="ShuttingDown">Shutting Down an Activity</h2>
+
+<p>You can shut down an activity by calling its {@link android.app.Activity#finish
+finish()} method. You can also shut down a separate activity that you previously started by calling
+{@link android.app.Activity#finishActivity finishActivity()}.</p>
+
+<p class="note"><strong>Note:</strong> In most cases, you should not explicitly finish an activity
+using these methods. As discussed in the following section about the activity lifecycle, the
+Android system manages the life of an activity for you, so you do not need to finish your own
+activities. Calling these methods could adversely affect the expected user
+experience and should only be used when you absolutely do not want the user to return to this
+instance of the activity.</p>
+
+
+<h2 id="Lifecycle">Managing the Activity Lifecycle</h2>
+
+<p>Managing the lifecycle of your activities by implementing callback methods is
+crucial to developing a strong
+and flexible application. The lifecycle of an activity is directly affected by its association with
+other activities, its task and back stack.</p>
+
+<p>An activity can exist in essentially three states:</p>
+
+<dl>
+ <dt><i>Resumed</i></dt>
+ <dd>The activity is in the foreground of the screen and has user focus. (This state is
+also sometimes referred to as "running".)</dd>
+
+ <dt><i>Paused</i></dt>
+ <dd>Another activity is in the foreground and has focus, but this one is still visible. That is,
+another activity is visible on top of this one and that activity is partially transparent or doesn't
+cover the entire screen. A paused activity is completely alive (the {@link android.app.Activity}
+object is retained in memory, it maintains all state and member information, and remains attached to
+the window manager), but can be killed by the system in extremely low memory situations.</dd>
+
+ <dt><i>Stopped</i></dt>
+ <dd>The activity is completely obscured by another activity (the activity is now in the
+"background"). A stopped activity is also still alive (the {@link android.app.Activity}
+object is retained in memory, it maintains all state and member information, but is <em>not</em>
+attached to the window manager). However, it is no longer visible to the user and it
+can be killed by the system when memory is needed elsewhere.</dd>
+</dl>
+
+<p>If an activity is paused or stopped, the system can drop it from memory either by asking it to
+finish (calling its {@link android.app.Activity#finish finish()} method), or simply killing its
+process. When the activity is opened again (after being finished or killed), it must be created all
+over.</p>
+
+
+
+<h3 id="ImplementingLifecycleCallbacks">Implementing the lifecycle callbacks</h3>
+
+<p>When an activity transitions into and out of the different states described above, it is notified
+through various callback methods. All of the callback methods are hooks that you
+can override to do appropriate work when the state of your activity changes. The following skeleton
+activity includes each of the fundamental lifecycle methods:</p>
+
+
+<pre>
+public class ExampleActivity extends Activity {
+ &#64;Override
+ public void {@link android.app.Activity#onCreate onCreate}(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+ // The activity is being created.
+ }
+ &#64;Override
+ protected void {@link android.app.Activity#onStart onStart()} {
+ super.onStart();
+ // The activity is about to become visible.
+ }
+ &#64;Override
+ protected void {@link android.app.Activity#onResume onResume()} {
+ super.onResume();
+ // The activity has become visible (it is now "resumed").
+ }
+ &#64;Override
+ protected void {@link android.app.Activity#onPause onPause()} {
+ super.onPause();
+ // Another activity is taking focus (this activity is about to be "paused").
+ }
+ &#64;Override
+ protected void {@link android.app.Activity#onStop onStop()} {
+ super.onStop();
+ // The activity is no longer visible (it is now "stopped")
+ }
+ &#64;Override
+ protected void {@link android.app.Activity#onDestroy onDestroy()} {
+ super.onDestroy();
+ // The activity is about to be destroyed.
+ }
+}
+</pre>
+
+<p class="note"><strong>Note:</strong> Your implementation of these lifecycle methods must
+always call the superclass implementation before doing any work, as shown in the examples above.</p>
+
+<p>Taken together, these methods define the entire lifecycle of an activity. By implementing these
+methods, you can monitor three nested loops in the activity lifecycle: </p>
+
+<ul>
+<li>The <b>entire lifetime</b> of an activity happens between the call to {@link
+android.app.Activity#onCreate onCreate()} and the call to {@link
+android.app.Activity#onDestroy}. Your activity should perform setup of
+"global" state (such as defining layout) in {@link android.app.Activity#onCreate onCreate()}, and
+release all remaining resources in {@link android.app.Activity#onDestroy}. For example, if your
+activity has a thread running in the background to download data from the network, it might create
+that thread in {@link android.app.Activity#onCreate onCreate()} and then stop the thread in {@link
+android.app.Activity#onDestroy}.</li>
+
+<li><p>The <b>visible lifetime</b> of an activity happens between the call to {@link
+android.app.Activity#onStart onStart()} and the call to {@link
+android.app.Activity#onStop onStop()}. During this time, the user can see the activity
+on-screen and interact with it. For example, {@link android.app.Activity#onStop onStop()} is called
+when a new activity starts and this one is no longer visible. Between these two methods, you can
+maintain resources that are needed to show the activity to the user. For example, you can register a
+{@link android.content.BroadcastReceiver} in {@link
+android.app.Activity#onStart onStart()} to monitor changes that impact your UI, and unregister
+it in {@link android.app.Activity#onStop onStop()} when the user can no longer see what you are
+displaying. The system might call {@link android.app.Activity#onStart onStart()} and {@link
+android.app.Activity#onStop onStop()} multiple times during the entire lifetime of the activity, as
+the activity alternates between being visible and hidden to the user.</p></li>
+
+<li><p>The <b>foreground lifetime</b> of an activity happens between the call to {@link
+android.app.Activity#onResume onResume()} and the call to {@link android.app.Activity#onPause
+onPause()}. During this time, the activity is in front of all other activities on screen and has
+user input focus. An activity can frequently transition in and out of the foreground&mdash;for
+example, {@link android.app.Activity#onPause onPause()} is called when the device goes to sleep or
+when a dialog appears. Because this state can transition often, the code in these two methods should
+be fairly lightweight in order to avoid slow transitions that make the user wait.</p></li>
+</ul>
+
+<p>Figure 1 illustrates these loops and the paths an activity might take between states.
+The rectangles represent the callback methods you can implement to perform operations when
+the activity transitions between states. <p>
+
+<img src="{@docRoot}images/activity_lifecycle.png" alt="" />
+<p class="img-caption"><strong>Figure 1.</strong> The activity lifecycle.</p>
+
+<p>The same lifecycle callback methods are listed in table 1, which describes each of the callback
+methods in more detail and locates each one within the
+activity's overall lifecycle, including whether the system can kill the activity after the
+callback method completes.</p>
+
+<p class="table-caption"><strong>Table 1.</strong> A summary of the activity lifecycle's
+callback methods.</p>
+
+<table border="2" width="85%" frame="hsides" rules="rows">
+<colgroup align="left" span="3"></colgroup>
+<colgroup align="left"></colgroup>
+<colgroup align="center"></colgroup>
+<colgroup align="center"></colgroup>
+
+<thead>
+<tr><th colspan="3">Method</th> <th>Description</th> <th>Killable after?</th> <th>Next</th></tr>
+</thead>
+
+<tbody>
+<tr>
+ <td colspan="3" align="left"><code>{@link android.app.Activity#onCreate onCreate()}</code></td>
+ <td>Called when the activity is first created.
+ This is where you should do all of your normal static set up &mdash;
+ create views, bind data to lists, and so on. This method is passed
+ a Bundle object containing the activity's previous state, if that
+ state was captured (see <a href="#actstate">Saving Activity State</a>,
+ later).
+ <p>Always followed by {@code onStart()}.</p></td>
+ <td align="center">No</td>
+ <td align="center">{@code onStart()}</td>
+</tr>
+
+<tr>
+ <td rowspan="5" style="border-left: none; border-right: none;">&nbsp;&nbsp;&nbsp;&nbsp;</td>
+ <td colspan="2" align="left"><code>{@link android.app.Activity#onRestart
+onRestart()}</code></td>
+ <td>Called after the activity has been stopped, just prior to it being
+ started again.
+ <p>Always followed by {@code onStart()}</p></td>
+ <td align="center">No</td>
+ <td align="center">{@code onStart()}</td>
+</tr>
+
+<tr>
+ <td colspan="2" align="left"><code>{@link android.app.Activity#onStart onStart()}</code></td>
+ <td>Called just before the activity becomes visible to the user.
+ <p>Followed by {@code onResume()} if the activity comes
+ to the foreground, or {@code onStop()} if it becomes hidden.</p></td>
+ <td align="center">No</td>
+ <td align="center">{@code onResume()} <br/>or<br/> {@code onStop()}</td>
+</tr>
+
+<tr>
+ <td rowspan="2" style="border-left: none;">&nbsp;&nbsp;&nbsp;&nbsp;</td>
+ <td align="left"><code>{@link android.app.Activity#onResume onResume()}</code></td>
+ <td>Called just before the activity starts
+ interacting with the user. At this point the activity is at
+ the top of the activity stack, with user input going to it.
+ <p>Always followed by {@code onPause()}.</p></td>
+ <td align="center">No</td>
+ <td align="center">{@code onPause()}</td>
+</tr>
+
+<tr>
+ <td align="left"><code>{@link android.app.Activity#onPause onPause()}</code></td>
+ <td>Called when the system is about to start resuming another
+ activity. This method is typically used to commit unsaved changes to
+ persistent data, stop animations and other things that may be consuming
+ CPU, and so on. It should do whatever it does very quickly, because
+ the next activity will not be resumed until it returns.
+ <p>Followed either by {@code onResume()} if the activity
+ returns back to the front, or by {@code onStop()} if it becomes
+ invisible to the user.</td>
+ <td align="center"><strong style="color:#800000">Yes</strong></td>
+ <td align="center">{@code onResume()} <br/>or<br/> {@code onStop()}</td>
+</tr>
+
+<tr>
+ <td colspan="2" align="left"><code>{@link android.app.Activity#onStop onStop()}</code></td>
+ <td>Called when the activity is no longer visible to the user. This
+ may happen because it is being destroyed, or because another activity
+ (either an existing one or a new one) has been resumed and is covering it.
