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-rw-r--r--packages/SystemUI/src/com/android/systemui/biometrics/AuthController.java2
-rw-r--r--packages/SystemUI/src/com/android/systemui/doze/DozeLog.java8
-rw-r--r--packages/SystemUI/src/com/android/systemui/doze/DozeLogger.kt8
-rw-r--r--packages/SystemUI/src/com/android/systemui/doze/DozeScreenState.java69
-rw-r--r--packages/SystemUI/tests/src/com/android/systemui/doze/DozeScreenStateTest.java72
5 files changed, 151 insertions, 8 deletions
diff --git a/packages/SystemUI/src/com/android/systemui/biometrics/AuthController.java b/packages/SystemUI/src/com/android/systemui/biometrics/AuthController.java
index 0ce1846e7745..a4123c769d1e 100644
--- a/packages/SystemUI/src/com/android/systemui/biometrics/AuthController.java
+++ b/packages/SystemUI/src/com/android/systemui/biometrics/AuthController.java
@@ -786,7 +786,7 @@ public class AuthController extends SystemUI implements CommandQueue.Callbacks,
.build(sensorIds, credentialAllowed, mFpProps, mFaceProps);
}
- interface Callback {
+ public interface Callback {
/**
* Called when authenticators are registered. If authenticators are already
* registered before this call, this callback will never be triggered.
diff --git a/packages/SystemUI/src/com/android/systemui/doze/DozeLog.java b/packages/SystemUI/src/com/android/systemui/doze/DozeLog.java
index 41964652ac49..657d9246be8f 100644
--- a/packages/SystemUI/src/com/android/systemui/doze/DozeLog.java
+++ b/packages/SystemUI/src/com/android/systemui/doze/DozeLog.java
@@ -214,6 +214,14 @@ public class DozeLog implements Dumpable {
}
/**
+ * Appends display state delayed by UDFPS event to the logs
+ * @param delayedDisplayState the display screen state that was delayed
+ */
+ public void traceDisplayStateDelayedByUdfps(int delayedDisplayState) {
+ mLogger.logDisplayStateDelayedByUdfps(delayedDisplayState);
+ }
+
+ /**
* Appends display state changed event to the logs
* @param displayState new DozeMachine state
*/
diff --git a/packages/SystemUI/src/com/android/systemui/doze/DozeLogger.kt b/packages/SystemUI/src/com/android/systemui/doze/DozeLogger.kt
index 9bc74be9b9c3..fe37d49980b2 100644
--- a/packages/SystemUI/src/com/android/systemui/doze/DozeLogger.kt
+++ b/packages/SystemUI/src/com/android/systemui/doze/DozeLogger.kt
@@ -160,6 +160,14 @@ class DozeLogger @Inject constructor(
})
}
+ fun logDisplayStateDelayedByUdfps(delayedDisplayState: Int) {
+ buffer.log(TAG, INFO, {
+ str1 = Display.stateToString(delayedDisplayState)
+ }, {
+ "Delaying display state change to: $str1 due to UDFPS activity"
+ })
+ }
+
fun logDisplayStateChanged(displayState: Int) {
buffer.log(TAG, INFO, {
str1 = Display.stateToString(displayState)
diff --git a/packages/SystemUI/src/com/android/systemui/doze/DozeScreenState.java b/packages/SystemUI/src/com/android/systemui/doze/DozeScreenState.java
index 8c50a16b566f..8f1486b0c7cb 100644
--- a/packages/SystemUI/src/com/android/systemui/doze/DozeScreenState.java
+++ b/packages/SystemUI/src/com/android/systemui/doze/DozeScreenState.java
@@ -26,6 +26,11 @@ import android.os.Handler;
import android.util.Log;
import android.view.Display;
+import androidx.annotation.Nullable;
+
+import com.android.keyguard.KeyguardUpdateMonitor;
+import com.android.systemui.biometrics.AuthController;
+import com.android.systemui.biometrics.UdfpsController;
import com.android.systemui.dagger.qualifiers.Main;
import com.android.systemui.doze.dagger.DozeScope;
import com.android.systemui.doze.dagger.WrappedService;
@@ -34,6 +39,7 @@ import com.android.systemui.util.wakelock.SettableWakeLock;
import com.android.systemui.util.wakelock.WakeLock;
import javax.inject.Inject;
+import javax.inject.Provider;
/**
* Controls the screen when dozing.
