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author Jeff Brown <jeffbrown@google.com> 2012-08-21 23:11:46 -0700
committer Jeff Brown <jeffbrown@google.com> 2012-08-22 00:06:09 -0700
commit00a8f4ff627584f4d9a8ae0cd83f87786005e16d (patch)
tree0bbd2f92496759a17a34cf740a72a8baa0d68349 /services
parentaa202a6dc33d331cbd9e34a1bb5f74db6284dda6 (diff)
Make the electron beam animation shorter.
Now using about the same duration as it used to have when it was implemented in Surface Flinger. Change-Id: I09b28222379f4b6583f1f7b34188cc36c50509e9
Diffstat (limited to 'services')
-rw-r--r--services/java/com/android/server/power/DisplayPowerController.java4
-rw-r--r--services/java/com/android/server/power/ElectronBeam.java2
2 files changed, 3 insertions, 3 deletions
diff --git a/services/java/com/android/server/power/DisplayPowerController.java b/services/java/com/android/server/power/DisplayPowerController.java
index 80ad6121202d..5f917af174ef 100644
--- a/services/java/com/android/server/power/DisplayPowerController.java
+++ b/services/java/com/android/server/power/DisplayPowerController.java
@@ -106,8 +106,8 @@ final class DisplayPowerController {
// well after dusk.
private static final long TWILIGHT_ADJUSTMENT_TIME = DateUtils.HOUR_IN_MILLIS * 2;
- private static final int ELECTRON_BEAM_ON_ANIMATION_DURATION_MILLIS = 300;
- private static final int ELECTRON_BEAM_OFF_ANIMATION_DURATION_MILLIS = 600;
+ private static final int ELECTRON_BEAM_ON_ANIMATION_DURATION_MILLIS = 250;
+ private static final int ELECTRON_BEAM_OFF_ANIMATION_DURATION_MILLIS = 450;
private static final int MSG_UPDATE_POWER_STATE = 1;
private static final int MSG_PROXIMITY_SENSOR_DEBOUNCED = 2;
diff --git a/services/java/com/android/server/power/ElectronBeam.java b/services/java/com/android/server/power/ElectronBeam.java
index 2d242494add6..aad5a9adc03e 100644
--- a/services/java/com/android/server/power/ElectronBeam.java
+++ b/services/java/com/android/server/power/ElectronBeam.java
@@ -60,7 +60,7 @@ final class ElectronBeam {
// The relative proportion of the animation to spend performing
// the horizontal stretch effect. The remainder is spent performing
// the vertical stretch effect.
- private static final float HSTRETCH_DURATION = 0.3f;
+ private static final float HSTRETCH_DURATION = 0.4f;
private static final float VSTRETCH_DURATION = 1.0f - HSTRETCH_DURATION;
// Set to true when the animation context has been fully prepared.