+ <p>Followed either by {@code onRestart()} if
+ the activity is coming back to interact with the user, or by
+ {@code onDestroy()} if this activity is going away.</p></td>
+ <td align="center"><strong style="color:#800000">Yes</strong></td>
+ <td align="center">{@code onRestart()} <br/>or<br/> {@code onDestroy()}</td>
+</tr>
+
+<tr>
+ <td colspan="3" align="left"><code>{@link android.app.Activity#onDestroy
+onDestroy()}</code></td>
+ <td>Called before the activity is destroyed. This is the final call
+ that the activity will receive. It could be called either because the
+ activity is finishing (someone called <code>{@link android.app.Activity#finish
+ finish()}</code> on it), or because the system is temporarily destroying this
+ instance of the activity to save space. You can distinguish
+ between these two scenarios with the <code>{@link
+ android.app.Activity#isFinishing isFinishing()}</code> method.</td>
+ <td align="center"><strong style="color:#800000">Yes</strong></td>
+ <td align="center"><em>nothing</em></td>
+</tr>
+</tbody>
+</table>
+
+<p>The column labeled "Killable after?" indicates whether or not the system can
+kill the process hosting the activity at any time <em>after the method returns</em>, without
+executing another line of the activity's code. Three methods are marked "yes": ({@link
+android.app.Activity#onPause
+onPause()}, {@link android.app.Activity#onStop onStop()}, and {@link android.app.Activity#onDestroy
+onDestroy()}). Because {@link android.app.Activity#onPause onPause()} is the first
+of the three, once the activity is created, {@link android.app.Activity#onPause onPause()} is the
+last method that's guaranteed to be called before the process <em>can</em> be killed&mdash;if
+the system must recover memory in an emergency, then {@link
+android.app.Activity#onStop onStop()} and {@link android.app.Activity#onDestroy onDestroy()} might
+not be called. Therefore, you should use {@link android.app.Activity#onPause onPause()} to write
+crucial persistent data (such as user edits) to storage. However, you should be selective about
+what information must be retained during {@link android.app.Activity#onPause onPause()}, because any
+blocking procedures in this method block the transition to the next activity and slow the user
+experience.</p>
+
+<p> Methods that are marked "No" in the <b>Killable</b> column protect the process hosting the
+activity from being killed from the moment they are called. Thus, an activity is killable
+from the time {@link android.app.Activity#onPause onPause()} returns to the time
+{@link android.app.Activity#onResume onResume()} is called. It will not again be killable until
+{@link android.app.Activity#onPause onPause()} is again called and returns. </p>
+
+<p class="note"><strong>Note:</strong> An activity that's not technically "killable" by this
+definition in table 1 might still be killed by the system&mdash;but that would happen only in
+extreme circumstances when there is no other recourse. When an activity might be killed is
+discussed more in the <a
+href="{@docRoot}guide/topics/fundamentals/processes-and-threading.html">Processes and
+Threading</a> document.</p>
+
+
+<h3 id="SavingActivityState">Saving activity state</h3>
+
+<p>The introduction to <a href="Lifecycle">Managing the Activity Lifecycle</a> briefly mentions that
+when an activity is paused or stopped, the state of the activity is retained. This is true because
+the {@link android.app.Activity} object is still held in memory when it is paused or
+stopped&mdash;all information about its members and current state is still alive. Thus, any changes
+the user made within the activity are retained in memory, so that when the activity returns to the
+foreground (when it "resumes"), those changes are still there.</p>
+
+<div class="figure" style="width:615px">
+<img src="{@docRoot}images/fundamentals/restore_instance.png" alt="" />
+<p class="img-caption"><strong>Figure 2.</strong> The two ways in which an activity returns to user
+focus with its state intact: either the activity is stopped, then resumed and the activity state
+remains intact (left), or the activity is destroyed, then recreated and the activity must restore
+the previous activity state (right).</p>
+</div>
+
+<p>However, when the system destroys an activity in order to recover memory, the {@link
+android.app.Activity} object is destroyed, so the system cannot simply resume it with its state
+intact. Instead, the system must recreate the {@link android.app.Activity} object if the user
+navigates back to it. Yet, the user is unaware
+that the system destroyed the activity and recreated it and, thus, probably
+expects the activity to be exactly as it was. In this situation, you can ensure that
+important information about the activity state is preserved by implementing an additional
+callback method that allows you to save information about the state of your activity and then
+restore it when the the system recreates the activity.</p>
+
+<p>The callback method in which you can save information about the current state of your activity is
+{@link android.app.Activity#onSaveInstanceState onSaveInstanceState()}. The system calls this method
+before making the activity vulnerable to being destroyed and passes it
+a {@link android.os.Bundle} object. The {@link android.os.Bundle} is where you can store
+state information about the activity as name-value pairs, using methods such as {@link
+android.os.Bundle#putString putString()}. Then, if the system kills your activity's
+process and the user navigates back to your activity, the system passes the {@link
+android.os.Bundle} to {@link android.app.Activity#onCreate onCreate()} so you can restore the
+activity state you saved during {@link android.app.Activity#onSaveInstanceState
+onSaveInstanceState()}. If there is no state information to restore, then the {@link
+android.os.Bundle} passed to {@link android.app.Activity#onCreate onCreate()} is null.</p>
+
+<p class="note"><strong>Note:</strong> There's no guarantee that {@link
+android.app.Activity#onSaveInstanceState onSaveInstanceState()} will be called before your
+activity is destroyed, because there are cases in which it won't be necessary to save the state
+(such as when the user leaves your activity using the BACK key, because the user is explicitly
+closing the activity). If the method is called, it is always called before {@link
+android.app.Activity#onStop onStop()} and possibly before {@link android.app.Activity#onPause
+onPause()}.</p>
+
+<p>However, even if you do nothing and do not implement {@link
+android.app.Activity#onSaveInstanceState onSaveInstanceState()}, some of the activity state is
+restored by the {@link android.app.Activity} class's default implementation of {@link
+android.app.Activity#onSaveInstanceState onSaveInstanceState()}. Specifically, the default
+implementation calls {@link
+android.view.View#onSaveInstanceState onSaveInstanceState()} for every {@link android.view.View}
+in the layout, which allows each view to provide information about itself
+that should be saved. Almost every widget in the Android framework implements this method as
+appropriate, such that any visible changes to the UI are automatically saved and restored when your
+activity is recreated. For example, the {@link android.widget.EditText} widget saves any text
+entered by the user and the {@link android.widget.CheckBox} widget saves whether it's checked or
+not. The only work required by you is to provide a unique ID (with the <a
+href="{@docRoot}guide/topics/resources/layout-resource.html#idvalue">{@code android:id}</a>
+attribute) for each widget you want to save its state. If a widget does not have an ID, then it
+cannot save its state.</p>
+
+<div class="sidebox-wrapper">
+<div class="sidebox">
+<p>You can also explicitly stop a view in your layout from saving its state by setting the
+{@link android.R.attr#saveEnabled android:saveEnabled} attribute to {@code "false"} or by calling
+the {@link android.view.View#setSaveEnabled setSaveEnabled()} method. Usually, you should not
+disable this, but you might if you want to restore the state of the activity UI differently.</p>
+</div>
+</div>
+
+<p>Although the default implementation of {@link
+android.app.Activity#onSaveInstanceState onSaveInstanceState()} saves useful information about
+your activity's UI, you still might need to override it to save additional information.
+For example, you might need to save member values that changed during the activity's life (which
+might correlate to values restored in the UI, but the members that hold those UI values are not
+restored, by default).</p>
+
+<p>Because the default implementation of {@link
+android.app.Activity#onSaveInstanceState onSaveInstanceState()} helps save the state of the UI, if
+you override the method in order to save additional state information, you should always call the
+superclass implementation of {@link android.app.Activity#onSaveInstanceState onSaveInstanceState()}
+before doing any work.</p>
+
+<p class="note"><strong>Note:</strong> Because {@link android.app.Activity#onSaveInstanceState
+onSaveInstanceState()} is not guaranteed
+to be called, you should use it only to record the transient state of the activity (the state of
+the UI)&mdash;you should never use it to store persistent data. Instead, you should use {@link
+android.app.Activity#onPause onPause()} to store persistent data (such as data that should be saved
+to a database) when the user leaves the activity.</p>
+
+<p>A good way to test your application's ability to restore its state is to simply rotate the
+device so that the screen orientation changes. When the screen orientation changes, the system
+destroys and recreates the activity in order to apply alternative resources that might be available
+for the new orientation. For this reason alone, it's very important that your activity
+completely restores its state when it is recreated, because users regularly rotate the screen while
+using applications.</p>
+
+
+<h3 id="ConfigurationChanges">Handling configuration changes</h3>
+
+<p>Some device configurations can change during runtime (such as screen orientation, keyboard
+availability, and language). When such a change occurs, Android restarts the running Activity
+({@link android.app.Activity#onDestroy} is called, followed immediately by {@link
+android.app.Activity#onCreate onCreate()}). The restart behavior is
+designed to help your application adapt to new configurations by automatically reloading your
+application with alternative resources that you've provided. If you design your activity to
+properly handle this event, it will be more resilient to unexpected events in the activity
+lifecycle.</p>
+
+<p>The best way to handle a configuration change, such as a change in the screen orientation, is
+ to simply preserve the state of your application using {@link
+ android.app.Activity#onSaveInstanceState onSaveInstanceState()} and {@link
+android.app.Activity#onRestoreInstanceState onRestoreInstanceState()} (or {@link
+android.app.Activity#onCreate onCreate()}), as discussed in the previous section.</p>
+
+<p>For a detailed discussion about configuration changes that happen at runtime and how you should
+handle them, read <a href="{@docRoot}guide/topics/resources/runtime-changes.html">Handling
+Runtime Changes</a>.</p>
+
+
+
+<h3 id="CoordinatingActivities">Coordinating activities</h3>
+
+ <p>When one activity starts another, they both experience lifecycle transitions. The first activity
+pauses and stops (though, it won't stop if it's still visible in the background), while the other
+activity is created. In case these activities share data saved to disc or elsewhere, it's important
+to understand that the first activity is not completely stopped before the second one is created.
+Rather, the process of starting the second one overlaps with the process of stopping the first
+one.</p>
+
+<p>The order of lifecycle callbacks is well defined, particularly when the two activities are in the
+same process and one is starting the other. Here's the order of operations that occur when Activity
+A starts Acivity B: </p>
+
+<ol>
+<li>Activity A's {@link android.app.Activity#onPause onPause()} method executes.</li>
+
+<li>Activity B's {@link android.app.Activity#onCreate onCreate()}, {@link
+android.app.Activity#onStart onStart()}, and {@link android.app.Activity#onResume onResume()}
+methods execute in sequence. (Activity B now has user focus.)</li>
+
+<li>Then, if Activity A is no longer visible on screen, its {@link
+android.app.Activity#onStop onStop()} method executes.</li>
+</ol>
+
+ <p>This predictable sequence of lifecycle callbacks allows you to manage the transition of
+information from one activity to another. For example, if you must write to a database when the
+first activity stops so that the following activity can read it, then you should write to the
+database during {@link android.app.Activity#onPause onPause()} instead of during {@link
+android.app.Activity#onStop onStop()}.</p>
+
+
+<h2>Beginner's Path</h2>
+
+<p>For more information about how Android maintains a history of activities and
+enables user multitasking, continue with the <b><a
+href="{@docRoot}guide/topics/fundamentals/tasks-and-back-stack.html">Tasks and Back
+Stack</a></b> document.</p>
diff --git a/docs/html/guide/topics/fundamentals/tasks-and-back-stack.jd b/docs/html/guide/topics/fundamentals/tasks-and-back-stack.jd
new file mode 100644
index 000000000000..47dc5471d3e5
--- /dev/null
+++ b/docs/html/guide/topics/fundamentals/tasks-and-back-stack.jd
@@ -0,0 +1,568 @@
+page.title=Tasks and Back Stack
+parent.title=Application Fundamentals
+parent.link=index.html
+@jd:body
+
+<div id="qv-wrapper">
+<div id="qv">
+<h2>Quickview</h2>
+<ul>
+ <li>All activities belong to a task</li>
+ <li>A task contains a collection of activities in the order in which the user interacts with
+them</li>
+ <li>Tasks can move to the background and retain the state of each activity in order for the user
+to perform other tasks without loosing their work</li>
+</ul>
+
+<h2>In this document</h2>
+<ol>
+<li><a href="#ActivityState">Saving Activity State</a></li></li>
+<li><a href="#ManagingTasks">Managing Tasks</a>
+ <ol>
+ <li><a href="#TaskLaunchModes">Defining launch modes</a></li>
+ <li><a href="#Affinities">Handling affinities</a></li>
+ <li><a href="#Clearing">Clearing the back stack</a></li>
+ <li><a href="#Starting">Starting a task</a></li>
+ </ol>
+</li>
+</ol>
+
+<h2>See also</h2>
+<ol>
+ <li><a><a href="{@docRoot}videos/index.html#v=fL6gSd4ugSI">Application Lifecycle video</a></li>
+ <li><a
+href="{@docRoot}guide/topics/manifest/activity-element.html">{@code &lt;activity&gt;} manifest
+element</a></li>
+</ol>
+</div>
+</div>
+
+
+<p>An application usually contains multiple <a
+href="{@docRoot}guide/topics/fundamentals/activities.html">activities</a>. Each activity
+should be designed around a specific kind of action the user can perform and can start other
+activities. For example, an email application might have one activity to show a list of new email.