@@ -56,23 +62,61 @@ public class DozeScreenState implements DozeMachine.Part {
*/
public static final int ENTER_DOZE_HIDE_WALLPAPER_DELAY = 2500;
+ /**
+ * Add an extra delay to the transition to DOZE when udfps is current activated before
+ * the display state transitions from ON => DOZE.
+ */
+ public static final int UDFPS_DISPLAY_STATE_DELAY = 1200;
+
private final DozeMachine.Service mDozeService;
private final Handler mHandler;
private final Runnable mApplyPendingScreenState = this::applyPendingScreenState;
private final DozeParameters mParameters;
private final DozeHost mDozeHost;
+ private final AuthController mAuthController;
+ private final Provider<UdfpsController> mUdfpsControllerProvider;
+ @Nullable private UdfpsController mUdfpsController;
+ private final DozeLog mDozeLog;
private int mPendingScreenState = Display.STATE_UNKNOWN;
private SettableWakeLock mWakeLock;
@Inject
- public DozeScreenState(@WrappedService DozeMachine.Service service, @Main Handler handler,
- DozeHost host, DozeParameters parameters, WakeLock wakeLock) {
+ public DozeScreenState(
+ @WrappedService DozeMachine.Service service,
+ @Main Handler handler,
+ DozeHost host,
+ DozeParameters parameters,
+ WakeLock wakeLock,
+ AuthController authController,
+ Provider<UdfpsController> udfpsControllerProvider,
+ DozeLog dozeLog) {
mDozeService = service;
mHandler = handler;
mParameters = parameters;
mDozeHost = host;
mWakeLock = new SettableWakeLock(wakeLock, TAG);
+ mAuthController = authController;
+ mUdfpsControllerProvider = udfpsControllerProvider;
+ mDozeLog = dozeLog;
+
+ updateUdfpsController();
+ if (mUdfpsController == null) {
+ mAuthController.addCallback(new AuthController.Callback() {
+ @Override
+ public void onAllAuthenticatorsRegistered() {
+ updateUdfpsController();
+ }
+ });
+ }
+ }
+
+ private void updateUdfpsController() {
+ if (mAuthController.isUdfpsEnrolled(KeyguardUpdateMonitor.getCurrentUser())) {
+ mUdfpsController = mUdfpsControllerProvider.get();
+ } else {
+ mUdfpsController = null;
+ }
}
@Override
@@ -110,21 +154,28 @@ public class DozeScreenState implements DozeMachine.Part {
mPendingScreenState = screenState;
// Delay screen state transitions even longer while animations are running.
