diff options
| -rw-r--r-- | core/java/android/animation/ObjectAnimator.java | 4 | ||||
| -rw-r--r-- | core/java/android/animation/ValueAnimator.java | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/core/java/android/animation/ObjectAnimator.java b/core/java/android/animation/ObjectAnimator.java index 0c21c4ff55e7..4707bed3ee14 100644 --- a/core/java/android/animation/ObjectAnimator.java +++ b/core/java/android/animation/ObjectAnimator.java @@ -38,8 +38,8 @@ import java.lang.ref.WeakReference; * * {@sample development/samples/ApiDemos/res/anim/object_animator.xml ObjectAnimatorResources} * - * <p>When using resource files, it is possible to use {@link PropertyValuesHolder} and - * {@link Keyframe} to create more complex animations. Using PropertyValuesHolders + * <p>Starting from API 23, it is possible to use {@link PropertyValuesHolder} and + * {@link Keyframe} in resource files to create more complex animations. Using PropertyValuesHolders * allows animators to animate several properties in parallel, as shown in this sample:</p> * * {@sample development/samples/ApiDemos/res/anim/object_animator_pvh.xml diff --git a/core/java/android/animation/ValueAnimator.java b/core/java/android/animation/ValueAnimator.java index 7e16e3ece549..d472c37cd64d 100644 --- a/core/java/android/animation/ValueAnimator.java +++ b/core/java/android/animation/ValueAnimator.java @@ -49,8 +49,8 @@ import java.util.HashMap; * * {@sample development/samples/ApiDemos/res/anim/animator.xml ValueAnimatorResources} * - * <p>It is also possible to use a combination of {@link PropertyValuesHolder} and - * {@link Keyframe} resource tags to create a multi-step animation. + * <p>Starting from API 23, it is also possible to use a combination of {@link PropertyValuesHolder} + * and {@link Keyframe} resource tags to create a multi-step animation. * Note that you can specify explicit fractional values (from 0 to 1) for * each keyframe to determine when, in the overall duration, the animation should arrive at that * value. Alternatively, you can leave the fractions off and the keyframes will be equally |