+When the user selects an email, a new activity opens to view that email.</p>
+
+<p>An activity can even start activities that exist in other applications on the device. For
+example, if your application wants to send an email, you can define an intent to perform a "send"
+action and include some data, such as an email address and a message. An activity from another
+application that declares itself to handle this kind of intent then opens. In this case, the intent
+is to send an email, so an email application's "compose" activity starts (if multiple activities
+support the same intent, then the system lets the user select which one to use). When the email is
+sent, your activity resumes and it seems as if the email activity was part of your application. Even
+though the activities may be from different applications, Android maintains this seamless user
+experience by keeping both activities in the same <em>task</em>.</p>
+
+<p>A task is a collection of activities that users interact with
+when performing a certain job. The activities are arranged in a stack (the "back stack"), in the
+order in which each activity is opened.</p>
+
+<!-- SAVE FOR WHEN THE FRAGMENT DOC IS ADDED
+<div class="sidebox-wrapper">
+<div class="sidebox">
+<h3>Adding fragments to a task's back stack</h3>
+
+<p>Your activity can also include {@link android.app.Fragment}s to the back stack. For example,
+suppose you have a two-pane layout using fragments, one of which is a list view (fragment A) and the
+other being a layout to display an item from the list (fragment B). When the user selects an item
+from the list, fragment B is replaced by a new fragment (fragment C). In this case, it might be
+desireable for the user to navigate back to reveal fragment B, using the BACK key.</p>
+<p>In order to add fragment B to the back stack so that this is possible, you must call {@link
+android.app.FragmentTransaction#addToBackStack addToBackStack()} before you {@link
+android.app.FragmentTransaction#commit()} the transaction that replaces fragment B with fragment
+C.</p>
+<p>For more information about using fragments and adding them to the back stack, see the {@link
+android.app.Fragment} class documentation.</p>
+
+</div>
+</div>
+-->
+
+<p>The device Home screen is the starting place for most tasks. When the user touches an icon in the
+application
+launcher (or a shortcut on the Home screen), that application's task comes to the foreground. If no
+task exists for the application (the application has not been used recently), then a new task
+is created and the "main" activity for that application opens as the root activity in the stack.</p>
+
+<p>When the current activity starts another, the new activity is pushed on the top of the stack and
+takes focus. The previous activity remains in the stack, but is stopped. When an activity
+stops, the system retains the current state of its user interface. When the user presses the BACK
+key, the current activity is popped from the top of the stack (the activity is destroyed) and the
+previous activity resumes (the previous state of its UI is restored). Activities in the stack are
+never rearranged, only pushed and popped from the stack&mdash;pushed onto the stack when started by
+the current activity and popped off when the user leaves it using the BACK key. As such, the back
+stack operates as a "last in, first out" object structure. Figure 1 visualizes
+this behavior with a timeline showing the progress between activities along with the current back
+stack at each point in time.</p>
+
+<img src="{@docRoot}images/fundamentals/diagram_backstack.png" alt="" />
+<p class="img-caption"><strong>Figure 1.</strong> A representation of how each new activity in a
+task adds an item to the back stack. When the user presses the BACK key, the current activity is
+destroyed and the previous activity resumes.</p>
+
+
+<p>If the user continues to press BACK, then each activity in the stack is popped off to reveal the
+previous one, until the user returns to the Home screen (or to whichever activity was running when
+the task began). When all activities are removed from the stack, the task no longer exists.</p>
+
+<div class="figure" style="width:369px">
+<img src="{@docRoot}images/fundamentals/diagram_multitasking.png" alt="" /> <p
+class="img-caption"><strong>Figure 2.</strong> Two tasks: Task A is in the background, waiting
+to be resumed, while Task B receives user interaction in the foreground.</p>
+</div>
+<div class="figure" style="width:178px">
+ <img src="{@docRoot}images/fundamentals/diagram_multiple_instances.png" alt="" /> <p
+class="img-caption"><strong>Figure 3.</strong> A single activity is instantiated multiple times.</p>
+</div>
+
+<p>A task is a cohesive unit that can move to the "background" when users begin a new task or go
+to the Home screen, via the HOME key. While in the background, all the activities in the task are
+stopped, but the back stack for the task remains intact&mdash;the task has simply lost focus while
+another task takes place, as shown in figure 2. A task can then return to the "foreground" so users
+can pick up where they left off. Suppose, for example, that the current task (Task A) has three
+activities in its stack&mdash;two under the current activity. The user presses the HOME key, then
+starts a new application from the application launcher. When the Home screen appears, Task A goes
+into the background. When the new application starts, the system starts a task for that application
+(Task B) with its own stack of activities. After interacting with
+that application, the user returns Home again and selects the application that originally
+started Task A. Now, Task A comes to the
+foreground&mdash;all three activities in its stack are intact and the activity at the top of the
+stack resumes. At
+this point, the user can also switch back to Task B by going Home and selecting the application icon
+that started that task (or by touching and holding the HOME key to reveal recent tasks and selecting
+one). This is an example of multitasking on Android.</p>
+
+<p class="note"><strong>Note:</strong> Multiple tasks can be held in the background at once.
+However, if the user is running many background tasks at the same time, the system might begin
+destroying background activities in order to recover memory, causing the activity states to be lost.
+See the following section about <a href="#ActivityState">Activity state</a>.</p>
+
+<p>Because the activities in the back stack are never rearranged, if your application allows
+users to start a particular activity from more than one activity, a new instance of
+that activity is created and popped onto the stack (rather than bringing any previous instance of
+the activity to the top). As such, one activity in your application might be instantiated multiple
+times (even from different tasks), as shown in figure 3. As such, if the user navigates backward
+using the BACK key, each instance of the activity is revealed in the order they were opened (each
+with their own UI state). However, you can modify this behavior if you do not want an activity to be
+instantiated more than once. How to do so is discussed in the later section about <a
+href="#ManagingTasks">Managing Tasks</a>.</p>
+
+
+<p>To summarize the default behavior for activities and tasks:</p>
+
+<ul>
+ <li>When Activity A starts Activity B, Activity A is stopped, but the system retains its state
+(such as scroll position and text entered into forms).
+If the user presses the BACK key while in Activity B, Activity A resumes with its state
+restored.</li>
+ <li>When the user leaves a task by pressing the HOME key, the current activity is stopped and
+its task goes into the background. The system retains the state of every activity in the task. If
+the user later resumes the task by selecting the launcher icon that began the task, the task comes
+to the foreground and resumes the activity at the top of the stack.</li>
+ <li>If the user presses the BACK key, the current activity is popped from the stack and
+destroyed. The previous activity in the stack is resumed. When an activity is destroyed, the system
+<em>does not</em> retain the activity's state.</li>
+ <li>Activities can be instantiated multiple times, even from other tasks.</li>
+</ul>
+
+
+<h2 id="ActivityState">Saving Activity State</h2>
+
+<p>As discussed above, the system's default behavior preserves the state of an activity when it is
+stopped. This way, when users navigate back to a previous activity, its user interface appears
+the way they left it. However, you can&mdash;and <strong>should</strong>&mdash;proactively retain
+the state of your activities using callback methods, in case the activity is destroyed and must
+be recreated.</p>
+
+<p>When the system stops one of your activities (such as when a new activity starts or the task
+moves to the background), the system might destroy that activity completely if it needs to recover
+system memory. When this happens, information about the activity state is lost. If this happens, the
+system still
+knows that the activity has a place in the back stack, but when the activity is brought to the
+top of the stack the system must recreate it (rather than resume it). In order to
+avoid loosing the user's work, you should proactively retain it by implementing the {@link
+android.app.Activity#onSaveInstanceState onSaveInstanceState()} callback
+methods in your activity.</p>
+
+<p>For more information about how to save your activity state, see the <a
+href="{@docRoot}guide/topics/fundamentals/activities.html#SavingActivityState">Activities</a>
+document.</p>
+
+
+
+<h2 id="ManagingTasks">Managing Tasks</h2>
+
+<p>The way Android manages tasks and the back stack, as described above&mdash;by placing all
+activities started in succession in the same task and in a "last in, first out" stack&mdash;works
+great for most applications and you shouldn't have to worry about how your activities are associated
+with tasks or how they exist in the back stack. However, you might decide that you want to interrupt
+the normal behavior. Perhaps you want an activity in your application to begin a new task when it is
+started (instead of being placed within the current task); or, when you start an activity, you want
+to bring forward an existing instance of it (instead of creating a new
+instance on top of the back stack); or, you want your back stack to be cleared of all
+activitiesstart an activity except for the root activity when the user leaves the task.</p>
+
+<p>You can do these things and more, with attributes in the
+<a href="{@docRoot}guide/topics/manifest/activity-element.html">{@code
+&lt;activity&gt;}</a> manifest element and with flags in the intent that you pass to {@link
+android.app.Activity#startActivity startActivity()}.</p>
+
+<p>In this regard, the the principal <a
+href="{@docRoot}guide/topics/manifest/activity-element.html">{@code &lt;activity&gt;}</a>
+attributes you can use are:</p>
+
+<ul class="nolist">
+ <li><a href="{@docRoot}guide/topics/manifest/activity-element.html#aff">{@code
+taskAffinity}</a></li>
+ <li><a href="{@docRoot}guide/topics/manifest/activity-element.html#lmode">{@code
+launchMode}</a></li>
+ <li><a href="{@docRoot}guide/topics/manifest/activity-element.html#reparent">{@code
+allowTaskReparenting}</a></li>
+ <li><a href="{@docRoot}guide/topics/manifest/activity-element.html#clear">{@code
+clearTaskOnLaunch}</a></li>
+ <li><a href="{@docRoot}guide/topics/manifest/activity-element.html#always">{@code
+alwaysRetainTaskState}</a></li>
+ <li><a href="{@docRoot}guide/topics/manifest/activity-element.html#finish">{@code
+finishOnTaskLaunch}</a></li>
+</ul>
+
+<p>And the principal intent flags you can use are:</p>
+
+<ul class="nolist">
+ <li>{@link android.content.Intent#FLAG_ACTIVITY_NEW_TASK}</li>
+ <li>{@link android.content.Intent#FLAG_ACTIVITY_CLEAR_TOP}</li>
+ <li>{@link android.content.Intent#FLAG_ACTIVITY_SINGLE_TOP}</li>
+</ul>
+
+<p>In the following sections, you'll see how you can use these manifest attributes and intent