- boolean shouldDelayTransition = newState == DOZE_AOD
+ boolean shouldDelayTransitionEnteringDoze = newState == DOZE_AOD
&& mParameters.shouldControlScreenOff() && !turningOn;
- if (shouldDelayTransition) {
+ // Delay screen state transition longer if UDFPS is actively authenticating a fp
+ boolean shouldDelayTransitionForUDFPS = newState == DOZE_AOD
+ && mUdfpsController != null && mUdfpsController.isFingerDown();
+
+ if (shouldDelayTransitionEnteringDoze || shouldDelayTransitionForUDFPS) {
mWakeLock.setAcquired(true);
}
if (!messagePending) {
if (DEBUG) {
Log.d(TAG, "Display state changed to " + screenState + " delayed by "
- + (shouldDelayTransition ? ENTER_DOZE_DELAY : 1));
+ + (shouldDelayTransitionEnteringDoze ? ENTER_DOZE_DELAY : 1));
}
- if (shouldDelayTransition) {
+ if (shouldDelayTransitionEnteringDoze) {
mHandler.postDelayed(mApplyPendingScreenState, ENTER_DOZE_DELAY);
+ } else if (shouldDelayTransitionForUDFPS) {
+ mDozeLog.traceDisplayStateDelayedByUdfps(mPendingScreenState);
+ mHandler.postDelayed(mApplyPendingScreenState, UDFPS_DISPLAY_STATE_DELAY);
} else {
mHandler.post(mApplyPendingScreenState);
}
@@ -139,6 +190,12 @@ public class DozeScreenState implements DozeMachine.Part {
}
private void applyPendingScreenState() {
+ if (mUdfpsController != null && mUdfpsController.isFingerDown()) {
+ mDozeLog.traceDisplayStateDelayedByUdfps(mPendingScreenState);
+ mHandler.postDelayed(mApplyPendingScreenState, UDFPS_DISPLAY_STATE_DELAY);
+ return;
+ }
+
applyScreenState(mPendingScreenState);
mPendingScreenState = Display.STATE_UNKNOWN;
}
diff --git a/packages/SystemUI/tests/src/com/android/systemui/doze/DozeScreenStateTest.java b/packages/SystemUI/tests/src/com/android/systemui/doze/DozeScreenStateTest.java
index 41d7fd64fe7a..150ab7700e4b 100644
--- a/packages/SystemUI/tests/src/com/android/systemui/doze/DozeScreenStateTest.java
+++ b/packages/SystemUI/tests/src/com/android/systemui/doze/DozeScreenStateTest.java
@@ -21,6 +21,7 @@ import static com.android.systemui.doze.DozeMachine.State.DOZE_AOD;
import static com.android.systemui.doze.DozeMachine.State.DOZE_AOD_DOCKED;
import static com.android.systemui.doze.DozeMachine.State.DOZE_AOD_PAUSED;
import static com.android.systemui.doze.DozeMachine.State.DOZE_AOD_PAUSING;
+import static com.android.systemui.doze.DozeMachine.State.DOZE_PULSE_DONE;
import static com.android.systemui.doze.DozeMachine.State.DOZE_PULSING;
import static com.android.systemui.doze.DozeMachine.State.DOZE_REQUEST_PULSE;
import static com.android.systemui.doze.DozeMachine.State.FINISH;
@@ -34,6 +35,7 @@ import static org.junit.Assert.assertFalse;
import static org.junit.Assert.assertThat;
import static org.junit.Assert.assertTrue;
import static org.mockito.ArgumentMatchers.eq;
+import static org.mockito.Mockito.anyInt;
import static org.mockito.Mockito.doAnswer;
import static org.mockito.Mockito.verify;
import static org.mockito.Mockito.when;
@@ -45,6 +47,8 @@ import androidx.test.filters.SmallTest;
import androidx.test.runner.AndroidJUnit4;
import com.android.systemui.SysuiTestCase;
+import com.android.systemui.biometrics.AuthController;
+import com.android.systemui.biometrics.UdfpsController;
import com.android.systemui.statusbar.phone.DozeParameters;
import com.android.systemui.util.wakelock.WakeLockFake;
import com.android.systemui.utils.os.FakeHandler;
@@ -56,6 +60,8 @@ import org.mockito.ArgumentCaptor;
import org.mockito.Mock;
import org.mockito.MockitoAnnotations;