+flags to define how activities are associated with tasks and how the behave in the back stack.</p>
+
+
+<p class="caution"><strong>Caution:</strong> Most applications should not interrupt the default
+behavior for activities and tasks. If you determine that it's necessary for your activity to modify
+the default behaviors, use caution and be sure to test the usability of the activity during
+launch and when navigating back to it from other activities and tasks with the BACK key. Be sure
+to test for navigation behaviors that might conflict with the user's expected behavior.</p>
+
+
+<h3 id="TaskLaunchModes">Defining launch modes</h3>
+
+<p>Launch modes allow you to define how a new instance of an activity is associated with the
+current task. You can define different launch modes in two ways:</p>
+<ul class="nolist">
+ <li><a href="#ManifestForTasks">Using the manifest file</a>
+ <p>When you declare an activity in your manifest file, you can specify how the activity
+should associate with tasks when it starts.</li>
+ <li><a href="#IntentFlagsForTasks">Using Intent flags</a>
+ <p>When you call {@link android.app.Activity#startActivity startActivity()},
+you can include a flag in the {@link android.content.Intent} that declares how (or
+whether) the new activity should associate with the current task.</p></li>
+</ul>
+
+<p>As such, if Activity A starts Activity B, Activity B can define in its manifest how it
+should associate with the current task (if at all) and Activity A can also request how Activity
+B should associate with current task. If both activities define how Activity B
+should associate with a task, then Activity A's request (as defined in the intent) is honored
+over Activity B's request (as defined in its manifest).</p>
+
+<p class="note"><strong>Note:</strong> Some the launch modes available in the manifest
+are not available as flags for an intent and, likewise, some launch modes available as flags
+for an intent cannot be defined in the manifest.</p>
+
+
+<h4 id="ManifestForTasks">Using the manifest file</h4>
+
+<p>When declaring an activity in your manifest file, you can specify how the activity should
+associate with a task using the <a
+href="{@docRoot}guide/topics/manifest/activity-element.html">{@code &lt;activity&gt;}</a>
+element's <a href="{@docRoot}guide/topics/manifest/activity-element.html#lmode">{@code
+launchMode}</a> attribute.</p>
+
+<p>The <a href="{@docRoot}guide/topics/manifest/activity-element.html#lmode">{@code
+launchMode}</a> attribute specifies an instruction on how the activity should be launched into a
+task. There are four different launch modes you can assign to the
+<code><a href="{@docRoot}guide/topics/manifest/activity-element.html#lmode">launchMode</a></code>
+attribute:</p>
+
+<dl>
+<dt>{@code "standard"} (the default mode)</dt>
+ <dd>Default. The system creates a new instance of the activity in the task from
+which it was started and routes the intent to it. The activity can be instantiated multiple times,
+each instance can belong to different tasks, and one task can have multiple instances.</dd>
+<dt>{@code "singleTop"}</dt>
+ <dd>If an instance of the activity already exists at the top of the current task, the system
+routes the intent to that instance through a call to its {@link
+android.app.Activity#onNewIntent onNewIntent()} method, rather than creating a new instance of the
+activity. The activity can be instantiated multiple times, each instance can
+belong to different tasks, and one task can have multiple instances (but only if the the
+activity at the top of the back stack is <em>not</em> an existing instance of the activity).
+ <p>For example, suppose a task's back stack consists of root activity A with activities B, C,
+and D on top (the stack is A-B-C-D; D is on top). An intent arrives for an activity of type D.
+If D has the default {@code "standard"} launch mode, a new instance of the class is launched and the
+stack becomes A-B-C-D-D. However, if D's launch mode is {@code "singleTop"}, the existing instance
+of D is deliverd the intent through {@link
+android.app.Activity#onNewIntent onNewIntent()}, because it's at the top of the stack&mdash;the
+stack remains A-B-C-D. However, if an intent arrives for an activity of type B, then a new
+instance of B is added to the stack, even if its launch mode is {@code "singleTop"}.</p>
+ <p class="note"><strong>Note:</strong> When a new instance of an activity is created,
+the user can press the BACK key to return to the previous activity. But when an existing instance of
+an activity handles a new intent, the user cannot press the BACK key to return to the state of
+the activity before the new intent arrived in {@link android.app.Activity#onNewIntent
+onNewIntent()}.</p>
+</dd>
+
+<dt>{@code "singleTask"}</dt>
+ <dd>The system creates a new task and instantiates the activity at the root of the new task.
+However, if an instance of the activity already exists in a separate task, the system routes the
+intent to the existing instance through a call to its {@link
+android.app.Activity#onNewIntent onNewIntent()} method, rather than creating a new instance. Only
+one instance of the activity can exist at a time.
+ <p class="note"><strong>Note:</strong> Although the activity starts in a new task, the
+BACK key still returns the user to the previous activity.</p></dd>
+<dt>{@code "singleInstance"}.</dt>
+ <dd>Same as {@code "singleTask"}, except that the system doesn't launch any other activities into
+the task holding the instance. The activity is always the single and only member of its task;
+any activities started by this one open in a separate task.</dd>
+</dl>
+
+
+<p>As another example, the Android Browser application declares that the web browser activity should
+always open in its own task&mdash;by specifying the {@code singleTask} launch mode in the <a
+href="{@docRoot}guide/topics/manifest/activity-element.html">{@code &lt;activity&gt;}</a> element.
+This means that if your application issues an
+intent to open the Android Browser, its activity is <em>not</em> placed in the same
+task as your application. Instead, either a new task starts for the Browser or, if the Browser
+already has a task running in the background, that task is brought forward to handle the new
+intent.</p>
+
+<p>Regardless of whether an activity starts in a new task or in the same task as the activity that
+started it, the BACK key always takes the user to the previous activity. However, if you
+start an activity from your task (Task A) that specifies the {@code singleTask} launch mode, then
+that activity might have an instance in the background that belongs to a task with its own back
+stack (Task B). In this
+case, when Task B is brought forward to handle a new intent, the BACK key first navigates
+backward through the activities in Task B before returning to
+the top-most activity in Task A. Figure 4 visualizes this type of scenario.</p>
+
+<img src="{@docRoot}images/fundamentals/diagram_backstack_singletask_multiactivity.png" alt="" />
+<p class="img-caption"><strong>Figure 4.</strong> A representation of how an activity with
+launch mode "singleTask" is added to the back stack. If the activity is already a part of a
+background task with its own back stack (Task B), then the entire back stack also comes
+forward, on top of the current task (Task A).</p>
+
+<p>For more information about using launch modes in the manifest file, see the
+<code><a href="{@docRoot}guide/topics/manifest/activity-element.html">&lt;activity&gt;</a></code>
+element documentation, where the {@code launchMode} attribute and the accepted values are
+discussed more.</p>
+
+<p class="note"><strong>Note:</strong> The behaviors that you specify for your activity with the <a
+href="{@docRoot}guide/topics/manifest/activity-element.html#lmode">{@code launchMode}</a> attribute
+can be overriden by flags included with the intent that start your activity, as discussed in the
+next section.</p>
+
+
+
+<h4 id="#IntentFlagsForTasks">Using Intent flags</h4>
+
+<p>When starting an activity, you can modify the default association of an activity to its task
+by including flags in the intent that you deliver to {@link
+android.app.Activity#startActivity startActivity()}. The flags you can use to modify the
+default behavior are:</p>
+
+<p>
+ <dt>{@link android.content.Intent#FLAG_ACTIVITY_NEW_TASK}</dt>
+ <dd>Start the activity in a new task. If a task is already running for the activity you are now
+starting, that task is brought to the foreground with its last state restored and the activity
+receives the new intent in {@link android.app.Activity#onNewIntent onNewIntent()}.
+ <p>This produces the same behavior as the {@code "singleTask"} <a
+href="{@docRoot}guide/topics/manifest/activity-element.html#lmode">{@code launchMode}</a> value,
+discussed in the previous section.</p></dd>
+ <dt>{@link android.content.Intent#FLAG_ACTIVITY_SINGLE_TOP}</dt>
+ <dd>If the activity being started is the current activity (at the top of the back stack), then
+the existing instance receives a call to {@link android.app.Activity#onNewIntent onNewIntent()},
+instead of creating a new instance of the activity.
+ <p>This produces the same behavior as the {@code "singleTop"} <a
+href="{@docRoot}guide/topics/manifest/activity-element.html#lmode">{@code launchMode}</a> value,
+discussed in the previous section.</p></dd>
+ <dt>{@link android.content.Intent#FLAG_ACTIVITY_CLEAR_TOP}</dt>
+ <dd>If the activity being started is already running in the current task, then instead
+of launching a new instance of that activity, all of the other activities on top of it are
+destroyed and this intent is delivered to the resumed instance of the activity (now on top),
+through {@link android.app.Activity#onNewIntent onNewIntent()}).
+ <p>There is no value for the <a
+href="{@docRoot}guide/topics/manifest/activity-element.html#lmode">{@code launchMode}</a>
+attribute that produces this behavior.</p>
+ <p>{@code FLAG_ACTIVITY_CLEAR_TOP} is most often used in conjunction with {@code
+FLAG_ACTIVITY_NEW_TASK}. When used together, these flags are a way of locating an existing activity
+in another task and putting it in a position where it can respond to the intent. </p>
+ <p class="note"><strong>Note:</strong> If the launch mode of the designated activity is {@code
+"standard"}, it too is removed from the stack and a new instance is launched in its place to handle
+the incoming intent. That's because a new instance is always created for a new intent when the
+launch mode is {@code "standard"}. </p>
+</dd>
+</dl>
+
+
+
+
+
+<h3 id="Affinities">Handling affinities</h3>
+
+<p>The <em>affinity</em> indicates which task an activity prefers to belong to. By default, all the
+activities from the same application have an affinity for each other. So, by default, all
+activities in the same application prefer to be in the same task. However, you can modify
+the default affinity for an activity. Activities defined in
+different applications can share an affinity, or activities defined in the same application can be
+assigned different task affinities.</p>
+
+<p>You can modify the affinity for any given activity with the <a
+href="{@docRoot}guide/topics/manifest/activity-element.html#aff">{@code taskAffinity}</a> attribute
+of the <a href="{@docRoot}guide/topics/manifest/activity-element.html">{@code &lt;activity&gt;}</a>
+element.</p>
+
+<p>The <a
+href="{@docRoot}guide/topics/manifest/activity-element.html#aff">{@code taskAffinity}</a>
+attribute takes a string value, which must be unique from the default package name
+declared in the <a href="{@docRoot}guide/topics/manifest/manifest-element.html">{@code
+&lt;manifest&gt;}</a> element, because the system uses that name to identify the default task
+affinity for the application.</p>
+
+<p>The affinity comes into play in two circumstances:</p>
+<ul>
+ <li>When the intent that launches an activity contains the {@link
+android.content.Intent#FLAG_ACTIVITY_NEW_TASK} flag.
+
+<p>A new activity is, by default, launched into the task of the activity
+that called {@link android.app.Activity#startActivity startActivity()}. It's pushed onto the same
+back stack as the caller. However, if the intent passed to {@link
+android.app.Activity#startActivity startActivity()} contains the {@link
+android.content.Intent#FLAG_ACTIVITY_NEW_TASK}
+flag, the system looks for a different task to house the new activity. Often, it's a new task.
+However, it doesn't have to be. If there's already an existing task with the same affinity as the
+new activity, the activity is launched into that task. If not, it begins a new task.</p>
+
+<p>If this flag causes an activity to begin a new task and the user presses the HOME key to leave
+it, there must be some way for the user to navigate back to the task. Some entities (such as the
+notification manager) always start activities in an external task, never as part of their own, so
+they always put {@code FLAG_ACTIVITY_NEW_TASK} in the intents they pass to {@link
+android.app.Activity#startActivity startActivity()}. If you have an activity that can be invoked by
+an external entity that might use this flag, take care that the user has a independent way to get
+back to the task that's started, such as with a launcher icon (the root activity of the task
+has a {@link android.content.Intent#CATEGORY_LAUNCHER} intent filter; see the <a
+href="#Starting">Starting a task</a> section below).</p>
+</li>
+
+ <li>When an activity has its <a
+href="{@docRoot}guide/topics/manifest/activity-element.html#reparent">{@code
+allowTaskReparenting}</a> attribute set to {@code "true"}.
+ <p>In this case, the activity can move from the task it starts to the task it has an affinity
+for, when that task comes to the foreground.</p>
+ <p>For example, suppose that an activity that reports weather conditions in selected cities is
+defined as part of a travel application. It has the same affinity as other activities in the same
+application (the default application affinity) and it allows re-parenting with this attribute.
+When one of your activities starts the weather reporter activity, it initially belongs to the same
+task as your activity. However, when the travel application's task comes to the foreground, the
+weather reporter activity is reassigned to that task and displayed within it.</p>
+</li>
+</ul>
+
+<p class="note"><strong>Tip:</strong> If an {@code .apk} file contains more than one "application"
+from the user's point of view, you probably want to use the <a
+href="{@docRoot}guide/topics/manifest/activity-element.html#aff">{@code taskAffinity}</a>
+attribute to assign different affinities to the activities associated with each "application".</p>
+
+
+
+<h3 id="Clearing">Clearing the back stack</h3>
+
+<p>If the user leaves a task for a long time, the system clears the task of all activities except
+the root activity. When the user returns to the task again, only the root activity is restored.
+The system behaves this way, because, after an extended amount of time, users likely have abandoned
+what they were doing before and are returning to the task to begin something new. </p>
+
+<p>There are some activity attributes that you can use to modify this behavior: </p>
+
+<dl>
+<dt><code><a
+href="{@docRoot}guide/topics/manifest/activity-element.html#always">alwaysRetainTaskState</a></code>
+</dt>
+<dd>If this attribute is set to {@code "true"} in the root activity of a task,
+the default behavior just described does not happen.
+The task retains all activities in its stack even after a long period.</dd>
+
+<dt><code><a
+href="{@docRoot}guide/topics/manifest/activity-element.html#clear">clearTaskOnLaunch</a></code></dt>
+<dd>If this attribute is set to {@code "true"} in the root activity of a task,
+the stack is cleared down to the root activity whenever the user leaves the task
+and returns to it. In other words, it's the opposite of <a
+href="{@docRoot}guide/topics/manifest/activity-element.html#always">{@code
+alwaysRetainTaskState}</a>. The user always returns to the task in its
+initial state, even after a leaving the task for only a moment.</dd>
+
+<dt><code><a
+href="{@docRoot}guide/topics/manifest/activity-element.html#finish">finishOnTaskLaunch</a></code>
+</dt>
+<dd>This attribute is like <a
+href="{@docRoot}guide/topics/manifest/activity-element.html#clear">{@code clearTaskOnLaunch}</a>,
+but it operates on a
+single activity, not an entire task. It can also cause any activity to go
+away, including the root activity. When it's set to {@code "true"}, the
+activity remains part of the task only for the current session. If the user
+leaves and then returns to the task, it is no longer present.</dd>
+</dl>
+
+
+
+
+<h3 id="Starting">Starting a task</h3>
+
+<p>You can set up an activity as the entry point for a task by giving it an intent filter with
+{@code "android.intent.action.MAIN"} as the specified action and {@code
+"android.intent.category.LAUNCHER"} as the specified category. For example:</p>
+
+<pre>
+&lt;activity ... &gt;
+ &lt;intent-filter ... &gt;
+ &lt;action android:name="android.intent.action.MAIN" /&gt;
+ &lt;category android:name="android.intent.category.LAUNCHER" /&gt;
+ &lt;/intent-filter&gt;
+ ...
+&lt;/activity&gt;
+</pre>
+
+<p>An intent filter of this kind causes an icon and label for the
+activity to be displayed in the application launcher, giving users a way to launch the activity and
+to return to the task that it creates any time after it has been launched.
+</p>
+
+<p>This second ability is important: Users must be able to leave a task and then come back to it
+later using this activity launcher. For this reason, the two <a href="#LaunchModes">launch
+modes</a> that mark activities as always initiating a task, {@code "singleTask"} and "{@code
+"singleInstance"}, should be used only when the activity has an {@link
+android.content.Intent#ACTION_MAIN}
+and a {@link android.content.Intent#CATEGORY_LAUNCHER}
+filter. Imagine, for example, what could happen if the filter is missing: An intent launches a
+{@code "singleTask"} activity, initiating a new task, and the user spends some time working in
+that task. The user then presses the HOME key. The task is now sent to the background and not
+visible. Because it is not represented in the application launcher, the user has no way to return to
+the task.
+</p>
+
+<p>For those cases where you don't want the user to be able to return to an activity, set the
+ <code><a
+href="{@docRoot}guide/topics/manifest/activity-element.html">&lt;activity&gt;</a></code> element's
+<a href="{@docRoot}guide/topics/manifest/activity-element.html#finish">{@code
+finishOnTaskLaunch}</a> to {@code "true"} (see <a
+href="#Clearing">Clearing the stack</a>).</p>
+
+
+
+
+<h2>Beginner's Path</h2>
+
+<p>For more information about how to use intents to
+activate other application components and publish the intents to which your components
+respond, continue with the <b><a
+href="{@docRoot}guide/topics/intents/intents-filters.html">Intents and Intent
+Filters</a></b> document.</p>
diff --git a/docs/html/images/fundamentals/diagram_backstack.png b/docs/html/images/fundamentals/diagram_backstack.png
new file mode 100644
index 000000000000..2c6e33fe2697
--- /dev/null
+++ b/docs/html/images/fundamentals/diagram_backstack.png
Binary files differ
diff --git a/docs/html/images/fundamentals/diagram_backstack_singletask_multiactivity.png b/docs/html/images/fundamentals/diagram_backstack_singletask_multiactivity.png
new file mode 100644
index 000000000000..d6a21d773e18
--- /dev/null
+++ b/docs/html/images/fundamentals/diagram_backstack_singletask_multiactivity.png
Binary files differ
diff --git a/docs/html/images/fundamentals/diagram_multiple_instances.png b/docs/html/images/fundamentals/diagram_multiple_instances.png
new file mode 100644
index 000000000000..380e7788d424
--- /dev/null
+++ b/docs/html/images/fundamentals/diagram_multiple_instances.png
Binary files differ
diff --git a/docs/html/images/fundamentals/diagram_multitasking.png b/docs/html/images/fundamentals/diagram_multitasking.png
new file mode 100644
index 000000000000..b8c7b45a192a
--- /dev/null
+++ b/docs/html/images/fundamentals/diagram_multitasking.png
Binary files differ
diff --git a/docs/html/images/fundamentals/restore_instance.png b/docs/html/images/fundamentals/restore_instance.png
new file mode 100644
index 000000000000..fa428a7c9934
--- /dev/null
+++ b/docs/html/images/fundamentals/restore_instance.png
Binary files differ
diff --git a/docs/html/images/home/market-intl.png b/docs/html/images/home/market-intl.png
new file mode 100644
index 000000000000..2bb22f1f5d07
--- /dev/null
+++ b/docs/html/images/home/market-intl.png
Binary files differ
diff --git a/docs/html/index.jd b/docs/html/index.jd
index f37a122b46d5..049df62dacb2 100644
--- a/docs/html/index.jd
+++ b/docs/html/index.jd
@@ -11,12 +11,14 @@ home=true
</div><!-- end homeTitle -->
<div id="announcement-block">
<!-- total max width is 520px -->
- <img src="{@docRoot}images/home/io-logo.png" alt="Google IO
-2010" width="200" height="41" style="padding:22px 12px;"/>
+ <img src="{@docRoot}images/home/market-intl.png" alt="Android
+Market" width="104" height="120" style="padding:10px 60px 5px" />
<div id="announcement" style="width:295px">
-<p>Thanks to everyone who visited us at Google I/O in San Francisco! Stay tuned for
-videos and slides from the Android sessions, which will be posted at the Google I/O web site.</p><p><a
-href="http://code.google.com/events/io/2010/sessions.html#Android">Learn more &raquo;</a></p>
+<p>We're pleased to announce that paid apps are available in more locations of the world! Developers
+from 20 more locations can now sell paid apps on Android Market. Users in more locations will also
+soon be able to purchase apps.</p><p><a
+href="http://android-developers.blogspot.com/2010/09/more-countries-more-sellers-more-buyers.html">
+Learn more &raquo;</a></p>
</div> <!-- end annoucement -->
</div> <!-- end annoucement-block -->
</div><!-- end topAnnouncement -->
diff --git a/include/utils/ZipFileRO.h b/include/utils/ZipFileRO.h
index e1ff780ab9e0..3c1f3caf2ef8 100644
--- a/include/utils/ZipFileRO.h
+++ b/include/utils/ZipFileRO.h
@@ -14,13 +14,19 @@
* limitations under the License.
*/
-//
-// Read-only access to Zip archives, with minimal heap allocation.
-//
-// This is similar to the more-complete ZipFile class, but no attempt
-// has been made to make them interchangeable. This class operates under
-// a very different set of assumptions and constraints.
-//
+/*
+ * Read-only access to Zip archives, with minimal heap allocation.
+ *
+ * This is similar to the more-complete ZipFile class, but no attempt
+ * has been made to make them interchangeable. This class operates under
+ * a very different set of assumptions and constraints.
+ *
+ * One such assumption is that if you're getting file descriptors for
+ * use with this class as a child of a fork() operation, you must be on
+ * a pread() to guarantee correct operation. This is because pread() can
+ * atomically read at a file offset without worrying about a lock around an
+ * lseek() + read() pair.
+ */
#ifndef __LIBS_ZIPFILERO_H
#define __LIBS_ZIPFILERO_H
@@ -55,6 +61,10 @@ typedef void* ZipEntryRO;
* the record structure. However, this requires a private mapping of
* every page that the Central Directory touches. Easier to tuck a copy
* of the string length into the hash table entry.
+ *
+ * NOTE: If this is used on file descriptors inherited from a fork() operation,
+ * you must be on a platform that implements pread() to guarantee correctness
+ * on the shared file descriptors.