+import javax.inject.Provider;
+
@RunWith(AndroidJUnit4.class)
@SmallTest
public class DozeScreenStateTest extends SysuiTestCase {
@@ -68,17 +74,29 @@ public class DozeScreenStateTest extends SysuiTestCase {
private DozeParameters mDozeParameters;
private WakeLockFake mWakeLock;
private DozeScreenState mScreen;
+ @Mock
+ private Provider<UdfpsController> mUdfpsControllerProvider;
+ @Mock
+ private AuthController mAuthController;
+ @Mock
+ private UdfpsController mUdfpsController;
+ @Mock
+ private DozeLog mDozeLog;
@Before
public void setUp() throws Exception {
MockitoAnnotations.initMocks(this);
when(mDozeParameters.getDisplayNeedsBlanking()).thenReturn(true);
when(mDozeParameters.getAlwaysOn()).thenReturn(true);
+ when(mUdfpsControllerProvider.get()).thenReturn(mUdfpsController);
+ when(mAuthController.isUdfpsEnrolled(anyInt())).thenReturn(true);
+ when(mUdfpsController.isFingerDown()).thenReturn(false);
+
mServiceFake = new DozeServiceFake();
mHandlerFake = new FakeHandler(Looper.getMainLooper());
mWakeLock = new WakeLockFake();
mScreen = new DozeScreenState(mServiceFake, mHandlerFake, mDozeHost, mDozeParameters,
- mWakeLock);
+ mWakeLock, mAuthController, mUdfpsControllerProvider, mDozeLog);
}
@Test
@@ -233,4 +251,56 @@ public class DozeScreenStateTest extends SysuiTestCase {
assertEquals(Display.STATE_OFF, mServiceFake.screenState);
}
+ @Test
+ public void testDelayEnterDozeScreenState_whenUdfpsFingerDown() {
+ // GIVEN AOD is initialized
+ when(mDozeParameters.shouldControlScreenOff()).thenReturn(true);
+ mHandlerFake.setMode(QUEUEING);
+ mScreen.transitionTo(UNINITIALIZED, INITIALIZED);
+ mHandlerFake.dispatchQueuedMessages();
+
+ mScreen.transitionTo(INITIALIZED, DOZE_AOD);
+
+ // WHEN udfps is activated (fingerDown)
+ when(mUdfpsController.isFingerDown()).thenReturn(true);
+ mHandlerFake.dispatchQueuedMessages();
+
+ // THEN the display screen state doesn't immediately change
+ assertEquals(Display.STATE_ON, mServiceFake.screenState);
+
+ // WHEN udfpsController finger is no longer down and the queued messages are run
+ when(mUdfpsController.isFingerDown()).thenReturn(false);
+ mHandlerFake.dispatchQueuedMessages();
+
+ // THEN the display screen state will change
+ assertEquals(Display.STATE_DOZE_SUSPEND, mServiceFake.screenState);
+ }
+
+ @Test
+ public void testDelayExitPulsingScreenState_whenUdfpsFingerDown() {
+ // GIVEN we're pulsing
+ when(mDozeParameters.shouldControlScreenOff()).thenReturn(true);
+ mHandlerFake.setMode(QUEUEING);
+ mScreen.transitionTo(UNINITIALIZED, INITIALIZED);
+ mScreen.transitionTo(INITIALIZED, DOZE_AOD);
+ mScreen.transitionTo(DOZE_AOD, DOZE_REQUEST_PULSE);
+ mScreen.transitionTo(DOZE_REQUEST_PULSE, DOZE_PULSING);
+ mScreen.transitionTo(DOZE_PULSING, DOZE_PULSE_DONE);
+ mHandlerFake.dispatchQueuedMessages();
+
+ // WHEN udfps is activated while are transitioning back to DOZE_AOD
+ mScreen.transitionTo(DOZE_PULSE_DONE, DOZE_AOD);
+ when(mUdfpsController.isFingerDown()).thenReturn(true);
+ mHandlerFake.dispatchQueuedMessages();
+
+ // THEN the display screen state doesn't immediately change
+ assertEquals(Display.STATE_ON, mServiceFake.screenState);
+
+ // WHEN udfpsController finger is no longer down and the queued messages are run
+ when(mUdfpsController.isFingerDown()).thenReturn(false);
+ mHandlerFake.dispatchQueuedMessages();
+
+ // THEN the display screen state will change
+ assertEquals(Display.STATE_DOZE_SUSPEND, mServiceFake.screenState);
+ }
} \ No newline at end of file