*/
class ZipFileRO {
public:
diff --git a/libs/binder/CursorWindow.cpp b/libs/binder/CursorWindow.cpp
index 20b27c9eb948..bdd4dd6505cd 100644
--- a/libs/binder/CursorWindow.cpp
+++ b/libs/binder/CursorWindow.cpp
@@ -141,10 +141,12 @@ uint32_t CursorWindow::alloc(size_t requestedSize, bool aligned)
size = requestedSize + padding;
if (size > freeSpace()) {
- LOGE("need to grow: mSize = %d, size = %d, freeSpace() = %d, numRows = %d", mSize, size, freeSpace(), mHeader->numRows);
+ LOGV("need to grow: mSize = %d, size = %d, freeSpace() = %d, numRows = %d", mSize, size,
+ freeSpace(), mHeader->numRows);
// Only grow the window if the first row doesn't fit
if (mHeader->numRows > 1) {
-LOGE("not growing since there are already %d row(s), max size %d", mHeader->numRows, mMaxSize);
+ LOGV("not growing since there are already %d row(s), max size %d", mHeader->numRows,
+ mMaxSize);
return 0;
}
diff --git a/libs/hwui/TextureCache.cpp b/libs/hwui/TextureCache.cpp
index adf6ee2757b0..701df8358964 100644
--- a/libs/hwui/TextureCache.cpp
+++ b/libs/hwui/TextureCache.cpp
@@ -18,6 +18,8 @@
#include <GLES2/gl2.h>
+#include <SkCanvas.h>
+
#include <utils/threads.h>
#include "TextureCache.h"
@@ -192,8 +194,12 @@ void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool rege
// decoding happened
texture->blend = !bitmap->isOpaque();
break;
+ case SkBitmap::kIndex8_Config:
+ uploadPalettedTexture(resize, bitmap, texture->width, texture->height);
+ texture->blend = false;
+ break;
default:
- LOGW("Unsupported bitmap config");
+ LOGW("Unsupported bitmap config: %d", bitmap->getConfig());
break;
}
@@ -204,6 +210,20 @@ void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool rege
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
+void TextureCache::uploadPalettedTexture(bool resize, SkBitmap* bitmap,
+ uint32_t width, uint32_t height) {
+ SkBitmap rgbaBitmap;
+ rgbaBitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height);
+ rgbaBitmap.allocPixels();
+ rgbaBitmap.eraseColor(0);
+
+ SkCanvas canvas(rgbaBitmap);
+ canvas.drawBitmap(*bitmap, 0.0f, 0.0f, NULL);
+
+ uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), height,
+ GL_UNSIGNED_BYTE, rgbaBitmap.getPixels());
+}
+
void TextureCache::uploadToTexture(bool resize, GLenum format, GLsizei width, GLsizei height,
GLenum type, const GLvoid * data) {
if (resize) {
diff --git a/libs/hwui/TextureCache.h b/libs/hwui/TextureCache.h
index 7cf66d928536..34c5455673ac 100644
--- a/libs/hwui/TextureCache.h
+++ b/libs/hwui/TextureCache.h
@@ -79,6 +79,7 @@ private:
*/
void generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate = false);
+ void uploadPalettedTexture(bool resize, SkBitmap* bitmap, uint32_t width, uint32_t height);
void uploadToTexture(bool resize, GLenum format, GLsizei width, GLsizei height,
GLenum type, const GLvoid * data);
diff --git a/libs/rs/Android.mk b/libs/rs/Android.mk
index 37c418bec7e9..05c1a48417a9 100644
--- a/libs/rs/Android.mk
+++ b/libs/rs/Android.mk
@@ -83,7 +83,6 @@ LOCAL_SRC_FILES:= \
rsElement.cpp \
rsFileA3D.cpp \
rsFont.cpp \
- rsLight.cpp \
rsLocklessFifo.cpp \
rsObjectBase.cpp \
rsMatrix.cpp \
diff --git a/libs/rs/RenderScript.h b/libs/rs/RenderScript.h
index 13ae1fb7182e..66e27f31d1e1 100644
--- a/libs/rs/RenderScript.h
+++ b/libs/rs/RenderScript.h
@@ -40,7 +40,6 @@ typedef void * RsSampler;
typedef void * RsScript;
typedef void * RsMesh;
typedef void * RsType;
-typedef void * RsLight;
typedef void * RsObjectBase;
typedef void * RsProgram;
@@ -242,7 +241,6 @@ enum RsA3DClassID {
RS_A3D_CLASS_ID_PROGRAM_STORE,
RS_A3D_CLASS_ID_SAMPLER,
RS_A3D_CLASS_ID_ANIMATION,
- RS_A3D_CLASS_ID_LIGHT,
RS_A3D_CLASS_ID_ADAPTER_1D,
RS_A3D_CLASS_ID_ADAPTER_2D,
RS_A3D_CLASS_ID_SCRIPT_C
diff --git a/libs/rs/RenderScriptEnv.h b/libs/rs/RenderScriptEnv.h
index c83ece452382..b82eaf1d6c59 100644
--- a/libs/rs/RenderScriptEnv.h
+++ b/libs/rs/RenderScriptEnv.h
@@ -13,8 +13,6 @@ typedef void * RsMesh;
typedef void * RsType;
typedef void * RsProgramFragment;
typedef void * RsProgramStore;
-typedef void * RsLight;
-
typedef struct {
float m[16];
diff --git a/libs/rs/rsContext.cpp b/libs/rs/rsContext.cpp
index 493a0926c972..30add62dbfb5 100644
--- a/libs/rs/rsContext.cpp
+++ b/libs/rs/rsContext.cpp
@@ -188,6 +188,9 @@ void Context::timerInit()
mTimeFrame = mTimeLast;
mTimeLastFrame = mTimeLast;
mTimerActive = RS_TIMER_INTERNAL;
+ mAverageFPSFrameCount = 0;
+ mAverageFPSStartTime = mTimeLast;
+ mAverageFPS = 0;
timerReset();
}
@@ -195,6 +198,16 @@ void Context::timerFrame()
{
mTimeLastFrame = mTimeFrame;
mTimeFrame = getTime();
+ // Update average fps
+ const uint64_t averageFramerateInterval = 1000 * 1000000;
+ mAverageFPSFrameCount ++;
+ uint64_t inverval = mTimeFrame - mAverageFPSStartTime;
+ if(inverval >= averageFramerateInterval) {
+ inverval = inverval / 1000000;
+ mAverageFPS = (mAverageFPSFrameCount * 1000) / inverval;
+ mAverageFPSFrameCount = 0;
+ mAverageFPSStartTime = mTimeFrame;
+ }
}
void Context::timerSet(Timers tm)
@@ -218,12 +231,13 @@ void Context::timerPrint()
if (props.mLogTimes) {
- LOGV("RS: Frame (%i), Script %2.1f (%i), Clear & Swap %2.1f (%i), Idle %2.1f (%lli), Internal %2.1f (%lli)",
+ LOGV("RS: Frame (%i), Script %2.1f (%i), Clear & Swap %2.1f (%i), Idle %2.1f (%lli), Internal %2.1f (%lli), Avg fps: %u",
mTimeMSLastFrame,
100.0 * mTimers[RS_TIMER_SCRIPT] / total, mTimeMSLastScript,
100.0 * mTimers[RS_TIMER_CLEAR_SWAP] / total, mTimeMSLastSwap,
100.0 * mTimers[RS_TIMER_IDLE] / total, mTimers[RS_TIMER_IDLE] / 1000000,
- 100.0 * mTimers[RS_TIMER_INTERNAL] / total, mTimers[RS_TIMER_INTERNAL] / 1000000);
+ 100.0 * mTimers[RS_TIMER_INTERNAL] / total, mTimers[RS_TIMER_INTERNAL] / 1000000,
+ mAverageFPS);
}
}
@@ -255,17 +269,17 @@ static bool getProp(const char *str)
void Context::displayDebugStats()
{
char buffer[128];
- sprintf(buffer, "Frame %i ms, Script %i ms", mTimeMSLastFrame, mTimeMSLastScript);
+ sprintf(buffer, "Avg fps %u, Frame %i ms, Script %i ms", mAverageFPS, mTimeMSLastFrame, mTimeMSLastScript);
float oldR, oldG, oldB, oldA;
mStateFont.getFontColor(&oldR, &oldG, &oldB, &oldA);
uint32_t bufferLen = strlen(buffer);
float shadowCol = 0.1f;
mStateFont.setFontColor(shadowCol, shadowCol, shadowCol, 1.0f);
- mStateFont.renderText(buffer, bufferLen, 5, getHeight() - 5);
+ mStateFont.renderText(buffer, bufferLen, 5, getHeight() - 6);
mStateFont.setFontColor(1.0f, 0.7f, 0.0f, 1.0f);
- mStateFont.renderText(buffer, bufferLen, 4, getHeight() - 6);
+ mStateFont.renderText(buffer, bufferLen, 4, getHeight() - 7);
mStateFont.setFontColor(oldR, oldG, oldB, oldA);
}
diff --git a/libs/rs/rsContext.h b/libs/rs/rsContext.h
index dabe19675c74..8a8b8a8e7955 100644
--- a/libs/rs/rsContext.h
+++ b/libs/rs/rsContext.h
@@ -30,7 +30,6 @@
#include "rsAllocation.h"
#include "rsAdapter.h"
#include "rsSampler.h"
-#include "rsLight.h"
#include "rsFont.h"
#include "rsProgramFragment.h"
#include "rsProgramStore.h"
@@ -94,7 +93,6 @@ public:
ProgramStoreState mStateFragmentStore;
ProgramRasterState mStateRaster;
ProgramVertexState mStateVertex;
- LightState mStateLight;
VertexArrayState mStateVertexArray;
FontState mStateFont;
@@ -296,6 +294,9 @@ private:
uint32_t mTimeMSLastFrame;
uint32_t mTimeMSLastScript;
uint32_t mTimeMSLastSwap;
+ uint32_t mAverageFPSFrameCount;
+ uint64_t mAverageFPSStartTime;
+ uint32_t mAverageFPS;
};
}
diff --git a/libs/rs/rsContextHostStub.h b/libs/rs/rsContextHostStub.h
index 06298e85eda1..aa0205d2a8fe 100644
--- a/libs/rs/rsContextHostStub.h
+++ b/libs/rs/rsContextHostStub.h
@@ -30,7 +30,6 @@
#include "rsAllocation.h"
#include "rsAdapter.h"
#include "rsSampler.h"
-#include "rsLight.h"
#include "rsProgramFragment.h"
#include "rsProgramStore.h"
#include "rsProgramRaster.h"
@@ -68,7 +67,6 @@ public:
ProgramStoreState mStateFragmentStore;
//ProgramRasterState mStateRaster;
//ProgramVertexState mStateVertex;
- LightState mStateLight;
VertexArrayState mStateVertexArray;
//ScriptCState mScriptC;
diff --git a/libs/rs/rsFileA3D.cpp b/libs/rs/rsFileA3D.cpp
index 893598f06b11..c90edc2b35f8 100644
--- a/libs/rs/rsFileA3D.cpp
+++ b/libs/rs/rsFileA3D.cpp
@@ -278,9 +278,6 @@ ObjectBase *FileA3D::initializeFromEntry(size_t index) {
case RS_A3D_CLASS_ID_ANIMATION:
entry->mRsObj = Animation::createFromStream(mRSC, mReadStream);
break;
- case RS_A3D_CLASS_ID_LIGHT:
- entry->mRsObj = Light::createFromStream(mRSC, mReadStream);
- break;
case RS_A3D_CLASS_ID_ADAPTER_1D:
entry->mRsObj = Adapter1D::createFromStream(mRSC, mReadStream);
break;
diff --git a/libs/rs/rsFont.cpp b/libs/rs/rsFont.cpp
index cc2b76addf65..b9de7e1d44d2 100644
--- a/libs/rs/rsFont.cpp
+++ b/libs/rs/rsFont.cpp
@@ -825,7 +825,7 @@ void FontState::setFontColor(float r, float g, float b, float a) {
mConstants.mFontColor[3] = a;
mConstants.mGamma = 1.0f;
- const int32_t luminance = (r * 2.0f + g * 5.0f + b) / 8.0f;
+ const float luminance = (r * 2.0f + g * 5.0f + b) / 8.0f;
if (luminance <= mBlackThreshold) {
mConstants.mGamma = mBlackGamma;
} else if (luminance >= mWhiteThreshold) {
diff --git a/libs/rs/rsLight.cpp b/libs/rs/rsLight.cpp
deleted file mode 100644
index eab9a077ef89..000000000000
--- a/libs/rs/rsLight.cpp
+++ /dev/null
@@ -1,144 +0,0 @@
-/*
- * Copyright (C) 2009 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_RS_BUILD_FOR_HOST
-#include "rsContext.h"
-#include <GLES/gl.h>
-#else
-#include "rsContextHostStub.h"
-#include <OpenGL/gl.h>
-#endif //ANDROID_RS_BUILD_FOR_HOST
-
-using namespace android;
-using namespace android::renderscript;
-
-
-Light::Light(Context *rsc, bool isLocal, bool isMono) : ObjectBase(rsc)
-{
- mAllocFile = __FILE__;
- mAllocLine = __LINE__;
- mIsLocal = isLocal;
- mIsMono = isMono;
-
- mPosition[0] = 0;
- mPosition[1] = 0;
- mPosition[2] = 1;
- mPosition[3] = 0;
-
- mColor[0] = 1.f;
- mColor[1] = 1.f;
- mColor[2] = 1.f;
- mColor[3] = 1.f;
-}
-
-Light::~Light()
-{
-}
-
-void Light::setPosition(float x, float y, float z)
-{
- mPosition[0] = x;
- mPosition[1] = y;
- mPosition[2] = z;
-}
-
-void Light::setColor(float r, float g, float b)
-{
- mColor[0] = r;
- mColor[1] = g;
- mColor[2] = b;
-}
-
-void Light::setupGL(uint32_t num) const
-{
- glLightfv(GL_LIGHT0 + num, GL_DIFFUSE, mColor);
- glLightfv(GL_LIGHT0 + num, GL_SPECULAR, mColor);
- glLightfv(GL_LIGHT0 + num, GL_POSITION, mPosition);
-}
-
-void Light::serialize(OStream *stream) const
-{
-
-}
-
-Light *Light::createFromStream(Context *rsc, IStream *stream)
-{
- return NULL;
-}
-
-////////////////////////////////////////////
-
-LightState::LightState()
-{
- clear();
-}
-
-LightState::~LightState()
-{
-}
-
-void LightState::clear()
-{
- mIsLocal = false;
- mIsMono = false;
-}
-
-
-////////////////////////////////////////////////////
-//
-
-namespace android {
-namespace renderscript {
-
-void rsi_LightBegin(Context *rsc)
-{
- rsc->mStateLight.clear();
-}
-
-void rsi_LightSetLocal(Context *rsc, bool isLocal)
-{
- rsc->mStateLight.mIsLocal = isLocal;
-}
-
-void rsi_LightSetMonochromatic(Context *rsc, bool isMono)
-{
- rsc->mStateLight.mIsMono = isMono;
-}
-
-RsLight rsi_LightCreate(Context *rsc)
-{
- Light *l = new Light(rsc, rsc->mStateLight.mIsLocal,
- rsc->mStateLight.mIsMono);
- l->incUserRef();
- return l;
-}
-
-void rsi_LightSetColor(Context *rsc, RsLight vl, float r, float g, float b)
-{
- Light *l = static_cast<Light *>(vl);
- l->setColor(r, g, b);
-}
-
-void rsi_LightSetPosition(Context *rsc, RsLight vl, float x, float y, float z)
-{
- Light *l = static_cast<Light *>(vl);
- l->setPosition(x, y, z);
-}
-
-
-
-}
-}
diff --git a/libs/rs/rsLight.h b/libs/rs/rsLight.h
deleted file mode 100644
index bd58979bc931..000000000000
--- a/libs/rs/rsLight.h
+++ /dev/null
@@ -1,67 +0,0 @@
-/*
- * Copyright (C) 2009 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_LIGHT_H
-#define ANDROID_LIGHT_H
-
-
-#include "rsObjectBase.h"
-
-// ---------------------------------------------------------------------------
-namespace android {
-namespace renderscript {
-
-
-// An element is a group of Components that occupies one cell in a structure.
-class Light : public ObjectBase
-{
-public:
- Light(Context *, bool isLocal, bool isMono);
- virtual ~Light();
-
- // Values, mutable after creation.
- void setPosition(float x, float y, float z);
- void setColor(float r, float g, float b);
-
- void setupGL(uint32_t num) const;
- virtual void serialize(OStream *stream) const;
- virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_LIGHT; }
- static Light *createFromStream(Context *rsc, IStream *stream);
-
-protected:
- float mColor[4];
- float mPosition[4];
- bool mIsLocal;
- bool mIsMono;
-};
-
-
-class LightState {
-public:
- LightState();
- ~LightState();
-
- void clear();
-
- bool mIsMono;
- bool mIsLocal;
-};
-
-
-}
-}
-#endif //ANDROID_LIGHT_H
-
diff --git a/libs/rs/rsVertexArray.h b/libs/rs/rsVertexArray.h
index bd76d871117d..dea7d41a1290 100644
--- a/libs/rs/rsVertexArray.h
+++ b/libs/rs/rsVertexArray.h
@@ -62,7 +62,6 @@ public:
}
void add(const Attrib &, uint32_t stride);
- //void addLegacy(uint32_t type, uint32_t size, uint32_t stride, bool normalized, uint32_t offset);
void add(uint32_t type, uint32_t size, uint32_t stride, bool normalized, uint32_t offset, const char *name);
void setupGL2(const Context *rsc, class VertexArrayState *, ShaderCache *) const;
@@ -89,7 +88,7 @@ public:
}
}
-#endif //ANDROID_LIGHT_H
+#endif //ANDROID_VERTEX_ARRAY_H
diff --git a/libs/utils/ZipFileRO.cpp b/libs/utils/ZipFileRO.cpp
index bee86b2bbae0..9b1f82fab97f 100644
--- a/libs/utils/ZipFileRO.cpp
+++ b/libs/utils/ZipFileRO.cpp
@@ -508,6 +508,36 @@ bool ZipFileRO::getEntryInfo(ZipEntryRO entry, int* pMethod, size_t* pUncompLen,
unsigned char lfhBuf[kLFHLen];
+#ifdef HAVE_PREAD
+ /*
+ * This file descriptor might be from zygote's preloaded assets,
+ * so we need to do an pread() instead of a lseek() + read() to
+ * guarantee atomicity across the processes with the shared file
+ * descriptors.
+ */
+ ssize_t actual =
+ TEMP_FAILURE_RETRY(pread(mFd, lfhBuf, sizeof(lfhBuf), localHdrOffset));
+
+ if (actual != sizeof(lfhBuf)) {
+ LOGW("failed reading lfh from offset %ld\n", localHdrOffset);
+ return false;
+ }
+
+ if (get4LE(lfhBuf) != kLFHSignature) {
+ LOGW("didn't find signature at start of lfh; wanted: offset=%ld data=0x%08x; "
+ "got: data=0x%08lx\n",
+ localHdrOffset, kLFHSignature, get4LE(lfhBuf));
+ return false;
+ }
+#else /* HAVE_PREAD */
+ /*
+ * For hosts don't have pread() we cannot guarantee atomic reads from
+ * an offset in a file. Android should never run on those platforms.
+ * File descriptors inherited from a fork() share file offsets and
+ * there would be nothing to protect from two different processes
+ * calling lseek() concurrently.
+ */
+
{
AutoMutex _l(mFdLock);
@@ -517,7 +547,7 @@ bool ZipFileRO::getEntryInfo(ZipEntryRO entry, int* pMethod, size_t* pUncompLen,
}
ssize_t actual =
- TEMP_FAILURE_RETRY(read(mFd, lfhBuf, sizeof(lfhBuf)));
+ TEMP_FAILURE_RETRY(read(mFd, lfhBuf, sizeof(lfhBuf)));
if (actual != sizeof(lfhBuf)) {
LOGW("failed reading lfh from offset %ld\n", localHdrOffset);
return false;
@@ -531,6 +561,7 @@ bool ZipFileRO::getEntryInfo(ZipEntryRO entry, int* pMethod, size_t* pUncompLen,
return false;
}
}
+#endif /* HAVE_PREAD */
off_t dataOffset = localHdrOffset + kLFHLen
+ get2LE(lfhBuf + kLFHNameLen) + get2LE(lfhBuf + kLFHExtraLen);
diff --git a/media/libstagefright/MPEG4Writer.cpp b/media/libstagefright/MPEG4Writer.cpp
index 546df476bd39..90b1aab304ee 100644
--- a/media/libstagefright/MPEG4Writer.cpp
+++ b/media/libstagefright/MPEG4Writer.cpp
@@ -40,6 +40,7 @@ namespace android {
static const int64_t kMax32BitFileSize = 0x007fffffffLL;
static const uint8_t kNalUnitTypeSeqParamSet = 0x07;
static const uint8_t kNalUnitTypePicParamSet = 0x08;
+static const int64_t kVideoMediaTimeAdjustPeriodTimeUs = 10000000LL; // 10s
class MPEG4Writer::Track {
public:
@@ -148,6 +149,28 @@ private:
int64_t mPreviousTrackTimeUs;
int64_t mTrackEveryTimeDurationUs;
+ // Has the media time adjustment for video started?
+ bool mIsMediaTimeAdjustmentOn;
+ // The time stamp when previous media time adjustment period starts
+ int64_t mPrevMediaTimeAdjustTimestampUs;
+ // Number of vidoe frames whose time stamp may be adjusted
+ int64_t mMediaTimeAdjustNumFrames;
+ // The sample number when previous meida time adjustmnet period starts
+ int64_t mPrevMediaTimeAdjustSample;
+ // The total accumulated drift time within a period of
+ // kVideoMediaTimeAdjustPeriodTimeUs.
+ int64_t mTotalDriftTimeToAdjustUs;
+ // The total accumalated drift time since the start of the recording
+ // excluding the current time adjustment period
+ int64_t mPrevTotalAccumDriftTimeUs;
+
+ // Update the audio track's drift information.
+ void updateDriftTime(const sp<MetaData>& meta);
+
+ // Adjust the time stamp of the video track according to
+ // the drift time information from the audio track.
+ void adjustMediaTime(int64_t *timestampUs);
+
static void *ThreadWrapper(void *me);
status_t threadEntry();
@@ -319,7 +342,7 @@ int64_t MPEG4Writer::estimateMoovBoxSize(int32_t bitRate) {
size = MAX_MOOV_BOX_SIZE;
}
- LOGI("limits: %lld/%lld bytes/us, bit rate: %d bps and the estimated"
+ LOGV("limits: %lld/%lld bytes/us, bit rate: %d bps and the estimated"
" moov size %lld bytes",
mMaxFileSizeLimitBytes, mMaxFileDurationLimitUs, bitRate, size);
return factor * size;
@@ -346,7 +369,7 @@ status_t MPEG4Writer::start(MetaData *param) {
// If file size is set to be larger than the 32 bit file
// size limit, treat it as an error.
if (mMaxFileSizeLimitBytes > kMax32BitFileSize) {
- LOGW("32-bi file size limit (%lld bytes) too big. "
+ LOGW("32-bit file size limit (%lld bytes) too big. "
"It is changed to %lld bytes",
mMaxFileSizeLimitBytes, kMax32BitFileSize);
mMaxFileSizeLimitBytes = kMax32BitFileSize;
@@ -1149,6 +1172,12 @@ status_t MPEG4Writer::Track::start(MetaData *params) {
mNumStscTableEntries = 0;
mNumSttsTableEntries = 0;
mMdatSizeBytes = 0;
+ mIsMediaTimeAdjustmentOn = false;
+ mPrevMediaTimeAdjustTimestampUs = 0;
+ mMediaTimeAdjustNumFrames = 0;
+ mPrevMediaTimeAdjustSample = 0;
+ mTotalDriftTimeToAdjustUs = 0;
+ mPrevTotalAccumDriftTimeUs = 0;
pthread_create(&mThread, &attr, ThreadWrapper, this);
pthread_attr_destroy(&attr);
@@ -1437,6 +1466,145 @@ status_t MPEG4Writer::Track::makeAVCCodecSpecificData(
return OK;
}
+/*
+* The video track's media time adjustment for real-time applications
+* is described as follows:
+*
+* First, the media time adjustment is done for every period of
+* kVideoMediaTimeAdjustPeriodTimeUs. kVideoMediaTimeAdjustPeriodTimeUs
+* is currently a fixed value chosen heuristically. The value of
+* kVideoMediaTimeAdjustPeriodTimeUs should not be very large or very small
+* for two considerations: on one hand, a relatively large value
+* helps reduce large fluctuation of drift time in the audio encoding
+* path; while on the other hand, a relatively small value helps keep
+* restoring synchronization in audio/video more frequently. Note for the
+* very first period of kVideoMediaTimeAdjustPeriodTimeUs, there is
+* no media time adjustment for the video track.
+*
+* Second, the total accumulated audio track time drift found
+* in a period of kVideoMediaTimeAdjustPeriodTimeUs is distributed
+* over a stream of incoming video frames. The number of video frames
+* affected is determined based on the number of recorded video frames
+* within the past kVideoMediaTimeAdjustPeriodTimeUs period.
+* We choose to distribute the drift time over only a portion
+* (rather than all) of the total number of recorded video frames
+* in order to make sure that the video track media time adjustment is
+* completed for the current period before the next video track media
+* time adjustment period starts. Currently, the portion chosen is a
+* half (0.5).
+*
+* Last, various additional checks are performed to ensure that
+* the actual audio encoding path does not have too much drift.
+* In particular, 1) we want to limit the average incremental time
+* adjustment for each video frame to be less than a threshold
+* for a single period of kVideoMediaTimeAdjustPeriodTimeUs.
+* Currently, the threshold is set to 5 ms. If the average incremental
+* media time adjustment for a video frame is larger than the
+* threshold, the audio encoding path has too much time drift.
+* 2) We also want to limit the total time drift in the audio
+* encoding path to be less than a threshold for a period of
+* kVideoMediaTimeAdjustPeriodTimeUs. Currently, the threshold
+* is 0.5% of kVideoMediaTimeAdjustPeriodTimeUs. If the time drift of
+* the audio encoding path is larger than the threshold, the audio
+* encoding path has too much time drift. We treat the large time
+* drift of the audio encoding path as errors, since there is no
+* way to keep audio/video in synchronization for real-time
+* applications if the time drift is too large unless we drop some
+* video frames, which has its own problems that we don't want
+* to get into for the time being.
+*/
+void MPEG4Writer::Track::adjustMediaTime(int64_t *timestampUs) {
+ if (*timestampUs - mPrevMediaTimeAdjustTimestampUs >=
+ kVideoMediaTimeAdjustPeriodTimeUs) {
+
+ LOGV("New media time adjustment period at %lld us", *timestampUs);
+ mIsMediaTimeAdjustmentOn = true;
+ mMediaTimeAdjustNumFrames =
+ (mNumSamples - mPrevMediaTimeAdjustSample) >> 1;
+
+ mPrevMediaTimeAdjustTimestampUs = *timestampUs;
+ mPrevMediaTimeAdjustSample = mNumSamples;
+ int64_t totalAccumDriftTimeUs = mOwner->getDriftTimeUs();
+ mTotalDriftTimeToAdjustUs =
+ totalAccumDriftTimeUs - mPrevTotalAccumDriftTimeUs;
+
+ mPrevTotalAccumDriftTimeUs = totalAccumDriftTimeUs;
+
+ // Check on incremental adjusted time per frame
+ int64_t adjustTimePerFrameUs =
+ mTotalDriftTimeToAdjustUs / mMediaTimeAdjustNumFrames;
+
+ if (adjustTimePerFrameUs < 0) {
+ adjustTimePerFrameUs = -adjustTimePerFrameUs;
+ }
+ if (adjustTimePerFrameUs >= 5000) {
+ LOGE("Adjusted time per video frame is %lld us",
+ adjustTimePerFrameUs);
+ CHECK(!"Video frame time adjustment is too large!");
+ }
+
+ // Check on total accumulated time drift within a period of
+ // kVideoMediaTimeAdjustPeriodTimeUs.
+ int64_t driftPercentage = (mTotalDriftTimeToAdjustUs * 1000)
+ / kVideoMediaTimeAdjustPeriodTimeUs;
+
+ if (driftPercentage < 0) {
+ driftPercentage = -driftPercentage;
+ }
+ if (driftPercentage > 5) {
+ LOGE("Audio track has time drift %lld us over %lld us",
+ mTotalDriftTimeToAdjustUs,
+ kVideoMediaTimeAdjustPeriodTimeUs);
+
+ CHECK(!"The audio track media time drifts too much!");
+ }
+
+ }
+
+ if (mIsMediaTimeAdjustmentOn) {
+ if (mNumSamples - mPrevMediaTimeAdjustSample <=
+ mMediaTimeAdjustNumFrames) {
+
+ // Do media time incremental adjustment
+ int64_t incrementalAdjustTimeUs =
+ (mTotalDriftTimeToAdjustUs *
+ (mNumSamples - mPrevMediaTimeAdjustSample))
+ / mMediaTimeAdjustNumFrames;
+
+ *timestampUs +=
+ (incrementalAdjustTimeUs + mPrevTotalAccumDriftTimeUs);
+
+ LOGV("Incremental video frame media time adjustment: %lld us",
+ (incrementalAdjustTimeUs + mPrevTotalAccumDriftTimeUs));
+ } else {
+ // Within the remaining adjustment period,
+ // no incremental adjustment is needed.
+ *timestampUs +=
+ (mTotalDriftTimeToAdjustUs + mPrevTotalAccumDriftTimeUs);
+
+ LOGV("Fixed video frame media time adjustment: %lld us",
+ (mTotalDriftTimeToAdjustUs + mPrevTotalAccumDriftTimeUs));
+ }
+ }
+}
+
+/*
+ * Updates the drift time from the audio track so that
+ * the video track can get the updated drift time information
+ * from the file writer. The fluctuation of the drift time of the audio
+ * encoding path is smoothed out with a simple filter by giving a larger
+ * weight to more recently drift time. The filter coefficients, 0.5 and 0.5,
+ * are heuristically determined.
+ */
+void MPEG4Writer::Track::updateDriftTime(const sp<MetaData>& meta) {
+ int64_t driftTimeUs = 0;
+ if (meta->findInt64(kKeyDriftTime, &driftTimeUs)) {
+ int64_t prevDriftTimeUs = mOwner->getDriftTimeUs();
+ int64_t timeUs = (driftTimeUs + prevDriftTimeUs) >> 1;
+ mOwner->setDriftTimeUs(timeUs);
+ }
+}
+
status_t MPEG4Writer::Track::threadEntry() {
int32_t count = 0;
const int64_t interleaveDurationUs = mOwner->interleaveDuration();
@@ -1587,24 +1755,16 @@ status_t MPEG4Writer::Track::threadEntry() {
timestampUs -= previousPausedDurationUs;
CHECK(timestampUs >= 0);
- if (mIsRealTimeRecording && !mIsAudio) {
- // The minor adjustment on the timestamp is heuristic/experimental
- // We are adjusting the timestamp to reduce the fluctuation of the duration
- // of neighboring samples. This in turn helps reduce the track header size,
- // especially, the number of entries in the "stts" box.
- if (mNumSamples > 1) {
- int64_t currDriftTimeUs = mOwner->getDriftTimeUs();
- int64_t durationUs = timestampUs + currDriftTimeUs - lastTimestampUs;
- int64_t diffUs = (durationUs > lastDurationUs)
- ? durationUs - lastDurationUs
- : lastDurationUs - durationUs;
- if (diffUs <= 5000) { // XXX: Magic number 5ms
- timestampUs = lastTimestampUs + lastDurationUs;
- } else {
- timestampUs += currDriftTimeUs;
- }
+
+ // Media time adjustment for real-time applications
+ if (mIsRealTimeRecording) {
+ if (mIsAudio) {
+ updateDriftTime(meta_data);
+ } else {
+ adjustMediaTime(&timestampUs);
}
}
+
CHECK(timestampUs >= 0);
if (mNumSamples > 1) {
if (timestampUs <= lastTimestampUs) {
@@ -1656,12 +1816,6 @@ status_t MPEG4Writer::Track::threadEntry() {
lastDurationUs = timestampUs - lastTimestampUs;
lastDurationTicks = currDurationTicks;
lastTimestampUs = timestampUs;
- if (mIsRealTimeRecording && mIsAudio) {
- int64_t driftTimeUs = 0;
- if (meta_data->findInt64(kKeyDriftTime, &driftTimeUs)) {
- mOwner->setDriftTimeUs(driftTimeUs);
- }
- }
if (isSync != 0) {
addOneStssTableEntry(mNumSamples);
@@ -1735,6 +1889,9 @@ status_t MPEG4Writer::Track::threadEntry() {
mReachedEOS = true;
LOGI("Received total/0-length (%d/%d) buffers and encoded %d frames. - %s",
count, nZeroLengthFrames, mNumSamples, mIsAudio? "audio": "video");
+ if (mIsAudio) {
+ LOGI("Audio track drift time: %lld us", mOwner->getDriftTimeUs());
+ }
if (err == ERROR_END_OF_STREAM) {
return OK;